Avoidance (skill)

Revision as of 23:02, 10 March 2010 by Severn (talk | contribs)
Diversion <rank> Divert the pain from physical attacks.
Jerk <rank> Jerk your body to lessen the impact of melee.
Block <rank> Take a ranged hit meant for vitals on your arm.
Rolling <rank> Roll with a charge's momentum to lessen impact.
Stumbling <rank> Stumble as you attempt to recover from an upset.
ImprovedDiversion <rank> Practice makes perfect.
Dodging <rank> Completely avoid an attack.
Sidestep <rank> Quickstep away from melee.
Catching <rank> Nullify ranged attacks by grabbing it.
Sliding <rank> Skid out of the path of charges.
Recovery <rank> Be prepared to recover from upsets faster.
ImprovedDodging <rank> Your reflexes are now godlike.
Nimbleness <rank> Faster than you ever were.
ReflexiveDiversion <rank> Try to divert when you can't dodge.