Abilities
Skill | Rank | Percent | Description |
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Empower | Inept | 0% | Empower your weapon. |
Cleanse | Inept | 0% | Cleanse empowerments from your weaponry. |
Charging | Expert | 50% | Your attacks will energize your weapons. |
Crescent | Expert | 50% | Carve up your foe with a celestial crescent. |
Blastwave | Virtuoso | 0% | Unleash your weapon's charge in a firey explosion. |
Iceblast | Virtuoso | 66% | Release a blast of icy air to freeze your foe. |
Lightning | Fabled | 66% | Unleash a bolt of powerful lightning at your target. |
Retribution | Mythical | 0% | Bring retribution upon your foe. |
Vorpal | Mythical | 50% | A spiritual strike with your blade. |
Penance | Mythical | 75% | Impose a Penance upon your foe. |
Bladefury | Transcendent | 0% | Unleash the fury of your blade. |
Empowerments
Skill | Rank | Percent | Description |
---|---|---|---|
Sacrifice | Inept | 0% | Damage your enemies, at the cost of your own health. |
Torch | Novice | 50% | Shine a light. |
Conviction | Apprentice | 0% | Your conviction shall weaken the enemy. |
Disrupt | Apprentice | 0% | Disrupt the balances of your foe. |
Cripple | Capable | 0% | Attack with crippling bursts of energy. |
Flare | Capable | 50% | Flaring lights to prevent stealth. |
Trauma | Adept | 0% | Send a traumatic blast of power into your foes limb. |
Numbing | Adept | 66% | A surge of energy to numb your foes limbs. |
Combustion | Skilled | 0% | Burn away your foes' mana. |
Resonance | Skilled | 50% | Cause your opponent to resonate with your power. |
Burst | Gifted | 0% | A delayed burst of psychic damage. |
Stun | Gifted | 50% | A disrupting blast of power to stun your foe. |
Blaze | Expert | 0% | Empower your weapon to destroy rebounding auras. |
Destruction | Virtuoso | 33% | Use your weapon to strip your foe's defences. |
Hemorrhage | Mythical | 25% | Crush a bleeding opponent. |
Empower | |
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Syntax: | BLADEFIRE EMPOWER <weapon/LEFT/RIGHT> WITH <power> |
Description: | This ability allows you to empower your weapons to engender certain effects. These effects will
manifest when you strike an opponent. Refer to the empowerment section for abilities you can utilise. |
Cleanse | |
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Syntax: | BLADEFIRE CLEANSE <weapon/LEFT/RIGHT> |
Description: | By cleansing a weapon, you can remove all empowerments that have been placed upon it. |
Charging | |
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Syntax: | This ability is passive. |
Description: | Supplimentary syntax: BLADEFIRE BLADE CHARGE <weapon/LEFT/RIGHT>
Each time you land a weapon strike against another, your weaponry will come to life and be energized with rippling power. This power can be used to release surges of magical energy at your opponent. The amount of charge gained will depend upon the base penetration stat of your weapon. The more penetration it has, the more charge you will gain. This power will slowly decay over time and should you unwield your weapons or strike a new target, the energy will vanish completely. Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has. |
Crescent | |
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Syntax: | BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT |
Description: | By releasing your charged energy, you can cause a crescent of magical energy to strike your
opponent with a hardened edge. * One-handed weapons will deal reduced damage, but will cause a small amount of bleeding. * Two-handed weapons will deal increased damage, and will damage their torso based on the amount of charge the weapon has. If your weapon is below a certain amount of charge, then the damage will be halved for all weapons. |
Blastwave | |
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Syntax: | BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE <direction> |
Description: | This ability will release your weapon's charge in a fiery explosion, damaging everyone within a
location next to you. The damage dealt will be based upon the amount of charge within your weapon. One-handed weapons will deal half the damage of two-handed ones. Your protected ally will be immune to its effects. |
Iceblast | |
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Syntax: | BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST |
Description: | This ability will release the charge within your weapon as a blast of cold magic, chilling or
freezing your opponent should they be inadequately protected. * One-handed weapons will freeze your opponent by one level. * Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor for a period determined by the amount of charge within your weapon. You must have enough charge within your weapon in order to use this ability. |
Lightning | |
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Syntax: | BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING |
Description: | If your opponent is within the local area, this ability releases a surge of lightning into the
skies, striking them after a delay with electricity and causing epilepsy. You cannot use this ability while you or them are indoors. The amount of damage dealt will be based upon the charge of weapon. The delay will become longer the less charge the weapon has. One-handed weapons will have their damage halved. |
Retribution | |
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Syntax: | BLADEFIRE RETRIBUTION <target> |
Description: | Should your opponent be suffering from disrupted mental and physical balance, have their body
crippled, and are paralysed, then this power will kill them instantly. |
Vorpal | |
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Syntax: | BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL |
Description: | By directing your weapon toward a target, you can release its charge in a invisible strike of
vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the weapon. You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands. |
Penance | |
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Syntax: | BLADEFIRE PENANCE <target> |
Description: | This powerful ability will impose a penance upon your target. Should your opponent take damage
within a single instance that places them close to death, then the imposed penance will take effect and finish the blow - killing them and leaving no corpse behind. This ability has a cooldown upon use, and may not be used again until it is ready once more. |
Bladefury | |
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Syntax: | BLADEFIRE BLADEFURY [ON/OFF] |
Description: | While enabled, this ability will half the natural drain of your charged weapons over time, allowing
you to build and maintain them more easily. This will drain your willpower to maintain however. |
Sacrifice | |
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Syntax: | Empower effect. |
Description: | When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage
your opponent for a percent of their current health. |
Torch | |
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Syntax: | Empower effect. |
Description: | You can empower your blade with a torch effect, lighting up darkened locations with your blade.
This will last a limited amount of time. |
Conviction | |
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Syntax: | Empower effect. |
Description: | An opponent struck by a weapon empowered with your conviction will leave them susceptible to
stronger empowerments within your kit. Only one Templar may have their conviction placed upon an opponent at the same time. |
Disrupt | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with disrupt will muddle the balances of those it strikes.
First it will disrupt their mental balance, making it more difficult to cope with mental tasks such as focusing, and then it will disrupt their physical balance, making it harder to writhe from entanglements. This empowerment will have no effect if they are not under your conviction. |
Cripple | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with cripple will have two scaling effects, which will wear off over time if
left uncured. The first strike will cripple their legs, making it more difficult to escape, while the second strike will cripple their body, halving the amount of damage they can deal. This empowerment will have no effect if they are not under your conviction. |
Flare | |
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Syntax: | Empower effect. |
Description: | When struck by the flare empowerment, for a period of time, the opponent will become visible
despite any abilities that might hide them. They will additionally be unable to become incorporeal if they have such abilities that allow them to do so. |
Trauma | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs,
should you directly attack a limb. The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. |
Numbing | |
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Syntax: | Empower effect. |
Description: | This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of
time. The way this works is that a numbed limb will act as though it is crippled, but only if the opposite limb is broken. It will have no effect otherwise. Only affects the arms and legs. |
Combustion | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with combustion will harm the mental faculties of your opponent, burning their
mana reserves. The amount burned is increased should your opponent be under your conviction. |
Resonance | |
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Syntax: | Empower effect. |
Description: | This power will allow you to resonate with your opponent for a limited time, making it easier to
use certain abilities on your opponent. This will allow you to use them without cost to your balance or equilibrium. The following abilities are effected: Diagnose, Wounds, Gauge, and Assess. |
Burst | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with burst will store energy within your target for a short period of time.
After this time has expired, the energy will burst outwards, attacking their mind. You can combine other empowerment effects with the burst effect by striking them with it before it triggers. Each time you add a new power into the mix, the burst will be delayed by five seconds. The following empowerments can be added: Burst, Stun, Destruction, Combustion, Flare, and Resonance. |
Stun | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning
your opponent for a short time. |
Blaze | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your
opponent, should you strike the aura when attacking them. This will destroy the aura in the process. |
Destruction | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with destruction will destroy a single defence from your opponent that does not
originate from themselves. |
Hemorrhage | |
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Syntax: | Empower effect. |
Description: | A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage
based upon how much they are bleeding. The more they bleed, the more damage it will deal. Additionally, this ability will deal some extra bleeding as well, however it will have no effect if they are not bleeding. |