Skill | Rank | Percent | Description |
---|---|---|---|
Clotting | Apprentice | 0 % | Control the flow of your blood. |
Envenom | Adept | 50 % | Apply deadly venoms to your blades. |
Sturdiness | Skilled | 0 % | Stand firm against attempts to move you. |
Defend | Skilled | 30 % | Defend your allies with life and limb. |
Rage | Skilled | 60 % | None can quench your fervor. |
Bruising | Gifted | 33 % | Bludgeon them into submission with your blunted weaponry. |
MainGauche | Expert | 12 % | Counterattack with your off-hand short blade. |
Battlecry | Expert | 66 % | Stun a target with the power of your voice. |
Blocking | Virtuoso | 0 % | Prevent movement in certain directions. |
Barge | Virtuoso | 25 % | Barge your enemies from the room in a show of strength. |
Mastery | Virtuoso | 33 % | Stand as a weaponsmaster with your armament of choice. |
Doubletarget | Fabled | 0 % | Direct your fury at two limbs. |
Engage | Mythical | 0 % | Strike down cowards as they flee from your might. |
Weaponry Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Strike | Inept | 0 % | Strike and batter your foe with blade and shield. |
Raze | Capable | 0 % | Raze the defences of your opponent. |
Doubleswing | Gifted | 0 % | Two attacks with a two-handed weapon. |
Duality | Gifted | 50 % | Attacking with a weapon in each hand. |
Arc | Gifted | 83 % | Swing your blade in a controlled arc. |
Charge | Expert | 37 % | Charge into your opponent. |
Rend | Virtuoso | 33 % | Rend the flesh of your opponent. |
Razestrike | Virtuoso | 50 % | Raze and strike at the same time. |
Cleave | Virtuoso | 75 % | Split your foe in two. |
Zeal | Fabled | 33 % | A flurry of swift attacks. |
Impale | Fabled | 66 % | Sink your blade into the gut of your opponent. |
Rupture | Mythical | 23 % | Bludgeon their limbs to a pulp. |
Lunge | Mythical | 50 % | A deep, piercing blow from an adjacent location. |
Tempest | Mythical | 50 % | A whirlwind of martial might. |
Disembowel | Transcendent | 0 % | Tear the entrails from your opponent. |
Clotting | Control the flow of your blood | |
Syntax: | ||
Details: | Syntax: CLOT [#]
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default. |
Envenom | Apply deadly venoms to your blades | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Sturdiness | Stand firm against attempts to move you | |
Syntax: | STAND FIRM | |
Details: | By concentrating on increasing your mass, you are able to gain immunity from most
physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move. |
Defend | Defend your allies with life and limb | |
Syntax: | DEFEND <ally> and UNDEFEND | |
Works against: | Players only | |
Details: | By carefully defending your ally, you can step in front of any attack aimed at them and
take the blow for them. It will last until you either choose to cease defending them, or one of you moves away from the other. |
Rage | None can quench your fervor | |
Syntax: | RAGE | |
Details: | This ability will allow you to cure afflictions based upon altruism, such as those
normally cured by eating a steroid pill. Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. Cooldown: 30 seconds |
Bruising | Bludgeon them into submission with your blunted weaponry | |
Syntax: | ||
Details: | This ability is passive.
Your attacks with bludgeoning weapons will have a two in three chance to cause bruises on any limbs you strike. These bruises will cause the target to bleed slightly, based on the severity of the bruise. These bruises will slowly grow in severity, with each successful hit causing more bruising based upon the damage stat of your weapon. A two-handed weapon will be 25% more effective. Should the opponent be fallen upon the ground, your strikes are guaranteed to cause a bruise and will immediately upgrade it to the next severity level. |
MainGauche | Counterattack with your off-hand short blade | |
Syntax: | MAINGAUCHE | |
Details: | While wielding a weapon with this defence active, you will have a chance to perform a
counter attack upon most physical attacks made against you. Your chance is roughly based upon your current dexerity, with higher being better. Any counter strike made using this ability cannot deliver any effects upon the weapon, such as empowerments or venoms. You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Battlecry | Stun a target with the power of your voice | |
Syntax: | BATTLECRY <target> | |
Details: | Let loose a powerful battlecry at your opponent that will strip away their deafness if
they have it. Otherwise, if they are not deaf, it will: * Stun them for a short period. * Knock them to the ground. Additionally your powerful voice will destroy the aura of rebounding if it is beginning to form. If the target has epilepsy, then you will recover equilibrium quicker then usual. This ability can be used while you do not have balance. Cooldown: 6 seconds |
Blocking | Prevent movement in certain directions | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Works against: | Players only | |
Details: | Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block. |
Barge | Barge your enemies from the room in a show of strength | |
Syntax: | BARGE <player> <direction> | |
Works against: | Players only | |
Details: | Providing the target isn't protected by the density defence, you can barge them in a
direction of your choosing. This will push them in that direction for as far as you can go. |
Mastery | Stand as a weaponsmaster with your armament of choice | |
Syntax: | MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |
Details: | This grants you the ability to select a weapon you wish to become proficient in, and a
talent you wish to focus your abilities upon. Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen. The benefits of a talent require you to be wielding a weapon from the specified weapon class. Available talents: Small Blades and Bludgeons * Poise : Reduced penalty for striking shield. * Conservation : Your swings cost less endurance. * Serration : Attacks cause additional bleeding. * Overpowering : Slight chance for a minor critical strike. * Grace : You can avoid rebounded attacks. * Rhythm : Generates a small amount of blade charge when parried. * Exhausting : The flurry of strikes causes fatigue in your target. Large Blades and Bludgeons * Opportunizing: Attacks penetrate armour if your target is prone. * Pummeling : Blunt attacks cause additional bruising. * Overdriving : Can build to a higher maximum amount of blade charges. * Whirling : Zeal/Tempest will hit one/two extra times respectively. * Remnants : Retains 1/4th of your charge when switching targets. Thrown * Aerodynamics : You can throw your weapon one room further than normal. Cooldown (mastery): 60 minutes Cooldown (talent): 60 minutes |
Doubletarget | Direct your fury at two limbs | |
Syntax: | TARGET <bodypart> WITH <right/left> | |
Details: | You are now dexterous enough to target two different bodyparts at the same time. Your
left hand will always be the first to strike your target, and the right hand will strike second. This will only work in tandem with abilities that let you strike twice, such as Duality or Doublestrike. |
Engage | Strike down cowards as they flee from your might | |
Syntax: | ENGAGE <target> and DISENGAGE | |
Works against: | Players only | |
Details: | This ability will allow you to deliver a final strike with your weapons that will briefly
stun your target as they flee your location. Your focus upon this task will cause a continual mental strain, and can be used while off balance. Two-handed weapons will give you a 50% chance to stop them fleeing your location immediately. |
Strike | Strike and batter your foe with blade and shield | |
Syntax: | STRIKEBASH <target> | |
Works against: | Both players and NPCs | |
Details: | Taught to all new fledging Templars, the basic weapon and shield combination makes for
good defence and offensive power against simple foes. You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity. For shields, any shield will suffice. The shotel can also be used, but you must be one of the duamvi in order to do so. See HELP DUAMVI for more information. |
Raze | Raze the defences of your opponent | |
Syntax: | RAZE <target> | |
Works against: | Both players and NPCs | |
Details: | This ability will use your weapon to tear down defensive auras and abilities that protect
your target. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Doubleswing | Two attacks with a two-handed weapon | |
Syntax: | DSW <target> | |
Works against: | Both players and NPCs | |
Details: | This attack makes use of the slow and powerful two-handed weapons of the realm to land
two strikes or slashes in quick succession. You can use either a warhammer, bastard sword, glaive, cudgel, scythe, falx, or estoc with this ability. The manta can also be used, unique to the Battlefury skill. |
Duality | Attacking with a weapon in each hand | |
Syntax: | DSK <target> | |
Works against: | Both players and NPCs | |
Details: | For those that prefer speed, then this ability allows the user to wield two different
weapons in each hand so that you can strike with both in a single blow. You can use any weapon that is compatible with Strike for this ability. |
Arc | Swing your blade in a controlled arc | |
Syntax: | ARC | |
Works against: | Players only | |
Details: | While wielding a two-handed weapon, you can sweep it in a large arc through your location,
striking all those within it. This ability can be used while off equilibrium. You can use any weapon that is compatible with Doubleswing for this ability. |
Charge | Charge into your opponent | |
Syntax: | CHARGE <target> | |
Works against: | Players only | |
Details: | After a short delay, you can charge at a player in an adjacent location and slam into
them with your weapon in hand. They will be knocked to the ground and stunned for a short period. You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Rend | Rend the flesh of your opponent | |
Syntax: | RENDING <target> | |
Works against: | Players only | |
Details: | This ability will allow you to strike in manner that will rend the flesh of your target,
causing them to bleed. If it is envenomed or empowered, then that effect will occur instead. You may make use of this ability while off equilibrium. You can only make use of this ability with either a flail or edged weapons. |
Razestrike | Raze and strike at the same time | |
Syntax: | RAZESTRIKE <target> | |
Works against: | Players only | |
Details: | Like raze, this will destroy any protective auras and abilities that may prevent you from
striking your target. However you will additionally strike them with either your right-hand weapon or your two-handed weapon. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Cleave | Split your foe in two | |
Syntax: | CLEAVE <target> | |
Works against: | Players only | |
Details: | A several stage attack that requires a large amount of time in order to completely cleave
your target in twain. Should your finishing blow be successful, then they will be instantly slain. You may begin this ability even if your target is not present. You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it is a small blade or large blade. |
Zeal | A flurry of swift attacks | |
Syntax: | ZEAL <target> | |
Works against: | Both players and NPCs | |
Details: | You now can attack your target with a flurry of three quick blows with a two-handed
weapon. The speed between each attack is the same regardless of the weapon you hold. Keep in mind however that if you become incapacitated in some manner, then you will cease your flurry. You can use any weapon that is compatible with Doubleswing for this ability. |
Impale | Sink your blade into the gut of your opponent | |
Syntax: | IMPALE <target> and WITHDRAW BLADE | |
Works against: | Players only | |
Details: | Should your target be prone, you may thrust your blade into their stomach and impale them
upon its steel. While impaled, your target will be unable to escape until they writhe free and you will be unable to attack until your weapon is withdrawn. If you are wielding a two-handed blade, you will also be able to impale them if they are suffering from shock. You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it is a small blade or large blade. |
Rupture | Bludgeon their limbs to a pulp | |
Syntax: | RUPTURE <target> <limb> | |
Works against: | Players only | |
Details: | This ability will rupture the bruises upon the limb you specify, dealing a large amount
of damage and deep bleeding equal to the severity of the bruise. The bruising level must be at least moderate in order to use this ability. You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it is a bludgeoning weapon. |
Lunge | A deep, piercing blow from an adjacent location | |
Syntax: | LUNGE <target> | |
Works against: | Players only | |
Details: | After a short delay, you may lunge at a target in an adjacent location. If you are
wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to the ground. You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Tempest | A whirlwind of martial might | |
Syntax: | TEMPEST | |
Works against: | Players only | |
Details: | The usage of this ability will allow you to spin rapidly and strike out with your weapons
at any who you do not consider an ally. You will continue spinning until there are no targets left for you to strike, or after six strikes. Any empowerments or venoms upon your weapon of choice will be delivered to whom you hit. You can use any weapon that is compatible with Strike or Doubleswing for this ability. |
Disembowel | Tear the entrails from your opponent | |
Syntax: | DISEMBOWEL | |
Works against: | Players only | |
Details: | Should you have your target impaled, you may carve your sword through their stomach and
disembowel them. This will deal severe damage equal to roughly half their maximum health, however this can be increased depending if their torso is broken or mutilated. This will free them from their impalement as you disembowel them, and your blade will cut through any bindings they might have. If you manage to disembowel your target three times in short succession, then the shock to their system will be too much and they will perish. |