Skill | Rank | Percent | Description |
---|---|---|---|
Signs | Inept | 0 % | Knowledge of the secret hand language. |
Hide | Novice | 0 % | Conceal yourself from view. |
Illusion | Apprentice | 0 % | Create an illusion of your choosing. |
Lipread | Capable | 0 % | The ability to understood what is said while deaf. |
Shadow | Capable | 50 % | Shadowing a target in order to track them. |
Concealment | Adept | 0 % | Conceal an item from view. |
Evade | Adept | 50 % | Misleading your pursuer. |
Forge | Skilled | 0 % | Seal a letter with a fake sigil. |
Secret | Skilled | 33 % | Give someone an item without their knowledge. |
Lightwall | Skilled | 66 % | Create a palpable wall of light. |
Palming | Gifted | 0 % | The use of sleight of hand to conceal. |
Shadowsight | Gifted | 33 % | Focus your vision on those hiding within the shadows. |
Ghost | Gifted | 66 % | Give yourself a ghostly appearance. |
Listen | Expert | 0 % | Detect conversation and action nearby. |
Dispel | Expert | 33 % | Rid your environment of illusions. |
Waiting | Expert | 66 % | Awaiting a target to be shadowed. |
Cloak | Virtuoso | 0 % | Hide your actions from others. |
Eavesdrop | Virtuoso | 33 % | Listen even through closed doors. |
Subtext | Virtuoso | 66 % | A hidden message in every action. |
Banish | Fabled | 0 % | Banish the denizens of the Shadow Plane. |
Appraise | Fabled | 33 % | Quickly measure your foes offensive capability. |
Bedazzle | Fabled | 66 % | Distract your opponent into losing his thought. |
Phase | Mythical | 0 % | Alter your status in space-time itself. |
Darkflood | Mythical | 25 % | Flood your location with magical darkness. |
Phasesense | Mythical | 50 % | Find a phased target. |
Shadowslip | Mythical | 75 % | Slip into the shadows as your victim falls. |
Abduct | Transcendent | 0 % | Abduct a victim into phase-time. |
Phaseveil | Transcendent | 0 % | Hide yourself when phased. |
Wormhole Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Seek | Novice | 0 % | Sense for dimensional wormholes. |
Channel | Adept | 0 % | Hurl an object through a dimensional wormhole. |
Echo | Skilled | 0 % | Detect presences through wormholes. |
Warp | Gifted | 0 % | Open and enter a dimensional wormhole. |
Resonance | Expert | 0 % | Allow sounds to resonate through a distant wormhole. |
Cancel | Virtuoso | 8 % | Destroy a wormhole. |
Vortex | Fabled | 0 % | Suck an unwilling target into a wormhole. |
Sources | Mythical | 0 % | Sense out all dimensional wormholes. |
Splice | Transcendent | 0 % | Create a dimensional wormhole. |
Signs | |
---|---|
Syntax: | SIGN <message> |
Description: | The sign language of the Syssin was well known to keep the secrets of the Defenders safe. Use it to
communicate privately with your allies, with no fear of being understood by others. |
Hide | |
---|---|
Syntax: | HIDE and EMERGE |
Description: | Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge
if you wish to reveal yourself and cease to hide. |
Illusion | |
---|---|
Syntax: | CONJURE ILLUSION <victim/NOBODY> <illusion> |
Description: | Cause everyone in your location to witness an illusion. If you choose to direct the illusion at
someone, only that person will see it. Note: You may use the $nl character to force a newline, however you may do so three times per illusion. |
Lipread | |
---|---|
Syntax: | LIPREAD |
Description: | Read the lips of others to understand their speech, no matter how quiet they keep it. |
Shadow | |
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Syntax: | SHADOW <target> |
Description: | Added detection chance: 10%
By stealthily slipping into pursuit from an adjacent location, you're able to shadow your target as they move about the land without their knowledge. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Concealment | |
---|---|
Syntax: | CONCEAL <item> [pose] |
Description: | You can conceal an item in the room from sight, preventing anybody except fellow Syssin from seeing
it. If the item is in your inventory, you will drop it and conceal it. This only hides the item from casual observation. The item can still be interacted with if someone knows it is there. You can supply an optional 'pose' text which will be appended to the end of the item's room description. e.g. 'conceal package12345 fastened to the bottom of the bench' would show up in the room as 'You spy a package fastened to the bottom of the bench.' |
Evade | |
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Syntax: | EVADE <direction> |
Description: | Silently slip away from your location, evading certain triggers and traps and bypassing those that
might prevent you from leaving. Anyone following you when you do so will be lost. |
Forge | |
---|---|
Syntax: | SEAL <letter> AS <person> |
Description: | This will allow you to seal a letter, while forging the mark of another in place of your own. |
Secret | |
---|---|
Syntax: | SECRET <item> TO <player> |
Description: | Secretly slip an item to someone without them noticing.
There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Lightwall | |
---|---|
Syntax: | CONJURE LIGHTWALL <direction> |
Description: | This will conjure a wall of pure light that will flash blind any passing through it with searing
white, save for yourself. |
Palming | |
---|---|
Syntax: | PALMING [OFF] |
Description: | With clever use of sleight of hand and some magical trickery, you can conceal what you wield from
others. |
Shadowsight | |
---|---|
Syntax: | SHADOWSIGHT |
Description: | Train your eyes to see those hidden in the shadows. |
Ghost | |
---|---|
Syntax: | CONJURE GHOST |
Description: | Give yourself a ghostly appearance to mask your movement as you move about the lands. |
Listen | |
---|---|
Syntax: | LISTEN <direction> |
Description: | Use your auditory acuity to listen in on spoken conversations in an adjacent room. |
Dispel | |
---|---|
Syntax: | DISPEL HERE |
Description: | DISPEL <ME/target>
Dispel many illusions or magic associated with your location, yourself, or another person. |
Waiting | |
---|---|
Syntax: | AWAIT <target> |
Description: | Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to
secretly follow them. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Cloak | |
---|---|
Syntax: | CONJURE CLOAK [target] |
Description: | Conjure up a cloak of invisibility that will disguise many actions from most observers. |
Eavesdrop | |
---|---|
Syntax: | Your ability to listen in on conversations has improved to the point where you can hear
through doors and other forms of prevention. |
Description: | Read AB SUBTERFUGE LISTEN for more information. |
Subtext | |
---|---|
Syntax: | SUBTEXT <message> |
Description: | S(ECRET)SUBTEXT <message>
You can now supplement your emotes with a hidden subtext only discernable to other assassins, similar to Signs. Your hidden message will appear the next time you emote. Syssin with guild sanction benefits can choose to SSUBTEXT or SECRETSUBTEXT instead, which will only display the message to other sanctioned Syssin. If you possess the Syssin class, you will be able to read subtext even when not in the Syssin class. |
Banish | |
---|---|
Syntax: | SHADOW BANISH |
Description: | After a delay, you will attempt to banish any denizens of the Shadow plane in the same room as you
from the Prime Material plane. This ability possesses a cooldown upon use. |
Appraise | |
---|---|
Syntax: | APPRAISE <target> |
Description: | Check the inventory of your target and see what items they possess.
There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Bedazzle | |
---|---|
Syntax: | BEDAZZLE <target> |
Description: | By sprinkling some silver powder over your target, you can bedazzle them, eliciting two of the
following effects: Vomiting, stuttering, blurry vision, dizziness, weariness, or laxity. Your victim will not be able to immediately discern which one they have suffered. |
Phase | |
---|---|
Syntax: | PHASE and UNPHASE |
Description: | This is the most effective form of concealment attainable by most mortals. By vibrating your body
to superphysical speeds, you can phase yourself out of reality leaving yourself effectively intangible. While you will be able to perform most actions, only those who are phased as you are will be able to interact with you. If you attempt to attack someone who is not phased, then you will be brought back into alignment with reality. It takes quite the toll on the body to remain phased, and overtime your endurance will slowly drain away. If you run out of endurance, then you will fall back into alignment with reality. |
Darkflood | |
---|---|
Syntax: | CONJURE DARKFLOOD |
Description: | Conjure up a magical shadows to swathe your location in darkness. |
Phasesense | |
---|---|
Syntax: | PHASESENSE <target> |
Description: | After a five-second channel, during which you may do nothing, you will divine the location of a
phased target. The target will be notified of your efforts. |
Shadowslip | |
---|---|
Syntax: | This ability is passive. |
Description: | Whenever a victim falls by your hand, should your Backstab ability be on cooldown the cooldown will
be reset. You must be wielding a dirk. See AB ASSASSINATION BACKSTAB for more information on this ability. |
Abduct | |
---|---|
Syntax: | ABDUCT <target> |
Description: | While phased, you can grasp ahold of another and pull them from reality. This will bring them into
phase with you, allowing you to interact with them without disrupting your own alignment with reality. They will only be able to remain phased for a short duration before they will fall out of phase and return back to the normal time stream. |
Phaseveil | |
---|---|
Syntax: | PHASEVEIL [OFF] |
Description: | When phased, you can hide yourself from those who might PHASESENSE you. This ability will
significantly increase the drain upon your endurance while in phase. |
Seek | |
---|---|
Syntax: | WORM SEEK |
Description: | Seek out wormholes in your location, if there are any, and where they lead. |
Channel | |
---|---|
Syntax: | WORM CHANNEL <item> |
Description: | Throw an object in your possession through a dimensional wormhole and to the other side. |
Echo | |
---|---|
Syntax: | WORM ECHO |
Description: | By observing a wormhole, you are able to determine if anyone is at the other end by the echoes of
their movements beside it. |
Warp | |
---|---|
Syntax: | WORM WARP |
Description: | When in the presence of a wormhole, you can hurl yourself through it to reach the other side. |
Resonance | |
---|---|
Syntax: | WORM RESONANCE <ON/OFF> |
Description: | Open a gap in a wormhole, allowing the sounds of nearby conversation to resonate back through. |
Cancel | |
---|---|
Syntax: | WORM CANCEL |
Description: | Destroy a wormhole if there is one in your location. It is not a short process at all, as it is an
extremely complicated matter to close a dimensional wormhole. |
Vortex | |
---|---|
Syntax: | WORM VORTEX <target> |
Description: | Suck someone, willing or not, from the opposite end of the wormhole into your location. If your
target is bound, then density defence will have no effect. |
Sources | |
---|---|
Syntax: | WORM SOURCES |
Description: | Sense out all wormholes in your area and discern where they each connect to. |
Splice | |
---|---|
Syntax: | WORM SPLICE <target> |
Description: | Splicing a new wormhole is a lengthy process that will require two proficient people to work in
tandem. The two people splicing the wormhole will need to each go to a different location, which will be the two places the wormhole will connect. Each person must then attempt to splice to the other to begin the process. Providing that no actions that require neither balance or equilibrium are taken, the wormhole will successfully form after a time, and will be then ready for use. |