Abilities
Skill | Rank | Percent | Description |
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Deathsight | Inept | 0% | Attune yourself to the Underworld. |
Essence | Inept | 0% | Seek out the power that burns within. |
Decay | Inept | 0% | Causing your opponent's flesh to decay. |
Dissect | Novice | 0% | Gather vital organs. |
Chill | Novice | 0% | Send the cold of the grave to plague an opponent. |
Nightsight | Novice | 50% | Nothing can hide in the darkness. |
Sense | Apprentice | 0% | Seek out the life force of another being. |
Night | Capable | 0% | Create darkness in the room. |
Shroud | Capable | 40% | Perform many actions in secret. |
Screech | Adept | 0% | The shriek of the banshee. |
Belch | Adept | 25% | Spew forth a noxious gas. |
Taint | Adept | 62% | Attack the living. |
Leech | Adept | 75% | Leech away the life aura of your target. |
Bonedagger | Skilled | 10% | Draw forth a dagger of bone from the dead. |
Lifevision | Skilled | 20% | Allows you to see many hidden beings. |
Shrivel | Skilled | 40% | Cause your opponent's limbs to shrivel up. |
Soulmask | Skilled | 60% | Conceal your aura from prying eyes. |
Cannibalism | Skilled | 80% | Rip out and consume the heart of your victims. |
Ectoplasm | Gifted | 0% | Coat an object in your ectoplasm. |
Morisensus | Gifted | 33% | Sense those that are near death. |
Putrefaction | Expert | 0% | Cause your flesh to decay and melt. |
Drain | Expert | 25% | Drain your life essence into another Necromancer. |
Deathaura | Virtuoso | 0% | Surround yourself in a miasma of evil. |
Bonehelm | Virtuoso | 11% | Draw forth a helm of bone from the dead. |
Deform | Virtuoso | 33% | Exacerbate the physical deformities of another. |
Gravehands | Fabled | 0% | Summon the hands of the grave to hinder your opponents. |
Gravechill | Fabled | 9% | Let the chill of the grave spread to your foe. |
Rot | Fabled | 27% | Bestow the horrific curse of Farag's Rot upon your victim. |
Desecration | Fabled | 55% | Defile the buried dead for your own needs. |
Vengeance | Fabled | 73% | Revenge with your dying breath. |
Regeneration | Mythical | 0% | Regenerate a body with your necromantic powers. |
Blackwind | Mythical | 31% | Assume the form of the deadly blackwind. |
Vivisect | Mythical | 62% | Rip your victim's chest open and torture him to death. |
Soulcage | Transcendent | 0% | Harness your life essence to escape death itself. |
Deathsight | |
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Syntax: | DEATHSIGHT [OFF] |
Description: | Using this ability, you will be linked with the Underhalls, allowing you to sense those who perish
and pass through it. |
Essence | |
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Syntax: | ESSENCE |
Description: | Life essence fuels many of your abilities within Necromancy, and this will allow you at a glance to
see how much you have remaining. Those that embrace undeath will find that they will consume less essence then those of the living. You can also CONFIG this to show in your prompt. |
Decay | |
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Syntax: | DECAY <target> |
Description: | You have gained the magical touch of a necromancer, allowing you to wither the flesh of a chosen
victim with a brush of the finger, causing magic damage. When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away. Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default. |
Dissect | |
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Syntax: | DISSECT <organ> FROM <creature> |
Description: | AUTOPSY <creature>
You are able to see and extract organs from a fresh, undefiled corpse. The higher your skill in necromancy, the more types or organs you will be able to find in a corpse. Please note that the corpse must be in your inventory for both of these commands. Also note that the corpse must be of a certain strength, and not have already been dissected in order to be dissected or autopsied. |
Chill | |
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Syntax: | CHILL <target> |
Description: | For firewalls:
CHILL <direction> CHILL FIREWALL [direction] Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls. |
Nightsight | |
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Syntax: | NIGHTSIGHT |
Description: | Nightsight will allow you to see normally while under the cover of
darkness. |
Sense | |
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Syntax: | SENSE <player> |
Description: | Seek out the very life essence of a player, gaining you the knowledge of his or her location. You
can sense another from nearly anywhere in the realm. |
Night | |
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Syntax: | NIGHT |
Description: | Draw forth the cover of darkness and swamp your location in magical shadows. |
Shroud | |
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Syntax: | SHROUD |
Description: | Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your actions. You
will be able to leave and enter a location without notice, plus a few other common actions will be hidden. |
Screech | |
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Syntax: | SCREECH |
Description: | Let loose a powerful screech with the might of the banshee. The sound will drive all those who can
hear it out of the location if they are not deaf, and restore hearing to those who are. |
Belch | |
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Syntax: | BELCH and INHALE CLOUD |
Description: | Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes it in,
including yourself. If you so wish, you may INHALE the cloud in order to remove it. |
Taint | |
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Syntax: | TAINT <target> |
Description: | Essence cost: 250
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers. |
Leech | |
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Syntax: | LEECH <target> and LEECH RELEASE |
Description: | Essence cost: 100
Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time. Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, their max health and mana will be reduced by 10%, and you'll be able to harm them with the full power of your sorcery. If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it. |
Bonedagger | |
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Syntax: | DRAW BONEDAGGER FROM <corpse> |
Description: | FLICK BONEDAGGER AT <target> [<venom>]
Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective. |
Lifevision | |
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Syntax: | LIFEVISION |
Description: | Your attunement with life essence allows you to see all living things within your sight, regardless
if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake. |
Shrivel | |
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Syntax: | SHRIVEL <target> <ARMS or LEGS> |
Description: | SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>
SHRIVEL <target> THROAT Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery. |
Soulmask | |
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Syntax: | SOULMASK |
Description: | With this ability, you may mask your aura from those who would read it. It also provides some
measure of protection against angels who might seek you out. |
Cannibalism | |
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Syntax: | DRAW HEART |
Description: | CONSUME HEART
Life essence does not always come freely. If there is a corpse on the ground that has not been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew. |
Ectoplasm | |
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Syntax: | ECTOPLASM <item> |
Description: | SENSE OBJECT
Essence cost: 100 By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time. |
Morisensus | |
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Syntax: | MORISENSUS |
Description: | Essence cost: 150
When active, you will sense when someone falls low on health or mana. |
Putrefaction | |
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Syntax: | PUTREFACTION |
Description: | SOLIDIFY
Essence cost: 100 By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active. |
Drain | |
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Syntax: | DRAIN <necromancer> |
Description: | With this ability you can transfer life essence from yourself to another necromancer. Unfortunately,
it is not a perfect transfer and some life essence will be lost in the process. |
Deathaura | |
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Syntax: | DEATHAURA [OFF] |
Description: | Essence cost: 100
This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active. If the enemy has their life aura leeched, then it will additionally cause either vomiting, dizziness, or dementia when your death aura affects them. |
Bonehelm | |
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Syntax: | DRAW HELM FROM <corpse> |
Description: | A powerfully enchanted helm of charred bone, this may be worn to prevent
damage from a variety of attacks. |
Deform | |
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Syntax: | DEFORM <target> |
Description: | Essence cost: 300
For each affliction upon your target, you will further deform their body and sap their constitution, leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction after the sixth. You must leech away the life aura of your target first before you can use this ability. |
Gravehands | |
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Syntax: | SUMMON HANDS OF THE GRAVE |
Description: | Essence cost: 100
The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish. The chance it will hold them still is dependant on the following: Chance Requirement ============================40% - Summoner is not present 60% - Summoner is present and corporeal If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer. |
Gravechill | |
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Syntax: | GRAVECHILL [OFF] |
Description: | Empower your necromantic arts with the chilling power of the grave. When you use the Decay ability
on another, it will be transformed into cold damage and have a chance to freeze your opponent. While you have this defence active, you will also receive bonus resistance against fire damage. |
Rot | |
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Syntax: | ROT <player> |
Description: | Essence cost: 1000
Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream. If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body. Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread. |
Desecration | |
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Syntax: | DESECRATE THE DEAD |
Description: | SENSE GRAVEYARD
At specific graveyards, you may desecrate the dead and steal the dormant life essence within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full. In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists. |
Vengeance | |
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Syntax: | VENGEANCE |
Description: | Essence cost: 400
Upon your death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, irregardless of declaring them an enemy. |
Regeneration | |
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Syntax: | REGENERATE <player> |
Description: | Essence cost: 500
Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead. If they choose to not accept the resurrection in a timely manner, then the body will crumble away. |
Blackwind | |
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Syntax: | BLACKWIND and HUMAN |
Description: | CHOKE <target>
Essence cost: 500 This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath. This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time. |
Vivisect | |
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Syntax: | VIVISECT <target> |
Description: | If you have successfully leeched away the life aura of your target and have withered all four limbs,
you may release them from this life by splitting your victim from chin to belly and pinning them to the ground with their own sternum. If they are protected by the Rebirth skill, then this skill will destroy that defence instead. |
Soulcage | |
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Syntax: | SOULCAGE |
Description: | Essence cost: 3000
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life. There is a cooldown before you will be able to use this ability once more after it is triggered. |