Hematurgy (skill)

Revision as of 14:10, 25 September 2024 by Onu (talk | contribs)
Skill Rank Percent Description
Well Inept 0 % Draw forth a well of blood.
Forewarn Novice 0 % Your blood well will alert you of your enemies.
Submerge Apprentice 0 % Submerge items within the depths of your blood well.
Aspects Capable 0 % Align your well with the humours of your sorcery.
Varicose Adept 0 % Extend your veins and power.
Suffusion Adept 0 % Recall your bloodied well into you.
Vein Skilled 0 % Expel your blood, and with it your afflictions.
Resurface Skilled 50 % Cause your blood well to emerge in someone's presence.
Bloodcry Gifted 0 % An ominous sending.
Reel Gifted 50 % Reclaim your drifting power.
Overlap Expert 0 % Allow your vicious arcana to overflow.
Severance Expert 33 % Plague them with arcane agony.
Descry Expert 66 % Divine the state of your foe.
Disparity Virtuoso 0 % Awaken disparate humours within your foes.
Primacy Virtuoso 33 % The primacy of blood outmatches all.
Atrophy Virtuoso 66 % Infuse your well with atrophic magic.
Surfeit Fabled 0 % Drown them in vile humours.
Contaminate Fabled 25 % Infuse your blood well with the power of humours.
Thrombose Fabled 50 % Clot the blood within their veins.
Circulate Fabled 75 % Delivery upon sanguine tides.
Immerge Mythical 0 % Find sanctuary within your crimson crucible.
Actualise Mythical 20 % Actualise their humours with your well.
Suffocate Mythical 40 % Choke them with a sanguineous haze.
Imbrue Mythical 60 % Drown them in a sea of blood.
Profane Mythical 80 % Elicit terrible heat from your sanguine well.
Permeate Transcendent 0 % Fill them with the blood of your well until they burst.

Well Draw forth a well of blood
Syntax: WELL DRAW WELL STATUS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw upon the power of blood to summon forth a blood well, a source of power capable of

bringing about numerous debilitating effects.

Your blood well will be constructed within your body, suffused within your own veins. As such, where you go, it will go.

Note: {{{note}}}

Forewarn Your blood well will alert you of your enemies
Syntax: WELL FOREWARN <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of blood will allow you to detect ripples across your well's surface,

alerting you whenever anyone enters its location with this ability active. The effect is temporary and will eventually end on its own in due time.

Note: {{{note}}}

Submerge Submerge items within the depths of your blood well
Syntax: WELL SUBMERGE <item> WELL RETRIEVE <item> WELL PROBE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Store up to five items within the depths of your blood well; protected by blood as they

are, these items will decay at half the normal rate. It is impossible to force you to store or retrieve any items in this manner.

Note: {{{note}}}

Aspects Align your well with the humours of your sorcery
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Should you have a blood well with you, you are now able to use it to draw in latent humours that fuel your sorcery. Casting two Humourism spells in a row from the same humour will cause your well to become aspected with it.

Once fully aspected with a humour, some Humourism spells require it in order to be cast. Please see the AB help files in Humourism to find out if it is a requirement to cast.

Any aspected humour within your well will eventually lose its efficacy if it isn't used shortly.

Note: {{{note}}}

Varicose Extend your veins and power
Syntax: WELL VARICOSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Extend your blood well from your veins to encompass the physical space of your current

location as a bloodied haze. This grants you access to certain abilities that require it. Not all abilities require you to expand your blood well, but more powerful abilities will.

In addition, when you expand it, the following will happen once after a delay: All enemies still in the same location will take a pulse of damage, and then become afflicted with the etherflux affliction. The type of damage dealt depends on your aspected humour, otherwise it is physical damage.

This skill does not cost balance nor equilibrium to use.

Note: {{{note}}}

Suffusion Recall your bloodied well into you
Syntax: WELL SUFFUSION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

Draw your extended blood well back into your body at the cost of your equilibrium, providing it is in the same location as you.

Note: {{{note}}}

Vein Expel your blood, and with it your afflictions
Syntax: WELL VEIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery of blood allows you to exchange your tainted and afflicted blood for the

pure and clean blood of your well, relieving yourself of two afflictions in the process. Should you have paresis or paralysis, then you will cure that first and nothing else. You will be unable to use this ability again for a short period afterwards.

Note: {{{note}}}

Resurface Cause your blood well to emerge in someone's presence
Syntax: WELL RESURFACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

Shift your extended blood well to the location of another in your local area. There is a short channel for this effect that is apparent to your target, and movement will disrupt it.

Note: {{{note}}}

Bloodcry An ominous sending
Syntax: WELL BLOODCRY <person> <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your mastery over blood allows you to communicate across vast distances, carrying the

message on dark whispers that only the recipient can hear. By drawing your blood well into your body, you can use it to deliver a message to another who is in the realm, regardless of their location.

Note: {{{note}}}

Reel Reclaim your drifting power
Syntax: WELL REEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

With intense concentration, you can remotely draw your extended blood well back into your body from anywhere in the world. This action requires you to remain within the same location you began this sorcery or it will fail.

Note: {{{note}}}

Overlap Allow your vicious arcana to overflow
Syntax: WELL OVERLAP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your blood well to overflow, its spilled fluids draining small amounts of health

from all enemies in its location that it touches, transferring that vitality to you for a limited duration.

Note: {{{note}}}

Severance Plague them with arcane agony
Syntax: WELL SEVERANCE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your blood well will passively emit powerful waves of dark sorcery that will attempt to

sever the connection between body and soul of your enemies, afflicting them with various hidden maladies.

Severance will cause one of the following hidden afflictions: Misery, recklessness, masochism, stupidity, or impatience.

Note: {{{note}}}

Descry Divine the state of your foe
Syntax: WELL DESCRY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

Channel the power of blood through your well to divine the state of any who stand in its presence. Your descrying will reveal their health and mana levels, as well as any afflictions currently affecting them.

There is no balance or equilibrium cost associated with this ability, though it requires a significant amount of mana.

Note: {{{note}}}

Disparity Awaken disparate humours within your foes
Syntax: WELL DISPARITY <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your blood well can now cause a dangerous disparity of humours in your enemies that

reside in the same location as it. This imbalance first consumes their arcane defence, stripping it from them. If they do not restore the defence, their own imbalanced humours will then turn against them, dealing damage from all three primary humours - yellow bile, black bile, and phlegm - as fire,

cold and electric damage.
Note: {{{note}}}

Primacy The primacy of blood outmatches all
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Providing that you have your blood well with you, you can assert the primacy of blood over the other humours. After you have cast an emanation, you can morph its makeup by striking it with a damaging spell from Humourism.

Using yellow bile sorceries will turn it into a Brimstone inferno. Using phlegm sorceries will turn it into Direfog. Using black bile sorceries will turn it into a Bilesphere.

Any states or conditions associated with the emanation will be carried over should you transform it back into that form.

Please see AB HUMOURISM <emanation> for more information on the various emanations and what they do.

Note: {{{note}}}

Atrophy Infuse your well with atrophic magic
Syntax: WELL ATROPHY <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

This powerful ability will cause the blood of your enemies to atrophy when they leave the presence of your blood well. This will cause them to take periodic shadow damage for a short while.

This effect can stack with itself if triggered multiple times by the same person.

Note: {{{note}}}

Surfeit Drown them in vile humours
Syntax: WELL SURFEIT <target> <CHOLERIC/PHLEGM/MELANCHOLIC>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires and consumes aspected humour of the matching type.

Create an excess of one of three humours within your target by utilising the stored aspect held within your blood well. The humours you can choose from are choleric, phlegm, and melancholic, each offering different effects.

Choleric (Yellow bile): A choleric excess will cause your further manipulations of the target's yellow bile to burn even hotter. Each time you strike an opponent affected by this excess using fire damage from a Humourism spell, the intense heat will cause them to become clumsy. If they are already clumsy, they will become weary.

Phlegm (Phlegm): The chilling nature of excess phlegm will periodically chill your opponent, applying one level of chill to them. Should they become frozen, they will develop hypothermia.

Melancholic (Black bile) A melancholic excess will interfere with their pill balance recovery by lengthening the duration before they can eat another. It will also cause Focusing to drain health equal to the initial mana cost on use.

Each excess can stack with the others and will last for a limited time before fading.

Note: {{{note}}}

Contaminate Infuse your blood well with the power of humours
Syntax: WELL CONTAMINATE <YELLOW/PHLEGM/BLACK> WELL PURIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sheer force of bodily will you may contaminate your blood well with black bile, phlegm,
or yellow bile, aspecting its power to the humour chosen.
Note: {{{note}}}

Thrombose Clot the blood within their veins
Syntax: WELL THROMBOSE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

Your blood well will cause clots to form in the blood of everyone in its vicinity, including yourself. This will cause sipping either a health or mana elixir to shift its healing properties, restoring health or mana over time rather than immediately.

Note: {{{note}}}

Circulate Delivery upon sanguine tides
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your mastery of blood magic has deepened, allowing you to maintain a constant circulation between yourself and your blood well. As such, you can now control your extended blood well from a distance with little more than a thought.

A cube sigil placed in the same location as your blood well will interfere with your ability to command it remotely.

Note: {{{note}}}

Immerge Find sanctuary within your crimson crucible
Syntax: WELL IMMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

In times of grave danger, you may sink into blood well, temporarily shifting your physical form into its sanguine depths and making yourself untargetable briefly.

Cooldown: 25 seconds

Note: {{{note}}}

Actualise Actualise their humours with your well
Syntax: WELL ACTUALISE <target> <CHOLERIC/PHLEGM/MELANCHOLIC>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should you have caused an excess of humours within your target, you can draw upon these

excessive humours to instantly bring forth a burst of sorcerous power related to that humour, and relieve their excess in the process. Excess choleric will bring fire damage, excess phlegm will bring cold damage, and excess melancholic will bring electric damage.

This ability requires equilibrium and balance to use, but does not consume either.

Note: {{{note}}}

Suffocate Choke them with a sanguineous haze
Syntax: WELL SUFFOCATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds (on room)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

By drawing upon the essence of black bile, you unleash a terrible miasma from your blood well. This noxious cloud will envelope the location of your blood well, draining mana from all caught within, stripping them of three random defences, and leaving the air charged with a static, melancholic energy.

Due to the potent nature of this ability, there is a short delay before it can be used again.

Note: {{{note}}}

Imbrue Drown them in a sea of blood
Syntax: WELL IMBRUE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds (on room)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

By channeling the essence of phlegm through your blood well, you unleash a devastating deluge of tainted blood that floods your location and surroundings. This torrent will carry away everyone around you in a random direction from your blood well.

Adventurers will be pushed in the chosen direction until there is nowhere left to go, potentially moving them through multiple locations. The flood will also push anyone else standing in its path. Every location affected by this spell will be left flooded.

Due to the potent nature of this ability, there is a short delay before it can be used again.

Note: {{{note}}}

Profane Elicit terrible heat from your sanguine well
Syntax: WELL PROFANE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds (on room)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires your blood well to be free of your veins.

Channel the essence of yellow bile through your blood well, creating a profane conflagration that will engulf your surroundings.

Once cast, your blood well will release waves of searing, bile-infused blood five times, burning everyone in the same location as your blood well and adjacent to it. Each wave will grow in intensity, becoming more powerful, and will spread embers in the affected locations.

Performing this ability will require your complete focus. If you attempt any other action during its channel, the profane energies will dissipate, bringing it to an early end.

Note: {{{note}}}

Permeate Fill them with the blood of your well until they burst
Syntax: WELL PERMEATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This gruesome act will allow you to draw your target deep into the depths of your blood

well to meet a grisly fate. Your intended victim must be prone, and you may perform no other actions while the well seeks to permeate every pore of their body with an overabundance of viscous lifeblood.

Success will destroy your blood well in the process, however failure will only purge it of its humour aspects.

If your enemy is affected by an excess of humours associated with your well's current aspected humour, the prone requirement is waived and the permeation will be hastened.

Note: {{{note}}}