Kaido (skill)

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Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration, healing your limbs by force of will, and so on. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful.

Skill Rank Percent Description
Weathering Inept 0 % Immunity to normal weather.
Vitality Novice 0 % An adrenaline rush to heal your body.
Sturdiness Apprentice 0 % Standing firm against attempts to move you.
Toughness Capable 0 % Increased resistance to physical attacks.
Deaf Capable 40 % Blocking out sound by force of will.
Hearing Capable 80 % Restoring your hearing.
Clotting Adept 0 % Reduce the level of your bleeding.
Regeneration Adept 50 % Regain health through strength of mind.
Sight Skilled 0 % Restoring your sight.
Blind Skilled 40 % Blinding yourself to prevent optical damage.
Resistance Skilled 80 % Reduce the damage taken from magical attacks.
Nightsight Gifted 0 % Gain the ability of infravision.
Enlightenment Gifted 0 % Seek your truth.
Repetition Gifted 33 % With training comes bodily control.
Restoration Gifted 66 % Healing damaged limbs by force of will.
Projectiles Expert 0 % Avoiding many projectiles.
Constitution Expert 50 % Maintaining your intestinal equilibrium.
Splitting Expert 75 % Constant meditation by splitting your consciousness.
Breathing Virtuoso 0 % Holding your breath.
Consciousness Virtuoso 22 % The ability to stay conscious at all times.
Immunity Virtuoso 44 % Immunity from most poisons.
Boosting Virtuoso 66 % Increasing your rate of regeneration.
Transmute Virtuoso 88 % Instantly convert mana into health.
Numbness Fabled 0 % Delaying the effects of damage.

Kai Techniques

Skill Rank Percent Description
Trance Fabled 18 % Entering the mystical Kai Trance.
Choke Fabled 45 % Crush a victim's windpipe remotely.
Nurture Fabled 50 % Nurture the limb of an ally to restore it.
Cripple Fabled 73 % Cripple your target completely.
Strike Fabled 82 % Impede your victim's curing ability.
Heal Mythical 0 % Healing yourself with Kai energy.
Banish Mythical 23 % Temporarily banish your victim from time itself.
Enfeeble Mythical 77 % Unleash a massive blast of kai energy at your opponent.
Deliverance Transcendent 0 % Grant your enemies release from this mortal coil.

Weathering Immunity to normal weather
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in keeping warm during cold weather

and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless.

Note: {{{note}}}

Vitality An adrenaline rush to heal your body
Syntax: VITALITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you have full health and mana, you can call upon your adrenal glands to heal

you significantly should your health drop below a quarter of its maximum.

Cooldown (when triggered): 180 seconds

Note: {{{note}}}

Sturdiness Standing firm against attempts to move you
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most

physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move.

Note: {{{note}}}

Toughness Increased resistance to physical attacks
Syntax: TOUGHNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By increasing the density of your skin, you are able to decrease the amount of damage you

will take from physical cutting attacks.

Note: {{{note}}}

Deaf Blocking out sound by force of will
Syntax: DEAF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to enter a short trance and then deafen yourself.
Note: {{{note}}}

Hearing Restoring your hearing
Syntax: HEARING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a pop, you can instantly restore your hearing should you be deaf.
Note: {{{note}}}

Clotting Reduce the level of your bleeding
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: CLOT [#]

This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.

Note: {{{note}}}

Regeneration Regain health through strength of mind
Syntax: REGENERATION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you are wounded, you can force your body it heal itself at the cost of some mana and

willpower. No action is needed on your behalf, it will happen passively once turned on.

Note: {{{note}}}

Sight Restoring your sight
Syntax: SIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now instantly restore your sight at the drop of a pin should you be blind.
Note: {{{note}}}

Blind Blinding yourself to prevent optical damage
Syntax: BLIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A few seconds after using this ability, your eyes will begin to dim and you will become

blind.

Note: {{{note}}}

Resistance Reduce the damage taken from magical attacks
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical

attacks.

Note: {{{note}}}

Nightsight Gain the ability of infravision
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your eyes are now keen at capturing light allowing you to see in the dark.
Note: {{{note}}}

Enlightenment Seek your truth
Syntax: SEEK ENLIGHTENMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a brief delay, deep meditation will return you to the monastery. You may not do

anything while you wait.

Note: {{{note}}}

Repetition With training comes bodily control
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Through repetition of constantly taking on various stances and the addition of muscular training, your body now inherently knows how to take a stance with no effect to your balance. There is a short cooldown after taking a stance before you'll gain the benefits of this ability a second time.

Note: {{{note}}}

Restoration Healing damaged limbs by force of will
Syntax: RESTORE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channeling your mental power into healing energy, you are able to repair any crippled

limbs within your body through force of will. Should those limbs be broken however, then you will be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed.

Note: {{{note}}}

Projectiles Avoiding many projectiles
Syntax: PROJECTILES <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now heighten your bodies reflexes and improve your chances of dodging or

diverting a ranged attack. This will tax your mind in order to upkeep. You can read HELP AVOIDANCE for more information.

Note: {{{note}}}

Constitution Maintaining your intestinal equilibrium
Syntax: CONSTITUTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.
Note: {{{note}}}

Splitting Constant meditation by splitting your consciousness
Syntax: SPLIT MIND and JOIN MIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By splitting your consciousness into dual parts, you will begin to meditate constantly

with your second mind. Benefits include replenishment of your mental reserves and a slight reduction in all around mana use.

Note: {{{note}}}

Breathing Holding your breath
Syntax: HOLD BREATH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By holding your breath, you can greatly reduce the potency of asphyxiating attacks and

prevent yourself from drowning or inhaling harmful gases. You will not be able to perform any other actions while holding your breath and as long as you continue holding it your health will slowly drain away.

Note: {{{note}}}

Consciousness The ability to stay conscious at all times
Syntax: CONSCIOUSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power of concentration is such that you will be able to heighten your consciousness

of the self, boosting your wisdom by two and increasing the amount of willpower you will regenerate over time.

Note: {{{note}}}

Immunity Immunity from most poisons
Syntax: IMMUNITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your increased mastery over your body allows you to control your blood flow to burn away

the next venom you are poisoned with.

Note: {{{note}}}

Boosting Increasing your rate of regeneration
Syntax: BOOST REGENERATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability, when used in conjunction with regeneration, alters the rate of regeneration

to a more favourable mana-to-health ratio.

Note: {{{note}}}

Transmute Instantly convert mana into health
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: TRANSMUTE <HEALTH
Note: {{{note}}}

Numbness Delaying the effects of damage
Syntax: NUMB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a very clever method of concentration, you are now able to numb yourself to damage

received, at least temporarily. When the numbness wears off, all the damage you soaked will be received in one blow, although it will be largely reduced.

If you have sensitivity, your numbness will be rendered useless and you will receive damage like normal. Bonus damage from sensitivity will not be applied while you are numb.

Cooldown (after effect): 20 seconds

Note: {{{note}}}

Trance Entering the mystical Kai Trance
Syntax: KAI TRANCE and BREAK TRANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: KAI

By focusing your mind, you will become sensitive to the flow of energy within those that reside in your location, allowing you to generate what is known as kai energy and perform feats of incredible power.

To begin with, once you have assumed the necessary trance after a delay, you will obtain an initial flux of kai energy to make use of. However, as you use your kai abilities, this kai will deplete until none is left. Using KAI will allow you to see how much kai you have.

Restoring this energy can be achieved by standing in the same location with those who you have declared an enemy at a passive rate. The amount of kai you gain is increased if you face up against multiple foes at once. If there are none, then your kai will slowly decay instead.

Use of the trance will drain your mana over time to upkeep, and should you break your trance, you will lose all accumulated kai energy.

After using an ability that consumes your kai energy, you will not be able to generate kai for a short period afterward. Be cautious of how and when you use your kai energy.

Cooldown Kai Generation (after use): 800 csecs

Note: {{{note}}}

Choke Crush a victim's windpipe remotely
Syntax: KAI CHOKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area. Should they afflicted with a crippled throat, the damage will be increased.

Note: {{{note}}}

Nurture Nurture the limb of an ally to restore it
Syntax: KAI NURTURE <target> [limb]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 60 kai energy

By utilising your kai to heal another, you can restore the state of limb trauma upon someone else. If you do not specify a limb, then it will heal the limb with the highest amount of trauma.

You can use this skill on the following limbs: Head, torso, left arm, right arm, left leg, and right leg.

Note: {{{note}}}

Cripple Cripple your target completely
Syntax: KAI CRIPPLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 40 kai energy

By sending out a crushing whip of crackling Kai, it will attempt to cripple each limb of your opponent once over a short delay.

Note: {{{note}}}

Strike Impede your victim's curing ability
Syntax: KAI STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 25 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

Draw Kai energy into your fist and land a blow against their chest. In doing so, the energy will enter their torso and begin to heal it anew. Once a few seconds pass, the energy will then surge with havoc, damaging each limb and the head with trauma for a portion of the trauma the torso originally had.

Note: {{{note}}}

Heal Healing yourself with Kai energy
Syntax: KAI HEAL [ALL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

An incredibly potent healing ability, you can suffuse yourself in kai energy that will heal you of nearly all wounds. You can additionally choose to heal all allies within your location instead, however the healing will be reduced and not as potent.

Note: {{{note}}}

Banish Temporarily banish your victim from time itself
Syntax: KAI BANISH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 60 kai energy

An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports him temporarily to an area between time. The amount of time they will be banished for will be 2 seconds multiplied by every enemy of yours in the same location before banishment.

After you have banished a target, that same target will not be able to be banished again for a short while.

Note: {{{note}}}

Enfeeble Unleash a massive blast of kai energy at your opponent
Syntax: KAI ENFEEBLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 70 kai energy

This ability will throw a massive shockwave of kai energy at your opponent, cutting his current health and mana in half and stunning him briefly. If they are shielded, then it will destroy the shield instead.

Note: {{{note}}}

Deliverance Grant your enemies release from this mortal coil
Syntax: KAI DELIVERANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 80 kai energy

Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai energy.

Note: {{{note}}}