Diversion |
<rank> |
Divert the pain from physical attacks.
|
Jerk |
<rank> |
Jerk your body to lessen the impact of melee.
|
Block |
<rank> |
Take a ranged hit meant for vitals on your arm.
|
Rolling |
<rank> |
Roll with a charge's momentum to lessen impact.
|
Stumbling |
<rank> |
Stumble as you attempt to recover from an upset.
|
ImprovedDiversion |
<rank> |
Practice makes perfect.
|
Dodging |
<rank> |
Completely avoid an attack.
|
Sidestep |
<rank> |
Quickstep away from melee.
|
Catching |
<rank> |
Nullify ranged attacks by grabbing it.
|
Sliding |
<rank> |
Skid out of the path of charges.
|
Recovery |
<rank> |
Be prepared to recover from upsets faster.
|
ImprovedDodging |
<rank> |
Your reflexes are now godlike.
|
Nimbleness |
<rank> |
Faster than you ever were.
|
[[#ReflexiveDi
|