Deathlore (skill)

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Using Deathlore, a Carnifex pulls souls from the Underhalls, brazenly defying the Underking Himself to augment their own power, in addition to sapping that of their enemies in the midst of combat. The skills range in effect from defenses and personal benefit to thwarting enemies and, with enough skill and garnered energy, may seal the fate of their target by reaving the very soul of the living whomever is unfortunate enough to find themselves on the wrong end of the wrath of the Carnifex.

Skill Rank Percent Description
Gaze Inept 0 % See how full your soulstone is.
Deathsight Inept 0 % Attune yourself to fallen souls.
Summon Inept 0 % Summon your soulstone back to you.
Consumption Inept 0 % Summon forth souls for your soulstone.
Cleaver Inept 0 % Fashion a bardiche from your soul.
Hound Inept 0 % Summon a spirit hound.
Shroud Novice 33 % Shroud your presence amongst souls.
Wail Novice 66 % The anguished wails of souls will disrupt your foes.
Barrage Apprentice 0 % Barrage your enemy with souls.
Harvest Apprentice 33 % You will store the souls of anybody you kill.
Sense Apprentice 66 % Sense the whereabouts of another's soul.
Torture Capable 0 % Torture your captured souls.
Soulshield Capable 25 % A wall of souls to prevent attacks.
Rust Capable 50 % Send forth souls to rust your opponent's weapon.
Enfrost Capable 75 % Cover your weapon with vicious frost.
Taint Adept 0 % Taint the soul of your victim.
EmbedBody Adept 25 % Harden your body with the soulstone's power.
Withering Adept 50 % Wither away someone's soul, causing damage to their limbs.
Spiritsight Skilled 0 % Looks for the souls of those in hiding.
Soulbind Skilled 50 % Protect your soul from those seeking to control it.
Consume Gifted 0 % Consume souls for health or mana.
Presences Gifted 25 % Reveals all souls in your room.
EmbedWeapon Gifted 50 % Embed your soulstone into your weapon for greater damage.
Souldrain Expert 0 % Slowly drain away someone's soul.
Sacrifice Expert 25 % Sacrifice your health to strengthen your blow.
EmbedArmour Expert 75 % Embed your soulstone into your armour for magic resistance.
Fracture Virtuoso 25 % Split your soulstone three ways.
Fortify Virtuoso 50 % Fortify your soul, increasing your constitution.
Alertness Virtuoso 75 % Awareness of nearby souls.
Soulstorm Fabled 0 % Drive animal spirits away.
Purge Fabled 25 % Purge your body and empower the soul.
Erosion Fabled 50 % Send forth souls to erode barriers that would keep you out.
Calling Mythical 0 % Call forth someone's soul to reinhabit their body.
Discern Inept 0 % Assess the state of someone's soul.
Soulthirst Novice 0 % Your weapons will hunger for souls.
Wraith Adept 75 % Tear their protections apart.
Poison Skilled 25 % Poison someone's soul.
Disease Skilled 75 % Weaken their immune system.
Bloodburst Gifted 75 % Make them bleed.
Frailty Expert 50 % Shatter their limbs.
Puncture Fabled 25 % Make his soul bleed out of him.
Soulroot Fabled 75 % Root an opponent's soul to this area.
Distortion Mythical 25 % Distort your victim's soul.
Implant Mythical 75 % Plan your venoms.
Reave Transcendent 0 % Reave the souls of your foes.

Gaze See how full your soulstone is
Syntax: SOUL GAZE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Gaze into your soulstone and determine the depths of its power.
Note: {{{note}}}

Deathsight Attune yourself to fallen souls
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Summon Summon your soulstone back to you
Syntax: SOUL SUMMON
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your soulstone is bound to you for life. Should you happen to lose it, it is a simple

matter to call it back to you.

Note: {{{note}}}

Consumption Summon forth souls for your soulstone
Syntax: SOUL CONSUMPTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional commands:
 SOUL CULL
 SOUL STRIKE <target>
 SOUL EXPEL

By feeding your own soul to your soulstone, you can utilize it to summon nearby souls to your location, ripe for the harvest to increase your soulstone's reserves.

There are two types of souls known to appear:

- Swarms of weak souls
- The deadly wraiths

In order to combat them, you have three skills:

Culling - This will hit up to five random souls in the location.
Strike - This will hit a single target and heavily harm them.
Expel - This will drive away all weak souls from your location.

Culling is better suited to swarms of souls, while Strike will be more effective against wraiths. Note that in order to use Cull, Strike, and Expel, you will require a soul cleaver.

Additionaly, utilizing this method of reaping souls while in a graveyard environment will add a small bonus to your gathering.

When you are finished harvesting souls, simply summon your soulstone back to you to cease the consumption effect.

Note: {{{note}}}

Cleaver Fashion a bardiche from your soul
Syntax: SOUL CLEAVER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An extension of your soul, the soul cleaver is a polearm to serve a Carnifex's basic

needs. While nowhere near as effective as a forged weapon, it is a good weapon to fall back on when no other is available.

Note: {{{note}}}

Hound Summon a spirit hound
Syntax: SOUL HOUND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By parting with a portion of your soul, you can form a simple spirit hound that can

perform basic tasks and abilities within the Warhounds skill as long as you possess no active hound.

Using HOUND DISMISS upon it will cause it to disperse.

If you are within a fighting pit or using the classpick arena mod, then the hound will have its level boosted to 10 and your spirit hound will have access to any warhound trait.

Note: {{{note}}}

Shroud Shroud your presence amongst souls
Syntax: SOUL SHROUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Obscure your presence by shrouding it with a cloak of souls. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden.

Note: {{{note}}}

Wail The anguished wails of souls will disrupt your foes
Syntax: SOUL WAIL [direction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The piercing wail of souls will strike fear and amnesia into the most hardened of foes.

This will affect only your enemies.

Note: {{{note}}}

Barrage Barrage your enemy with souls
Syntax: SOUL BARRAGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send forth a barrage of souls to rip and tear at a target, dealing magical damage to

their body. When used against an adventurer, the damage will be staggered into three strikes.

Note: {{{note}}}

Harvest You will store the souls of anybody you kill
Syntax: SOUL HARVEST <ON/OFF> SOUL HARVEST <corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this defence on, you will automatically extract the souls of those you slay and

store them in your soulstone. You can also choose to directly harvest a soul from one of the dead.

When harvesting denizens, it will only work against those that were sentient.

Note: {{{note}}}

Sense Sense the whereabouts of another's soul
Syntax: SOUL SENSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 10

Where the soul lays, so does the body. This ability will reveal the location of another, no matter where they might be within the realm.

Note: {{{note}}}

Torture Torture your captured souls
Syntax: SOUL TORTURE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Torture your captured souls, inflicting psychic harm upon the enemies within your

location. The damage dealt will scale to the amount of soul stolen from your victim, increasing significantly if they are below 50% soul.

Note: {{{note}}}

Soulshield A wall of souls to prevent attacks
Syntax: SOUL SHIELD [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Summon forth several souls to deflect incoming attacks, forming a magical shield of protection. If no target is supplied, then it will be cast upon yourself.

Note: {{{note}}}

Rust Send forth souls to rust your opponent's weapon
Syntax: SOUL RUST <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 5 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rusts a target's wielded weapon, temporarily lowering the amount of damage it does. This

will scale depending on the amount of soul stolen from the target.

Note: {{{note}}}

Enfrost Cover your weapon with vicious frost
Syntax: SOUL ENFROST <weapon> and EXTINGUISH <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Cover your weapon with a layer of souls, causing a chance of frost when you land a blow upon another. This chance will be doubled if they have fallen. You will be unable to make use of venoms while your weapon remains enfrosted.

Anyone may extinguish their weapon if it is enfrosted.

Note: {{{note}}}

Taint Taint the soul of your victim
Syntax: SOUL TAINT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 100

With your mastery over the soul, it is a simple matter to taint the souls of others. This will purge them of two defences that do not originate from themselves and deal a small amount of magical damage.

Note: {{{note}}}

EmbedBody Harden your body with the soulstone's power
Syntax: SOUL EMBED IN BODY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Embed your soulstone into your body, allowing its power to harden your skin against

physical attack. If you wish to retrieve your soulstone, you simply need to summon it.

Note: {{{note}}}

Withering Wither away someone's soul, causing damage to their limbs
Syntax: SOUL WITHER <target> SOUL WITHER <target> <ARMS/LEGS> SOUL WITHER <target>

<LEFT/RIGHT> <ARM/LEG>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Souls will wither away the flesh of a target's limbs, rendering them useless.
Note: {{{note}}}

Spiritsight Looks for the souls of those in hiding
Syntax: SOUL SPIRITSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 80

Extend your vision to see those who roam the lands as a soul or are being cradled by the earth.

Note: {{{note}}}

Soulbind Protect your soul from those seeking to control it
Syntax: SOUL BIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 80

With this ability, you may bind your soul to your will, preventing others from forcing you to perform an unwanted action for a single time.

Note: {{{note}}}

Consume Consume souls for health or mana
Syntax: SOUL CONSUME FOR <HEALTH/MANA>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 100

Pull a soul from your soulstone and snack upon it, restoring either your health or mana. This can raise your health and mana above their maximum, however it will have a diminishing effect the further you extend beyond it.

Note: {{{note}}}

Presences Reveals all souls in your room
Syntax: SOUL PRESENCES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 150

Seek out souls that reside in your location, no matter their elevation or how they might choose to hide.

You can also detect beings out of phase with reality using this ability, however you will not know who or how many.

Note: {{{note}}}

EmbedWeapon Embed your soulstone into your weapon for greater damage
Syntax: SOUL EMBED IN <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Embedding your soulstone in a weapon will empower that weapon's damage so long as you are

the one wielding it. If you wish to retrieve your soulstone, you simply need to summon it.

Note: {{{note}}}

Souldrain Slowly drain away someone's soul
Syntax: SOUL DRAIN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost per: 50

Quickly leech away someone's soul, at a far faster pace than your weapons could steal it. Using STOP or doing most actions will stop process.

Note: {{{note}}}

Sacrifice Sacrifice your health to strengthen your blow
Syntax: SOUL SACRIFICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 100

Sacrifice a portion of your health to bolster the next weapon attack you land against an opponent. This will increase the damage of the strike and briefly stun them for one time only.

Note: {{{note}}}

EmbedArmour Embed your soulstone into your armour for magic resistance
Syntax: SOUL EMBED IN <armour>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Embed your soulstone in your armour to envelop it an aura of magical protection that will

reduce incoming magic damage. If you wish to retrieve your soulstone, you simply need to summon it.

Note: {{{note}}}

Fracture Split your soulstone three ways
Syntax: SOUL FRACTURE and SOUL UNIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may neatly split your soulstone into thirds, embedding a part of your stone within

your body, weapon, and armour. The effects you would gain from this are, however, halved.

See the abilities EmbedBody, EmbedWeapon, and EmbedArmour for more information on them.

Note: {{{note}}}

Fortify Fortify your soul, increasing your constitution
Syntax: SOUL FORTIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 60

Fortify your own soul, and in turn strengthen your body. This will increase your constitution by a single point.

Note: {{{note}}}

Alertness Awareness of nearby souls
Syntax: SOUL ALERTNESS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Attune yourself to the movement of nearby souls and detect their passage through surrounding locations.

Note: {{{note}}}

Soulstorm Drive animal spirits away
Syntax: SOUL STORM <familiar>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to try and banish a Shaman's spirit familiar, or an

Alchemist's live experiment, providing it is isn't protected from harm. It is most effective when the Shaman or Alchemist are not present.

Note: {{{note}}}

Purge Purge your body and empower the soul
Syntax: SOUL PURGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 18 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Purge your soul of a physical affliction, cleansing the weakness entirely from your body. Once purged, your soul will be charged and grant you a balance reduction for a short period of time depending on how many afflictions remain.

Look at HELP TYPES for more information on what is regarded as a physical affliction.

Note: {{{note}}}

Erosion Send forth souls to erode barriers that would keep you out
Syntax: SOUL ERODE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 50

Send forth souls to erode the protective barriers surrounding your victim. This will remove prismatic barriers, magical shields, and the aura of rebounding.

Note: {{{note}}}

Calling Call forth someone's soul to reinhabit their body
Syntax: SOUL CALL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 1000

Your power over Souls is so great, you can pull someone's soul back from the brink of death and force it back into their body. You must have the corpse to do this however.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Discern Assess the state of someone's soul
Syntax: SOUL DISCERN <target/ME>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Assess someone's soul to see how much of it has been stolen. You can additionally check

your own soul if you wish.

Note: {{{note}}}

Soulthirst Your weapons will hunger for souls
Syntax: SOUL THIRST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When others think of the Carnifex as an enemy, it is their weapon's hunger for soul that

drives fear foremost to their mind.

While this ability is active, each hit your weapon lands upon an opponent will slice and consume a portion of their soul. The amount of soul stolen will scale with the base penetration stat of your weapon, with more soul being stolen the higher it is.

Using this soul, you can then perform a number of abilities to bend their existence to your will. How you choose to utilise their weakened soul is up to you.

Note: {{{note}}}

Wraith Tear their protections apart
Syntax: SOUL WRAITH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 85%

Soul restored: 5%

Plant a malicious soul within your opponent that will lie dormant until the next time they protect themselves with a magical shield. Once this occurs, the wraith will strike from within, tearing apart the magical shield.

Additionally, while under the effects of the wraith, soul that you have stolen from the target will not passively return to them due to time.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Poison Poison someone's soul
Syntax: SOUL POISON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 90 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 85%

Send forth a scourge of souls to infect and possess your target. For a short duration, the souls will periodically attack the target, dealing more damaged based on how afflicted he is. The duration is extended should they have less than 50% of their soul.

Note: {{{note}}}

Disease Weaken their immune system
Syntax: SOUL DISEASE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 10%

This ability will weaken their immune system, increasing the length of pill balance recovery, including the anabiotic pill. The duration of this effect is extended should they have less then 50% of their soul.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Bloodburst Make them bleed
Syntax: SOUL BLOODBURST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 8% Soul restored (when effect is triggered): 20%

Raise the blood pressure within your opponent, afflicting them with hypertension. While affected, the next time they are skewered by your blade they will begin to bleed profusely.

This effect may be stacked up to three times, with the entire process being consumed upon a successful skewer. However should they recover their soul in full or a period of time elapses since the first application, then the effect will fade.

The amount of bleeding caused is based upon the amount of soul missing upon the time of application, with the application that had the most amount of soul missing taking priority. It is then increased by the number of stacks applied upon being triggered. It cannot cause someone to bleed more than 2000 health points.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Frailty Shatter their limbs
Syntax: SOUL FRAILTY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 80%

Soul restored: 8%

Make your limbs of your opponent as brittle as glass, increasing the amount of limb damage they will receive upon the next blunt-based attack. This effect will only last for a short period of time and is consumed shortly after a successful blow.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Puncture Make his soul bleed out of him
Syntax: SOUL PUNCTURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can puncture a void in your target, causing their soul to rapidly escape. This effect

will only work if your target has a broken torso, and will persist until their torso is cured.

You must be wielding a polearm in order to use this ability.

Note: {{{note}}}

Soulroot Root an opponent's soul to this area
Syntax: SOUL ROOT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 180 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soulstone cost: 1000

Target soul: Below 80%

With your knowledge of the soul, you can bind someone to the very area they stand for a limited amount of time. While bound, they will be unable to leave the area boundaries by any means - physical or magical.

Note: {{{note}}}

Distortion Distort your victim's soul
Syntax: SOUL DISTORT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 8 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 90%

Soul restored: 6%

Distort their soul, causing your next hammer attack to strip their rebounding and bypass their parry. This will last for a limited time or until it is consumed upon attack.

Note that this effect is exclusive from the effects of the Frailty skill, both cannot be used at the same time.

This ability can be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Implant Plan your venoms
Syntax: SOUL IMPLANT <target> <venom to give> <trigger venom> SOUL IMPLANT <target> CLEAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds (when triggered)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Target soul: Below 75%

Soul restored: 15%

This ability allows you to place a silent disease in your opponent's soul tuned to a specific venom. When that venom enters the blood stream, the disease will flare up, coming to life, and releasing an extra venom and a small amount of poison damage upon your opponent.

This will last for 45 seconds, increasing to 60 seconds if your target is below 50% soul when cast. This effect is then consumed once it is triggered.

This ability may be performed off-balance, but consumes equilibrium.

Note: {{{note}}}

Reave Reave the souls of your foes
Syntax: SOUL REAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a warhammer or polearm in hand, you can reave the very soul of an opponent in one

fell blow. You may not, however, perform any actions while attempting to do so.

If their current health percent is lower than 20% plus the percentage of missing soul, then the duration it takes to reave your opponent will be cut in half.

Note: {{{note}}}