Tenacity (skill)

Revision as of 14:30, 23 September 2024 by Onu (talk | contribs)
Skill Rank Percent Description
Proficiency Inept 0 % Cut down your foes with your mastery of axes.
Envenom Novice 0 % Coat your weapons in deadly venoms.
Parrying Apprentice 0 % Block incoming strikes with your weapon.
Avert Adept 33 % Protect the skies with your vigilance.
Crossblade Skilled 33 % Catch their weapon and send them reeling.
Obstruct Gifted 33 % Looks like you aren't going anywhere.
Repel Expert 33 % Punish them for their feeble attempts.
Retrieval Fabled 66 % Draw your weapons from their broken body.
Opportunity Mythical 50 % Innately sense attacks of opportunity.

Melee Attacks

Skill Rank Percent Description
Chop Inept 0 % Mercilessly strike your foe with your weapon.
Sweep Capable 0 % Slam their knees with your weapon.
Lacerate Adept 0 % Rend their very flesh.
Bash Adept 66 % A swift smack with the blunt end.
Dropstrike Skilled 0 % They'll never see it coming.
Whirlwind Gifted 66 % Lash out at all enemies in your vicinity.
Punish Expert 66 % Cut them right to the bone.
Ravage Virtuoso 33 % A vicious, lasting blow to a limb.
Ambush Fabled 33 % Leap at your foe from afar.
Execute Transcendent 0 % Finish the deed with a brutal execution.

Thrown Attacks

Skill Rank Percent Description
Lob Inept 0 % Fling your axe at an unlucky foe.
Assault Apprentice 50 % Toss your axe with brutal force.
Cripple Capable 50 % Shatter their limbs in a single blow.
Retrieve Skilled 66 % Pull your foe in a bit closer.
Toss Gifted 0 % Fling your weapon into the air for later.
Carve Expert 0 % An unexpected strike to the gut.
Embed Virtuoso 66 % A cruel addition to a healing wound.
Devastate Fabled 0 % Pitch your axes to break down barriers.
Slaughter Mythical 0 % Strike down your enemies with dual axes.

Proficiency Cut down your foes with your mastery of axes
Syntax: RETURNING <ON/OFF> THROW AXE [direction] AT <target> AXE <ability> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now innately capable of using two handaxes in combat. Some Tenacity attacks

require both weapons, and cannot be used if another weapon is traveling or if the associated arm is off balance. Others only require one weapon, and can be used so long as you are on-balance with the axe wielded, even if you have a second axe in the air.

By turning the RETURNING defence on, any axe you THROW will automatically return to your wielded hand, although there is a willpower drain associated with it.

Most Tenacity thrown Axe attacks will always return to you after a delay, regardless of whether this defence is active or not. In this scenario, the axe always returns to your wielded hand, and having no hands free to catch the axe will cause it to hit you in the head, damaging and stunning you.

Melee axe attacks will draw upon your strength for damage, are considered 'melee' for dodging, and can be stopped by rebounding.

Ranged axe attacks will draw upon your dexterity for damage, are considered 'ranged' for dodging, and go through rebounding.

There are also unique queuing commands that you can use with your axes: QUEUE AXES <command> Will wait until you have caught one axe after throwing in addition to balance. QUEUE AXES2 <command> Will wait until you have caught both axes after throwing in addition to balance.

Please read AB SURVIVAL QUEUEING for more information on queues.

Note: {{{note}}}

Envenom Coat your weapons in deadly venoms
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Note: {{{note}}}

Parrying Block incoming strikes with your weapon
Syntax: PARRY <limb> or PARRY NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to parry an attack aimed at one of your limbs, providing you

wield a weapon or item that allows you to do so.

You can parry your head, torso, left or right arm, and left or right leg.

You will be unable to parry if you become prone (see HELP PRONE). Being fallen is excluded from this list.

Note: {{{note}}}

Avert Protect the skies with your vigilance
Syntax: AXE AVERT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may watch the skies for incoming projectiles, giving you a chance of knocking the

weapon from the sky before it strikes you. Having this defence activate comes with a small drain to your endurance.

Note: {{{note}}}

Crossblade Catch their weapon and send them reeling
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

If you have a handaxe in both hands - that is, none currently in the air - your successful parry attempts will fuel your rage, increasing your fury. In addition, hitting an enemy's own parry with your melee attacks will increase your fury.

Note: {{{note}}}

Obstruct Looks like you aren't going anywhere
Syntax: AXE OBSTRUCT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should a non-ally attempt to flee your location in terror as a result of being feared,

you may lash out with a quick blow to the skull that will send them toppling over.

Note: {{{note}}}

Repel Punish them for their feeble attempts
Syntax: AXE REPEL <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a minor cost to your willpower, you can spot and immediately punish attempts to catch

you unaware with deadly abilities. Should an opponent attempt to behead or cleave you, or use a similar channeled ability, you will instantly fling a returning axe at them and disrupt the attempt.

You must not be prone or otherwise disabled for this effect to occur.
Note: {{{note}}}

Retrieval Draw your weapons from their broken body
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You'll now concentrate on retrieving your weapons after they're thrown. If your attack strikes a prone target, you will recover your balance faster from the strike.

Note: {{{note}}}

Opportunity Innately sense attacks of opportunity
Syntax: AXE COUNTER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a successful dodge, you will have a short window of time where you may chop into

your attacker with an axe, however it will deliver no venoms. This ability may be done off balance.

Note: {{{note}}}

Chop Mercilessly strike your foe with your weapon
Syntax: AXE CHOP <target> <bodypart> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Swing your handaxe at a target's bodypart, quickly delivering a venom in the process.

This attack uses a single axe.

Note: {{{note}}}

Sweep Slam their knees with your weapon
Syntax: AXE SWEEP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Swing your axe in a low arc, knocking your foe to the ground so long as they suffer from

some affliction to their legs.

This attack uses a single axe.

Note: {{{note}}}

Lacerate Rend their very flesh
Syntax: AXE LACERATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Gouge your foe's skin deeply, causing haemophilia and bleeding. The amount of bleeding is

increased for each leg and arm that is broken.

This attack uses a single axe.

Note: {{{note}}}

Bash A swift smack with the blunt end
Syntax: AXE BASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This quick blow with the blunt end of your weapon will rattle your victim, causing damage

to their head as well as rendering them undeaf. If already undeaf or below 70% health, this blow will also cause dizziness.

This attack uses a single axe.

Note: {{{note}}}

Dropstrike They'll never see it coming
Syntax: AXE DROPSTRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Leap from high above and deliver a terrifying blow to your enemy. If your intended victim

falls below 33% maximum health as a result of your strike, they will perish as your axe cleaves them in two. This threshold increases to 50% if their torso is broken.

Note: {{{note}}}

Whirlwind Lash out at all enemies in your vicinity
Syntax: AXE WHIRLWIND [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Swing your axes in a wild arc, hitting everyone present. You may specify a venom to use

with this attack.

Note: {{{note}}}

Punish Cut them right to the bone
Syntax: AXE PUNISH <target> <ARMS/LEGS>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a whirling of your axe, lash out at a victim to punish them. As long as one of the

targeted limbs is crippled in some manner, this attack will be successful. Should this blow connect,

you'll worsen the condition, causing lingering issues even after the original affliction has 

passed.

Punished arms will prevent your foe from occasionally parrying, for a moderate duration.

Punished legs will greatly hinder a target's ability to move for a moderate duration.


This attack uses both axes.

Note: {{{note}}}

Ravage A vicious, lasting blow to a limb
Syntax: AXE RAVAGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This precise strike with both axes will lacerate a foe's body, causing them to suffer

significant harm whenever a restoration salve is applied. The effect will last for a short time.

Each time they take damage from applying a restoration salve, the damage dealt will increase and the time it takes to cure itself will be reset.

Should a bodypart become broken or mangled while they are ravaged, then the affliction will be removed.

This attack uses both axes.

Note: {{{note}}}

Ambush Leap at your foe from afar
Syntax: AXE AMBUSH <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your foe be in an adjacent location, you can leap upon them and deliver a surprise

blow, inflicting a venom and knocking them off balance.

If you are enraged, you will knock over anyone who might block you, and break through any walls in your path.

Note: {{{note}}}

Execute Finish the deed with a brutal execution
Syntax: AXE EXECUTE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your foe be lying helpless with a broken head and at least one other broken limb,

you may remove their head from their body in a single, brutal stroke. The wind-up for this strike is somewhat obvious, and as a result any other aware opponent will dodge it entirely.

This attack uses both axes.

Note: {{{note}}}

Lob Fling your axe at an unlucky foe
Syntax: AXE LOB <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a quick flick of your wrist, you can fling your axe at a nearby target, striking

them for damage and delivering a venom in the process. The speed of this strike prevents you from properly targeting any body part.

This attack uses a single axe.

Note: {{{note}}}

Assault Toss your axe with brutal force
Syntax: AXE ASSAULT <target> [<venom>] [<bodypart>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Heave your axe forward and smash a targeted body part, causing damage and delivering a

venom. This will weaken the targeted body part for two seconds, causing any melee axe attack afterward to do more body part damage to it.

This attack uses a single axe.

Note: {{{note}}}

Cripple Shatter their limbs in a single blow
Syntax: AXE CRIPPLE <target> <LEFT/RIGHT> <ARM/LEG> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw your axe with momentous force, delivering a venom and crippling a target's limb.

Throwing with such force incurs a much longer delay on weapon return than other thrown attacks.

This attack uses a single axe.

The epseth and epteth venoms cannot be used alongside this attack.

Note: {{{note}}}

Retrieve Pull your foe in a bit closer
Syntax: AXE RETRIEVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throw one of your axes, attempting to hook and retrieve your intended target from your

line of sight.

Note: {{{note}}}

Toss Fling your weapon into the air for later
Syntax: AXE TOSS <target> <HIGH/LOW> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Pull an axe from your reserves and fling it high into the sky, causing it to rain down on

your victim some time later and deliver a venom. A low toss will hit seconds later, while a high toss is delayed past that. There is a degree of uncertainty when it comes to predicting exactly when the axe will land. You may only have one axe in the air at a time.

By default, this skill will attempt to use an axe in your inventory that is not being wielded before using your wielded axes.

You can throw it from line-of-sight or in the same room as your target.

Note: {{{note}}}

Carve An unexpected strike to the gut
Syntax: AXE CARVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fling your axes together directly at your target's gut, causing vomiting and trauma to

their torso. If the target already has vomiting or a broken torso, they will be stunned and fall to the ground.

This attack uses both axes.

Note: {{{note}}}

Embed A cruel addition to a healing wound
Syntax: AXE EMBED <target> <limb> PULL AXE FROM <target/ME>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spotting an opportune moment to strike, you may embed your axe into any limb that has

already been broken. The weapon will cause considerable bleeding while it remains in place - when you feel the moment is right, you may wrench the weapon from their body, causing heavy trauma. You may only have one axe embedded in a foe at a time. Your foe may pull the axe themselves, with a similar result.

This ability does not scale with weapon damage or any stat, meaning any axe may be used for this purpose. By default, this ability will attempt to pull an axe from your inventory that is not being wielded, before attempting to use an axe that's wielded.

Cooldown (embed): 30 seconds

Note: {{{note}}}

Devastate Pitch your axes to break down barriers
Syntax: AXE DEVASTATE <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rain your axes down upon your foe, destroying first any shield defense present, then

destroying any aura of rebounding. If only one is present, you will continue with a brutal axe strike. If neither is present, however, you'll fumble the attack entirely.

Note: {{{note}}}

Slaughter Strike down your enemies with dual axes
Syntax: AXE SLAUGHTER <target> <venom>] <venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Unleash a devastating thrown strike with both handaxes, delivering two venoms and

damaging your foe. A prone foe is a much easier target, and as a result will reduce the return time of the axes for this attack.

This attack uses both axes.

Note: {{{note}}}