Classification | |
---|---|
Alignment | Neutral |
Starting City | (none) |
Tutor | Haratos v73205 |
Basics | |
Attacks | phys - bal - dex |
Armor | scalemail |
Weapons | falchion |
Skillsets | |
Weaving | |
Performance | |
Songcalling | |
This is a page about the mechanics of Bard. If you are looking for origin, history, roleplay, or any other lore-related topic, see: [Bard (lore)].
Overview
Bard is not filled out yet, someone please edit this text.
Skills
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Defences
- Skill Ability: Please fill this out. You can add more, def2, def3, etc, up to 15
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.
Equipment
Weaponry: Need 'weapon_info' variable
Armor: Need 'armor_info' variable
Recommended Tattoos:
- Need 'tattoo1' variable
- Need 'tattoo2' variable
- Need 'tattoo3' variable
- Need 'tattoo4' variable
- Need 'tattoo5' variable
- Need 'tattoo6' variable
Hunting
Need 'hunt_info'
Core Offense
Need 'offense_info'
Group Fights
Need 'group_info'
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* is tether-neutral |