Skill | Rank | Percent | Description |
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Handtrailing | Inept | 0 % | Trailing light from your hand. |
Tearing | Inept | 0 % | Strike at their essence. |
Glimmer | Capable | 0 % | Distracting your opponent with light. |
Sheath | Capable | 50 % | Sheathe yourself against harm. |
Image | Adept | 0 % | Create a lifelike mirror image. |
Scatter | Adept | 33 % | Scatter woven light into nothing. |
Nullstone | Adept | 66 % | Weave together a destructive stone. |
Soundblast | Skilled | 0 % | Create a blast of sound with a clap. |
Signage | Skilled | 33 % | Use starry light to form words. |
Facsimile | Skilled | 66 % | Recreations of everyday objects. |
Globes | Gifted | 0 % | Illusionary globes to encircle your foe. |
Patchwork | Gifted | 33 % | Restore the well-being of an ally. |
Aurora | Gifted | 66 % | Empower your sorcery against others. |
Horologe | Expert | 0 % | Detonate and remove protective auras. |
Swindle | Expert | 33 % | Steal a defence for yourself. |
Goblet | Expert | 66 % | Weave a goblet of ebony blight. |
Starfall | Virtuoso | 0 % | Bring down terror from above. |
Barbs | Virtuoso | 25 % | Sharp barbs that draw upon mana. |
Onyx | Virtuoso | 50 % | Utilisation of the onyx stone. |
Boundary | Virtuoso | 75 % | Mark the location with a boundary of light. |
Headstitch | Fabled | 0 % | Detach their magical sources. |
Anelace | Fabled | 20 % | A small blade to inject hollow emotion. |
Polarity | Fabled | 40 % | Draw another into your grasp. |
Impetus | Fabled | 60 % | Death follows the black star. |
Effigy | Fabled | 80 % | Link your opponent with an effigy. |
Runeband | Mythical | 0 % | Glimmering band of encircling runes. |
Thurible | Mythical | 20 % | Choke your opponent with billowing smoke. |
Bladestorm | Mythical | 40 % | Conjure terrifying daggers. |
Talisman | Mythical | 60 % | A trusted source of luck. |
Ironcollar | Mythical | 80 % | Woven iron to choke the throat. |
Heartcage | Transcendent | 0 % | Bind their heart in a locket. |
Handtrailing | |
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Syntax: | |
Description: | This ability is passive.
Trailing is a method by which one is able to begin creating light, the first step of weaving. To begin, it requires a single hand free of items, allowing light to form within the palm of your hand. However, being a rather ancient and crude method of magic, it will exhaust your body of its natural energy, requiring that you move your body a certain number of times before you may weave another spell. This is known as a state of dither, and when looking at Weaving spells that you may use, they will be listed with a dithering value. After casting a spell, you will need to use a number of balance- taking actions equal to the dithering value before you can cast another spell. The amount of balance recovery time does not matter, simply using your balance and recovering it is enough. |
Tearing | |
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Syntax: | WEAVE TEARING <target> |
Description: | AFFECTS: Both players and NPCs
Dithering effect: 3 Weave glowing threads through your opponent and then tear them apart with a simple gesture. This will deal magical damage to their body and cause them to bleed. |
Glimmer | |
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Syntax: | |
Description: | This ability is passive.
While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's eyes, and allows you to better dodge your opponent's attacks. |
Sheath | |
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Syntax: | WEAVE SHEATH |
Description: | Dithering effect: 1
Spin together a subtle sheath around yourself that will help you resist harm against physical attack. In addition, every sixth instance of damage will be negated completely. |
Image | |
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Syntax: | WEAVE IMAGE [target] |
Description: | Dithering effect: 3
Create a lifelike image of your target. This image will be treated like a real person when a skill calculates how many people are within a room. If no target is specified, then you will create an image of yourself. |
Scatter | |
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Syntax: | UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> |
Description: | With a clench, you can cause any woven object or effect to crumble apart. This will
remove all objects or effects of its kind that you have created. The only exception to this is the Boundary ability. You may scatter any Boundary in your current room, no matter who it belongs to. |
Nullstone | |
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Syntax: | WEAVE NULLSTONE |
Description: | Dithering effect: 2
Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike you while this stone is wielded, it will shatter and destroy two defences that they have in the process. |
Soundblast | |
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Syntax: | WEAVE SOUNDBLAST |
Description: | Dithering effect: 3
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will remove any deafness and make their ears ring. |
Signage | |
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Syntax: | WEAVE SIGNAGE <foreground colour> <background colour> <text> |
Description: | Dithering effect: 1
Pull light into your grasp and shape it into large, floating text that is sure to bring attention to whatever grandiose announcement you have to make. Your message cannot be longer than 11 characters. |
Facsimile | |
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Syntax: | WEAVE FACSIMILE <type> |
Description: | Dithering effect: 1
Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a short amount of time. Types: Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence. |
Globes | |
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Syntax: | WEAVE GLOBES <target> |
Description: | Dithering effect: 1
Bring forth three illusionary globes to encircle a target of choice. Should that target move to a different location, one of them will become charged and zip back to you, reducing your accumulated dithering by one. Once enough time passes and at least one of the globes is still upon your foe, they will crash into your target, causing dizziness, confusion, and then perplexed in that order for each remaining globe. Should another ability require the Globes skill as a requisite, then weaving that ability will cause either dizziness, confusion, and then perplexed in that order upon the target in addition to its other effects. |
Patchwork | |
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Syntax: | WEAVE PATCHWORK <target> |
Description: | Dithering effect: 3
Through probing strands of light, you can utilise them to heal two random physical afflictions from a target by stitching together injuries found within the body. If they are an ally, it will also cure a random mental affliction and restore some health. Look at HELP TYPES for more information on what is regarded as a physical and mental affliction. |
Aurora | |
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Syntax: | WEAVE AURORA |
Description: | AFFECTS: Players only
Dithering effect: 1 When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone who has been recently hostile to you. This will allow that attack to deal 50% more damage to them. |
Horologe | |
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Syntax: | WEAVE HOROLOGE and TURN <hourglass> |
Description: | Dithering effect: 3
Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a flash of light after five seconds and whoever holds it will have their shielded defence and rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be prematurely ended. |
Swindle | |
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Syntax: | WEAVE SWINDLE <target> |
Description: | Dithering effect: 5
Requires a Globe upon the opponent. By weaving light to penetrate your opponent's defences, you may steal one of them for your own benefit. The defence is chosen at random from those currently active on the target, and will expire after a set amount of time. |
Goblet | |
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Syntax: | WEAVE GOBLET |
Description: | Dithering effect: 3
Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. Although usually most people wouldn't drink from this cup, if the person who holds it has the addiction affliction, they will be unable to help themselves from drinking it instead of something else. |
Starfall | |
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Syntax: | WEAVE STARFALL |
Description: | Dithering effect: 2
Bring down stars of multicoloured light five times to strike your foes providing you are outside. Deals either magical, cold, or fire damage to random enemies within the location, but will only strike up three enemies per wave. The magical light will also destroy the arcane defence when it collides with an enemy. |
Barbs | |
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Syntax: | WEAVE BARBS <target> |
Description: | Dithering effect: 3
Requires a Globe upon the opponent. Split a globe surrounding your opponent into deadly anti-magical rods that will plunge into their body. Each time they use or lose some mana, the barbs will draw blood to the surface and cause them to bleed proportionally to the amount of mana consumed. After a certain amount of mana is used or lost, the rods will disintegrate into nothing. |
Onyx | |
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Syntax: | |
Description: | This ability is passive.
You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your body caused by weaving. While wearing any jewelcraft with a gem of onyx upon it, the immediate effects of dithering will be reduced by one. If this effect reduces the dithering effect to zero or below, you will able to cast another weaving spell in succession if you so choose. |
Boundary | |
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Syntax: | WEAVE BOUNDARY |
Description: | Dithering effect: 3
Form a destructive boundary over the current location that will only visible to those who have engaged hypersight. Anyone who crosses the boundary will be subject to its destructive effects. For each ability on cooldown that is counted in seconds, one defence will be lost. Should another ability require the Boundary skill as a requisite, then weaving that ability will empower the boundary effect, preventing enemies from leaving your location for a short while. |
Headstitch | |
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Syntax: | WEAVE HEADSTITCH <target> |
Description: | Dithering effect: 2
Requires a Globe upon the opponent. Grasp their head and stitch together their mouth and mind with conjured strands of light. This will interfere with their magical connections, besilencing their ability to call upon their mana and dulling their mind into a deadened state. |
Anelace | |
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Syntax: | WEAVE ANELACE and STAB <target> |
Description: | Dithering effect: 3
Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may stab this blade into their opponent to drive a hollowness into their soul, making them hollow and narcoleptic, after which it will quickly crumble apart. Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB PERFORMANCE RHYTHM for more information on this skill. |
Polarity | |
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Syntax: | WEAVE POLARITY <target> |
Description: | Dithering effect: 3
Requires your location to have Boundary. Shift a target and yourself to a random location within three rooms. If there is a monolith sigil in the target's room or the destination, then you will be stricken with magical forces working against you, causing damage and stripping the cloak defence after movement. |
Impetus | |
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Syntax: | WEAVE IMPETUS |
Description: | Dithering effect: 4
Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow upon them. Upon three consecutive blows in quick succession, the light will hold upon the opponent and mark them with a black star. This may only be achieved through the use of the Tempo into Rhythm combination. Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your sword. |
Effigy | |
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Syntax: | WEAVE EFFIGY <target> |
Description: | Dithering effect: 4
Requires your location to have Boundary. By utilising a placed boundary upon the ground, you can draw upon it to weave together an effigy of your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it will be transferred to your opponent, no matter how far away they might be. |
Runeband | |
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Syntax: | WEAVE RUNEBAND <target> |
Description: | Dithering effect: 3
Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a clockwise pattern around them. While active, the confusing marks will afflict your opponent every so often with one of following afflictions in the specified order. It will collapse if the opponent is no longer in the same location as you. They will additionally be unable to use abilities that dispel magic. Afflictions: Stupidity, paranoia, ringing ears, loneliness, exhausted, laxity, and clumsiness. Should another ability require the Runeband skill as a requisite, then weaving that ability will alter the spin of the band, afflicting the enemy in reverse order instead. |
Thurible | |
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Syntax: | WEAVE THURIBLE |
Description: | Dithering effect: 5
Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location will choke and cough on the smoke, knocking their pipe balance. If they inhale the smoke three times, then it will cause asthma instead. The smoke will only occur if the thurible is either wielded or placed upon the ground. |
Bladestorm | |
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Syntax: | WEAVE BLADESTORM <target> |
Description: | Dithering effect: 3
Requires a Runeband upon the opponent. Summon three daggers to hover around your target. Every time someone uses a weapon attack against the target, there is a 1 in 3 chance a dagger will plunge down from the skies and deliver the loki venom. If the weapon attack does not originate from the Performance skillset, then the chance is lowered to 1 in 8. The venom that the loki attack delivers from this skill will be visible to you. |
Talisman | |
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Syntax: | WEAVE TALISMAN |
Description: | Dithering effect: 5
Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical effects that alert your presence to another on entry will become nullified while it remains in your inventory. |
Ironcollar | |
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Syntax: | WEAVE IRONCOLLAR <target> |
Description: | Dithering effect: 3
Requires a Runeband upon the opponent. Weave together the runeband upon your opponent to create an iron collar, which will constrict their throat by snapping shut shortly after creation. When the iron collar is latched closed, they will find it difficult to smoke their pipes quickly, and they will unable to FLY or SWING into the trees. An opponent can remove the collar from themselves to escape its grasp before it becomes trapped around their neck. |
Heartcage | |
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Syntax: | WEAVE HEARTCAGE <target> and BREAK LOCKET |
Description: | Dithering effect: 6
Requires your location to have Boundary. If the opponent is bound by an iron collar, fallen, and their primary emotional state is over 50% in strength, you can tie their heart to the pinnacle of weaving; the heart-cage locket. Once begun, it will begin to form upon the ground after a short delay. During its formation, the locket can be attacked and destroyed to prevent its creation. Once the locket is fully formed, you will be able to break it in order to slay your opponent instantly at your leisure, though be warned it will only last for five minutes before crumbling. |