Naturalism (skill)
Skill | Rank | Percent | Description |
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Elevate | Novice | 50% | Ascend into the treetops with ease. |
Emergence | Skilled | 0% | Purge the taint of the Earthen. |
Blending | Gifted | 33% | Fade away into the forest's shadow. |
Thorncoat | Expert | 50% | A coat of vile thorns to punish your foes. |
Panacea | Virtuoso | 33% | Purify your body of ailments and maladies. |
Rejuvenate | Fabled | 33% | Heal the land that has been blighted. |
Forestbrand | Mythical | 66% | Brand the foes of nature. |
Skill | Rank | Percent | Description |
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Imprint | Inept | 0% | Place your mark and bring forth a grove. |
Sever | Inept | 0% | Destroy the bond between you and your grove. |
Perceive | Inept | 0% | Notice the presence of a Shamanic grove. |
Look | Apprentice | 0% | Check the status of your grove from afar. |
Cage | Apprentice | 33% | Prevent all entry to and from your abode. |
Whisper | Apprentice | 66% | Speak through the trees themselves. |
Eyes | Capable | 0% | Discern the presence of any within the forest. |
Fertility | Capable | 33% | Speed the growth of plants temporarily. |
Return | Adept | 0% | Quickly return home to your grove. |
Everbloom | Adept | 33% | Invigorate body and mind with ephemeral blossoms. |
Linking | Fabled | 0% | Form a permanent connection between groves. |
Skill | Rank | Percent | Description |
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Overgrowth | Novice | 0% | The surge of Dendara itself. |
Trespassers | Capable | 33% | View those who intrude upon your overgrowths. |
Canopy | Capable | 66% | Occlude the skies with dense overgrowth. |
Roots | Adept | 66% | Hold yourself steady amongst plantlife. |
Screen | Skilled | 33% | Deflect telepathic efforts within your growth. |
Thornwall | Skilled | 50% | A hindering wall of thorns. |
Whispers | Skilled | 66% | Sense the movement of any within your domain. |
Flow | Gifted | 0% | Travel across overgrowth to your target. |
Pulling | Gifted | 66% | Draw a nearby foe to your location. |
Hinder | Expert | 0% | Summon gripping vines to prevent trespass. |
Animation | Virtuoso | 0% | Lash out at any hostile entities in your domain. |
Surge | Virtuoso | 66% | Send forth a rapidly growing burst of plant life. |
Renewal | Fabled | 25% | Spread healing energy through your overgrowth. |
Displacement | Fabled | 66% | Swap places with another within your overgrowth. |
Consumption | Mythical | 0% | Consume your overgrowth to empower your energy. |
Barrier | Mythical | 33% | Cast a protective shield upon an ally. |
Greenfoot | Transcendent | 0% | Travel across the land with growth at your heels. |
Elevate | |
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Syntax: | NATURE ELEVATE |
Description: | A skilled Druid need not bother to climb trees - should they wish to ascend to the canopy, nature will simply lift them. |
Emergence | |
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Syntax: | NATURE EMERGENCE |
Description: | Should you find yourself standing within the sand of a Teradrim, you may beckon nature to return to your location, eliminating any trace of taint. |
Blending | |
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Syntax: | NATURE BLEND |
Description: | Being well-versed in the eminence of nature, you may simply step into the foliage to hide yourself. You will only be able to find adequate cover when standing within a forest. |
Thorncoat | |
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Syntax: | NATURE THORNCOAT <target> |
Description: | By engulfing your target in an armor of thorns, not only will you protect them from a significant portion of physical damage, but mitigated damage will be returned to their attacker. This ability lasts a short time and may only be summoned periodically. |
Panacea | |
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Syntax: | NATURE PANACEA |
Description: | While standing within any forest or overgrown location, you may call upon the Cycle itself to remedy up to two maladies that afflict you. |
Rejuvenate | |
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Syntax: | NATURE REJUVENATE |
Description: | You may restore the state of a natural location that has been exterminated by a necromancer's magics through this simple incantation. |
Forestbrand | |
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Syntax: | NATURE FORESTBRAND <target> |
Description: | You may declare your foe to be an enemy of nature itself, causing the forests around them to lash out and strike until they flee the area. You may only brand one target at a time, and may only do so periodically. |
You have the following grove abilities:
Sever | |
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Syntax: | GROVE SEVER |
Description: | Sever the bond you share with your Grove. |
Perceive | |
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Syntax: | PERCEIVE |
Description: | Discern whether a location has been marked as the property of another in some fashion. |
Imprint | |
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Syntax: | GROVE IMPRINT |
Description: | Bond with the forest around, making the room your Grove. |
Look | |
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Syntax: | GROVE LOOK <target> |
Description: | Draw upon the bond with your Grove to take a glimpse through the forest at a target standing within one. |
Cage | |
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Syntax: | GROVE CAGE
GROVE UNCAGE |
Description: | Cage off entry and exit from your Grove, preventing people from moving normally through it, and stopping most projectiles. |
Whisper | |
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Syntax: | GROVE WHISPER <target> <message> |
Description: | Whisper through the trees to anybody standing in the forest. |
Eyes | |
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Syntax: | GROVE EYES |
Description: | Detect the presence and whereabouts of all people who stand within a forested location. |
Fertility | |
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Syntax: | GROVE FERTILITY |
Description: | For a short time, increase the rate of growth for plants within your Grove. |
Return | |
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Syntax: | GROVE RETURN |
Description: | Return to your Grove from any forested location, after a short delay. |
Everbloom | |
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Syntax: | GROVE EVERBLOOM |
Description: | Draws upon the latent energy of your Grove to create a radiant garden that lasts for one Aetolian day. This garden will grant increased willpower and endurance regeneration for everybody within your Grove. This ability is taxing upon your Grove and can only be cast once every four Aetolian days. |
Linking | |
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Syntax: | GROVE LINK <target>
GROVE FLOW |
Description: | Create a unidirectional spiritual pathway from your Grove to the Grove of one who considers you an ally. Once linked, any Druid can GROVE FLOW in your Grove to end up at the linked Grove. |
You have the following overgrowth abilities:
Overgrowth | |
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Syntax: | NATURE OVERGROWTH |
Description: | While standing outdoors in a non-urban environment, you can empower the force of nature, causing plants to overgrow and encompass your surroundings. An overgrown location will allow numerous abilities to be used, many of them remotely.
Leaving an overgrown location will not cause the growth to recede, though each overgrowth will place a toll on your willpower. |
Trespassers | |
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Syntax: | NATURE TRESPASSERS |
Description: | List all those who currently step upon your overgrowths. |
Release | |
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Syntax: | NATURE RELEASE [HERE] |
Description: | In a single command, you may force all overgrown locations you control to recede at once. Overgrowth you are standing in will not be affected, unless you supply the HERE argument which will then only affect your current room. |
Canopy | |
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Syntax: | NATURE CANOPY |
Description: | By causing the plant growth around you to condense into a barrier from the sky, you may turn your surroundings into an indoor location. |
Roots | |
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Syntax: | NATURE ROOTS |
Description: | Call forth roots from your Overgrowth to secure you to the ground, making it difficult for others to forcibly move you. |
Screen | |
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Syntax: | NATURE SCREEN |
Description: | While standing within the presence of your overgrowth, you may command the life around you to form a disrupting barrier - one capable of deflecting telepathic attacks directed at you or your allies. The screen will fade shortly after you depart the room it was raised. |
Thornwall | |
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Syntax: | NATURE THORNWALL <dir> |
Description: | Create a wall of hindering thorns across an exit. Any who pass through it be scratched by the thorns, giving high bleeding damage and loki.
The thornwall will wither away faster if there is no overgrowth in the room and/or you do not remain with it. |
Whispers | |
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Syntax: | NATURE WHISPERS <ON|OFF> |
Description: | At a significant drain to your willpower, track all movement in and adjacent to your overgrowths. |
Flow | |
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Syntax: | NATURE FLOW <target> |
Description: | While standing within your overgrowth, you may instantly travel to anyone else within your domain. |
Pulling | |
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Syntax: | NATURE PULL <target> |
Description: | Vines will lash out from the Overgrowth in your current room, attempting to pull in a target from an adjacent room. |
Pulling | |
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Syntax: | NATURE PULL <target> |
Description: | Vines will lash out from the Overgrowth in your current room, attempting to pull in a target from an adjacent room. |
Hinder | |
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Syntax: | NATURE HINDER |
Description: | With a single command, you can force the plantlife around you to grow rapidly and snake around the legs of those within your presence - indiscriminately hindering their movement. This effect will only be maintained so long as you stand within the room. |
Animation | |
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Syntax: | NATURE ANIMATION |
Description: | All of your Overgrowths in the current area will strike out at any enemies standing within them, causing damage and inflicting a random venom. |
Surge | |
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Syntax: | NATURE SURGE <target> |
Description: | While standing within your overgrowth, you may direct the overgrowth around you to surge to a target - moving it rapidly through every room between you and your target. This may only be performed within the same area, and only within a limited range. |
Displacement | |
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Syntax: | NATURE DISPLACEMENT <target> |
Description: | While standing within your Overgrowth, you may instantly swap locations with anybody else that stands within your domain. |
Consumption | |
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Syntax: | NATURE CONSUMPTION |
Description: | Instantly consume the room's overgrowth effect, even if it isn't yours. Will grant you three units of energy for Primality. |
Barrier | |
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Syntax: | NATURE BARRIER <target> |
Description: | Usable from Overgrowth or a forest room. This will summon a shield around any target in the local area who also stands within an overgrowth or a forest. |
Greenfoot | |
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Syntax: | NATURE GREENFOOT <ON|OFF> |
Description: | With a heavy toll to willpower, an Overgrowth will spread out from your very feet should you linger within a location. This Overgrowth will recede again should you move. |