Corpus (skill)

Revision as of 00:14, 6 April 2022 by Chimalmatko (talk | contribs) (Chimalmatko moved page Corpus to Corpus (skill))

The vampiric art of Corpus reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.

Abilities

Skill Rank Percent Description
Feed Inept 0% Drain the blood of the innocent.
Earthmeld Inept 0% Steal the healing powers of the earth.
Frenzy Inept 0% Attack in a frenzy of bloodlust.
Chill Novice 0% Fill your foe with the chill of death.
Nightsight Novice 50% A vampire's natural element.
Elusion Apprentice 0% Avoid physical attacks.
Hide Apprentice 33% Conceal yourself.
Masquerade Capable 0% Lion among the lambs.
WolfForm Capable 33% Assume the body of the wolf.
Stalking Capable 66% The silence of death.
Deadbreath Adept 0% Spew forth the air in your undead lungs.
Clotting Adept 33% Reduce the level of your bleeding.
Catching Adept 66% Inhuman reflexes.
Clawing Skilled 0% Viciously rend open that annoying mortal's flesh.
Fortify Skilled 33% Harden your flesh against trauma.
BatForm Skilled 66% Become the form of fear.
Celerity Gifted 0% Supernatural swiftness.
Blocking Gifted 33% Thwart your food's escape.
Sunder Gifted 66% Destroy the shields of your foe.
Mistform Expert 0% Assume your ethereal form.
Mending Expert 33% Repair the damage to your corpse.
Lifescent Expert 66% Detect nearby movement of mortals.
Warding Virtuoso 0% Steel your body against magical assault.
Veil Virtuoso 33% A concealing veil of shadow.
Envenom Virtuoso 66% Coat a weapon in venoms.
Gash Virtuoso 66% Gash an opponent with a mighty two-handed blade.
Fling Fabled 0% Heave annoying mortals into the air.
Entomb Fabled 33% Retreating into the grave.
Deathlink Fabled 66% Strengthen your tie to the grave.
Potence Mythical 0% Supernatural strength.
Fade Mythical 33% Evade those who seek to harm you.
Reconstruct Mythical 66% Reanimate withered limbs.
Purify Transcendent 0% Drive out the toxins in your blood.
Feed
Syntax: FEED <target or corpse>
Description: Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't

protected against your fangs, you can feed upon a hapless victim as long as they are either prone or suffering from a physical affliction. This will regenerate your blood reserves, but also drain them of theirs.

Look at HELP TYPES for more information on what is regarded as a physical affliction.


Earthmeld
Syntax: EARTHMELD and RISE
Description: You may merge with the soil underfoot and enter a sleeping state in which you will recover health

at an increased rate. The earth will keep you protected from the sun and from roaming monsters while you heal. You must rise once you are ready to return above ground.


Frenzy
Syntax: FRENZY <target>
Description: The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly

stun them. The more you learn in Corpus, the greater strength your frenzy will possess against another player.

This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's body.


Chill
Syntax: CHILL <target>
Description: Blood cost: 10

Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one stage.


Nightsight
Syntax: NIGHTSIGHT
Description: Sharpen your vampiric sight and pierce the night with your keen eyes.


Elusion
Syntax: ELUSION [OFF]
Description: The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase

your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.


Hide
Syntax: HIDE and EMERGE
Description: Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge

if you wish to reveal yourself and cease to hide.


Masquerade
Syntax: MASQUERADE [OFF]
Description: Blood cost: 100

Additional syntax: DESCRIBE MASQUERADED SELF <description>

This will flush blood into your capillaries and make you appear as one of the living, concealing the outward signs of your vampiric nature. You may describe how you appear in this state as an alternate to your general description.


WolfForm
Syntax: BECOME WOLF and REVERT
Description: Blood cost: 400

Additional syntax: DASH <direction>

The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited in this form, but you will be able to DASH in a direction and will be protected from the sun.


Stalking
Syntax: STALK
Description: Blood cost: 300

During the night, you may stalk the shadows and become unseen when you move about. At dawn, the shadows will fade and you will no longer be able to stalk.


Deadbreath
Syntax: BREATHE <target>
Description: Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your

target. This will rot the fang barrier defence and leave them with slick skin.


Clotting
Syntax: CLOT [#]
Description: This ability will allow you to partially clot your bleeding in trade for your mana. You can specify

how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.


Catching
Syntax: CATCHING [OFF]
Description: With this ability active, you have a chance to snatch arrows from the air before they strike you.

There is an endurance upkeep associated with this ability in order to maintain your focus.


Clawing
Syntax: CLAW <target>
Description: Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the

flesh is already rended, then you will cause additional bleeding.


Fortify
Syntax: FORTIFY
Description: Blood cost: 200

Your supernatural nature allows you to fortify your body against physical attacks, reducing the damage you take from both cutting and blunt damage types. This will grow in potency the more you learn in Corpus.


BatForm
Syntax: BECOME BAT and REVERT
Description: Blood cost: 400

Additional syntax: FLY and LAND

You can now reform your body into that of a bat. Your actions will be limited in this form, but you will be immune to the sun and will be able to FLY if you so choose.


Celerity
Syntax: CELERITY
Description: Blood cost: 150

This will half the time it takes for your movement limit to be reset, allowing you to move about the land considerably faster.


Blocking
Syntax: BLOCK <direction> and UNBLOCK
Description: Move into a position that blocks others from leaving your location should they attempt to leave,

providing you are not incapacited. Should you move, you will cease to block.


Sunder
Syntax: This ability is passive.
Description: Should you use frenzy against a target who is protected by a magical shield, your frenzied assault

will shatter their shield in a single blow.


Mistform
Syntax: MISTFORM
Description: Normally only obtainable through death, you can now shed your corporeal body and assume your

ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, but your actions will be limited. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.


Mending
Syntax: MEND
Description: Blood cost: 300

At the cost of some of your blood, this ability lets you repair a large quantity of damage done to your body. It will become stronger the less blood you have. There is a short cooldown after using this ability.


Lifescent
Syntax: LIFESCENT [OFF]
Description: Blood cost: 200

Your keen scent of smell allows you to detect when potential prey are nearby. This ability will only last a limited amount of time before the effects will fade.


Warding
Syntax: WARD
Description: Blood cost: 200

Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that would harm you, reducing the damage you take. This skill will grow in potency the more you learn in Corpus.


Veil
Syntax: VEIL
Description: Blood cost: 50

Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.


Envenom
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
Description: WIPE <weapon>

With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


Gash
Syntax: GASH <target> [LIGHTLY]
Description: While wielding a two-handed blade, you can strike at another and gouge them open with the cold

taste of metal. This will poison them if there is any venom upon the blade, and will deal more damage than a normal weapon slash.

You can also choose to gash them lightly to perform a quicker attack, however your damage will be reduced.


Fling
Syntax: FLING <target>
Description: While mounted, you may ride up to someone and use the momentum of your steed with your own

supernatural strength to fling them into the air. This will either slam them into the ceiling above or send them sailing into the sky.

Gravity will become a natural ally when making use of this skill, assuming they cannot fly.


Entomb
Syntax: BURY COFFIN, ENTOMB, and RISE
Description: In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a

coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to be disturbed or dug up. You may only have one coffin at a time.

Once you have buried your coffin, you can then entomb yourself within it, providing you stand within the same local area as your coffin. This will allow you to heal yourself or regenerate a new body much faster than earthmelding does. When you are ready to return to the land above, you can then rise.


Deathlink
Syntax: DEATHLINK
Description: Blood cost: 1000

To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, you can link yourself to your coffin using your own blood. This will allow you to entomb from anywhere on the continent rather than being limited to the local area. The strengthened bond that you form will break should you entomb from a distant location.


Potence
Syntax: POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY>
Description: Blood cost: 250

Your control over your body is such that you can use the potent force of your blood to empower your physical form, granting you an additional point in a stat of your choice.


Fade
Syntax: FADE <direction>
Description: You now possess the ability to fade away from your location, evading certain triggers and traps and

bypassing those that might prevent you from leaving. Anyone following you will be lost, and those that see you fade will not know what direction you left in.


Reconstruct
Syntax: RECONSTRUCT <body part>
Description: Blood cost: 200

Reconstruct a damaged body part through force of will and blood, healing 15% and restoring it toward its original form. You may heal the head, torso, left/right arm, or left/right leg.

There is a cooldown upon use where upon you may not use it again so soon.


Purify
Syntax: PURIFY BLOOD
Description: Blood cost: 500

An incredibly powerful ability, this will allow you to purge your body and blood of two random afflictions. There is no prevention to this ability other than the initial mana cost and requiring balance and equilbrium to perform. After using this ability, there is a short cooldown before it may be used again.