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A class is a set of skills and in-character training that a given adventurer may hold. Generally speaking, class is gained from membership in a guild or via apprenticeship. Several classes can be held at once via multiclassing. As you will read later on, you may, after a time, have a class without being in the associated guild. Examples of classes are Monk, Shaman, and Syssin. You may see what class you have, if any, by typing SCORE. Once you join a guild, you'll automatically gain the class of that guild, but you will notice in SCORE that you are only an apprentice in that class. Your apprenticeship will end when you first gain guild rank 3. Once you have finished your apprenticeship, your class is permanent. Even if you are demoted back below guild rank 3, you will stay a full member of the class. In order to leave a class and gain another, you must first leave your current one, by typing CLASS QUIT <class>. Doing this will take your guild-skills away, and give you back approximately half of the lessons you put into them. For multiclassing, more information is provided within HELP MULTICLASSING.