Mentis (skill)

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The brilliant intellect of vampires harbor a fire and shrewdness unmatched among mortals. Through the mysterious powers of Mentis, the vampires spread mental afflictions, fomenting insanity among mortal and vampire alike. These telepathic powers start merely by expanding the consciousness, but as a vampire's powers of Mentis grow, their strength of will channels into the power to bend minds and control actions. With a piercing gaze, the master of Mentis can cause even the strongest mortal mind to crumble and push even other vampires to accede to their desires. This powerful mental discipline encompasses subtle textures and emotional states, transcending the physical limitations of the body while developing sharpness of the Mind.

Skill Rank Percent Description
Lifevision Inept 0 % Detect food.
Whisper Inept 0 % Condition your opponent to your liking.
Deathsight Novice 0 % See the death about you.
Psycombat Apprentice 0 % Battling another telepath with the psychic arts.
Assess Apprentice 66 % Ascertaining the health of one's prey.
Disrupt Capable 0 % Throw off your target's mental equilibrium.
Siphon Adept 33 % Steal your target's mana.
Mesmerize Skilled 0 % Seize control of your prey's consciousness.
Telesense Gifted 0 % Heighten your awareness of telepathic attacks.
ForkedTongue Gifted 0 % Interweaving whispers.
Panic Gifted 33 % Steeds are so jittery these days.
Contemplation Fabled 0 % Assess their mental stability.
Trill Fabled 25 % Whisper to all who might hear.
Lure Mythical 50 % Lure a victim to their death.
Annihilate Transcendent 0 % Destroy a weakened mind.

Whisper Afflictions

Skill Rank Percent Description
Confusion Inept 65 % Confuse your prey.
Fear Novice 33 % Put the fear of you into 'em.
Impatience Novice 66 % Inability to concentrate on focused tasks.
Paranoia Apprentice 33 % Being paranoid doesn't mean they aren't out to get you.
Stupidity Capable 66 % Most mortals aren't terribly bright anyway.
Agoraphobia Adept 0 % Fear of open spaces.
Lovers Skilled 33 % Utter infatuation.
Seduction Expert 0 % Draw mana from your opponent.
Epilepsy Expert 33 % Give 'em the shakes.
Anorexia Expert 66 % Utter revulsion for food and drink.
Peace Virtuoso 33 % Calm down, I won't hurt you.
Dementia Virtuoso 66 % Spatial orientation deficit.
Berserking Fabled 25 % Fill 'em with rage.
Indifference Fabled 50 % They're easy when they don't care.
Vertigo Fabled 75 % Make your enemy fearful of any heights.
Temptation Mythical 0 % Mentally drain your foe of their physical health.
Recklessness Mythical 25 % Disregard for his own welfare.

Lifevision Detect food
Syntax: LIFEVISION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your keen senses allow you to see all living things within your sight, regardless if they

are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.

Note: {{{note}}}

Whisper Condition your opponent to your liking
Syntax: WHISPER <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 90 per whisper

Whispers are the manner in which you can condition your opponent into various mental states that will grant you an advantage in on the field of battle.

All whispers can be performed off balance providing you have not fallen on the ground, allowing you to attack with balance-based skill and then whisper an affliction to your opponent.

You will learn new afflictions to whisper as you continue to progress in Mentis.

While whispering is possible in many situations where normally you'd normally be unable to act, it is however difficult to do so while fallen and afflicted by stupidity, or while transfixed.

You can type AFFLICTION <name> to learn more about what an affliction from Mentis does.

Note: {{{note}}}

Deathsight See the death about you
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Psycombat Battling another telepath with the psychic arts
Syntax: PSYCHALLENGE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Psychic combat is a telepathic battle between two players where the goal is to crumple

your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponent's mind and attack their mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponent's mental barrier if they have one.

PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponent's mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape.

Note: {{{note}}}

Assess Ascertaining the health of one's prey
Syntax: ASSESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine the physical state of another individual, discovering their current health

levels. Unique to Mentis, you may additionally perform this ability off balance.

Note: {{{note}}}

Disrupt Throw off your target's mental equilibrium
Syntax: DISRUPT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Siphon Steal your target's mana
Syntax: SIPHON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

With a brush of a finger, you can quickly steal mana from your opponent and bolster your own.

Note: {{{note}}}

Mesmerize Seize control of your prey's consciousness
Syntax: MESMERIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

This ability allows you to capture the attention of your opponent for a short time, rendering them transfixed and unable to act. If they are blind, then this ability will cure of them of it instead.

Note: {{{note}}}

Telesense Heighten your awareness of telepathic attacks
Syntax: TELESENSE <ON/OFF>Tune your senses to detect any telepathic attempts made on yourself or
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: those in your location. Be warned, this will drain your mana while

active.

Note: {{{note}}}

ForkedTongue Interweaving whispers
Syntax: WHISPER <affliction> <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The skill of the forked tongue allows you to intertwine two subvocal commands in the same

whisper, inflicting both upon your target simultaneously.

Note: {{{note}}}

Panic Steeds are so jittery these days
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: WHISPER PANIC <target/mount>

Induce panic into the mind of a mount, causing it to either buck its rider off or flee from the location. You cannot interweave this whisper with another.

Note: {{{note}}}

Contemplation Assess their mental stability
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Trill Whisper to all who might hear
Syntax: TRILL <affliction> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 12 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Splitting the sound of your whispers into numerous directions, you can impart subvocal

commands to all enemies within your location. You can trill a second affliction as long as you have knowledge of Forkedtongue.

Note: {{{note}}}

Lure Lure a victim to their death
Syntax: LURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 250

By projecting your mental control over your surroundings, you are able to lure a target that is within three rooms of you towards your location. This will move them as though they did it of their own accord.

This ability will strip the rebounding defence if it is successful in moving the target.

Note: {{{note}}}

Annihilate Destroy a weakened mind
Syntax: ANNIHILATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

If your opponent is in a vulnerable mental state with their mana reserves are below 35% of their maximum, you can strike their forehead with a rush of psychic power and annihilate them with a single word.

Note: {{{note}}}

Confusion Confuse your prey
Syntax: WHISPER CONFUSION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Plant confusing echoes and voices into the mind of your target, afflicting them with

confusion.

Note: {{{note}}}

Fear Put the fear of you into 'em
Syntax: WHISPER FEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Plant unnatural dread into the mind of your target, causing them to flee in fear until

they compose themselves.

Note: {{{note}}}

Impatience Inability to concentrate on focused tasks
Syntax: WHISPER IMPATIENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Reduce the attention span of your opponent, making it difficult to focus and afflicting

them with impatience.

Note: {{{note}}}

Paranoia Being paranoid doesn't mean they aren't out to get you
Syntax: WHISPER PARANOIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instill your opponent with irrational suspicion, afflicting them with paranoia.
Note: {{{note}}}

Stupidity Most mortals aren't terribly bright anyway
Syntax: WHISPER STUPIDITY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stupefy and slow your opponent's mind, afflicting them with stupidity.
Note: {{{note}}}

Agoraphobia Fear of open spaces
Syntax: WHISPER AGORAPHOBIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your opponent with a healthy fear of the outdoors, afflicting them with agoraphobia.
Note: {{{note}}}

Lovers Utter infatuation
Syntax: WHISPER LOVERS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Turn their emotions into a weapon of longing, afflicting them with lover's effect.
Note: {{{note}}}

Seduction Draw mana from your opponent
Syntax: WHISPER SEDUCTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mentally coerce your opponent into sharing their mental reserves with you periodically.

This effect will last until they escape your presence for a short time.

Note: {{{note}}}

Epilepsy Give 'em the shakes
Syntax: WHISPER EPILEPSY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your opponent to spasm and twitch, afflicting them with epilepsy.
Note: {{{note}}}

Anorexia Utter revulsion for food and drink
Syntax: WHISPER ANOREXIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Implant the fear of consumption into your opponent, afflicting them with anorexia.
Note: {{{note}}}

Peace Calm down, I won't hurt you
Syntax: WHISPER PEACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce carefree thoughts into your victim, causing them to forget their enemies and

afflict them with peace.

This affliction will fade after a short period of time when delivered in this method.

Note: {{{note}}}

Dementia Spatial orientation deficit
Syntax: WHISPER DEMENTIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Subvert your opponent's facility for recognizing his surroundings, afflicting them with

dementia.

Note: {{{note}}}

Berserking Fill 'em with rage
Syntax: WHISPER BERSERKING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your foe with uncontrolled rage, afflicting them with berserking.
Note: {{{note}}}

Indifference They're easy when they don't care
Syntax: WHISPER INDIFFERENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce disregard into your opponent's state of mind, giving them the indifference

affliction. Attacks that require the 'prone' status will work on this target while the affliction is left uncured.

Note: {{{note}}}

Vertigo Make your enemy fearful of any heights
Syntax: WHISPER VERTIGO <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Implant a fear of heights into your opponent, afflicting them with vertigo.
Note: {{{note}}}

Temptation Mentally drain your foe of their physical health
Syntax: WHISPER TEMPTATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your opponent with temptation, periodically draining them of their health and adding

it to your own. This effect will last until they escape your presence for a short time.

Note: {{{note}}}

Recklessness Disregard for his own welfare
Syntax: WHISPER RECKLESSNESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Influence your target to disregard his own state of health, afflicting them with

recklessness.

Note: {{{note}}}