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Classification | |
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Alignment | Spirit |
Skillsets | |
Tekura | |
Telepathy | |
Illumination | |
Zealous warriors of Light | |
Class Overview
The Zealot profession (class) is one of strong defense and potentially powerful offense. From Tekura we gain our main offensive abilities, focusing on limb damage with the ultimate goal of rendering our target prone or otherwise incapacitated so that we can use the backbreaker throw or axe kick to kill them.
Telepathy supplements, allowing us to give various afflictions and hinder, hobble or otherwise damage our foe - either from a distance - anywhere in the same area - or in the same room. Some abilities require a [Mind Lock] to do.
Finally, from Illumination we gain some of our most unique and powerful abilities, including [Discharge] and [Lightform]. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.
Preferred Stats
- Strength - Strength increases tekuran attack damage. Higher strength, more damage.
- Constitution - Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
Statpacks
There are three viable options for a Zealot statpack:
Recommended Armaments
This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.
- Leather armour - leather is the best armour available for our profession, and you should always have a suit.
- An umbral medallion - negates the effects of the stars on you. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
- A necklace of purity - has a chance to randomly remove one of your afflictions.
- Resistance rings - increases your resistance to their specific element by 10%
Recommended Tattoos
All novice Zealots should have these tattoos. You can click through to see what each one does, if you're curious.
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