Skill | Rank | Percent | Description |
---|---|---|---|
Discipline | Inept | 0 % | The power of the holy spirit. |
Expel | Inept | 0 % | Drain your body of its lifeforce as needed. |
Charnel | Novice | 0 % | Forget not those who have fallen. |
Recruit | Apprentice | 0 % | They will stand against the darkness. |
Faith | Capable | 0 % | Strengthen your faith to work holy miracles. |
Perceive | Capable | 50 % | Perceive the flows of life. |
Command | Adept | 0 % | Your squire shall obey. |
Passion | Adept | 50 % | Your blade yearns for justice. |
Transpose | Skilled | 0 % | Sacrifice your own life-force to another. |
Prism | Skilled | 50 % | Form a prism of brilliant light. |
Exsanguinate | Gifted | 0 % | Their life's blood shall slowly drain away. |
Assay | Gifted | 0 % | Determine the life-force of another. |
Revival | Gifted | 25 % | Allow your squire a second chance to prove themselves. |
Mask | Gifted | 50 % | Conceal your squire from prying eyes. |
Doctrine | Expert | 0 % | Enhance your squire's training with focused doctrines. |
Repent | Expert | 33 % | Induce repentance through your sombre denouncement. |
Suppress | Expert | 66 % | Suppress your vital signs. |
Provoke | Virtuoso | 33 % | Provoke a violent reaction. |
Light | Virtuoso | 66 % | They shall live in fear of your terrible radiance. |
Ascetic | Fabled | 0 % | Your expenditure shall be slight. |
Retaliation | Fabled | 50 % | The light will strike back at those who harm you. |
Host | Mythical | 0 % | Specialise in a devoted Sect. |
Camaraderie | Mythical | 50 % | Form a bond with another. |
Unbroken | Mythical | 75 % | You shall not falter. |
Symbiosis | Mythical | 80 % | Grant another symbiosis with one of the Duamvi. |
Aspirant Commands
Skill | Rank | Percent | Description |
---|---|---|---|
Enlist | Virtuoso | 0 % | Enlist an aspirant into your chain of command. |
Inspect | Virtuoso | 33 % | Carry out an inspection of your subordinates. |
Convey | Fabled | 25 % | Convey an image to your subordinates. |
Muster | Fabled | 75 % | Command your subordinates to assemble before you. |
Decree | Mythical | 25 % | Issue a command to your subordinates. |
Oneness | Mythical | 50 % | Become one with your chain of command. |
Oversight | Mythical | 75 % | Oversee the actions of your subordinates. |
Rampart | Transcendent | 0 % | You and yours shall be as fortresses. |
Enlighten | Transcendent | 0 % | Grant enlightenment to all in your chain of command. |
Deploy | Transcendent | 0 % | Ready your chain of command for battle. |
Evangelism | Transcendent | 0 % | Bring them into your holy legion. |
Sect Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Bane | Mythical | 0 % | # Turn their filth against them. |
Anathema | Mythical | 0 % | ## Curse their spirit to live as an outcast. |
Attend | Mythical | 0 % | ### Their eyes will see; their ears shall hear. |
Pariah | Mythical | 50 % | ## Brand them with the mark of the hated. |
Bolster | Mythical | 50 % | # Strengthen your squire against harm. |
Transcend | Mythical | 50 % | ### Transcend limitations in times of great need. |
Exorcism | Transcendent | 0 % | ### Rivers of their blood shall purge them of evil. |
Inquisition | Transcendent | 0 % | ## Unleash the wrath of the righteous. |
Font | Transcendent | 0 % | # Bring forth a font of light. |
A # indicates exclusivity to the Il'ahji spec.
A ## indicates exclusivity to the Naarak spec.
A ### indicates exclusivity to the Dosan spec.
Discipline | The power of the holy spirit | |
Syntax: | ||
Details: | This ability is passive.
Blood and spirit are inextricably intertwined, and while drawing on your spirit in the form of your life's blood grants great power, it also carries a significant cost. As you deplete your lifeforce, you will become less controlled and more feral in strength. However this also leaves you susceptible to certain dangers. The following is a list of attributes you will develop the less lifeforce you have: - Major weakness to fire damage as your comfort with the sacred flame diminishes - Resistance to cold damage - Resistance to asphyixation damage - Resistance to poison damage - Resistance to electric damage - Reduced intelligence - Additional strength Additionally, you will no longer suffer the effects of less natural healing that applies when you have lost blood. You can read HELP BLOOD for more information. |
Expel | Drain your body of its lifeforce as needed | |
Syntax: | SPIRIT EXPEL | |
Details: | Blood cost: 5% to 7%
Your discipline has granted you the ability to expel your own lifeforce - your blood - at will, if you feel it might benefit you. This will cause a small amount of bleeding to yourself as well. Be warned, should you expel all your blood, you will perish. |
Charnel | Forget not those who have fallen | |
Syntax: | SPIRIT CHARNEL | |
Works against: | Both players and NPCs | |
Details: | Open your mind, sensing the dead in your local area. |
Recruit | They will stand against the darkness | |
Syntax: | SPIRIT RECRUIT <squire> [MENTAL/PHYSICAL] CALL SQUIRE DISCHARGE SQUIRE | |
Works against: | NPCs only | |
Details: | Blood cost: 750
By showing them the virtues of the path of the light, you may recruit a sentient, common denizen to your cause as your personal squire. Any squire already in your service must first be dismissed before a new one can be recruited. You can additionally choose if your squire will inflict physical damage or mental damage. If neither is selected, then a random type of the two will be chosen. You can only recruit common denizens from the following areas: Arbothia, Jaru, Tainhelm, Mitrine, Arurer Haven, Kald, Mournhold, Saluria, Torston, Moghedu, Siha Dylis, Yuzurai and Masilia. |
Faith | Strengthen your faith to work holy miracles | |
Syntax: | SPIRIT FAITH [OFF] | |
Details: | Drink deep of the well of your own holy spirit and find renewed faith, allowing you to
carry out a number of miraculous feats. While your faith is so bolstered, your life blood will suffer an ongoing drain. All of these prayers-turned-miracles will require your own blood or that of the intended recipient in order to enact them. In order to collect said lifeblood, you will need to use a phial, and their blood must be spilling freely, either via use of Ascendance bloodlet or some other means. Performing a miracle prayer: PRAYERS STOKE PYRE WITH FAITH To begin a prayer, you must stand before the great pyre of the Akkari and stoke the flame with your faith. When this is done, you may chant the holy words and anoint the people, or the ground, in question. PRAYERS will provide more details. |
Perceive | Perceive the flows of life | |
Syntax: | SPIRIT PERCEIVE [OFF] | |
Details: | Your affinity with the flow of life's blood will allow you to sense how much others are
bleeding for in your location. This will incur a periodic drain upon your own spirit while it remains in effect. |
Command | Your squire shall obey | |
Syntax: | ||
Details: | This ability is passive.
When you recruit a new squire, it will now be enlisted under your direct command, allowing you to issue orders. You may view HELP LOYALTY for more information. |
Passion | Your blade yearns for justice | |
Syntax: | SPIRIT PASSION <weapon> | |
Details: | Blood cost: 100
Infuse your weapon with some of your own zeal for justice, allowing it to reap the blood of another if they are not protected by the fang barrier defence. The amount of blood that will be drained is based upon the penetration stat of your weapon, however it will no longer drain any further blood once your target has less than half their blood reserves left. This ability can only be used on the large blade weapon class. |
Transpose | Sacrifice your own life-force to another | |
Syntax: | SPIRIT TRANSPOSE <target> | |
Details: | Blood transfer: 500
Sacrifice your precious life-blood to another Akkari, bolstering their own reserves. |
Prism | Form a prism of brilliant light | |
Syntax: | SPIRIT PRISM | |
Details: | Blood cost: 3000
Expend a large volume of your own spirit to form a brilliant prism of light across the location. The prism's radiance will disrupt all attempts to shed corporeal form while it lingers. Additionally, it will deny any harmful effects of the dark star, while regenerating a small amount of health for all Akkari within it. |
Exsanguinate | Their life's blood shall slowly drain away | |
Syntax: | SPIRIT EXSANGUINATE <target> | |
Details: | Blood cost: 200
By carrying out exsanguination, your target shall bleed through the pores of their skin, causing them to suffer a blood effusion. Your enemy will find they cannot cure the effusion unless they first flee your holy presence. |
Assay | Determine the life-force of another | |
Syntax: | SPIRIT ASSAY <target> | |
Details: | Determine how much blood the target has remaining. |
Revival | Allow your squire a second chance to prove themselves | |
Syntax: | SPIRIT REVIVAL | |
Details: | Blood cost: 500
Bestow a fraction of your own spirit upon your squire, granting them a second life should they be slain by another. It will take some time before your squire revives, however. |
Mask | Conceal your squire from prying eyes | |
Syntax: | SPIRIT MASK | |
Details: | Blood cost: 100
Order your squire to conceal themselves, hiding them from prying eyes. |
Doctrine | Enhance your squire's training with focused doctrines | |
Syntax: | SPIRIT DOCTRINE <type> | |
Details: | By properly training your squire, you can grant them new powers that make them more
dangerous in battle. Squires may only be trained in this fashion once, and thus you must choose wisely. Disruption: Their touch will cause paresis. Battlerage: They will cause haemophilia. Feinting: They shall cause hallucinations. Enfeebling: Your squire will erode the fang barrier defence. |
Repent | Induce repentance through your sombre denouncement | |
Syntax: | DENOUNCE <target> <type> | |
Details: | Blood cost: 50
The horrific crimes of your enemy can inspire your denounce ability to greater power, your zeal for justice forcing them to repent. This requires that your opponent is affected by the required affliction(s) beforehand, else your denouncement will behave as normal. Evil: Your denounce will additionally drain your opponent of mana if they have at least three depressant- healed afflictions. Corruption: Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids instead of blood next time it triggers. Strife: A fury of blows will throw your opponent to the floor and inspire your enlisted squire to use its doctrine ability next time it attacks, as long as they have at least three antipsychotic-healed afflictions. Darkness: Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your opponent and add it to yourself. You can view HELP CURE ORDER for information on the various curing trees. |
Suppress | Suppress your vital signs | |
Syntax: | SPIRIT SUPPRESS | |
Details: | Blood cost: 400
By properly manipulating your life-force, you can obscure your vital signs from others, preventing them from accurately gauging your state of being. |
Provoke | Provoke a violent reaction | |
Syntax: | SPIRIT PROVOKE <target> | |
Details: | Blood cost: 100
Should your opponent possess both balance and equilibrium, you can attempt to provoke them. If successful, it will trigger an aggressive reaction within them. This can be performed while you are off balance. |
Light | They shall live in fear of your terrible radiance | |
Syntax: | SPIRIT LIGHT [OFF] | |
Details: | Exude a powerful aura of brilliant light to induce fear and anxiety in your profane
opponents. This will affect up to two enemies at once, and will drain your life-force so long as it remains active. Your aura of light can cause the following afflictions: Hubris, self-pity, sadness, and commitment fear. |
Ascetic | Your expenditure shall be slight | |
Syntax: | SPIRIT ASCETIC | |
Details: | Though your zeal is great and your sacrifices many, your life-blood, your precious spirit,
has its limits. By adopting an ascetic outlook, abilities that call on your life-blood will expend less of it. |
Retaliation | The light will strike back at those who harm you | |
Syntax: | SPIRIT RETALIATION | |
Details: | Blood cost: 200
Call upon the light's vengeance and strike back at those who harm you. It will store up the damage until it passes a certain threshold, and then strike at the next person who hurts you. |
Host | Specialise in a devoted Sect | |
Syntax: | SPIRIT HOST <sect> | |
Details: | Devote yourself to one of the three Sects which comprise the Akkari's Dauntless Host. You
may select from Il'ahji, the squire-based Sect, Dosan, the physical-oriented Sect, or Naarak, the magic-focused Sect. You can select NONE in order to return to a Sectless state. Each Sect grants three new abilities, learned as part of Discipline: Il'ahji Dosan Naarak Bane Attend Anathema Bolster Transcend Pariah Font Exorcism Inquisition You can type AB DISCIPLINE <ability> to learn more about them. Cooldown: 4 hours |
Camaraderie | Form a bond with another | |
Syntax: | SPIRIT CAMARADERIE <ally> SPIRIT CAMARADERIE OFF | |
Details: | Blood cost: 300
Establish a blood bond with a mutual ally to split the pain of any attack between two, provided you remain in the same room. Additionally, while this focused camaraderie persists, you may perform any spirit-related command on them typically reserved for your subordinates. |
Unbroken | You shall not falter | |
Syntax: | SPIRIT UNBROKEN | |
Details: | Blood cost: 500
Your zealous fervour burns so hot that you can fight on even when others would perish, allowing you to fall below zero health. This effect will only last for a short period, after which any further damage will slay you. You cannot bleed while below zero health. Cooldown: 20 seconds |
Symbiosis | Grant another symbiosis with one of the Duamvi | |
Syntax: | SPIRIT SYMBIOSIS <target> | |
Details: | Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal,
scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing it from overwhelming and destroying the newly-made duamvi. The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait shall do. |
Enlist | Enlist an aspirant into your chain of command | |
Syntax: | SPIRIT ENLIST <player> SUBORDINATES DISMISS SUBORDINATE <name> | |
Details: | Blood cost: 2000
This powerful ability will enlist one of the Akkari into your own chain of command, making them your subordinate and you their superior, provided they are not already overseen by another. Making such a bond is very difficult to break, and should be entered into with extreme caution. Enlistment may be carried out regardless of whether you are currently in the Akkari class or not. |
Inspect | Carry out an inspection of your subordinates | |
Syntax: | SPIRIT INSPECT <subordinate> | |
Details: | Blood cost: 100
By performing a routine inspection, you may see what your subordinate sees. |
Convey | Convey an image to your subordinates | |
Syntax: | SPIRIT CONVEY <subordinate> <image> | |
Details: | Blood cost: 200
No matter where your subordinates may be, you are able to convey an image to them, forcing them to see what you instruct. Note: You can add a new line into your illusion by using the tag $nl within the text, however there is a limit in that you may only do this five times. |
Muster | Command your subordinates to assemble before you | |
Syntax: | SPIRIT MUSTER <subordinate> | |
Details: | Blood cost: 500
Issue a call to muster, and bring your subordinate to you from anywhere on the continent. |
Decree | Issue a command to your subordinates | |
Syntax: | SPIRIT DECREE <subordinate> <command> | |
Details: | Blood cost: 300
You may issue a direct order to your subordinate so long as they are in the same location as you, or adjacent. |
Oneness | Become one with your chain of command | |
Syntax: | SPIRIT ONENESS <ON/OFF> | |
Details: | Blood cost: 100
Concentrate on your chain of command, becoming one with their thoughts. If you are present in the location with them, you may hear anything they THINK. |
Oversight | Oversee the actions of your subordinates | |
Syntax: | SPIRIT OVERSIGHT <subordinate> | |
Details: | Blood cost: 100
Through the authority vested in you, you may oversee the activities of your subordinates for a limited time. |
Rampart | You and yours shall be as fortresses | |
Syntax: | SPIRIT RAMPART | |
Details: | Blood cost: 95%
Bolster the strength of all in your chain of command, granting them extra protection from the attacks of denizens. This may only be used at the dead of Midnight, when the forces of evil are at their most threatening. |
Enlighten | Grant enlightenment to all in your chain of command | |
Syntax: | SPIRIT ENLIGHTEN | |
Details: | Blood cost: 95%
Confer the gift of enlightenment upon all within your chain of command, granting them a boost to their experience gain for one hour. This may only be used at the dead of Midnight, when the forces of evil are at their most threatening. |
Deploy | Ready your chain of command for battle | |
Syntax: | SPIRIT DEPLOY | |
Details: | Blood cost: 500 per person affected
Organise your chain of command for battle. All in your hierarchy, from yourself downwards, will gain the defences of Retaliation, Ascetic, and Suppress, at no cost to themselves. |
Evangelism | Bring them into your holy legion | |
Syntax: | EVANGELISE <target> SUBORDINATES | |
Details: | Blood cost: 5000
With this ability you may make someone into an Akkari while helping them become an ascended duamvi. This process is quite draining on both superior and subordinate, and the newly inculcated subordinate will suffer an extreme need for renewed lifeblood afterwards. They will need to already be a duamvi in order for this to be possible. |
Bane | Turn their filth against them | |
Syntax: | SPIRIT BANE <target> | |
Details: | Blood cost: 200
By manipulating the target's bloodstream, you may render their body slow to cure, extending the time it takes as long as at least one affliction is present within the antipsychotic, euphoriant, or depressant curing tree. For each tree above that possesses an affliction, the more potent this effect will become. This will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered within the affliction tree check. You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES for information on anxieties. |
Anathema | Curse their spirit to live as an outcast | |
Syntax: | SPIRIT ANATHEMA <target> | |
Details: | Blood cost: 200
By damning your foe as anathema to all that is holy and pure, you may bestow a curse upon them that will leave your invocations silent, and increase the mana they spend or have drained through various abilities. |
Attend | Their eyes will see; their ears shall hear | |
Syntax: | SPIRIT ATTEND <target> | |
Details: | Blood cost: 500
Heretics will ever seek to close their hearts and minds to the way of the light, but your holy words shall not be stymied. With a simple command, restore their sight and hearing, that they may see and listen for themselves. Cooldown: 15 seconds |
Pariah | Brand them with the mark of the hated | |
Syntax: | SPIRIT PARIAH <target> SPIRIT VILIFY | |
Details: | Blood cost: 200
By marking your target with the brand of the pariah, you may later vilify them at any time for a small burst of health and mana damage. |
Bolster | Strengthen your squire against harm | |
Syntax: | SPIRIT BOLSTER | |
Details: | Blood cost: 100
Prepare and bolster the effectiveness of Exsanguinate for when you place the effect upon another. As such, it will additionally become incurable while the target has masochism. Please see AB DISCIPLINE EXSANGUINATE for more information on this ability. |
Transcend | Transcend limitations in times of great need | |
Syntax: | SPIRIT TRANSCEND [OFF] | |
Details: | As your life-blood declines, you shall approach a state of transcendence, recovering
balance and equilibrium proportionally faster to your missing blood. A small bonus is applied even when you are at maximum capacity. Additionally, should you deliver or exorcise another, you will gain a short-lived boost to your balance and equilibrium from the fresh blood. See AB ASCENDANCE DELIVER or AB DISCIPLINE EXORCISM for more information on those skills. |
Exorcism | Rivers of their blood shall purge them of evil | |
Syntax: | SPIRIT EXORCISE <target> | |
Details: | If you have successfully commanded your target's attention via exhortation, you may
attempt to exorcise the evil from their spirit and purify their blood by opening a large wound which will cause them to lose blood over time. This act will both nourish your symbiote on the freshly cleansed blood, restoring you and it in spirit, but also remove the fangbarrier defence in the process. As long as the grievous wound remains open, any ascended duamvi may attempt deliverance upon the target provided they do not have the hardcoating defence. |
Inquisition | Unleash the wrath of the righteous | |
Syntax: | SPIRIT INQUISITION <target> | |
Details: | Blood cost: 400
Undertake an inquisition against your enemy, causing considerable mental damage to them. The amount of mental damage this will cause is proportionate to the amount of mental afflictions they are suffering from, plus the cursed blood affliction from anathema, and will leave them stunned before your holy wrath. See HELP TYPES for more information on what is regarded as a mental affliction. Cooldown: 20 seconds |
Font | Bring forth a font of light | |
Syntax: | SPIRIT FONT | |
Details: | Blood cost: 2000
At a significant cost to your own spiritual life-blood, you may bring forth a font of light in the location. While in the font's presence, anyone who receives bleeding will empower it by a small amount. Once a certain threshold has been passed, the font will flare with a brilliant radiance to torment your enemies, re-afflicting them with the last affliction they cured. They do not need to bleed in order for this effect to happen, any attack that creates bleeding will work. Be warned that the font is not immune to the machinations of your enemies. It can be attacked and destroyed. |