Troll

Revision as of 23:59, 25 November 2014 by Areka (talk | contribs) (→‎Roleplay)
The Troll people.
Details
Population centresApprox. 3000
DistributionAll across Sapience, but most particularly the Northern Tundra, Spinesreach, Southeastern Sapience, Enorian.
StrengthsLarge, powerful, resilient.
WeaknessesSlow learners, not talented with magic.
 
Large, slender humanoids with great strength, blessed by Arion.



Overview

 
Bokag, King of Hashan

Infamous for their tempers and berserking rages, Trolls are a sturdy, stalwart race, famed for their ability in battle. While it is rare to find a master scholar among the Trolls, the race excels in physical combat, augmenting their struggles with mastering magic by embracing a deep appreciation for weaponry and sheer strength. Originally created by the God Arion, Trolls are known for their loyalty, and can make fierce, sometime stubborn allies, and rarely abandon a goal once they have decided to achieve it. Trolls have several villages scattered across Sapience, with their main kingdom found in the ruins of Hashan, while a small enclave exists up north in Stormcaller Crag, the seat of the God Maghak who took the Troll king's body as a vessel for His creation. Physically, they are a large race with craggy features and large teeth, tending towards slender, yet muscular, builds, while their skin ranges from ruddy-orange to light green in hue.

Trolls are large, slender humanoids with impressive physical abilities and a tendency towards explosive tempers. Their rough, leathery skin is found in a variety of hues. While some Trolls can be found with ruddy-orange flesh, others are a light, mossy green. The metabolism of the Troll race is legendary, as is their ability to regenerate most any wound. Where the Trolls excell in the physical arts, they suffer in those magical, and their relatively low intelligence often results in very interesting speech patterns.

Racial Skills

  • Level 1: Satiation Masters of their metabolisms, Trolls can SATIATE before consuming a meal to receive more nourishment from their food, ensuring they need to eat less, at more infrequent intervals.
  • Level 25: Gripping Trolls can naturally GRIP their weapons, ensuring they will not be knocked out of their hands, even if their limbs are broken.
  • Level 50: Health Regeneration Trolls will passively regenerate health.
  • Level 75: Natural Clotting This skill passively clots bleeding, stacking alongside the moss tattoo.

Roleplay

Trolls can be a very fun race to play, either as a serious, stern warrior, devoted to combat, or as a more comical character type.

Stereotypes: The race's assumed tendency towards low intelligence is a bit of a misnomer - while not natural scholars, they bear the same capacity of a Human's thought, only requiring more diligence in study in mental versus physical pursuits. Due to this, many Trolls default back to manual labour or martial training, as it plays to their strengths beyond what the other races can compete with.

Culture: Trolls come from a history of good and bad - trickery and salvation - and with their redemption coming through a God of Truth, tend to form subcultures focused around a strict regulation and 'honour', even if this falls within a hierarchy of muscle and internal control.

Language: Their jilted speech patterns in the common tongue come more from an issue of translation between language types than true stupidity, and typically converse more naturally in their native tongue. Their native tongue is layered with meaning, with words often clustering to express more depth and intention than can be otherwise cleanly communicated. There is a rough poetry to it, though it is greatly lost in translation, which leaves to many sources of miscommunication with other races.

Overview: This conflict of speech structures can both build to a depth of roleplay of communication as well as forming the role for a burly, muscle-bound sort of comic relief. Conversely, a Troll can make an excellent stoic character, stalwart and stubborn in single-minded pursuit of his or her goals. Their predisposition for physical combat makes them ideal for a weapon-user, like a Carnifex, Templar, Teradrim, or Luminary, and their fame for strong constitutions make them ideal for a sheerly physical fighter, such as a lycanthrope, Daru or Sentaari monk.