Warding (skill)

Revision as of 18:29, 25 September 2024 by Onu (talk | contribs)
Skill Rank Percent Description
Raze Novice 0 % Remove the barriers that protect your prey.
Fortitude Novice 33 % Your training has taught you to reject worse fears than this.
Fluidity Novice 66 % Favor two weapons in battle.
Block Apprentice 0 % Stand vigilant against an exit.
Envenom Capable 0 % Coat a weapon in venoms.
Irongrip Capable 33 % Secure your weapons with an iron grip.
Mastery Capable 66 % Master one of the ancestral weapons.
Sentry Adept 66 % Stand vigilant over those that would try to bypass you.
Homage Skilled 0 % Pay homage to your ancestor spirits for a blessing of strength.
DoubleTarget Virtuoso 0 % Attack two body parts at a time.
Rigor Virtuoso 50 % Focus on deliberate, well-timed attacks.
Anticipate Fabled 25 % Anticipate your foe's retreat to stop it in its tracks.
Initiative Mythical 33 % Seize the opportunity to recover.
Battleflow Mythical 66 % Attune yourself to the flow of battle.

Bear Clan Techniques

Skill Rank Percent Description
Batter Inept 0 % A basic, albeit effective technique.
Barrel Adept 0 % Send your opponent barreling away.
Pummel Skilled 33 % Focus your attacks upon a specific body part.
Maul Skilled 66 % Level upon your enemy a ferocious series of attacks.
Release Gifted 66 % Release your weapons towards a distant enemy.
Severity Expert 0 % Hesitation and apathy will be quickly overcome.
Rush Fabled 0 % Rush your foe with a ferocious attack to the stomach.
Roaring Fabled 50 % Punctuate your attacks with a thunderous roar.
Maim Fabled 75 % Blunt force aimed towards their head.
Decimate Transcendent 0 % Put them out of their misery.

Serpent Clan Techniques

Skill Rank Percent Description
Strike Inept 0 % A basic strike with a bladed weapon.
Shed Apprentice 75 % Shed their flesh from bone, causing heavy bleeding.
Coil Adept 33 % Coil your blade around their legs in rapid succession.
Lacerate Skilled 66 % Strike with two rapid, lacerating slashes.
Bypass Gifted 0 % Bypass their defences and strike.
Constrict Gifted 33 % They can't move if your blade is through them.
Encircle Expert 66 % Hone in on your prey.
Terrorize Virtuoso 25 % Send them stumbling backwards in fright.
Sidewind Virtuoso 75 % Weave through the crowd with your weapon.
Destruction Mythical 0 % Bring destruction upon their limbs.

Raze Remove the barriers that protect your prey
Syntax: WARDEN RAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your weapon to tear apart the defences auras and abilities that separate you from

your prey.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence

Note: {{{note}}}

Fortitude Your training has taught you to reject worse fears than this
Syntax: WARDEN FORTITUDE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you steel your resolve and render you immune to the effects of

fear.

Note: {{{note}}}

Fluidity Favor two weapons in battle
Syntax: WEAPON FAVOR <serpent weapon> <bear weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As a master of the ancestral weapons, you are now able to reserve a second weapon in

either your inventory or a weaponbelt that can be drawn effortlessly When wielding one of your two favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, you will draw the second weapon and strike automatically.

There is a slight balance penalty associated with this usage if drawn from your inventory instead of a weaponbelt.

Note: {{{note}}}

Block Stand vigilant against an exit
Syntax: BLOCK <direction> and UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move into a position that blocks others from leaving your location, providing you are not

incapacitated or feared. Should you move, you will cease to block.

Note: {{{note}}}

Envenom Coat a weapon in venoms
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Note: {{{note}}}

Irongrip Secure your weapons with an iron grip
Syntax: IRONGRIP and RELAX IRONGRIP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By gripping your weapons tightly, you can prevent others from disarming you of your

precious weapons.

Note: {{{note}}}

Mastery Master one of the ancestral weapons
Syntax: MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This grants you the ability to select an ancestral weapon you wish to become proficient

in, and a talent you wish to focus your abilities upon Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen.

You can choose to master the wargauntlets, cudgel, greatspear, or scythe. This will also grant you a small damage increase in your chosen mastery.

The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no bonus will be bestowed.

Greatspear or Scythe

* Harrowing    : Upsets the balance of players when using Terrorize.
* Precision    : Decreases the balance penalty from Rigor.

Wargauntlets or Cudgel

* Rending      : Lowers the balance recovery of the Raze ability.
* Intimidating : Increases the chance of Roaring to proc.

Cooldown (mastery): 60 minutes Cooldown (talent): 60 minutes

Note: {{{note}}}

Sentry Stand vigilant over those that would try to bypass you
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Should an enemy attempt to walk past an exit you are blocking, you will seize them by the arm and throw them to the ground. This will additionally knock them off balance and cause a small amount of blunt damage.

You can refer to AB WARDING BLOCK for more information.

Note: {{{note}}}

Homage Pay homage to your ancestor spirits for a blessing of strength
Syntax: WARDEN HOMAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you are wearing suitable armour, you may pay homage to the ancestors in order

to receive a blessing of strength for a short time.

The completion of this ritual will be obvious to those within a three room radius as the ancestors bestow their power upon you.

Note: {{{note}}}

DoubleTarget Attack two body parts at a time
Syntax: TARGET <bodypart> WITH <RIGHT/LEFT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to target two separate body part locations with the Maul and

Lacerate abilities.

Note: {{{note}}}

Rigor Focus on deliberate, well-timed attacks
Syntax: WARDEN RIGOR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown: 60 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By temporarily putting all your focus onto deliberate, well-timed attacks, you will

temporarily deal significantly more damage against adventurers, but strike with decreased speed. While active, your strikes will also allow the ancestors to displace twice as much of the target's soul.

Note: {{{note}}}

Anticipate Anticipate your foe's retreat to stop it in its tracks
Syntax: WARDEN ANTICIPATE <target> CANCEL ANTICIPATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Anticipate your opponent's retreat ahead of time, and when they run you will already be

waiting at their destination to strike them with your weapon and knock them off balance.

If your opponent attempts to fly away from you, you will seize their leg and slam them back into the ground. If you are wielding a weapon of the Serpent clan, you will additionally constrict their movements with your blade.

Note: {{{note}}}

Initiative Seize the opportunity to recover
Syntax: WARDEN INITIATIVE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a moderate drain to your willpower, you may remain keenly aware of your opportunities

during a fight to recover some health after damaging your foe to certain thresholds.

Note: {{{note}}}

Battleflow Attune yourself to the flow of battle
Syntax: WARDEN BATTLEFLOW <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Become lost to the flow of battle, blanking your mind as you allow your instincts to

guide your actions. While in this state, paresis will take twice as long to transform into paralysis and you will be able to use two-handed weapon attacks even with a crippled arm.

Note: {{{note}}}

Batter A basic, albeit effective technique
Syntax: WARDEN BATTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Batter your opponent with your weapon.
Note: {{{note}}}

Barrel Send your opponent barreling away
Syntax: WARDEN BARREL <target> <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Barrel into your target and knock them away towards the specified direction. If there is

an obstruction in the way, then the target will slam into it.

Note: {{{note}}}

Pummel Focus your attacks upon a specific body part
Syntax: WARDEN PUMMEL <target> <ELBOWS/KNEECAPS/CHEST>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When your target is fallen or frozen, they are helpless to prevent you from pummeling

their bones with your weapon. Depending on which part of their body you will attack, you will crush their bones for debilitating effects. This attack cannot be parried.

Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over if one of their legs is crippled.

Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to occasionally fail and hurt them in the process.

Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured upon a second strike. Crushing their chest will periodically cause asthma.

Note: {{{note}}}

Maul Level upon your enemy a ferocious series of attacks
Syntax: WARDEN MAUL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Attack your target and then charge after for another attack, allowing you to deal two

attacks in quick succession with this technique. There is some additional bonus limb damage applied that will scale with the base damage stat of your weapon.

Note: {{{note}}}

Release Release your weapons towards a distant enemy
Syntax: WARDEN RELEASE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After building momentum, release your weapon as a dangerous projectile towards your

target, stunning them when it connects. You can target someone in an adjacent location to you as well as in your current location.

Note: {{{note}}}

Severity Hesitation and apathy will be quickly overcome
Syntax: WARDEN SEVERITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Steel your resolve, doing whatever you must to overpower your opponent. For a limited

time, when an enemy parries your weapon, you will slam your head into theirs to still bring harm to them. Additionally, your Barrel ability will be able to move those with the density defence.

Note: {{{note}}}

Rush Rush your foe with a ferocious attack to the stomach
Syntax: WARDEN RUSH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rush your opponent and slam your weapon into their stomach with the momentum, sending the

force rippling through their stomach. A few seconds later, they will collapse to the ground and develop anorexia.

Note: {{{note}}}

Roaring Punctuate your attacks with a thunderous roar
Syntax: WARDEN ROARING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For a small willpower drain, you will build a roar deep within your stomach. During your

Bear techniques, you'll have a chance to release a thunderously loud roar that will bring your opponent to their knees. If they are already prone, they will be knocked off balance, or further off balance.

Note: {{{note}}}

Maim Blunt force aimed towards their head
Syntax: WARDEN MAIM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Maim the target's head with repeated strikes from your weapon. This will initially

afflict them with blurry vision.

For each 20% of the target's health that is missing after the damage is dealt, you will deal an additional affliction in the following order:

20% Indifference
40% Stuttering
60% Blackout
Note: {{{note}}}

Decimate Put them out of their misery
Syntax: WARDEN DECIMATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is fallen or frozen, and has a crushed chest, you may permanently end

their suffering. This will instantly kill the target if the conditions are met.

Note: {{{note}}}

Strike A basic strike with a bladed weapon
Syntax: WARDEN STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slice your target with a basic lunging strike.
Note: {{{note}}}

Shed Shed their flesh from bone, causing heavy bleeding
Syntax: WARDEN SHED <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive your blade under their flesh and shed it off, causing them to bleed and delivering

it a venom. The amount of bleeding done will be determined by the penetration stat of your weapon.

Note: {{{note}}}

Coil Coil your blade around their legs in rapid succession
Syntax: WARDEN COIL [ALL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Swing your weapon in a coiling arc, thrusting everybody too close to you to the ground.

This will only hit people who have attacked you recently unless you choose otherwise.

Note: {{{note}}}

Lacerate Strike with two rapid, lacerating slashes
Syntax: WARDEN LACERATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Attack your target and twist with the motion to bring your blade around for a second

strike.

Note: {{{note}}}

Bypass Bypass their defences and strike
Syntax: WARDEN BYPASS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Like raze, this will destroy any protective auras and abilities that may prevent you from

striking your target. However you will additionally strike at them afterwards with your weapon.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence

Note: {{{note}}}

Constrict They can't move if your blade is through them
Syntax: WARDEN CONSTRICT <target> WARDEN TWIST WITHDRAW WEAPON
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When an enemy is prone, you can drive your blade through their chest, constricting their

moments upon the blade.

You may then twist the blade, brutally shredding their insides for heavy damage. The damage will be increased based upon how much trauma their torso has.

If they are entangled or bound, then your blade will cut through their bindings and free them when you twist your weapon.

Note: {{{note}}}

Encircle Hone in on your prey
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When an enemy that is dizzy dodges your attack, you will have a chance to hone in on them and still leave a small wound. This will deliver any effects upon the blade.

Note: {{{note}}}

Terrorize Send them stumbling backwards in fright
Syntax: WARDEN TERRORIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Distract your target and then feint towards them, sending them stumbling backwards to the

ground. If the target is mounted, you will spook their steed and cause them to be thrown to the ground.

Note: {{{note}}}

Sidewind Weave through the crowd with your weapon
Syntax: WARDEN SIDEWIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weave through the crowd with swift movements, slashing everybody that you pass. You will

hit everybody that is in the room three times over a short duration.

Note: {{{note}}}

Destruction Bring destruction upon their limbs
Syntax: WARDEN DESTRUCTION <target> <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bring forward the results of your planned strikes against the target, amputating their

weakened limb when the opportunity presents. Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding.

Your target must have a mangled limb in order to amputate it.

Note: {{{note}}}