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This is a comprehensive list of changes and updates made to the game since its inception, listed chronologically. As this list is quite cumbersome, it should be used for quick reference. It is recommended to use the Search feature for information on specific game concepts.
December 2012
December 8th, 2012
- New help file: (HELP BRAWL).
December 7th, 2012
- Modification to the II and INV commands: II CAT <invcat id> and INV CAT <invcat id> will list items from the specified inventory category.
December 6th, 2012
- [Charge] now has a small balance loss upon completion.
December 3rd, 2012
- New command: INVCAT.
- New help file: (HELP INVCAT).
December 2nd, 2012
- [Pulling] will now be stopped by mass, unless the target has overgrowth in their room.
December 1st, 2012
- New help file: (HELP CRYPTIC CHESTS).
November 2012
November 30th, 2012
- Holywars can now be surrendered at anytime. The surrendering order will automatically lose shrines up to 75% of their starting total and still suffer all the normal penalties.
November 29th, 2012
- magic_impaired is no longer focusable.
November 23rd, 2012
- [Replicate] now works on Spirituality, Animation, and Tekura throws.
November 20th, 2012
- Faction name "the Spiders of Lachesis" is now referred to as "the Dark Empire".
- Llazuth will no longer accept vampire corpses for the purposes of removing enemy status with the Dark Empire.
- New language: Chiav, learned from Llazuth.
- The fairy NPCs of Azdun have been moved to the Vintal Glade.
November 18th, 2012
- Fixed [Surge] failing to take hold at its intended destination.
- Fixed [Strangle] not gaining a damage increase due to thorn stacks.
- Overgrowths are now cleared on death.
November 4th, 2012
- Fixed in-room traps not firing on non-directional movement such as elevation changes.
November 3rd, 2012
- Fixed a bug with Dhuriv damage not being modified by the attack type.
- Fixed [Lifesap] triggering twice on Dhuriv attacks.
- Fixed [Dragging].
- Fixed bugs with trap placement.
- Fixed [Smokescreen] not affecting your chance to divert.
Dhuriv
- [Ambush] and [Drive] can now deliver venoms.
- Increased the damage modifers on [Drive] and [Ambush] to 85%, up from 65%.
- Increased the damage modifers on [Crosscut] and [Strike] to 75%, up from 65%.
- Increased [Crosscut] torso damage to match [Slash].
- [Blind] balance time has been decreased to 1.80 seconds, down from 2.75.
- [Crosscut] balance time decreased to 2.25 seconds, down from 2.75.
- [Twirl] balance time decreased to 2.40 seconds, down from 2.75.
- [Strike] balance time decreased to 3 seconds, down from 3.5.
- [Splice] balance time decreased to 2.50, down from 2.75.
- [Ambush] balance time decreased to 2.40, down from 2.75.
- [Slice] balance time decreased to 0.60, down from 0.75.
- [Thrust] balance time decreased to 1.40, down from 1.50.
- [Drive] balance time decreased to 0.75, down from 1.00.
- [Dualraze] balance time lowered to 3.60, down from 4.0.
- [Ambush] will now pierce through rebounding, stripping it.
Woodlore
- Lowered dodge chance on [Smokescreen] from 50% to 40%.
- [Smokescreen] now allows the Sentinel to ignore avoidance cooldowns.
- Increased the amount of damage caused by [Spike].
- Armor now has a slight effect on [Spike].
- [Darts] firing speed increased from 3.5 seconds to 3 seconds.
- [Snare] now prevents movement from completing when triggered.
- Re-added [Barkskin], but it has been dropped to 15%, down from 18%.
- Moved [Lifesap] up the skill tree to take the position of [Attunement].
November 2nd, 2012
- The cooldown for dodging all attacks (except melee) is now 2 seconds (down from 6).
- [Vorpal] now wakes up sleeping targets.
- [Plague] proc time lowered to 8 seconds (down from 10).
- [Lullaby] proc time lowered to 11 seconds (down from 13).
- Devotion rites can no longer be laid while phased.
- Removed [Quickfoot].
- [Floorsweep] now requires balance.
- [Floorsweep] can now only be used if involuntarily knocked to the floor.
- [Hangedman] can no longer be used by dopplegangers.
- [Abduct] is now prevented by shield and prismatic barrier.
- The time to [Prism] to a monolithed room is now 9 seconds (down from 12).
- [Mind Clamp] will now drain 20% of the target's health and mana, in addition to reducing maximum health and mana by 20%.
- New skill: [Lifesap].
- [Dragging] has been reworked, and now allows a Sentinel to drag a prone player, no longer requiring a mount or for the target to be impaled.
- Removed [Barkskin].
- Removed [Attunement].
- [Campfire] now heals a small amount of health while set in a room.
- New skill: [Smokescreen].
- New skill: [Spike].
- Changed trap mechanics.
- There is now a in-room trap position which will trigger when a player enters the room from any direction.
- Traps placed on exits now take up trap positions on both sides of that exit. In other words, you can't place traps back-to-back on a single exit anymore.
- [Darts] and [Catapult] can now only placed on the in-room trap position, and can no longer be placed on exits.
- [Dart] now lets you apply two venoms to it.
- You can now set a [Catapult] to launch a player SKYWARDS.
- You can now chain [Catapults] once more, however they can no longer loop.
- Traps are now affected by afflictions such as Paranoia and Peace.
- [Darts] will now consume darts if there is no valid target to hit.
- [Darts] no longer fires immediately upon being triggered, however secondary effects like [Alarm] will still go off.
- [Darts] firing speed increased from 4 seconds to 3.5 seconds.
- [Noose] asphyxiation messages now have a third person message.
- Added all applicable Shaman defenses to the defense stripping routine.
October 2012
October 28th, 2012
- The text for [Shatter] has been changed to not display the limb twice. (Example: "You deal Clexx's right leg a mighty blow.")
- The text for [Impale] has also changed similarly. (Example: "You slam into his braced spear with a scream of pain.")
October 17th, 2012
- New command: SEARCHNEWS.