Botany (skill)

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Skill Rank Percent Description
Lift Novice 50 % Force nature to lift you into the trees.
Diffuse Skilled 0 % None but you shall hold sway.
Camouflage Gifted 33 % Attend your studies unseen.
Quills Expert 50 % In your hands, nature is vengeful indeed.
Subversion Virtuoso 33 % Subvert the healing energies of nature for your own use.
Sterilisation Fabled 33 % Necromantic blight does not a proper research station make.
Pheromones Mythical 66 % Coax the forest into diffusing pheromones through its boughs.

Laboratory Abilities

Skill Rank Percent Description
Assessment Inept 0 % Spot the telltale signs of a field lab.
Claim Inept 0 % Lay claim to an area to set up a field lab.
Dismantle Inept 0 % Dismantle your field lab, and any evidence that it ever existed.
Surveil Apprentice 0 % Monitor the presence of another.
Barricade Apprentice 33 % Give yourself some peace and quiet.
Dictation Apprentice 66 % Relay your findings to another.
Reconnaissance Capable 0 % Discern the presences of any within the woodland realm.
Specimen Capable 33 % Coerce additional specimens to grow.
Withdraw Adept 0 % Withdraw to the privacy of your laboratory.
Fecundity Adept 33 % Chemically accelerate the renewal of body and mind.
Consultation Skilled 15 % Consult with your laboratory partner.
Collaboration Fabled 0 % Establish a collaborative research effort with a trusted partner.
Selfdestruct Transcendent 0 % Start again from scratch.

Blight Abilities

Skill Rank Percent Description
Blight Novice 0 % Your version of nature is far more exciting.
Recede Novice 0 % Direct your blight to recede.
Interlopers Capable 33 % View those who trespass upon your domain.
Containment Capable 66 % Contain those who would leave by air.
Clutching Adept 66 % The blight can be jealous indeed.
Frequencies Skilled 33 % Direct nature to hum a frequency incompatible with thought.
Bloodsap Skilled 50 % Allow the blight to feed on passersby.
Distractions Skilled 66 % Sense distracting movement within your domain.
Wander Gifted 0 % Wander through the blight towards your target.
Alluring Gifted 66 % A tantalising scent that's difficult to ignore.
Curtail Expert 0 % Synthesise enormous hedges to bar movement.
Fronds Virtuoso 0 % Defend yourself with soldiers green.
Propagate Virtuoso 66 % Rapidly spread your blight elsewhere.
Medicinal Fabled 25 % Infuse your blight with healing properties.
Perspective Fabled 66 % Make them see it your way.
Decompose Mythical 0 % Eradicate your blight to induce volatility.
Envelop Mythical 33 % Envelop an ally in a protective shield.
Blightbringer Transcendent 0 % Your every footfall is a botanical marvel.

Lift Force nature to lift you into the trees
Syntax: BOTANY LIFT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Climbing trees is primitive and crass, and a skilled Alchemist need not bother themselves

with such banalities. Should you wish to ascend to the canopy, you can simply force nature to lift you up, ignoring disabling effects such as paresis.

Note: {{{note}}}

Diffuse None but you shall hold sway
Syntax: BOTANY DIFFUSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should you find yourself surrounded by domains that are not blight, such as the dense

fogs of a Tidesage or the sands of a Teradrim, you may invoke a potent acid to corrode it away and sterilise the area. If the domain's creator is present, there will be a slight delay before the fog disperses.

Note: {{{note}}}

Camouflage Attend your studies unseen
Syntax: BOTANY CAMOUFLAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By twisting the natural plantlife to your whims, you may coerce the foliage to conceal

you, ensuring privacy when studying. This camouflage is only effective while standing in a forest location.

Note: {{{note}}}

Quills In your hands, nature is vengeful indeed
Syntax: BOTANY QUILLS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By forcibly amalgamating cuttings from a variety of foliage, you have learned to produce

unnaturally strong quills. Harvesting these for armour will provide you, or a target of choice, substantial protection against physical damage, while ensuring the deadly points will puncture those who strike you, returning the mitigated damage to the attacker.

There is also a 33% chance that your quills will give the loki venom to the attacker, although this venom is not hidden like usual.

Note: {{{note}}}

Subversion Subvert the healing energies of nature for your own use
Syntax: BOTANY SUBVERT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Subvert the will of the Cycle to aid in your own restoration, relieving you of one random

malady.

If you are standing within a forest or a location with aberrant foliage, you can tap into nature even further and cure a second affliction from you. Nature abhors those who subvert its will, and you will only be able to cure a second affliction every 35 seconds, even if you use this skill again.

This ability is not usable while you suffer from paresis or paralysis.

Note: {{{note}}}

Sterilisation Necromantic blight does not a proper research station make
Syntax: BOTANY STERILISE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires elemental ice.

Damaged working conditions simply will not do, and by utilising elemental ice, you may restore the natural state of an environmental location that has been transformed in some way.

This ability typically costs a single ice to carry out, but if the locale has been exterminated by dark magic, the price will be tenfold.

Note: {{{note}}}

Pheromones Coax the forest into diffusing pheromones through its boughs
Syntax: BOTANY PHEROMONES <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By imposing your scientific will on the natural world, your enemy shall become nature's

enemy. Foes of yours that stand within forestal locations, or those infested with your blight, will have their magical shields destroyed, and suffer additional damage from natural weather effects.

Only one target may be afflicted at a time and it will have little effect if you are in the same location as the target. The effect will fade if they no longer stand within a location with blight or a forest.

Note: {{{note}}}

Assessment Spot the telltale signs of a field lab
Syntax: LAB ASSESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Discern whether a location has been marked as the property of another in some fashion.
Note: {{{note}}}

Claim Lay claim to an area to set up a field lab
Syntax: LAB CLAIM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stake an intrusive claim upon the forests in your location, seizing it as your personal

field laboratory. You may not claim a laboratory in a location someone else has already taken.

Note: {{{note}}}

Dismantle Dismantle your field lab, and any evidence that it ever existed
Syntax: LAB DISMANTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Dismantle your laboratory that you may claim a new one elsewhere. There is a short delay

associated with the dismantling.

Note: {{{note}}}

Surveil Monitor the presence of another
Syntax: LAB SURVEIL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Utilise your specialist laboratory to surveil another adventurer, taking a glimpse

through the forests at someone standing within one.

Note: {{{note}}}

Barricade Give yourself some peace and quiet
Syntax: LAB BARRICADE LAB RESCIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bar entry to and from your field laboratory, preventing others from moving through it for

a temporary period of time, or until you rescind it. Additionally, the barrier will prevent many line of sight abilities while within your makeshift greenhouse.

Note: {{{note}}}

Dictation Relay your findings to another
Syntax: LAB DICTATE <target> <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From the safety of your field laboratory, you may dictate your thoughts to another; they

will not know who is speaking.

Note: {{{note}}}

Reconnaissance Discern the presences of any within the woodland realm
Syntax: LAB RECONNAISSANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Detect the presence and whereabouts of all people who stand within a forested location.
Note: {{{note}}}

Specimen Coerce additional specimens to grow
Syntax: LAB SPECIMEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: Until a new Aetolian month
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While within your laboratory, you may force the surrounding plantlife to flourish,

growing a variety of wild flowers instantly.

Note: {{{note}}}

Withdraw Withdraw to the privacy of your laboratory
Syntax: LAB WITHDRAW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may return to your laboratory from any forested location after a short delay. This is

a channeled action and will require your full attention until it is complete.

Note: {{{note}}}

Fecundity Chemically accelerate the renewal of body and mind
Syntax: LAB FECUNDITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 hours
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By infusing some of your laboratory specimens with chemical accelerants, you may bring

forth a garden of your finest samples and avail yourself of their unnatural fecundity. This will last for one quarter of an Aetolian day and grant willpower and endurance regeneration for everybody within your lab.

Note: {{{note}}}

Consultation Consult with your laboratory partner
Syntax: LAB CONSULT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may easily travel between two laboratories that have agreed to collaborate. Refer to

AB BOTANY COLLABORATION for information on how these accords are formed.

Note: {{{note}}}

Collaboration Establish a collaborative research effort with a trusted partner
Syntax: LAB COLLABORATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By agreeing to share your research with a trusted partner*, you may open your laboratory

for easy access to theirs. Once so linked, any Alchemist will be able to consult from your laboratory to end up at the collaborator's.

  • They must be an ally.
Note: {{{note}}}

Selfdestruct Start again from scratch
Syntax: LAB SELFDESTRUCT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Nature's sanctity is hardly a concern for you, and in times of dire need you must simply

burn it all down and start again. At the cost of your laboratory and the surrounding foliage, you can completely destroy all in your location in a single devastating chemical reaction, dealing an incredibly large amount of shadow damage. Eliciting this reaction is a complex endeavour that requires your concentration for a short period, but once the deed is done, your laboratory will be destroyed.

Once the deed is done, the forests will reject your touch and prevent you from claiming a new laboratory for at least one full season.

Cooldown (Claim): Until a new Aetolian season

Note: {{{note}}}

Blight Your version of nature is far more exciting
Syntax: BOTANY BLIGHT BOTANY BLIGHT LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While standing outdoors in a non-urban environment, you may simultaneously subjugate and

transform nature to work on your behalf. This will cause a surge of rapid growth, but in place of healthy flora, your chymical prowess will bring forth unnatural, blighted foliage to encompass your surroundings, warped and twisted for your own ends. Blighted locations will allow numerous abilities to be used, many of them remotely.

Leaving a blighted location will not cause the growth to recede, though each blight beyond the first will place a toll on your willpower.

Note: {{{note}}}

Recede Direct your blight to recede
Syntax: BOTANY RECEDE [HERE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though it may pain you to dismiss your terrible creations, you may command all blighted

locations you control to recede at once. Blight you are standing in personally will not be affected unless you specify HERE, in which case only the blight at your specific location will recede.

Note: {{{note}}}

Interlopers View those who trespass upon your domain
Syntax: BOTANY INTERLOPERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: List all those who currently stand upon your blight, along with their location.
Note: {{{note}}}

Containment Contain those who would leave by air
Syntax: BOTANY CONTAINMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Command the foliage surrounding you to contain would-be flyers, preventing anyone in your location from departing by air.

Note: {{{note}}}

Clutching The blight can be jealous indeed
Syntax: BOTANY CLUTCH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Rope-like vines will come forth from your blight and writhe about your legs, securing you to the ground in a manner similar to the density defence.

Note: {{{note}}}

Frequencies Direct nature to hum a frequency incompatible with thought
Syntax: BOTANY FREQUENCIES
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

While standing within your blight, you may command the twisted foliage around you to begin humming a discordant noise. This disruptive frequency will interfere with the work of telepaths, increasing the time required to form a mind lock on those in your location. Only one such frequency can be maintained at any one time.

Note: {{{note}}}

Bloodsap Allow the blight to feed on passersby
Syntax: BOTANY BLOODSAP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

By releasing part of the control you hold over your aberrant foliage, you may allow the blight to feed on any who pass through the location, tearing open their flesh with vicious thorns and infecting them with loki.

This effect will end faster if there is no blight in the room and/or you do not remain with it.

Note: {{{note}}}

Distractions Sense distracting movement within your domain
Syntax: BOTANY DISTRACTIONS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a significant drain to your willpower, you may track all movement in and adjacent to

your blight.

Note: {{{note}}}

Wander Wander through the blight towards your target
Syntax: BOTANY WANDER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

While standing upon your blighted foliage, you may instantly travel to anyone else within your domain.

Note: {{{note}}}

Alluring A tantalising scent that's difficult to ignore
Syntax: BOTANY ALLURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

By corrupting nature to your own whims, dispatch a profusion of writhing vines and sweet perfume to draw an adventurer into your location, provided they stand adjacent, or, in the event they too stand amidst the blight, in line of sight.

While targets that are too dense may resist your preternatural allure, you will be able to overcome it if they are suffering from exposure to your pheromones.

Note: {{{note}}}

Curtail Synthesise enormous hedges to bar movement
Syntax: BOTANY CURTAIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Chemically enhance your surroundings and bring forth a rapid growth of monstrous hedges that will indiscriminately hinder all movement - including your own.

Note: {{{note}}}

Fronds Defend yourself with soldiers green
Syntax: BOTANY FRONDS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Infuse your blight with unnaturally accelerated life, causing enemies standing within it to be struck by violent fronds, dealing cutting damage and inflicting them with the loki venom.

Note: {{{note}}}

Propagate Rapidly spread your blight elsewhere
Syntax: BOTANY PROPAGATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

While standing within your blight, you may begin a reaction that will cause it to surge towards a target, moving it rapidly through every room between you and them. This may only be performed within the same area, and only within a limited range.

Note: {{{note}}}

Medicinal Infuse your blight with healing properties
Syntax: BOTANY MEDICINAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Infuse your local blight with a medicinal formula, slowly healing your allies in the area that stand within it for the next few seconds.

Note: {{{note}}}

Perspective Make them see it your way
Syntax: BOTANY PERSPECTIVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Your experimentation with nature often draws the ire of those ignorant to the exquisite workings you enact. While standing in your blight, you may instantly switch locations with any other standing within your domain, ensuring they see things from your perspective, while you grudgingly see things from theirs.

Note: {{{note}}}

Decompose Eradicate your blight to induce volatility
Syntax: BOTANY DECOMPOSE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a location with blighted plantlife.

Instantly cause the blight in the location to decompose, but only if it was brought about by you. Doing so will generate 3 volatility for use in Alchemy.

Blightbringer will not cause the warped foliage to reappear after decomposition; you must move first.

Note: {{{note}}}

Envelop Envelop an ally in a protective shield
Syntax: BOTANY ENVELOP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Usable from forest rooms or blighted locations, this will bring forth a mass of golden

pollen which you may then transmute into both a magical shield and a prismatic barrier to protect a target other than yourself, in the local area, provided they stand within blight or forest.

Note: {{{note}}}

Blightbringer Your every footfall is a botanical marvel
Syntax: BOTANY BLIGHTBRINGER <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though it will incur a heavy toll on willpower, your footsteps will spread blighted

foliage wheresoever you may step, provided you linger there. This blight is an ephemeral one, however, and will recede again when you leave the location.

Note: {{{note}}}