Abilities
Skill | Rank | Percent | Description |
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Enlightenment | Inept | 0% | Look into the soul of someone. |
Hands | Inept | 49% | Lay hands on a person to heal him. |
Parting | Novice | 0% | Water will pull apart to make way for your blessed self. |
Truth | Novice | 50% | Dispel illusions with the power of your devotion. |
Rites | Apprentice | 0% | List what rites are active. |
Sustenance | Apprentice | 50% | The Gods will provide for you. |
Inspiration | Capable | 0% | Gain an infusion of divinely-inspired strength. |
Bliss | Capable | 50% | Give a player a glimpse of paradise. |
Pilgrimage | Adept | 0% | Travel to someone in a Rite of Pilgrimage. |
Purity | Adept | 50% | Damage the Unholy. |
Chaoscalm | Skilled | 0% | Attack the chaotic nature of a chaos entity, pacifying it. |
Peace | Skilled | 33% | Impart new sensibilities into your foe. |
Supplication | Skilled | 50% | Recover your devotional energies through prayer. |
Focus | Gifted | 0% | Focus your energies to anchor yourself to the ground. |
Hellsight | Gifted | 33% | Give a player a glimpse of Hell. |
Dazzle | Gifted | 66% | Confuse and dazzle an opponent. |
Demons | Expert | 0% | Summon demons to torment the unrighteous. |
Severance | Expert | 33% | Sever the holy energies of your rites. |
Constitution | Expert | 50% | Strengthen your constitution. |
Allsight | Expert | 66% | Gain insight into all movement into and out of holy areas. |
Force | Virtuoso | 0% | Make another follow your wishes. |
Convocation | Virtuoso | 33% | Call to you someone in a Rite of Convocation. |
Healing | Virtuoso | 66% | A powerful healing ability. |
Deliverance | Fabled | 0% | Deliver a target unto you. |
Prayer | Fabled | 33% | Pray for the salvation of your congregation. |
Banishment | Fabled | 66% | Send the unholy Chaos entities back to their hell. |
Resurrection | Mythical | 0% | Grant life anew to a slain believer. |
Damnation | Mythical | 50% | A rite which ensures no safety in death. |
Calling | Mythical | 75% | Bring your holy rites with you. |
Piety | Transcendent | 0% | Bind those around you with the force of ultimate piety. |
Enlightenment | |
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Syntax: | PERFORM ENLIGHTENMENT [target] |
Description: | Devotion is a resource that will allow you to perform certain abilities within the Devotion
skillset. The Enlightenment ability will enable you to check your level of devotion, or another's if you provide a target. |
Hands | |
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Syntax: | PERFORM HANDS [target] |
Description: | Devotion cost: 150
This ability will allow you to lay hands on another and heal them. If no target is supplied, then you will heal yourself. Your abililty to heal will get stronger the more you learn in Devotion. Should your target have the Devotion skillset then they will gain more health. If they have Necromancy, then they will gain less. If they are undead, then this ability will have no effect. |
Parting | |
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Syntax: | PERFORM PARTING <direction> |
Description: | Devotion cost: 100
In true religious tradition, you will now be able to part the water in a direction, allowing safe and dry passage. |
Truth | |
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Syntax: | PERFORM TRUTH |
Description: | Devotion cost: 100
By making a plea for truth, you can cast aside magical concealment within the room and get a glimpse of their real face. Additionally, you will be protected from the next illusion you see. |
Rites | |
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Syntax: | RITES |
Description: | You can now see any active rites that have been enacted within your location. |
Sustenance | |
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Syntax: | PERFORM RITE OF SUSTENANCE |
Description: | Devotion cost: 1500
With this ability, you may feed yourself or others. You need to be holding a bowl in order for this to work. Upon performing the rite, your bowl will be filled with Divine manna, which will provide you with great sustenance. You will have to wait a period of time before you can refill your bowl once more. |
Inspiration | |
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Syntax: | PERFORM INSPIRATION <statistic> |
Description: | Devotion cost: 750
You can now pray for inspiration in order to increase a statistic of your choosing. You can select from either: Strength, dexterity, constitution, or intelligence. |
Bliss | |
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Syntax: | PERFORM BLISS [target] |
Description: | Devotion cost: 800
This will give you or a target momentary glimpses of true bliss. This will restore both willpower and endurance. |
Pilgrimage | |
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Syntax: | PERFORM RITE OF PILGRIMAGE |
Description: | PERFORM PILGRIMAGE <player>
Devotion cost: 500 and 750 By performing the rite of pilgrimage, you grant the ability for yourself and others to instantly transport themselves to a person within the same location as the rite. |
Purity | |
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Syntax: | PERFORM PURITY <target> |
Description: | Devotion cost: 250
This will purge someone with spirit energy, dealing more damage the higher the sun is in the sky. It is worth noting that purity can be used through most forms of magical barriers. |
Chaoscalm | |
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Syntax: | PERFORM CHAOSCALM <chaos entity> |
Description: | Devotion cost: 750
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to drive them into submission for a short period of time. |
Peace | |
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Syntax: | PERFORM PEACE <target> |
Description: | Devotion cost: 150
Will the aggression right out of a foe, instilling them with the peace affliction. |
Supplication | |
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Syntax: | PERFORM SUPPLICATION |
Description: | By kneeling before the shrine of a God in supplication, you may increase the intensity of your
devotion by engaging in prayer. |
Focus | |
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Syntax: | PERFORM FOCUS |
Description: | Devotion: 900
By using this ability, you are able to use your devotion and faith to anchor yourself to the ground, which will prevent most forms of movement as long as you are not prone. In order to release the anchor, you must perform it once more. |
Hellsight | |
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Syntax: | PERFORM HELLSIGHT <target> |
Description: | Devotion: 600
Open the mind of your victim, allowing visions of Hell to haunt and torment them. Prolonged exposure will place incredible stress upon the mind, afflicting them with a variety of debilitating effects. Such afflictions include: Vomiting, dizziness, epilepsy, confusion, slickness, hallucinations, stupidity, and vertigo. |
Dazzle | |
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Syntax: | PERFORM DAZZLE <player> |
Description: | Devotion cost: 250
You can direct dazzling bright light at a target which will cause confusion and dizziness within him. |
Demons | |
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Syntax: | PERFORM RITE OF DEMONS |
Description: | Devotion cost: 600
This rite will cause your enemies to be tormented by vengeful demons, either harming their health or draining their mana. |
Severance | |
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Syntax: | PERFORM SEVERANCE <rite/ALL> |
Description: | This rite will sever all your holy rites across the world, or just of a certain type. |
Constitution | |
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Syntax: | PERFORM CONSTITUTION |
Description: | Devotion cost: 100
Strengthen the constitution of your stomach, preventing yourself from becoming nauseous. |
Allsight | |
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Syntax: | PERFORM RITE OF ALLSIGHT |
Description: | Devotion cost: 300
When placed, this rite will inform you whenever any of your enemies enters or leaves the location that it is placed in. It will also notify you of any undead or vampires that cross its boundries, regardless if they are an enemy or not. |
Force | |
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Syntax: | PERFORM FORCE <player> <command> |
Description: | Devotion cost: 2000
By the strength of your devotion and faith, you may force another to bend to your will and carry out an action. You can command another through most magical barriers. |
Convocation | |
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Syntax: | PERFORM RITE OF CONVOCATION |
Description: | PERFORM CONVOCATION <target>
Devotion cost: 1000 for rite, 100 to summon By placing a rite of convocation, anyone that stands within it can be summoned by you after a short delay, providing they do not leave the boundries of the rite. You will not be able to summon those with the density defence, however attempting to summon them will strip it. You may only attempt to summon another up to six times, after which the rite will fade. |
Healing | |
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Syntax: | PERFORM RITE OF HEALING |
Description: | Devotion cost: 600
This ability will cause a rite to spring into existence which will occassionally heal an affliction from you and your allies that are in the room. |
Deliverance | |
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Syntax: | PERFORM DELIVERANCE <target> |
Description: | Devotion cost: 1200
This will allow you to summon any target across the continent as long as they consider you an ally. |
Prayer | |
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Syntax: | PERFORM RITE OF PRAYER |
Description: | At the break of dawn, you may perform a rite of prayer, granting experience to everybody that
attends and restoring some of their devotion. The amount of experience gained and devotion restored is increased based on number of attendants. If you perform the rite before the Grand Flame of Enorian, you will also gain an ongoing experience bonus and your celerity will be increased. |
Banishment | |
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Syntax: | PERFORM RITE OF BANISHMENT |
Description: | Devotion cost: 750
This rite will occassionally attempt to destroy a chaos entity within the location, providing there is nothing protecting it. |
Resurrection | |
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Syntax: | PERFORM RESURRECTION <player> |
Description: | Devotion cost: 1000
One of the holiest of abilities, this ability will attempt to grant life anew to the target player. You must possess their corpse in hand in order to do this. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Damnation | |
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Syntax: | PERFORM RITE OF DAMNATION |
Description: | Devotion cost: 2000
This terrible rite will ensure that there is no safety when the final blow is dealt out and that no corpse is left behind for revival. Be warned that this will affect anyone in the room, including you. |
Calling | |
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Syntax: | PERFORM RITE OF CALLING |
Description: | PERFORM CALLING
Devotion cost: 500 for rite, 250 for calling Focus your devotional energies to summon any active rites you have to your side. It will move any rite that resides in the same location as your Rite of Calling to you. |
Piety | |
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Syntax: | PERFORM RITE OF PIETY |
Description: | Devotion cost: 1000
This rite will bind your enemies to its location by your piety, granting a chance to hold them still should they try and flee for as long as its magic can remain. The chance it will hold them still will depend on the following: Chance Requirement ============================20% - Devotion user is not present 60% - Devotion user is present and corporeal 80% - 6+ afflictions on target and caster is present/corporeal |