Skill | Rank | Percent | Description |
---|---|---|---|
Raze | Novice | 0 % | Remove the barriers that protect your prey. |
Fortitude | Novice | 33 % | Your training has taught you to reject worse fears than this. |
Fluidity | Novice | 66 % | Favor two weapons in battle. |
Block | Apprentice | 0 % | Stand vigilant against an exit. |
Envenom | Capable | 0 % | Coat a weapon in venoms. |
Irongrip | Capable | 33 % | Secure your weapons with an iron grip. |
Mastery | Capable | 66 % | Master one of the ancestral weapons. |
Sentry | Adept | 66 % | Stand vigilant over those that would try to bypass you. |
Homage | Skilled | 0 % | Pay homage to your ancestor spirits for a blessing of strength. |
DoubleTarget | Virtuoso | 0 % | Attack two body parts at a time. |
Rigor | Virtuoso | 50 % | Focus on deliberate, well-timed attacks. |
Anticipate | Fabled | 25 % | Anticipate your foe's retreat to stop it in its tracks. |
Initiative | Mythical | 33 % | Seize the opportunity to recover. |
Battleflow | Mythical | 66 % | Attune yourself to the flow of battle. |
Bear Clan Techniques
Skill | Rank | Percent | Description |
---|---|---|---|
Batter | Inept | 0 % | A basic, albeit effective technique. |
Barrel | Adept | 0 % | Send your opponent barreling away. |
Pummel | Skilled | 33 % | Focus your attacks upon a specific body part. |
Maul | Skilled | 66 % | Level upon your enemy a ferocious series of attacks. |
Release | Gifted | 66 % | Release your weapons towards a distant enemy. |
Severity | Expert | 0 % | Hesitation and apathy will be quickly overcome. |
Rush | Fabled | 0 % | Rush your foe with a ferocious attack to the stomach. |
Roaring | Fabled | 50 % | Punctuate your attacks with a thunderous roar. |
Maim | Fabled | 75 % | Blunt force aimed towards their head. |
Decimate | Transcendent | 0 % | Put them out of their misery. |
Serpent Clan Techniques
Skill | Rank | Percent | Description |
---|---|---|---|
Strike | Inept | 0 % | A basic strike with a bladed weapon. |
Shed | Apprentice | 75 % | Shed their flesh from bone, causing heavy bleeding. |
Coil | Adept | 33 % | Coil your blade around their legs in rapid succession. |
Lacerate | Skilled | 66 % | Strike with two rapid, lacerating slashes. |
Bypass | Gifted | 0 % | Bypass their defences and strike. |
Constrict | Gifted | 33 % | They can't move if your blade is through them. |
Encircle | Expert | 66 % | Hone in on your prey. |
Terrorize | Virtuoso | 25 % | Send them stumbling backwards in fright. |
Sidewind | Virtuoso | 75 % | Weave through the crowd with your weapon. |
Destruction | Mythical | 0 % | Bring destruction upon their limbs. |
Raze | Remove the barriers that protect your prey | |
Syntax: | WARDEN RAZE <target> | |
Works against: | Both players and NPCs | |
Details: | Use your weapon to tear apart the defences auras and abilities that separate you from
your prey. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence |
Fortitude | Your training has taught you to reject worse fears than this | |
Syntax: | WARDEN FORTITUDE | |
Details: | This ability will allow you steel your resolve and render you immune to the effects of
fear. |
Fluidity | Favor two weapons in battle | |
Syntax: | WEAPON FAVOR <serpent weapon> <bear weapon> | |
Details: | As a master of the ancestral weapons, you are now able to reserve a second weapon in
either your inventory or a weaponbelt that can be drawn effortlessly When wielding one of your two favored weapons, if you attempt to do an attack that cannot be performed with the current weapon, you will draw the second weapon and strike automatically. There is a slight balance penalty associated with this usage if drawn from your inventory instead of a weaponbelt. |
Block | Stand vigilant against an exit | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Details: | Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block. |
Envenom | Coat a weapon in venoms | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Irongrip | Secure your weapons with an iron grip | |
Syntax: | IRONGRIP and RELAX IRONGRIP | |
Details: | By gripping your weapons tightly, you can prevent others from disarming you of your
precious weapons. |
Mastery | Master one of the ancestral weapons | |
Syntax: | MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |
Details: | This grants you the ability to select an ancestral weapon you wish to become proficient
in, and a talent you wish to focus your abilities upon Once every so often, you will be able to change the weapon you are proficient in, and the talent you have chosen. You can choose to master the wargauntlets, cudgel, greatspear, or scythe. This will also grant you a small damage increase in your chosen mastery. The benefits of a talent require you to be wielding the correct weapon archetype, otherwise no bonus will be bestowed. Greatspear or Scythe * Harrowing : Upsets the balance of players when using Terrorize. * Precision : Decreases the balance penalty from Rigor. Wargauntlets or Cudgel * Rending : Lowers the balance recovery of the Raze ability. * Intimidating : Increases the chance of Roaring to proc. Cooldown (mastery): 60 minutes Cooldown (talent): 60 minutes |
Sentry | Stand vigilant over those that would try to bypass you | |
Syntax: | ||
Details: | This ability is passive.
Should an enemy attempt to walk past an exit you are blocking, you will seize them by the arm and throw them to the ground. This will additionally knock them off balance and cause a small amount of blunt damage. You can refer to AB WARDING BLOCK for more information. |
Homage | Pay homage to your ancestor spirits for a blessing of strength | |
Syntax: | WARDEN HOMAGE | |
Details: | Providing you are wearing suitable armour, you may pay homage to the ancestors in order
to receive a blessing of strength for a short time. The completion of this ritual will be obvious to those within a three room radius as the ancestors bestow their power upon you. |
DoubleTarget | Attack two body parts at a time | |
Syntax: | TARGET <bodypart> WITH <RIGHT/LEFT> | |
Details: | This ability will allow you to target two separate body part locations with the Maul and
Lacerate abilities. |
Rigor | Focus on deliberate, well-timed attacks | |
Syntax: | WARDEN RIGOR | |
Works against: | Players only | |
Cooldown: | 60 seconds | |
Details: | By temporarily putting all your focus onto deliberate, well-timed attacks, you will
temporarily deal significantly more damage against adventurers, but strike with decreased speed. While active, your strikes will also allow the ancestors to displace twice as much of the target's soul. |
Anticipate | Anticipate your foe's retreat to stop it in its tracks | |
Syntax: | WARDEN ANTICIPATE <target> CANCEL ANTICIPATE | |
Details: | Anticipate your opponent's retreat ahead of time, and when they run you will already be
waiting at their destination to strike them with your weapon and knock them off balance. If your opponent attempts to fly away from you, you will seize their leg and slam them back into the ground. If you are wielding a weapon of the Serpent clan, you will additionally constrict their movements with your blade. |
Initiative | Seize the opportunity to recover | |
Syntax: | WARDEN INITIATIVE <ON/OFF> | |
Works against: | Both players and NPCs | |
Details: | At a moderate drain to your willpower, you may remain keenly aware of your opportunities
during a fight to recover some health after damaging your foe to certain thresholds. |
Battleflow | Attune yourself to the flow of battle | |
Syntax: | WARDEN BATTLEFLOW <ON/OFF> | |
Details: | Become lost to the flow of battle, blanking your mind as you allow your instincts to
guide your actions. While in this state, paresis will take twice as long to transform into paralysis and you will be able to use two-handed weapon attacks even with a crippled arm. |
Batter | A basic, albeit effective technique | |
Syntax: | WARDEN BATTER <target> | |
Works against: | Both players and NPCs | |
Details: | Batter your opponent with your weapon. |
Barrel | Send your opponent barreling away | |
Syntax: | WARDEN BARREL <target> <direction> | |
Details: | Barrel into your target and knock them away towards the specified direction. If there is
an obstruction in the way, then the target will slam into it. |
Pummel | Focus your attacks upon a specific body part | |
Syntax: | WARDEN PUMMEL <target> <ELBOWS/KNEECAPS/CHEST> | |
Details: | When your target is fallen or frozen, they are helpless to prevent you from pummeling
their bones with your weapon. Depending on which part of their body you will attack, you will crush their bones for debilitating effects. This attack cannot be parried. Knees: Gives the crushed kneecaps affliction. This will cause the victim to periodically fall over if one of their legs is crippled. Elbows: Gives the crushed elbows affliction. This can cause abilities that require the arms to occasionally fail and hurt them in the process. Chest: Gives the cracked ribs affliction, then the crushed chest affliction if it is left uncured upon a second strike. Crushing their chest will periodically cause asthma. |
Maul | Level upon your enemy a ferocious series of attacks | |
Syntax: | WARDEN MAUL <target> | |
Works against: | Both players and NPCs | |
Details: | Attack your target and then charge after for another attack, allowing you to deal two
attacks in quick succession with this technique. There is some additional bonus limb damage applied that will scale with the base damage stat of your weapon. |
Release | Release your weapons towards a distant enemy | |
Syntax: | WARDEN RELEASE <target> | |
Details: | After building momentum, release your weapon as a dangerous projectile towards your
target, stunning them when it connects. You can target someone in an adjacent location to you as well as in your current location. |
Severity | Hesitation and apathy will be quickly overcome | |
Syntax: | WARDEN SEVERITY | |
Details: | Steel your resolve, doing whatever you must to overpower your opponent. For a limited
time, when an enemy parries your weapon, you will slam your head into theirs to still bring harm to them. Additionally, your Barrel ability will be able to move those with the density defence. |
Rush | Rush your foe with a ferocious attack to the stomach | |
Syntax: | WARDEN RUSH <target> | |
Works against: | Both players and NPCs | |
Details: | Rush your opponent and slam your weapon into their stomach with the momentum, sending the
force rippling through their stomach. A few seconds later, they will collapse to the ground and develop anorexia. |
Roaring | Punctuate your attacks with a thunderous roar | |
Syntax: | WARDEN ROARING <ON/OFF> | |
Details: | For a small willpower drain, you will build a roar deep within your stomach. During your
Bear techniques, you'll have a chance to release a thunderously loud roar that will bring your opponent to their knees. If they are already prone, they will be knocked off balance, or further off balance. |
Maim | Blunt force aimed towards their head | |
Syntax: | WARDEN MAIM <target> | |
Works against: | Both players and NPCs | |
Details: | Maim the target's head with repeated strikes from your weapon. This will initially
afflict them with blurry vision. For each 20% of the target's health that is missing after the damage is dealt, you will deal an additional affliction in the following order: 20% Indifference 40% Stuttering 60% Blackout |
Decimate | Put them out of their misery | |
Syntax: | WARDEN DECIMATE <target> | |
Details: | If your target is fallen or frozen, and has a crushed chest, you may permanently end
their suffering. This will instantly kill the target if the conditions are met. |
Strike | A basic strike with a bladed weapon | |
Syntax: | WARDEN STRIKE <target> | |
Works against: | Both players and NPCs | |
Details: | Slice your target with a basic lunging strike. |
Shed | Shed their flesh from bone, causing heavy bleeding | |
Syntax: | WARDEN SHED <target> | |
Works against: | Both players and NPCs | |
Details: | Drive your blade under their flesh and shed it off, causing them to bleed and delivering
it a venom. The amount of bleeding done will be determined by the penetration stat of your weapon. |
Coil | Coil your blade around their legs in rapid succession | |
Syntax: | WARDEN COIL [ALL] | |
Details: | Swing your weapon in a coiling arc, thrusting everybody too close to you to the ground.
This will only hit people who have attacked you recently unless you choose otherwise. |
Lacerate | Strike with two rapid, lacerating slashes | |
Syntax: | WARDEN LACERATE <target> | |
Works against: | Both players and NPCs | |
Details: | Attack your target and twist with the motion to bring your blade around for a second
strike. |
Bypass | Bypass their defences and strike | |
Syntax: | WARDEN BYPASS <target> | |
Works against: | Both players and NPCs | |
Details: | Like raze, this will destroy any protective auras and abilities that may prevent you from
striking your target. However you will additionally strike at them afterwards with your weapon. It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence |
Constrict | They can't move if your blade is through them | |
Syntax: | WARDEN CONSTRICT <target> WARDEN TWIST WITHDRAW WEAPON | |
Details: | When an enemy is prone, you can drive your blade through their chest, constricting their
moments upon the blade. You may then twist the blade, brutally shredding their insides for heavy damage. The damage will be increased based upon how much trauma their torso has. If they are entangled or bound, then your blade will cut through their bindings and free them when you twist your weapon. |
Encircle | Hone in on your prey | |
Syntax: | ||
Details: | This ability is passive.
When an enemy that is dizzy dodges your attack, you will have a chance to hone in on them and still leave a small wound. This will deliver any effects upon the blade. |
Terrorize | Send them stumbling backwards in fright | |
Syntax: | WARDEN TERRORIZE <target> | |
Details: | Distract your target and then feint towards them, sending them stumbling backwards to the
ground. If the target is mounted, you will spook their steed and cause them to be thrown to the ground. |
Sidewind | Weave through the crowd with your weapon | |
Syntax: | WARDEN SIDEWIND | |
Details: | Weave through the crowd with swift movements, slashing everybody that you pass. You will
hit everybody that is in the room three times over a short duration. |
Destruction | Bring destruction upon their limbs | |
Syntax: | WARDEN DESTRUCTION <target> <LEFT/RIGHT> <ARM/LEG> | |
Details: | Bring forward the results of your planned strikes against the target, amputating their
weakened limb when the opportunity presents. Striking the severed limb with any targeted attack will open the wound and cause profuse bleeding. Your target must have a mangled limb in order to amputate it. |