Perceive |
<rank> |
Determine if a forest area is a Druidic grove.
|
Imprint |
<rank> |
Choose a forest location as your Druidic grove.
|
Sever |
<rank> |
Erase your imprint permanently from your grove.
|
Energy |
<rank> |
Determine how much sunlight your grove has stored.
|
Who |
<rank> |
Sense who is in the forest.
|
Status |
<rank> |
Discover information on the status of your grove.
|
Look |
<rank> |
See through the eyes of a forest into a distant location.
|
Shake |
<rank> |
Send a tremor throughout your grove.
|
Elevate |
<rank> |
Ascend into the treetops.
|
Watch |
<rank> |
Command your grove to report certain activity within it.
|
Cease |
<rank> |
Cease using skills in your grove.
|
Eject |
<rank> |
Toss all but yourself out of your grove.
|
Cage |
<rank> |
Command the branches of your grove to seal it closed.
|
Return |
<rank> |
Return instantly to your grove from anywhere in the forest.
|
Whisper |
<rank> |
Communicate through the trees.
|
Eyes |
<rank> |
Locate everyone in the forest.
|
Forestwatch |
<rank> |
Know all entry and exit from the forest.
|
Seal |
<rank> |
Prevent night-time draining sunlight from your grove.
|
Tend |
<rank> |
Lovingly caring for your grove.
|
Vigour |
<rank> |
Absorb energy from your grove directly into your body.
|
Screen |
<rank> |
Raise a screen against telepathy within your grove.
|
Roots |
<rank> |
Secure yourself to the ground with tree roots.
|
Preservation |
<rank> |
For one year, shield your grove from damage.
|
Quarterstaff |
<rank> |
Summon a Druidic quarterstaff from your grove.
|
Calling |
<rank> |
Call your loyal creatures back to your grove.
|
Thorns |
<rank> |
Give life to the surrounding undergrowth to harm your foes.
|
Track |
<rank> |
Constantly track the movement of anyone in the forest.
|
Portal |
<rank> |
Open a portal to your grove for anyone in the forest.
|
Entangle |
<rank> |
Command your grove to bind your enemies.
|
Summon |
<rank> |
After a time, bring anyone in the forest to your grove.
|
Flow |
<rank> |
Slip instantly from your grove to anyone in the forest.
|
Cure |
<rank> |
Cure someone of an affliction.
|
Isolation |
<rank> |
Send everyone in your room to the Grove of Isolation
|
Channel |
<rank> |
Transfer energy to another Druid's grove.
|
Trap |
<rank> |
Form a cage of branches around anyone in the forest.
|
Join |
<rank> |
Lend support to another Druid in his grove.
|
Rain |
<rank> |
Conjuring a magical shower of rejuvenating rain.
|
Fertility |
<rank> |
Speed herb growth throughout the forest.
|
Exorcise |
<rank> |
Drive entities of Chaos from your Grove.
|
Lightning |
<rank> |
During a storm, strike at your foe from the heavens.
|
Concealment |
<rank> |
Hide all those within your grove from prying eyes.
|
Flash |
<rank> |
Send a flash of revealing light about your grove.
|
Sharing |
<rank> |
Granting the use of your grove to your allies.
|
Gate |
<rank> |
Open a gateway of light.
|
Hive |
<rank> |
Create a hive of stinging bees to defend your Grove.
|
Rejuvenate |
<rank> |
Restore an exterminated room to its natural state.
|
Charging |
<rank> |
Store sunlight energy in your quarterstaff for later use.
|
Displacement |
<rank> |
Swap places with a target in the forest.
|
Hinder |
<rank> |
Call upon the forest to impede the progress of a foe.
|
Barrier |
<rank> |
Tap into the earth magic to enable a magical defence.
|
Canopy |
<rank> |
Thicken the canopies of your grove.
|
Forestbinding |
<rank> |
Prevent all entry and exit from the forest.
|
Resurrection |
<rank> |
Restore a friend to life.
|
Annihilation |
<rank> |
Destroy everything in your grove in one fatal blast.
|
Hypercure |
<rank> |
Constant healing of afflictions.
|
Portability |
<rank> |
The ultimate expression of the bond with your Grove.
|
Sunlight |
<rank> |
Allowing the sun to pass through all barriers.
|
Creation |
<rank> |
Call upon nature from anywhere.
|