Songcalling (skill)

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Skill Rank Percent Description
Voice Inept 0 % Power of the voice.
Audience Capable 0 % Sing for your audience.
Songward Adept 66 % Musical protection from harm.
Coldread Gifted 0 % Read into their emotional state.
Discordance Expert 0 % Twisted sounds of discordance.
Instrument Virtuoso 0 % Imbue an instrument with your soul.
Euphonia Virtuoso 50 % Soothing melody will revive your allies.
Induce Mythical 0 % Induce an emotion to the forefront.
Inspire Mythical 40 % Inspire your allies to perform their best.
Halfbeat Mythical 80 % Speed up the beat of your songs.
Origin Capable 50 % Home is where your heart is.
Charity Adept 0 % Enliven others with altruism.
Fascination Adept 33 % Capture their attention.
Youth Skilled 0 % Restore the youth in your allies.
Feasting Skilled 33 % A feast fit for a king.
Decadence Skilled 66 % Draw forth primal craving.
Unheard Gifted 33 % Your music will be heard.
Sorrow Gifted 66 % Swelling, sorrowful tones.
Merriment Expert 33 % Lighten the hearts of those around you.
Doom Expert 66 % The musical call of impending doom.
Foundation Virtuoso 25 % Steel your allies against sword and fist.
Destiny Virtuoso 75 % Reach for your destiny.
Tranquility Fabled 0 % None will be able to war.
Awakening Fabled 20 % Awaken the emotions within.
Harmony Fabled 40 % Bring harmony to your allies against the elements.
Remembrance Fabled 60 % Draw back the fatigue of the body.
Hero Fabled 80 % Sing forth the guard of heroism.
Mythics Mythical 20 % Trade your soul with another.
Fate Mythical 60 % None may escape the ribbons of fate.
Oblivion Transcendent 0 % Cast all who hear into the void.

Voice
Syntax: SING SONG OF <name>
Description: The first step that most learn toward music is using the voice. It is with your

voice that you will first learn to elicit effects upon those who hear you.

Each song will take a short while of singing before its effect will be felt by those you direct it towards. You may move or act during a song once started, however you may not speak. If a song requires it to be held, then you must cease all actions once the first part of the song is heard. Only one song may be sung at a time.

Since you are using the voice, do note that any damage to your throat will prevent you from completing your song. Ensure that it remains healthy so that your song will have its intended effect.

Audience
Syntax: AUDIENCE and AUDIENCE <target/NONE>
Description: Some song's effects may only be directed toward a single person. Their target, in

such cases, will be the person whom you have designated as your audience.

You may alter your intended audience at any time, including while a song is being sung - except if the song is held.

Songward
Syntax:
Description: This ability is passive.

While in the middle of a song, you will gain some resistance to all types of damage until the song is complete.

Coldread
Syntax: COLDREAD [target] [emotion]
Description: Perform a cold read of your target to deduce their current emotional state. Their

emotions must first be awakened to make full use of this ability. If no target is supplied, then you will read yourself.

Please see AB SONGCALLING AWAKENING for more information on awakening their emotional state.

Discordance
Syntax: DISCORDANCE
Description: Each time you begin a song, you will inflict a hidden affliction of either

hallucinations, masochism, or berserking into any enemies in your location that hear your song. Your song must not interrupt another song for the effects to apply.

You are not able to benefit from the effects of Euphonia and Discordance at the same time.

Instrument
Syntax: IMBUE <instrument> WITH SOUL PLAY SONG OF <name>
Description: Imbue a single instrument with a fragment of your soul, allowing you to entrance

those around you with its musical power.

While wielding your instrument, you can PLAY instead of SING, allowing you to play and sing one song for each at a time. A played song will also elicit its effect sooner than if you had sung it.

You must continue to wield your instrument until the song is finished, otherwise it will fail.

Euphonia
Syntax: EUPHONIA
Description: Each time you begin a song, you will restore a small amount of health and mana to

yourself and any allies in your location that can hear your music. Your song must not interrupt another song for the effects to apply.

You are not able to benefit from the effects of Euphonia and Discordance at the same time.

Induce
Syntax: INDUCE <emotion>
Description: Providing that their emotions have been awakened to manipulation, you can induce an

emotional reaction of your choosing in anyone in the same location as you through a short string of notes. This will bring the chosen emotion to the forefront of their mind, causing it to become their primary emotion. While affected by a primary emotion, certain afflictions will become more potent.

Here are the emotion types and their effects:

Sadness (shyness) - Instills a chance of missing physical attacks. Happiness (perplexed) - Pipe curing balance is lengthened. Surprise (dizziness) - Causes an inability to dodge attacks. Anger (hatred) - Prevents the ability to shield. Stress (masochism) - Attacking yourself via masochism stuns yourself. Fear (self-loathing) - Thoughts caused by the self-loathing affliction give the worrywart anxiety. Disgust (besilence) - Improves besilence so that it blocks any ability requiring mana.

While under the effect of an induced emotion, the corresponding emotional level of those effected will slowly deplete over time and neither can it be further increased. They will also be occasionally afflicted with the associated affliction as their inducement wears down their emotions.

For more information on awakening emotional states, please refer to the AB SONGCALLING AWAKENING.

There is no balance or equilibrium cost associated with this ability, but it is placed on cooldown for a short period. Wielding your instrument will cause the cooldown to be shorter.

Cooldown (sung): 18 seconds Cooldown (played): 14 seconds

Inspire
Syntax: INSPIRE
Description: Infuse a single note with the energy of inspiration, inspiring your allies in your

location to dodge the next attack directed at them with complete certainty as well as immediately restoring a small amount of health and mana.

There is no balance or equilibrium cost associated with this ability, however it is placed upon cooldown for a short period. Wielding your instrument will cause this cooldown to be shorter.

Cooldown (sung): 10 seconds Cooldown (played): 6 seconds

Halfbeat
Syntax: HALFBEAT [OFF]
Description: At the cost of your willpower, you can perform your songs in series of half beats

while allowing your tune to retain its intrigue to others. It will periodically allow you, one half of the time, to perform songs at a greater speed while in effect.

Origin
Syntax: SING SONG OF ORIGIN
Description: Target: Self.

This miraculous song will engulf you in its nostalgic tune, returning you to your city entrance. If you are citiless, then the song will return you to the shores of Djeir, ancestral home of all bards.

Charity
Syntax: SING SONG OF CHARITY
Description: Target: Enemies.

Sing a song of charity, awakening their innate generosity and inspiring them to share.

Fascination
Syntax: SING SONG OF FASCINATION
Description: Target: Audience.

Fascinate a target, making them unable to escape by normal means, but still able to attack. This will hold them in place until it is writhed from.

Youth
Syntax: SING SONG OF YOUTH
Description: Target: Allies and self.

This youthful song will merge the present physical body with its memory of the past, restoring some health to your allies and self. If your chosen audience is healed by this effect, it will additionally cure them of a random affliction.

Feasting
Syntax: SING SONG OF FEASTING
Description: Target: All except self.

Those who hear your song will be unable to help themselves, devouring an assortment of edible items from within their inventory or edible items upon the ground.

Decadence
Syntax: SING SONG OF DECADENCE
Description: Target: Enemies.

The song of decadence will awaken depraved symptoms within your audience, inflicting them with a perverse addiction.

Unheard
Syntax: SING SONG OF THE UNHEARD
Description: Target: Audience.

While deaf, this song will have no effect upon your target. However, should their hearing be restored when struck by the sound, then their mind will be damaged by the booming notes of your attention-demanding song. The damage is further increased if they also suffering from ringing ears.

This song can reach your chosen audience if they reside within the same area as you.

Sorrow
Syntax: SING SONG OF SORROW
Description: Target: Audience.

The sorrowful notes of this song will capture your audience's attention and thoughts, driving them into the depths of grief. It will squelch their ability to call upon magical teleportion and instill them with a miserable migraine.

Merriment
Syntax: SING SONG OF MERRIMENT
Description: Target: All adjacent (Held).

This uplifting song will lighten the hearts of those who hear its joyful notes. While under its calming spell, they will find that their density defence will cease to provide meaningful benefit.

Doom
Syntax: SING SONG OF DOOM
Description: Target: Audience.

Draw an inescapable doom down upon your target through your music, placing a mark of destruction on them at the song's completion. When two seconds have passed since the end of the song, they will be dealt half of all damage taken during the mark's lifetime as magical damage.

Foundation
Syntax: SING SONG OF FOUNDATION
Description: Target: Allies.

The song of foundation will instill your allies with resilience. This will prevent some damage from brute-sourced attacks until it fades.

Destiny
Syntax: SING SONG OF DESTINY
Description: Target: Self.

The flow of destiny will favour you as this song reaches its completion. The next time you weave together a certain effect, it will be free of any equilibrium cost.

The skills include: Globes, Boundary, Runeband, Horologe, Thurible, Bladestorm, and Anelace.

See AB WEAVING <skillname> for more information on each skill above.

Tranquility
Syntax: SING SONG OF TRANQUILITY
Description: Target: All except self (Held).

This entrancing song will beguile the hearts of those who hear it. While it is in effect, those in the same location as you will be unable to commit aggressive actions except against yourself. This song is a channeled action once active and requires your full attention to remain in effect.

Awakening
Syntax: SING SONG OF AWAKENING
Description: Target: Enemies.

The song of awakening will form a strong connection between your audience's emotions, allowing them to surface and affect their decision making.

As such, their emotional level will begin to rise when the following occurs:

Sadness - When mana is consumed or drained. Happiness - When afflictions are cured. Surprise - When they are stunned. Anger - When taking damage. Stress - When they bleed. Fear - When observing an object being weaved. Disgust - Moving out of combat.

Act quick as given enough time, their state of awakening will eventually fade away.

Harmony
Syntax: SING SONG OF HARMONY
Description: Target: Allies.

The song of harmony will give your allies resistance against the elements. This will prevent some damage from arcane-sourced attacks until it fades.

Remembrance
Syntax: SING SONG OF REMEMBRANCE
Description: Target: Self.

Remind your physical form of its original state, completely obliterating any residual dithering that may have been accumulated within your body. This will reduce your dithering to nothing, allowing you to weave once more.

Please see AB WEAVING HANDTRAILING for more information on what dithering is.

Hero
Syntax: SING SONG OF THE HERO
Description: Target: Audience (Held).

While this song is being played, your chosen target will become infused with the courage of heroes past. While under its musical effect, they will become unable to perish through the effects of damage and will obtain a 20% boost to any sourced damage they deal, but only when up against other adventurers.

While you may not perform any other actions while this song is held, your target can move as they please and the effect will persist as long as the song continues.

Should your target lose the touch of heroism or leave the same area as they received it, then you will cease your song.

Mythics
Syntax: SING SONG OF MYTHICS
Description: Target: Audience.

Perform the song of mythics to another who is mutual allies with you. Upon hearing its uplifting notes, your soul will drift into and swap with the other, allowing you control over them, and them control over you.

Either person may use the command UNPOSSESS to end the control.

Fate
Syntax: SING SONG OF FATE
Description: Target: Audience.

Call upon musical notes of fate to consume your foe. Every so often, one of their exits will become shrouded in darkness. Should they leave through this exit and enter the darkness, they will suffer severe unblockable damage for attempting to defy fate.

This effect will persist until only one exit is safe, at which point it will then fade not long after.

Oblivion
Syntax: SING SONG OF OBLIVION
Description: Target: All and adjacent (Held)

This terrifying song will bring an end to all that hear it. It will affect those in your location and those in adjacent locations once it begins in earnest, however the song is long, requires concentration, and will take time to complete.

There is no method to prevent the void that awaits those that hear its first notes, other then to cease the song from reaching its closing and final note.

Should the song be denied its finale - whether by failure or choice - it will lash out against the user and transfix them in place, for only success will please it.