Inundation (skill)

Revision as of 14:02, 25 September 2024 by Onu (talk | contribs)
Skill Rank Percent Description
Hydrate Inept 0 % Rehydrate your skin with a cleansing haze.
Inundate Novice 0 % Blanket your surroundings in thick fog.
Drift Novice 50 % Pass through the fog with ease.
Swell Apprentice 0 % Command your fog to swell into an adjacent room.
Snare Apprentice 50 % Ensnare them in the encroaching fog.
Intruders Capable 33 % Sense whose who intrude upon your fog.
Convalescence Capable 50 % The churning fog soothes body and mind.
Revel Capable 75 % Find succour in the grip of enveloping fog.
Apparition Adept 0 % Form an eldritch apparition as you move through the fog.
Obscure Adept 66 % Conceal your presence in the fog.
Negate Skilled 0 % None but the fog shall hold sway.
Switch Skilled 66 % To me, to you.
Fluctuations Skilled 66 % Sense fluctuations in the fog.
Hail Gifted 33 % Unleash a salvo of hail across your fog.
Chase Gifted 66 % Direct your apparition to seek your foe.
Effervesce Expert 0 % Mask scents in frothing fog.
Harden Expert 33 % Solidify freezing fog into an icy barrier.
Sirensong Expert 66 % Bewitch the minds of your enemies.
Befuddle Virtuoso 25 % Deny them a way out.
Panoptic Virtuoso 50 % The fog's reach is vast.
Ebb Virtuoso 75 % Send your target ebbing away from you.
Murk Fabled 0 % Slow their progress through the enveloping murk.
Stalagmites Fabled 25 % Every footfall is treacherous.
Delirium Fabled 50 % There is no mercy below.
Fogbank Fabled 75 % Cause the fog to spread in all directions.
Gyre Mythical 0 % Lift your fog into the apparition.
Blanket Mythical 25 % Disperse harm to your allies' limbs with your fog.
Subsume Mythical 66 % Become one with the fog.
Glacier Transcendent 0 % Raise a mighty glacier to consolidate your power.

Apparition

Skill Rank Percent Description
Gnash Capable 0 % The deeps have so many mouths to feed.
Unseen Adept 33 % They will never know what hit them.
Abyss Skilled 33 % Invoke the voices of the deepest dwellers.
Feelers Gifted 0 % A writhing tentacle will latch on to their limbs.
Terrors Virtuoso 0 % Many horrors lurk in the deepest fathoms.
Undertow Mythical 33 % Undercurrents can be deadly.

Hydrate Rehydrate your skin with a cleansing haze
Syntax: FOG HYDRATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hydrate your skin with the cleansing haze of frigid fog, banishing foul smells and wet

skin.

Note: {{{note}}}

Inundate Blanket your surroundings in thick fog
Syntax: FOG INUNDATE FOG DISPERSE [HERE] FOG LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a blanket of thick fog in your location, allowing you to make full use of

your many abilities that require its presence. Each location that you blanket in fog will require a constant upkeep of willpower in order to maintain and prevent it from being dispersed by the wind, except for your first.

Dispersing your fog will clear away any remote fog you control, except for those in your current room. Appending HERE will limit the dispersal to your current location.

Note: {{{note}}}

Drift Pass through the fog with ease
Syntax: FOG DRIFT <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If both your current location and an adjacent location are blanketed in fog, you may move

between them, eroding any walls that may be in your path.

Note: {{{note}}}

Swell Command your fog to swell into an adjacent room
Syntax: FOG SWELL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So long as you stand within fog that you have called, you may cause it to swell outwards

to encompass an adjacent location of your choice.

Barriers such as walls and doors will provide too much resistance for the fog to properly spread, preventing you from doing so.

Note: {{{note}}}

Snare Ensnare them in the encroaching fog
Syntax: FOG SNARE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Cause the fog to ensare your opponent, delaying their movement. This will last until they leave the location or the effect naturally expires.

Cooldown: 20 seconds

Note: {{{note}}}

Intruders Sense whose who intrude upon your fog
Syntax: FOG INTRUDERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See all who currently stand within the influence of your fog, including their location.
Note: {{{note}}}

Convalescence The churning fog soothes body and mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

While standing in a location with your fog, you will regenerate a small amount of both endurance and willpower.

Note: {{{note}}}

Revel Find succour in the grip of enveloping fog
Syntax: FOG REVEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By entering a state similar to meditation, this ability draws on your fog to restore your

willpower in great amounts. The amount restored will increase significantly as the process continues.

Note: {{{note}}}

Apparition Form an eldritch apparition as you move through the fog
Syntax: FOG APPARITION [RELEASE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By standing in a location with summoned fog, you may stir it to greater agitation and

form an eldritch apparition that will linger in the heart of the mists and follow you should you move.

Once formed, the apparition will periodically attack your enemies with shards of ice, dealing bleeding damage. The damage dealt is dependent on how unfathomable it is, deeper fathoms resulting in greater severity.

For every four seconds you stand within thick fog, the apparition will mutate by one fathom. If you do not stand within thick fog, this time is doubled.

There are five levels of apparition fathoms. Once your apparition is at its maximum, you may use a number of fog-related abilities (listed in AB INUNDATION) free of equilibrium. However, doing so will consume part of the apparition and reduce its growth by two fathoms.

Abyss is an exception to this rule, and may be used at the level warped or higher instead, providing the target is in the same location as you.

Levels:


humanoid twisted warped abominable monstrous

To take advantage of this, append 'apparition' to the end of the command for your attack, e.g FOG GNASH <target> APPARITION.

You may also optionally include an apparition level, to prevent the ability from being cast if your apparition is not at that level, e.g FOG ABYSS <target> APPARITION MONSTROUS.

Note: {{{note}}}

Obscure Conceal your presence in the fog
Syntax: FOG OBSCURE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a location with thick fog, your movement will be obscured from all but allies.
Note: {{{note}}}

Negate None but the fog shall hold sway
Syntax: FOG NEGATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your location finds itself under the sway of another's influence, such as a Teradrim's

sand, you may direct the fog to re-assert its authority, absorbing all foreign domains into itself and negating their effects by destroying them.

If the owner of the foreign domain is present, there will be a slight delay before this ability completes.

Note: {{{note}}}

Switch To me, to you
Syntax: FOG SWITCH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If there is thick fog blanketing both your location and that of your target, you will be

able to trivially switch places with them.

Note: {{{note}}}

Fluctuations Sense fluctuations in the fog
Syntax: FOG FLUCTUATIONS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a significant drain to your willpower, track all movement in and adjacent to the

domain of your fog.

Note: {{{note}}}

Hail Unleash a salvo of hail across your fog
Syntax: FOG HAIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse all of your fog in the local area with frozen hail and turn it on your enemies who

stand within, dealing damage and causing some bleeding.

Note: {{{note}}}

Chase Direct your apparition to seek your foe
Syntax: FOG CHASE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse your apparition with additional thick fog from your locale and direct it to chase

down your target. This will spread more fog in every room along its path, until it either meets the target or can no longer continue.

For each fathom present in your apparition, the mist will billow up to four rooms.

Note: {{{note}}}

Effervesce Mask scents in frothing fog
Syntax: FOG EFFERVESCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While this defence is active on your thick fog, none in the room may be tracked by the

Scent (racial) or Track (Lycanthropy) abilities.

Note: {{{note}}}

Harden Solidify freezing fog into an icy barrier
Syntax: FOG HARDEN [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a simple command, you may force portions of the fog to freeze over, hardening into a

protective shield around the target.

If you do not specify a target, you will shield yourself.

Note: {{{note}}}

Sirensong Bewitch the minds of your enemies
Syntax: FOG SIRENSONG <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a modest drain to willpower, you may cause the icy winds of your fog to blow just so,

creating a sirensong that will deliver hidden mental afflictions to enemies within.

Possible afflictions include: Dizziness, anorexia, vertigo, or weariness.

Note: {{{note}}}

Befuddle Deny them a way out
Syntax: FOG BEFUDDLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your thick fog to contort and seethe in all directions, obscuring the exits and

making it difficult to espy a path out of the location.

Note: {{{note}}}

Panoptic The fog's reach is vast
Syntax: FOG PANOPTIC <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By calling forth the endless eyes, you may now control your fogs remotely, allowing you

to use a number of abilities on adjacent targets provided there is thick fog in both your locations.

These abilities include: Snare, Terrors, Gnash, Unseen, Abyss, and Feelers.

Note: {{{note}}}

Ebb Send your target ebbing away from you
Syntax: FOG EBB <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By agitating your fog, you can direct it to enwrap your target and ebb away with them in

tow, removing them from your location. This ability is powerful enough to overcome the mass defence,

but will consume any thick fog blanketing the location in the process.
Note: {{{note}}}

Murk Slow their progress through the enveloping murk
Syntax: FOG MURK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Command your fog to actively resist the passage of enemies, reducing their celerity and

preventing them from dashing or sprinting through the haze.

Note: {{{note}}}

Stalagmites Every footfall is treacherous
Syntax: FOG STALAGMITES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw rime from the morass of your thick fog and force it to congeal into sharp

stalagmites along the ground, causing enemies who lack the levitation defence to take damage and bleeding when they move or fall down.

Note: {{{note}}}

Delirium There is no mercy below
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

That which lurks below the deepest fathoms of the wine-dark is merciless and cruel, and your apparition is no less so. Enemies who are prone will suffer twice as much from its attacks.

Note: {{{note}}}

Fogbank Cause the fog to spread in all directions
Syntax: FOG BANK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a single command, inundate your location with fog, and instantly spread it to all

adjacent, unobstructed rooms.

Note: {{{note}}}

Gyre Lift your fog into the apparition
Syntax: FOG GYRE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Whirl the fog around you into a billowing gyre, removing the inundation from your

location but empowering your apparition instantly to an abominable level. If the apparition is already at an abominable or higher level, this will have no effect.

Note: {{{note}}}

Blanket Disperse harm to your allies' limbs with your fog
Syntax: FOG BLANKET <ally>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Use your fog to create a blanket of mist across an ally's limbs, allowing them to resist two attacks that would cripple those limbs instead.

Note: {{{note}}}

Subsume Become one with the fog
Syntax: FOG SUBSUME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By absorbing the cold heart of the fog into yourself, you will become immune to most form

of attacks. This will remove any thick fog blanketing the location.

Note: {{{note}}}

Glacier Raise a mighty glacier to consolidate your power
Syntax: FOG GLACIER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forming a frozen glacier, you may greatly extend the range of your abilities, allowing

you to utilise any fog ability that may be used in tandem with Panoptic on any target in your local area who stands amid thick fog.

You may only summon one glacier at a time, and only one glacier may be summoned in a given room. Leaving the room will cause it to shatter.

Note: {{{note}}}

Gnash The deeps have so many mouths to feed
Syntax: FOG GNASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Countless hungering monstrosities dwell in the dark deeps. By manipulating your fog to imitate their many mouths, you may direct these gnashing jaws to bite your target, infecting them with one of the following afflictions: Recklessness, dizziness, sensitivity, epilepsy, or stupidity.

Note: {{{note}}}

Unseen They will never know what hit them
Syntax: FOG UNSEEN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

By agitating the fog to violence, it will shift and contort into the shapes of undersea abominations and lash out randomly at your target's limbs, crippling one in the process, though your target will only see something in the fog attacking them.

Note: {{{note}}}

Abyss Invoke the voices of the deepest dwellers
Syntax: FOG ABYSS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Invoke the voices of those who dwell most deep, plaguing your enemy with silken whispers emanating from the heart of the fog. Your foe will become desperate to rid themselves of the maddening tongues, bartering away their defences in an attempt to make them stop.

This will target the rebounding defence first, followed by shield, then cloak, and finally, a random defence.

Note: {{{note}}}

Feelers A writhing tentacle will latch on to their limbs
Syntax: FOG FEELERS <target> <body part>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Bring forth a viscous tentacle from the fog and direct it to latch on to one of your opponent's limbs, causing damage to it.

You may choose from the head, torso, or either arm/leg.

Note: {{{note}}}

Terrors Many horrors lurk in the deepest fathoms
Syntax: FOG TERRORS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires you to be standing in a location with thick fog.

Command the thick fog to shape itself into hazy manifestations of the sea's darkest monstrosities, inciting a terrible fear in your target such that they break out in cold sweat. This will prevent poultices from being effective while the effect is present.

This affliction will fade naturally after a number of seconds if it is not cured by normal means.

Note: {{{note}}}

Undertow Undercurrents can be deadly
Syntax: FOG UNDERTOW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is prone, you may cause your fog to unleash a powerful undercurrent,

stripping their levitation. They will be unable to regain the levitation defence until a short time has passed, or until they escape the influence of the fog.

Note: {{{note}}}