Skill | Rank | Percent | Description |
---|---|---|---|
Shapeshift | Inept | 0 % | Mutate into the form of a Lycanthrope. |
Pelts | Inept | 32 % | Select the color of your pelt. |
Carrion | Inept | 65 % | Eat the fallen pieces of your prey. |
Nightsight | Novice | 0 % | See your prey in darkest night. |
Weathering | Novice | 25 % | Enhanced protection from the elements. |
Dash | Novice | 50 % | Run with the wind behind you. |
Leaping | Novice | 75 % | No obstacle may block your hunt. |
Bodyheat | Apprentice | 0 % | Grow a heavy winter coat. |
Swipe | Apprentice | 0 % | Force the hearing back into them. |
Pacing | Apprentice | 40 % | Follow even the fleetest prey. |
Parrying | Apprentice | 60 % | Parry blows with your sheer strength. |
Alertness | Capable | 0 % | Hear them before you see them. |
Metabolize | Capable | 25 % | Recycle the devoured into strength. |
Hiding | Capable | 50 % | Cloak yourself from the eyes of your prey. |
Flight | Capable | 75 % | # Take to the skies. |
Stampede | Capable | 75 % | ## Break their bones beneath your hooves. |
Stealth | Capable | 75 % | T### read with paws silent as the stars. |
Resting | Capable | 75 % | #### Indulge in brief hibernation. |
Submerge | Capable | 75 % | ##### Lurk in the watery depths for your prey. |
Listen | Adept | 0 % | Perk your ears in attentive hearing. |
Endurance | Adept | 25 % | Feel your limbs move quickly. |
Thickhide | Adept | 50 % | A thick hide will negate some damage. |
Awaiting | Adept | 75 % | Stealthily await your prey. |
Climbing | Skilled | 0 % | Climb into the branches. |
Seize | Skilled | 25 % | Drag your prey into the branches. |
Shove | Skilled | 50 % | Push prey from their perch. |
Startle | Gifted | 0 % | Scare away steeds with your bestial nature. |
Scent | Gifted | 50 % | Sniff out prey and competition nearby. |
Pounce | Gifted | 75 % | Quickly attack your prey. |
Ambush | Expert | 0 % | Fall upon your prey with bared teeth. |
Charge | Expert | 40 % | Barrel into your prey, knocking them down. |
Sniff | Expert | 60 % | Catch the scent of your prey. |
Hoist | Expert | 80 % | # Take them to the skies. |
Cornering | Expert | 80 % | ### Cut off their escapes while opening up your own. |
Bracing | Expert | 80 % | #### Brace yourself from physical attack. |
Scales | Expert | 80 % | ##### Even their magic has little effect on your hide. |
Vibrance | Expert | 80 % | ## The heartbeat of the boar is not one to be denied. |
Clotting | Virtuoso | 0 % | Close your wounds. |
Salivate | Virtuoso | 20 % | Keep your prey's blood flowing. |
Violate | Virtuoso | 40 % | Take your fallen prey's head. |
Heatsight | Virtuoso | 40 % | Find prey by their warm blood. |
Berserk | Virtuoso | 60 % | Sacrifice presence of mind for speed. |
Rage | Fabled | 20 % | Overcome weaknesses of the spirit. |
Hardening | Fabled | 60 % | Give strength to your bones. |
Mark | Mythical | 0 % | Mark your territory. |
Return | Mythical | 25 % | Return to your marked territory. |
Track | Mythical | 50 % | Follow the trail to your prey. |
Den | Mythical | 75 % | Burrow out your own little hole in the ground. |
Quietus | Transcendent | 0 % | Become a corpse upon the ground. |
A # indicates exclusivity to the Wereraven subclass.
A ## indicates exclusivity to the Wereboar subclass.
A ### indicates exclusivity to the Werewolf subclass.
A #### indicates exclusivity to the Werebear subclass.
A ##### indicates exclusivity to the Werecroc subclass.
Shapeshift | |
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Syntax: | MUTATE and REVERT MADNESS DESCRIBE MUTATED SELF <description> |
Description: | By releasing hold of your rational mind, you may allow your feral self to take hold,
mutating you into a Shapeshifter. While mutated, you can accumulate shapeshifter 'madness' which which may prevent you from reverting. Please see HELP SHAPESHIFTERS for more information on madness. You can also set a description of your mutated self that will be separate from your usual description, showing only to others while mutated. |
Pelts | |
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Syntax: | GROW <colour> PELT |
Description: | The pelt of a shapeshifter is now an attribute that you have control over. Each
Spring, you can choose to grow a new fur or hide of your choosing. Use GROW alone to see the possible choices for your shapeshifter type. |
Carrion | |
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Syntax: | EAT <corpse> |
Description: | Satisfy your animalistic hunger with the corpses of your fallen victims. |
Nightsight | |
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Syntax: | NIGHTSIGHT |
Description: | Let your eyes adjust for darkness before hunting your prey. |
Weathering | |
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Syntax: | WEATHERING |
Description: | Steel yourself against the ravages of the weather, providing some resistance against
cold damage and light protection against the temperature. |
Dash | |
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Syntax: | DASH <direction> |
Description: | Use your powerful legs to quickly dash in a particular direction, allowing you to
move through multiple rooms at once. |
Leaping | |
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Syntax: | LEAP <direction> |
Description: | With your abnormal strength, you can leap over obstructions that would otherwise
block your way. |
Bodyheat | |
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Syntax: | BODYHEAT |
Description: | Your powerful biology provides for a persistant defence against attacks that would
otherwise freeze or chill you. Cooldown (on proc): 20 seconds |
Swipe | |
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Syntax: | SWIPE <target> |
Description: | A quick swipe of the hand will knock the hearing back into them. |
Pacing | |
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Syntax: | PACING <ON/OFF> |
Description: | At a constant endurance drain, you will be able to tense yourself to follow those
that take off in a sudden dash. |
Parrying | |
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Syntax: | PARRY <limb> or PARRY NOTHING |
Description: | With this ability, you can parry a targeted attack aimed at one of your limbs using
your mutated strength. You cannot hold anything in either hand. You can parry your head, torso, left or right arm, and left or right leg. You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list. |
Alertness | |
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Syntax: | ALERTNESS <ON/OFF/ALL> |
Description: | Heighten your sense of hearing to allow the detection of movement from players in
surrounding locations. If you choose all, you will also see denizens. |
Metabolize | |
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Syntax: | METABOLIZE <ON/OFF> |
Description: | Your will is such that you can force your food to metabolize faster, gifting you
with increased strength. |
Hiding | |
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Syntax: | HIDE and EMERGE |
Description: | Conceal yourself from view, hiding yourself from the eyes of others within the room.
You may emerge if you wish to reveal yourself and cease to hide. |
Flight | |
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Syntax: | FLY and LAND |
Description: | Your winged form allows you to fly. Beware heavy winds! |
Stampede | |
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Syntax: | STAMPEDE |
Description: | Stomp your hooves and bellow forth a mighty warcry, temporarily bolstering the
movement speed of you and your allies to a great degree. Cooldown: 10 minutes |
Stealth | |
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Syntax: | STEALTH <ON/OFF> |
Description: | Quiet your footsteps, allowing you to mask your movements from prying eyes. |
Resting | |
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Syntax: | REST |
Description: | You can rest your weary bones, allowing you to recover endurance at an increased
rate as long as you remain seated. |
Submerge | |
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Syntax: | SUBMERGE |
Description: | While in a watery location, you can instantly submerge yourself which will hide,
shroud and stealth you. You will no longer be submerged if you leave the water. |
Listen | |
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Syntax: | LISTEN <direction> |
Description: | Use your auditory acuity to listen in on spoken conversations in an adjacent room. |
Endurance | |
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Syntax: | ENDURANCE |
Description: | The never ending endurance of the beast. This will half the time it takes for your
movement limit to be reset, allowing you to move about the land considerably faster. |
Thickhide | |
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Syntax: | THICKHIDE |
Description: | This ability will thicken your skin to protect yourself from physical attacks,
reducing the damage dealt by blunt or cutting strikes. This is considered as armour, rather then as a straight reduction. |
Awaiting | |
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Syntax: | AWAIT <target> |
Description: | Detection difficulty modifier: 0%
Slip into the shadows and silently wait for your target to arrive. When they do, you will begin to secretly follow them. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Climbing | |
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Syntax: | SWING <UP/DOWN> |
Description: | When in a location with trees, you may swing yourself up into the treetops from view. |
Seize | |
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Syntax: | SEIZE <target> |
Description: | While in the trees, you may seize someone on the ground below you and bring them to
your elevation. |
Shove | |
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Syntax: | SHOVE <target> |
Description: | While in the trees, you may shove someone to the ground, possibly crippling their
legs. |
Startle | |
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Syntax: | STARTLE <player or denizen> |
Description: | AFFECTS: Both players and NPCs
Let loose a bellowing roar, terrifying any non-sentient denizen or driving mounts to buck their riders. |
Scent | |
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Syntax: | SCENT |
Description: | By using your sensitive snout, you can determine the location of those in the local
area and in adjacent areas. Should you currently be in a pack challenge, then it will mark those of the enemy pack and highlight them on QW and WHO. |
Pounce | |
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Syntax: | POUNCE <target> |
Description: | AFFECTS: Both players and NPCs
You can now quickly pounce upon your foe, dealing damage and briefly stunning them. If they are shielded, then it will destroy the shield. |
Ambush | |
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Syntax: | AMBUSH <target> |
Description: | Providing you are within the treetops, you can prepare to ambush someone below.
After a delay, you will drop down from above and throw them to the floor, dealing some damage and briefly stunning them. |
Charge | |
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Syntax: | CHARGE <target> |
Description: | With this ability you can now charge at your prey from an adjacent location. This
will throw them to the floor and knock them off balance. |
Sniff | |
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Syntax: | SNIFF DIRECTION OF <target> |
Description: | You can now figure out the direction of your target by sniffing out the scent they
have left behind. |
Hoist | |
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Syntax: | HOIST <target> and RELEASE <target> |
Description: | If you are flying above your target, and after a short delay, you will swoop down
and bring them into the sky in your talons. They will be trapped with you until they writhe free, or are released. |
Cornering | |
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Syntax: | CORNER <ON/OFF> |
Description: | With this skill you will circle your foes, driving them in to a weaker position.
This will give an increased chance to dodge attacks directed at you. Read HELP AVOIDANCE for more information. |
Bracing | |
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Syntax: | BRACE |
Description: | You can now use your sizable body to brace yourself against the physical attack,
further reducing the amount of damage you take from cutting and blunt strikes. |
Scales | |
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Syntax: | |
Description: | This ability is passive.
Your hardened hide will lessen the effects of elemental strikes, reducing the damage you take from fire and electrical attacks. |
Vibrance | |
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Syntax: | |
Description: | This ability is passive.
The vibrance of the boar increases the potency of your health elixirs when consumed. |
Clotting | |
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Syntax: | |
Description: | Syntax: CLOT [#]
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default. |
Salivate | |
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Syntax: | SALIVATE |
Description: | After a short delay, you will begin to salivate at the mouth. Any bite attack you
perform in Ferality will deliver haemophilia to the poor sap that you sink your teeth into. You can perform this ability at no cost to yourself. |
Violate | |
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Syntax: | VIOLATE <corpse or husk> |
Description: | In the ultimate display of ferality, you can violate the corpse of a fallen foe,
ripping their head clean from their body. Now you have a lovely trophy. |
Heatsight | |
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Syntax: | HEATSIGHT |
Description: | Use your superior eyesight to sense the heat of your prey, allowing you to briefly
see those that would otherwise be hidden. |
Berserk | |
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Syntax: | BERSERK |
Description: | You can now slip into a rage so great that you will find yourself incapable of
becoming unconscious or being stunned. Additionally, paresis will never transform into full blown paralysis. However, you will lose sight of yourself and will no longer be able to determine your own health and mana levels. |
Rage | |
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Syntax: | RAGE |
Description: | This ability will allow you to cure afflictions based upon altruism, such as those
normally cured by eating a steroid pill. Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. Cooldown: 30 seconds |
Hardening | |
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Syntax: | HARDEN BONES |
Description: | In your bestial form, you will be able to harden your bones and occasionally shrug
off blows that would otherwise cripple them. |
Mark | |
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Syntax: | MARK HERE |
Description: | Use your scent to mark a location as yours. You will show up at this location when a
person attempts to locate you through non-magical means. |
Return | |
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Syntax: | RETURN |
Description: | As long as you stand outdoors where the scent is strongest, you can, after a delay,
return to the location where you laid your mark. |
Track | |
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Syntax: | TRACK <target> |
Description: | Using your snout you can quickly seek out your prey, bringing along anyone who might
be following you. Your target must be outdoors and either in the same local area or in an adjacent one. |
Den | |
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Syntax: | DIG DEN COLLAPSE DEN LOCATE DEN |
Description: | Additional syntax: STORE CARRION and EAT CARRION
This will create a small den to the 'in'. You can build dens in forests, valleys, swamps, mountains, grasslands, hills, and some natural underground locations. You may only ever have one den at a time. You can additionally store carrion within your den, providing you have fresh corpses to do so. When you so choose, you can consume the carrion you have stored. When first you build your den it will have a default description. Your patron has permission to redescribe your den, as long as it stays within the confines of a small, natural, hollowed out hole. In other words, do not ask for a furnished room, with pillars and windows. |
Quietus | |
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Syntax: | QUIETUS and QUIETUS REPRIEVE [CEASE] |
Description: | You now have the ability to fake your own death instantly, or prepare yourself to do
so the next time you take damage. If your opponent attempts to pick up your 'corpse' while you are faking death, you will leap up in a surprise attack and strike them, dealing damage and stunning them. You will be immune to attack while faking your death, but you will be unable to perform any actions yourself. |