Skill | Rank | Percent | Description |
---|---|---|---|
Victimise | Inept | 0 % | Torment your foes with stray sorcery. |
Geminate | Novice | 0 % | A protective simulacrum. |
Panoply | Apprentice | 0 % | Gird yourself by arcane aegis. |
Ascend | Apprentice | 50 % | Claim the skies as part of your domain. |
Besmirch | Capable | 0 % | Stain your foe's flesh with the mark of a target. |
Indulge | Capable | 50 % | Revel in your own superiority. |
Forestall | Adept | 0 % | None shall threaten the purity of your humours. |
Illusion | Skilled | 0 % | Call forth an illusory image of your own creation. |
Proscribe | Skilled | 33 % | Magic is yours to dismiss at will. |
Acumen | Gifted | 50 % | Empower your boar tattoo with ritual energy. |
Ensorcell | Expert | 0 % | Empower an arcane aegis with your ritualism. |
Embellish | Expert | 25 % | Weave colour into your illusions. |
Alluvion | Expert | 50 % | Push them away with a tide of blood. |
Sozedeti | Virtuoso | 0 % | The power of a high ritualist. |
Egress | Virtuoso | 50 % | A skyward retreat beyond barriers and reach. |
Mania | Fabled | 33 % | Mass hysteria. |
Shadebind | Fabled | 66 % | Bind an opponent in shade, obscuring vision. |
Blear | Mythical | 33 % | Blear their eyes with a haze of misty blood. |
Attunement | Transcendent | 0 % | Bind an aegis within your city. |
Runes
Skill | Rank | Percent | Description |
---|---|---|---|
Runes | Inept | 0 % | Sketch magical runes upon your surroundings. |
Observation | Inept | 0 % | Detect those who trespass upon its location. |
Portal | Adept | 33 % | Journey vast distances with runic symbology. |
Destruction | Adept | 66 % | Unleash arcane mayhem upon them. |
Irritation | Skilled | 66 % | Irritation made real. |
Addling | Gifted | 25 % | Eat away at the bonds of their sanity. |
Entrapment | Gifted | 75 % | A rune of entrapment. |
Slumber | Expert | 75 % | A rune of somnolent influence. |
Arrogance | Virtuoso | 25 % | Symbolic arrogance. |
Leaching | Virtuoso | 75 % | Feed upon the mana of your victims. |
Gravity | Fabled | 0 % | Tear down the skies. |
Clarity | Mythical | 66 % | A mark of eldritch mastery. |
Victimise | Torment your foes with stray sorcery | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | Usage: UNLEASH VICTIMISE <target 1> [target 2] [target 3] [target 4]
Unleash a wave of energy upon your foes that can strike a given target or targets up to four times. You can choose a target for each wave, if you so like. For any remaining waves with no target, they will strike your last hit mark. |
Geminate | A protective simulacrum | |
Syntax: | UNLEASH GEMINATE [target] | |
Cooldown: | 15 seconds per | |
Details: | Enact a ritual that summons a sanguine simulacrum as a reflection of a target. Each time
you enact this ritual, the ability will consume a charge that will take time to recover. Only one charge may recover at a time. Once you use three charges, you will be unable to cast any further simulacrums. |
Panoply | Gird yourself by arcane aegis | |
Syntax: | UNLEASH PANOPLY | |
Details: | Free the ambient elements from their bonds and commandeer them to create a protective
encasement around your body, helping you resist blunt and cutting damage. The strength of the damage resistance offered by this ability will increase the more you learn in Esoterica. |
Ascend | Claim the skies as part of your domain | |
Syntax: | UNLEASH ASCEND LAND | |
Details: | Unleash a ritual invocation of flight, allowing you to ascend to the skies. |
Besmirch | Stain your foe's flesh with the mark of a target | |
Syntax: | UNLEASH BESMIRCH <target> <SKULL/ORB/SQUARE/TRIANGLE/STAR> | |
Details: | Mark someone as a ritual sacrifice, making them visible across the battlefield for some
time. The target can then be targetted using the name of the symbol marking them. You can only have one marker in existence at a time. |
Indulge | Revel in your own superiority | |
Syntax: | ||
Details: | Usage: UNLEASH INDULGE <10-1000>
Indulge in your mastery of occultic forces and arcane ritual, replenishing your mind at the cost of mental stability. This will deplete your willpower proportional to how much mana you choose to recover. |
Forestall | None shall threaten the purity of your humours | |
Syntax: | UNLEASH FORESTALL | |
Details: | Secure invisible arcane wards to your form, granting you a 2% chance to turn aside venoms
used by your opponent. If you are channeling a skill or action, then this chance is increased to 20%. |
Illusion | Call forth an illusory image of your own creation | |
Syntax: | UNLEASH ILLUSION <illusion> UNLEASH ILLUSION AT <target> <illusion> | |
Details: | A mainstay of ritualists everywhere, simple illusions can astound your allies and
confound your enemies. Note: You can add a new line into your illusion by using the tag $nl within the text, however you may only do this once. |
Proscribe | Magic is yours to dismiss at will | |
Syntax: | UNLEASH PROSCRIBE HERE UNLEASH PROSCRIBE <aegis> <symbol> UNLEASH PROSCRIBE
<symbol> | |
Details: | Undo the spellwork that has left any lingering effects in a location. This will not
dispel symbols unless they are specifically targetted, and dispelling your own runes will not consume your equilibrium. It will also dispel any bodily emanations that has been cast by you within the world at large. You can also cast the dispel upon an aegis to remove the specified symbol from it, though the protective magic of the aegis will make this process take some time. Note: a symbol is any glyph or rune. |
Acumen | Empower your boar tattoo with ritual energy | |
Syntax: | UNLEASH ACUMEN [target] | |
Details: | Enact a ritual that will imbue your boar tattoo with occultic energies, boosting its
effects upon your health regeneration. You can additionally supply a target to give someone else this benefit. |
Ensorcell | Empower an arcane aegis with your ritualism | |
Syntax: | UNLEASH ENSORCELL <aegis> | |
Details: | An aegis typically needs to be attuned to the land so that it can draw upon the mana it
needs to operate its defences - but a mage has ways around this. By giving it a constant supply of mana from your own reserves, you can have the aegis' defences work wherever you happen to be holding it. This is a channeled operation and most other actions will interrupt the process. |
Embellish | Weave colour into your illusions | |
Syntax: | ||
Details: | Syntax: UNLEASH ILLUSION [AT <target>] COLOUR:<colour> <text>
Add some flair to your ritualism with illusions presented in vivid colour. There is an increase in equilibrium cost for this effect. |
Alluvion | Push them away with a tide of blood | |
Syntax: | UNLEASH ALLUVION <direction> | |
Details: | You may impel droplets of blood to create a river of force, constantly pushing anyone
present up to five rooms away in a line. There is a delay between each movement push. This spell is negated by the density defense, though the presence of one of your clarity glyphs in the target's room will give it a chance to bypass this. The effect will end after a short duration, or if the rift it creates is destroyed by being attacked. |
Sozedeti | The power of a high ritualist | |
Syntax: | ||
Details: | Syntax: UNLEASH GEMINATE [3-10 seconds]
This ability adds the extra functionality of having a geminated reflection appear after a delay to the Geminate skill. Please see AB ESOTERICA GEMINATE for more information on this skill. |
Egress | A skyward retreat beyond barriers and reach | |
Syntax: | UNLEASH EGRESS <dir> | |
Details: | A refined version of an amateur ritual, you can position yourself to fly in a direction
of your choice, taking you into the skies above the room in your targeted direction. |
Mania | Mass hysteria | |
Syntax: | UNLEASH MANIA <illusion> UNLEASH MANIA ON AEGIS <illusion> | |
Details: | Manifest mass hysteria by unleashing a ritual of unsettling energy. Anyone who enters a
room with such mania attached to it will see the illusion upon entry. Only a single illusion may reign in the room, and subsequent casts will overwrite the previous. Such mania can also be attached to an attuned crystal aegis, where it will persist forever or until dispelled. It will only be shown to targets of the aegis in this situation. Spells like Proscribe and Dispel can be used to clear the illusion prematurely. |
Shadebind | Bind an opponent in shade, obscuring vision | |
Syntax: | ||
Details: | Usage: UNLEASH SHADEBIND <target 1> <target 2> <target 3>
Unleash a living tendrils of shade to wrap around the head and obscure their eyesight. The shade will make it difficult to see, lowering their physical accuracy by 15% for a short duration. You must target exactly three people with this spell, no more or less. |
Blear | Blear their eyes with a haze of misty blood | |
Syntax: | UNLEASH BLEAR | |
Details: | Unleash the power of a blearing ritual that will mask the presence of all in your
location. Such an illusion will not prevent anyone from attacking others should they know they are there. Abilities like Dispel or Proscribe can remove effects like this. |
Attunement | Bind an aegis within your city | |
Syntax: | ATTUNE AEGIS HERE DAMPEN AEGIS CEDE AEGIS <org> | |
Details: | In an impressive feat of spellcraft, you can attach a crystal aegis to the land around
you. By attuning it to the leylines that course all throughout the continent, you can keep the aegis permanently supplied with the energy it needs to keep its defences activated. Such an act takes a considerable length of time, and requires your utmost concentration. Once attuned in place, the aegis cannot be moved. You cannot attune an aegis to a room if there is another attuned aegis already placed within a two-room distance. An attuned aegis will only have four of its glyphs activated when set up in this state. Within a city, the help of its pylon can further increase it to all six. During a period of stable activity of the leylines however, an attuned aegis will become dormant due to a lack of energy. Please see AB REFINING FLUXATIONS for more information. To remove an aegis, you can focus on dampening its connection to the leylines. This act will take a much shorter time than attuning, but your utmost concentration is still required. As a mage, you can perform this feat significantly faster than the Survival skill equivalent. Once completed, the crystal aegis will shatter into pieces, destroying it completely. You can also cede ownership of an aegis to any organisation, so long as the aegis has been attuned upon a location that belongs to that organisation. Once the ownership has been ceded, the aegis will instead attack enemies of that organisation, instead of your personal enemies. |
Runes | Sketch magical runes upon your surroundings | |
Syntax: | ||
Details: | Runes are eldritch symbols sketched through the air with gem dust and infused with mana.
Each rune has a different effect depending on the runic script sketched and the gem dust used to create it. There are currently two types of runes: persistent runes, and triggered runes. Persistent runes will last for a short duration and impose a constant effect upon their location, until they fade from their magic being depleted. Triggered runes will hang in the air until an enemy of yours enters the location, at which point their effect will trigger and the rune will dissipate as its magic depletes. The clarity defence will protect an enemy from being affected by most triggered runes. Each room can only contain two runes, for any more than that would cause the magics to disrupt each other. Both runes must be different. Runes can additionally be sketched onto the facet of a crystal aegis, instead of in the air. When upon an aegis, runes will be permanently powered and no longer fade. Some runes may have a different effect when upon an aegis. An aegis can exist alongside runes sketched in the room. |
Observation | Detect those who trespass upon its location | |
Syntax: | SKETCH OBSERVATION SKETCH OBSERVATION ONTO <aegis> | |
Required: | 1 topaz dust | |
Details: | Type: Triggered
The observation rune will alert you when it is triggered, informing you of the location and who did it. If sketched onto an attuned aegis, this rune will alert the owner of the aegis when a caravan passes through its location (HELP PRODUCTION). If sketched onto an attuned aegis that also has its ownership set to an organisation, the observation rune will instead make an alert over that organisation's channel. |
Portal | Journey vast distances with runic symbology | |
Syntax: | SKETCH PORTAL <target> SKETCH PORTAL ONTO <aegis> | |
Required: | 1 topaz dust | |
Details: | Type: Persistent (room), Triggered (aegis)
Sketch the outline of a portal and it will open soon after, leading between you and your target. If sketched onto an aegis, the portal rune will attack the limbs of your enemy, crippling one at random. |
Destruction | Unleash arcane mayhem upon them | |
Syntax: | SKETCH DESTRUCTION SKETCH DESTRUCTION ONTO <aegis> | |
Required: | 1 ruby dust | |
Details: | Type: Triggered
The destruction rune will attack the physical form of your enemy with spears of terrible energy, damaging their health. |
Irritation | Irritation made real | |
Syntax: | SKETCH IRRITATION SKETCH IRRITATION ONTO <aegis> | |
Required: | 2 topaz dust | |
Details: | Type: Triggered
The irritation rune will attack your enemy with a maddening rash that gives them the itchy affliction. |
Addling | Eat away at the bonds of their sanity | |
Syntax: | SKETCH ADDLING SKETCH ADDLING ONTO <aegis> | |
Required: | 1 topaz dust, 1 emerald dust | |
Details: | Type: Triggered
The addling rune will corrupt the mind of your enemy, afflicting them with dementia. This rune will work regardless of the clarity defence, and will strip the defence from your target. If sketched onto an aegis, the addling rune will always be the first rune to fire. |
Entrapment | A rune of entrapment | |
Syntax: | SKETCH ENTRAPMENT SKETCH ENTRAPMENT ONTO <aegis> | |
Required: | 2 ruby dust | |
Details: | Type: Triggered
The entrapment rune will send magical ropes to entangle your enemy. |
Slumber | A rune of somnolent influence | |
Syntax: | SKETCH SLUMBER SKETCH SLUMBER ONTO <aegis> | |
Required: | 1 diamond dust | |
Details: | Type: Triggered
The slumber rune will instill a lulling drowsiness into your enemy as it attempts to put them into a deep sleep. If sketched onto an aegis, the slumber rune will always be the last rune to fire. |
Arrogance | Symbolic arrogance | |
Syntax: | SKETCH ARROGANCE SKETCH ARROGANCE ONTO <aegis> | |
Required: | 1 emerald dust, 1 ruby dust | |
Details: | Type: Triggered
The rune of arrogance will bolster your own pride, giving you the egocentric affliction. |
Leaching | Feed upon the mana of your victims | |
Syntax: | SKETCH LEACHING SKETCH LEACHING ONTO <aegis> | |
Required: | 2 emerald dust, 1 ruby dust | |
Details: | Type: Triggered
This powerful glyph will draw upon the mental strength of your enemies, draining mana from them. |
Gravity | Tear down the skies | |
Syntax: | SKETCH GRAVITY SKETCH GRAVITY ONTO <aegis> | |
Required: | 1 topaz dust, 2 emerald dust | |
Details: | Type: Triggered
The rune of gravity will pull anybody above the ground elevation back to earth after a short delay. This affects everybody into the room, regardless of enemy status. After a period of time, the rune will fade on its own if not sketched on an aegis. |
Clarity | A mark of eldritch mastery | |
Syntax: | SKETCH CLARITY SKETCH CLARITY ONTO <aegis> | |
Required: | 1 topaz dust, 1 diamond dust | |
Works against: | Players only | |
Details: | Type: Persistent
This powerful glyph will empower your spells while you stand in its presence, concentrating unrefined magic into a deadlier form. Your arcane-sourced spells will do 15% more damage, while ALL mana costs will be increased by 25%. Only the creator of this glyph will be affected by it. After a period of time, the glyph will fade on its own if not sketched on an aegis. |