Necromancy (skill)

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Necromancy deals with the study of death and those who practice it work to manipulate life essence through the consumption of mortal hearts, as well as the various stages of decay. Assortments of nefarious abilities are granted to even the most novice student, and with further study the knowledge of cannibalism is obtained. It is this ability that has generally caused widespread fear of even the most docile necromancer for it is through cannibalism that one's life essence is increased, fuelling the higher necromantic abilities.

Skill Rank Percent Description
Deathsight Inept 0 % Attune yourself to the Underworld.
Essence Inept 0 % Seek out the power that burns within.
Decay Inept 0 % Causing your opponent's flesh to decay.
Chill Novice 0 % Send the cold of the grave to plague an opponent.
Dissect Novice 0 % Gather vital organs.
Nightsight Novice 50 % Nothing can hide in the darkness.
Sense Apprentice 0 % Seek out the life force of another being.
Night Capable 0 % Create darkness in the room.
Shroud Capable 40 % Perform many actions in secret.
Screech Adept 0 % The shriek of the banshee.
Belch Adept 25 % Spew forth a noxious gas.
Taint Adept 62 % Attack the living.
Leech Adept 75 % Leech away the life aura of your target.
Bonedagger Skilled 10 % Draw forth a dagger of bone from the dead.
Lifevision Skilled 20 % Allows you to see many hidden beings.
Shrivel Skilled 40 % Cause your opponent's limbs to shrivel up.
Soulmask Skilled 60 % Conceal your aura from prying eyes.
Cannibalism Skilled 80 % Rip out and consume the heart of your victims.
Medium Gifted 0 % Communicate with the dead.
Ectoplasm Gifted 0 % Coat an object in your ectoplasm.
Morisensus Gifted 33 % Sense those that are near death.
Putrefaction Expert 0 % Cause your flesh to decay and melt.
Drain Expert 25 % Drain your life essence into another Necromancer.
Deathaura Virtuoso 0 % Surround yourself in a miasma of evil.
Bonehelm Virtuoso 11 % Draw forth a helm of bone from the dead.
Deform Virtuoso 33 % Exacerbate the physical deformities of another.
Gravehands Fabled 0 % Summon the hands of the grave to hinder your opponents.
Gravechill Fabled 9 % Let the chill of the grave spread to your foe.
Rot Fabled 27 % Bestow the horrific curse of Farag's Rot upon your victim.
Desecration Fabled 55 % Defile the buried dead for your own needs.
Vengeance Fabled 73 % Revenge with your dying breath.
Regeneration Mythical 0 % Regenerate a body with your necromantic powers.
Blackwind Mythical 31 % Assume the form of the deadly blackwind.
Vivisect Mythical 62 % Rip your victim's chest open and torture him to death.
Soulcage Transcendent 0 % Harness your life essence to escape death itself.

Deathsight Attune yourself to the Underworld
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Essence Seek out the power that burns within
Syntax: ESSENCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Life essence fuels many of your abilities within Necromancy, and this will allow you at a

glance to see how much you have remaining. Those that embrace undeath will find that they will consume less essence than those of the living.

You can also CONFIG this to show in your prompt.

Note: {{{note}}}

Decay Causing your opponent's flesh to decay
Syntax: DECAY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have gained the magical touch of a necromancer, allowing you to wither the flesh of a

chosen victim with a brush of the finger, causing magic damage.

When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away.

Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default.

Note: {{{note}}}

Chill Send the cold of the grave to plague an opponent
Syntax: CHILL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For firewalls:
 CHILL <direction>
 CHILL FIREWALL [direction]

Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls.

Note: {{{note}}}

Dissect Gather vital organs
Syntax: DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY

<creature>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled

denizen corpse. The organs can then be cut into smaller slices at your delight.

Performing an autopsy upon the corpse will let you know what kind of organs you can extract, although you will occasionally find a tumor instead of a organ.

The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ.

The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as you please.

Note: {{{note}}}

Nightsight Nothing can hide in the darkness
Syntax: NIGHTSIGHT

Nightsight will allow you to see normally while under the cover of

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: darkness.
Note: {{{note}}}

Sense Seek out the life force of another being
Syntax: SENSE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out the very life essence of a player, gaining you the knowledge of his or her

location. You can sense another from nearly anywhere in the realm.

Note: {{{note}}}

Night Create darkness in the room
Syntax: NIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw forth the cover of darkness and swamp your location in magical shadows.
Note: {{{note}}}

Shroud Perform many actions in secret
Syntax: SHROUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your

actions. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden.

Note: {{{note}}}

Screech The shriek of the banshee
Syntax: SCREECH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let loose a powerful screech with the might of the banshee. The sound will drive all

those who can hear it out of the location if they are not deaf, and restore hearing to those who are.

Note: {{{note}}}

Belch Spew forth a noxious gas
Syntax: BELCH and INHALE CLOUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes

it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it.

Note: {{{note}}}

Taint Attack the living
Syntax: TAINT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 250

This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers.

Note: {{{note}}}

Leech Leech away the life aura of your target
Syntax: LEECH <target> and LEECH RELEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time.

Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, their max health and mana will be reduced by 10%, and you'll be able to harm them with the full power of your sorcery.

If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.

Note: {{{note}}}

Bonedagger Draw forth a dagger of bone from the dead
Syntax: DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to

afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective.

Note: {{{note}}}

Lifevision Allows you to see many hidden beings
Syntax: LIFEVISION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your attunement with life essence allows you to see all living things within your sight,

regardless if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.

Note: {{{note}}}

Shrivel Cause your opponent's limbs to shrivel up
Syntax: SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>

SHRIVEL <target> THROAT

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose

the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery.

Note: {{{note}}}

Soulmask Conceal your aura from prying eyes
Syntax: SOULMASK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may mask your aura from those who would read it. It also provides

some measure of protection against angels who might seek you out.

Note: {{{note}}}

Cannibalism Rip out and consume the heart of your victims
Syntax: DRAW HEART CONSUME HEART
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Life essence does not always come freely. If there is a corpse on the ground that has not

been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew.

Note: {{{note}}}

Medium Communicate with the dead
Syntax: GRAVETELL <person> <message> REPLY <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While you stand within a graveyard, you can use your closeness to death to communicate

with recently-departed souls that yet linger within the Underhalls. They will not be able to communicate with you unless you initiate communication with them first. In order for one of the dead to speak back with you, they must make use of REPLY.

Note: {{{note}}}

Ectoplasm Coat an object in your ectoplasm
Syntax: ECTOPLASM <item> SENSE OBJECT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time.

Note: {{{note}}}

Morisensus Sense those that are near death
Syntax: MORISENSUS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 150

When active, you will sense when someone falls low on health or mana.

Note: {{{note}}}

Putrefaction Cause your flesh to decay and melt
Syntax: PUTREFACTION SOLIDIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active.

Note: {{{note}}}

Drain Drain your life essence into another Necromancer
Syntax: DRAIN <necromancer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability you can transfer life essence from yourself to another necromancer.

Unfortunately, it is not a perfect transfer and some life essence will be lost in the process.

Note: {{{note}}}

Deathaura Surround yourself in a miasma of evil
Syntax: DEATHAURA [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active.

Additionally, it will give your enemies one of the following afflictions: Vomiting, dizziness, or dementia.

Note: {{{note}}}

Bonehelm Draw forth a helm of bone from the dead
Syntax: DRAW HELM FROM <corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A powerfully enchanted helm of charred bone pulled from the corpse of something dead,

this may be worn to bolster your resistance slightly against all forms of damage.

Note: {{{note}}}

Deform Exacerbate the physical deformities of another
Syntax: DEFORM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 300

For each affliction upon your target, you will further deform their body and sap their constitution, leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction after the sixth. You must leech away the life aura of your target first before you can use this ability.

Note: {{{note}}}

Gravehands Summon the hands of the grave to hinder your opponents
Syntax: SUMMON HANDS OF THE GRAVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish.

The chance it will hold them still is dependant on the following:

Chance Requirement

============================

10% - Summoner is fleeing combat, there or not 40% - Summoner is not present 60% - Summoner is present and corporeal

If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer.

Note: {{{note}}}

Gravechill Let the chill of the grave spread to your foe
Syntax: GRAVECHILL [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower your necromantic arts with the chilling power of the grave. When you use the

Decay ability on another, it will be transformed into cold damage and have a chance to freeze your opponent.

While you have this defence active, you will also receive bonus resistance against fire damage.

Note: {{{note}}}

Rot Bestow the horrific curse of Farag's Rot upon your victim
Syntax: ROT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 1000

Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream.

If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body.

Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread.

Note: {{{note}}}

Desecration Defile the buried dead for your own needs
Syntax: DESECRATE THE DEAD SENSE GRAVEYARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At specific graveyards, you may desecrate the dead and steal the dormant life essence

within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full.

In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists.

Note: {{{note}}}

Vengeance Revenge with your dying breath
Syntax: VENGEANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 400

Upon your full death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, regardless of declaring them an enemy.

This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB NECROMANCY SOULCAGE for more information on this ability.

Note: {{{note}}}

Regeneration Regenerate a body with your necromantic powers
Syntax: REGENERATE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 500

Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Blackwind Assume the form of the deadly blackwind
Syntax: BLACKWIND and HUMAN CHOKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 500

This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath.

This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time.

Note: {{{note}}}

Vivisect Rip your victim's chest open and torture him to death
Syntax: VIVISECT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have successfully leeched away the life aura of your target and have withered all

four limbs, you may release them from this life by splitting your victim from chin to belly and pinning them to the ground with their own sternum.

Note: {{{note}}}

Soulcage Harness your life essence to escape death itself
Syntax: SOULCAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 15 minutes (when triggered)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 3000

This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life.

You will not be able to use this skill if you are protected from death already, or are in cooldown from use of the starburst tattoo.

Note: {{{note}}}