Discipline (skill)

Revision as of 13:12, 25 September 2024 by Onu (talk | contribs)
Skill Rank Percent Description
Discipline Inept 0 % The power of the holy spirit.
Expel Inept 0 % Drain your body of its lifeforce as needed.
Charnel Novice 0 % Forget not those who have fallen.
Recruit Apprentice 0 % They will stand against the darkness.
Faith Capable 0 % Strengthen your faith to work holy miracles.
Perceive Capable 50 % Perceive the flows of life.
Command Adept 0 % Your squire shall obey.
Passion Adept 50 % Your blade yearns for justice.
Transpose Skilled 0 % Sacrifice your own life-force to another.
Prism Skilled 50 % Form a prism of brilliant light.
Exsanguinate Gifted 0 % Their life's blood shall slowly drain away.
Assay Gifted 0 % Determine the life-force of another.
Revival Gifted 25 % Allow your squire a second chance to prove themselves.
Mask Gifted 50 % Conceal your squire from prying eyes.
Doctrine Expert 0 % Enhance your squire's training with focused doctrines.
Repent Expert 33 % Induce repentance through your sombre denouncement.
Suppress Expert 66 % Suppress your vital signs.
Provoke Virtuoso 33 % Provoke a violent reaction.
Light Virtuoso 66 % They shall live in fear of your terrible radiance.
Ascetic Fabled 0 % Your expenditure shall be slight.
Retaliation Fabled 50 % The light will strike back at those who harm you.
Host Mythical 0 % Specialise in a devoted Sect.
Camaraderie Mythical 50 % Form a bond with another.
Unbroken Mythical 75 % You shall not falter.
Symbiosis Mythical 80 % Grant another symbiosis with one of the Duamvi.

Aspirant Commands

Skill Rank Percent Description
Enlist Virtuoso 0 % Enlist an aspirant into your chain of command.
Inspect Virtuoso 33 % Carry out an inspection of your subordinates.
Convey Fabled 25 % Convey an image to your subordinates.
Muster Fabled 75 % Command your subordinates to assemble before you.
Decree Mythical 25 % Issue a command to your subordinates.
Oneness Mythical 50 % Become one with your chain of command.
Oversight Mythical 75 % Oversee the actions of your subordinates.
Rampart Transcendent 0 % You and yours shall be as fortresses.
Enlighten Transcendent 0 % Grant enlightenment to all in your chain of command.
Deploy Transcendent 0 % Ready your chain of command for battle.
Evangelism Transcendent 0 % Bring them into your holy legion.

Sect Abilities

Skill Rank Percent Description
Bane Mythical 0 % # Turn their filth against them.
Anathema Mythical 0 % ## Curse their spirit to live as an outcast.
Attend Mythical 0 % ### Their eyes will see; their ears shall hear.
Pariah Mythical 50 % ## Brand them with the mark of the hated.
Bolster Mythical 50 % # Strengthen your squire against harm.
Transcend Mythical 50 % ### Transcend limitations in times of great need.
Exorcism Transcendent 0 % ### Rivers of their blood shall purge them of evil.
Inquisition Transcendent 0 % ## Unleash the wrath of the righteous.
Font Transcendent 0 % # Bring forth a font of light.

A # indicates exclusivity to the Il'ahji spec.

A ## indicates exclusivity to the Naarak spec.

A ### indicates exclusivity to the Dosan spec.


Discipline The power of the holy spirit
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Blood and spirit are inextricably intertwined, and while drawing on your spirit in the form of your life's blood grants great power, it also carries a significant cost. As you deplete your lifeforce, you will become less controlled and more feral in strength. However this also leaves you susceptible to certain dangers.

The following is a list of attributes you will develop the less lifeforce you have:

- Major weakness to fire damage as your comfort with the sacred flame diminishes
- Resistance to cold damage
- Resistance to asphyixation damage
- Resistance to poison damage
- Resistance to electric damage
- Reduced intelligence
- Additional strength

Additionally, you will no longer suffer the effects of less natural healing that applies when you have lost blood. You can read HELP BLOOD for more information.

Note: {{{note}}}

Expel Drain your body of its lifeforce as needed
Syntax: SPIRIT EXPEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 5% to 7%

Your discipline has granted you the ability to expel your own lifeforce - your blood - at will, if you feel it might benefit you. This will cause a small amount of bleeding to yourself as well.

Be warned, should you expel all your blood, you will perish.

Note: {{{note}}}

Charnel Forget not those who have fallen
Syntax: SPIRIT CHARNEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Open your mind, sensing the dead in your local area.
Note: {{{note}}}

Recruit They will stand against the darkness
Syntax: SPIRIT RECRUIT <squire> [MENTAL/PHYSICAL] CALL SQUIRE DISCHARGE SQUIRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 750

By showing them the virtues of the path of the light, you may recruit a sentient, common denizen to your cause as your personal squire. Any squire already in your service must first be dismissed before a new one can be recruited.

You can additionally choose if your squire will inflict physical damage or mental damage. If neither is selected, then a random type of the two will be chosen.

You can only recruit common denizens from the following areas: Arbothia, Jaru, Tainhelm, Mitrine, Arurer Haven, Kald, Mournhold, Saluria, Torston, Moghedu, Siha Dylis, Yuzurai and Masilia.

Note: {{{note}}}

Faith Strengthen your faith to work holy miracles
Syntax: SPIRIT FAITH [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drink deep of the well of your own holy spirit and find renewed faith, allowing you to

carry out a number of miraculous feats. While your faith is so bolstered, your life blood will suffer an ongoing drain.

All of these prayers-turned-miracles will require your own blood or that of the intended recipient in order to enact them. In order to collect said lifeblood, you will need to use a phial, and their blood must be spilling freely, either via use of Ascendance bloodlet or some other means.

Performing a miracle prayer: PRAYERS STOKE PYRE WITH FAITH

To begin a prayer, you must stand before the great pyre of the Akkari and stoke the flame with your faith. When this is done, you may chant the holy words and anoint the people, or the ground, in question. PRAYERS will provide more details.

Note: {{{note}}}

Perceive Perceive the flows of life
Syntax: SPIRIT PERCEIVE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your affinity with the flow of life's blood will allow you to sense how much others are

bleeding for in your location. This will incur a periodic drain upon your own spirit while it remains in effect.

Note: {{{note}}}

Command Your squire shall obey
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When you recruit a new squire, it will now be enlisted under your direct command, allowing you to issue orders. You may view HELP LOYALTY for more information.

Note: {{{note}}}

Passion Your blade yearns for justice
Syntax: SPIRIT PASSION <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Infuse your weapon with some of your own zeal for justice, allowing it to reap the blood of another if they are not protected by the fang barrier defence.

The amount of blood that will be drained is based upon the penetration stat of your weapon, however it will no longer drain any further blood once your target has less than half their blood reserves left.

This ability can only be used on the large blade weapon class.

Note: {{{note}}}

Transpose Sacrifice your own life-force to another
Syntax: SPIRIT TRANSPOSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood transfer: 500

Sacrifice your precious life-blood to another Akkari, bolstering their own reserves.

Note: {{{note}}}

Prism Form a prism of brilliant light
Syntax: SPIRIT PRISM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 3000

Expend a large volume of your own spirit to form a brilliant prism of light across the location. The prism's radiance will disrupt all attempts to shed corporeal form while it lingers.

Additionally, it will deny any harmful effects of the dark star, while regenerating a small amount of health for all Akkari within it.

Note: {{{note}}}

Exsanguinate Their life's blood shall slowly drain away
Syntax: SPIRIT EXSANGUINATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By carrying out exsanguination, your target shall bleed through the pores of their skin, causing them to suffer a blood effusion.

Your enemy will find they cannot cure the effusion unless they first flee your holy presence.

Note: {{{note}}}

Assay Determine the life-force of another
Syntax: SPIRIT ASSAY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine how much blood the target has remaining.
Note: {{{note}}}

Revival Allow your squire a second chance to prove themselves
Syntax: SPIRIT REVIVAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Bestow a fraction of your own spirit upon your squire, granting them a second life should they be slain by another. It will take some time before your squire revives, however.

Note: {{{note}}}

Mask Conceal your squire from prying eyes
Syntax: SPIRIT MASK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Order your squire to conceal themselves, hiding them from prying eyes.

Note: {{{note}}}

Doctrine Enhance your squire's training with focused doctrines
Syntax: SPIRIT DOCTRINE <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By properly training your squire, you can grant them new powers that make them more

dangerous in battle. Squires may only be trained in this fashion once, and thus you must choose wisely.

Disruption: Their touch will cause paresis. Battlerage: They will cause haemophilia. Feinting: They shall cause hallucinations. Enfeebling: Your squire will erode the fang barrier defence.

Note: {{{note}}}

Repent Induce repentance through your sombre denouncement
Syntax: DENOUNCE <target> <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 50

The horrific crimes of your enemy can inspire your denounce ability to greater power, your zeal for justice forcing them to repent. This requires that your opponent is affected by the required affliction(s) beforehand, else your denouncement will behave as normal.

Evil: Your denounce will additionally drain your opponent of mana if they have at least three depressant- healed afflictions.

Corruption: Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids instead of blood next time it triggers.

Strife: A fury of blows will throw your opponent to the floor and inspire your enlisted squire to use its doctrine ability next time it attacks, as long as they have at least three antipsychotic-healed afflictions.

Darkness: Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your opponent and add it to yourself.

You can view HELP CURE ORDER for information on the various curing trees.

Note: {{{note}}}

Suppress Suppress your vital signs
Syntax: SPIRIT SUPPRESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

By properly manipulating your life-force, you can obscure your vital signs from others, preventing them from accurately gauging your state of being.

Note: {{{note}}}

Provoke Provoke a violent reaction
Syntax: SPIRIT PROVOKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Should your opponent possess both balance and equilibrium, you can attempt to provoke them. If successful, it will trigger an aggressive reaction within them. This can be performed while you are off balance.

Note: {{{note}}}

Light They shall live in fear of your terrible radiance
Syntax: SPIRIT LIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Exude a powerful aura of brilliant light to induce fear and anxiety in your profane

opponents. This will affect up to two enemies at once, and will drain your life-force so long as it remains active.

Your aura of light can cause the following afflictions: Hubris, self-pity, sadness, and commitment fear.

Note: {{{note}}}

Ascetic Your expenditure shall be slight
Syntax: SPIRIT ASCETIC
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though your zeal is great and your sacrifices many, your life-blood, your precious spirit,
has its limits. By adopting an ascetic outlook, abilities that call on your life-blood will expend 

less of it.

Note: {{{note}}}

Retaliation The light will strike back at those who harm you
Syntax: SPIRIT RETALIATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Call upon the light's vengeance and strike back at those who harm you. It will store up the damage until it passes a certain threshold, and then strike at the next person who hurts you.

Note: {{{note}}}

Host Specialise in a devoted Sect
Syntax: SPIRIT HOST <sect>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Devote yourself to one of the three Sects which comprise the Akkari's Dauntless Host. You

may select from Il'ahji, the squire-based Sect, Dosan, the physical-oriented Sect, or Naarak, the magic-focused Sect. You can select NONE in order to return to a Sectless state.

Each Sect grants three new abilities, learned as part of Discipline:

Il'ahji Dosan Naarak


Bane Attend Anathema Bolster Transcend Pariah Font Exorcism Inquisition

You can type AB DISCIPLINE <ability> to learn more about them.

Cooldown: 4 hours

Note: {{{note}}}

Camaraderie Form a bond with another
Syntax: SPIRIT CAMARADERIE <ally> SPIRIT CAMARADERIE OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

Establish a blood bond with a mutual ally to split the pain of any attack between two, provided you remain in the same room.

Additionally, while this focused camaraderie persists, you may perform any spirit-related command on them typically reserved for your subordinates.

Note: {{{note}}}

Unbroken You shall not falter
Syntax: SPIRIT UNBROKEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Your zealous fervour burns so hot that you can fight on even when others would perish, allowing you to fall below zero health. This effect will only last for a short period, after which any further damage will slay you.

You cannot bleed while below zero health.

Cooldown: 20 seconds

Note: {{{note}}}

Symbiosis Grant another symbiosis with one of the Duamvi
Syntax: SPIRIT SYMBIOSIS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal,

scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing it from overwhelming and destroying the newly-made duamvi.

The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait shall do.

Note: {{{note}}}

Enlist Enlist an aspirant into your chain of command
Syntax: SPIRIT ENLIST <player> SUBORDINATES DISMISS SUBORDINATE <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 2000

This powerful ability will enlist one of the Akkari into your own chain of command, making them your subordinate and you their superior, provided they are not already overseen by another. Making such a bond is very difficult to break, and should be entered into with extreme caution.

Enlistment may be carried out regardless of whether you are currently in the Akkari class or not.

Note: {{{note}}}

Inspect Carry out an inspection of your subordinates
Syntax: SPIRIT INSPECT <subordinate>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

By performing a routine inspection, you may see what your subordinate sees.

Note: {{{note}}}

Convey Convey an image to your subordinates
Syntax: SPIRIT CONVEY <subordinate> <image>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

No matter where your subordinates may be, you are able to convey an image to them, forcing them to see what you instruct.

Note: You can add a new line into your illusion by using the tag $nl within the text, however there is a limit in that you may only do this five times.

Note: {{{note}}}

Muster Command your subordinates to assemble before you
Syntax: SPIRIT MUSTER <subordinate>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Issue a call to muster, and bring your subordinate to you from anywhere on the continent.

Note: {{{note}}}

Decree Issue a command to your subordinates
Syntax: SPIRIT DECREE <subordinate> <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

You may issue a direct order to your subordinate so long as they are in the same location as you, or adjacent.

Note: {{{note}}}

Oneness Become one with your chain of command
Syntax: SPIRIT ONENESS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Concentrate on your chain of command, becoming one with their thoughts. If you are present in the location with them, you may hear anything they THINK.

Note: {{{note}}}

Oversight Oversee the actions of your subordinates
Syntax: SPIRIT OVERSIGHT <subordinate>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Through the authority vested in you, you may oversee the activities of your subordinates for a limited time.

Note: {{{note}}}

Rampart You and yours shall be as fortresses
Syntax: SPIRIT RAMPART
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 95%

Bolster the strength of all in your chain of command, granting them extra protection from the attacks of denizens. This may only be used at the dead of Midnight, when the forces of evil are at their most threatening.

Note: {{{note}}}

Enlighten Grant enlightenment to all in your chain of command
Syntax: SPIRIT ENLIGHTEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 95%

Confer the gift of enlightenment upon all within your chain of command, granting them a boost to their experience gain for one hour. This may only be used at the dead of Midnight, when the forces of evil are at their most threatening.

Note: {{{note}}}

Deploy Ready your chain of command for battle
Syntax: SPIRIT DEPLOY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500 per person affected

Organise your chain of command for battle. All in your hierarchy, from yourself downwards, will gain the defences of Retaliation, Ascetic, and Suppress, at no cost to themselves.

Note: {{{note}}}

Evangelism Bring them into your holy legion
Syntax: EVANGELISE <target> SUBORDINATES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 5000

With this ability you may make someone into an Akkari while helping them become an ascended duamvi. This process is quite draining on both superior and subordinate, and the newly inculcated subordinate will suffer an extreme need for renewed lifeblood afterwards.

They will need to already be a duamvi in order for this to be possible.

Note: {{{note}}}

Bane Turn their filth against them
Syntax: SPIRIT BANE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By manipulating the target's bloodstream, you may render their body slow to cure, extending the time it takes as long as at least one affliction is present within the antipsychotic, euphoriant, or depressant curing tree.

For each tree above that possesses an affliction, the more potent this effect will become. This will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered within the affliction tree check.

You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES for information on anxieties.

Note: {{{note}}}

Anathema Curse their spirit to live as an outcast
Syntax: SPIRIT ANATHEMA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By damning your foe as anathema to all that is holy and pure, you may bestow a curse upon them that will leave your invocations silent, and increase the mana they spend or have drained through various abilities.

Note: {{{note}}}

Attend Their eyes will see; their ears shall hear
Syntax: SPIRIT ATTEND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Heretics will ever seek to close their hearts and minds to the way of the light, but your holy words shall not be stymied. With a simple command, restore their sight and hearing, that they may see and listen for themselves.

Cooldown: 15 seconds

Note: {{{note}}}

Pariah Brand them with the mark of the hated
Syntax: SPIRIT PARIAH <target> SPIRIT VILIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By marking your target with the brand of the pariah, you may later vilify them at any time for a small burst of health and mana damage.

Note: {{{note}}}

Bolster Strengthen your squire against harm
Syntax: SPIRIT BOLSTER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Prepare and bolster the effectiveness of Exsanguinate for when you place the effect upon another. As such, it will additionally become incurable while the target has masochism.

Please see AB DISCIPLINE EXSANGUINATE for more information on this ability.

Note: {{{note}}}

Transcend Transcend limitations in times of great need
Syntax: SPIRIT TRANSCEND [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As your life-blood declines, you shall approach a state of transcendence, recovering

balance and equilibrium proportionally faster to your missing blood. A small bonus is applied even when you are at maximum capacity.

Additionally, should you deliver or exorcise another, you will gain a short-lived boost to your balance and equilibrium from the fresh blood.

See AB ASCENDANCE DELIVER or AB DISCIPLINE EXORCISM for more information on those skills.

Note: {{{note}}}

Exorcism Rivers of their blood shall purge them of evil
Syntax: SPIRIT EXORCISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have successfully commanded your target's attention via exhortation, you may

attempt to exorcise the evil from their spirit and purify their blood by opening a large wound which will cause them to lose blood over time. This act will both nourish your symbiote on the freshly cleansed blood, restoring you and it in spirit, but also remove the fangbarrier defence in the process.

As long as the grievous wound remains open, any ascended duamvi may attempt deliverance upon the target provided they do not have the hardcoating defence.

Note: {{{note}}}

Inquisition Unleash the wrath of the righteous
Syntax: SPIRIT INQUISITION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

Undertake an inquisition against your enemy, causing considerable mental damage to them. The amount of mental damage this will cause is proportionate to the amount of mental afflictions they are suffering from, plus the cursed blood affliction from anathema, and will leave them stunned before your holy wrath.

See HELP TYPES for more information on what is regarded as a mental affliction.

Cooldown: 20 seconds

Note: {{{note}}}

Font Bring forth a font of light
Syntax: SPIRIT FONT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 2000

At a significant cost to your own spiritual life-blood, you may bring forth a font of light in the location. While in the font's presence, anyone who receives bleeding will empower it by a small amount. Once a certain threshold has been passed, the font will flare with a brilliant radiance to torment your enemies, re-afflicting them with the last affliction they cured.

They do not need to bleed in order for this effect to happen, any attack that creates bleeding will work.

Be warned that the font is not immune to the machinations of your enemies. It can be attacked and destroyed.

Note: {{{note}}}