Luthier (talent)

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The talent of Luthier is the time-honored craft of creating stringed instruments, as well as the tools to play them.

Skill Rank Percent Description
Cello Inept 0 % A mellow, deep instrument.
Lute Inept 0 % A rounded, mellow instrument.
Violin Inept 0 % A warm, rounded instrument.
Mandolin Inept 0 % An edgy, plucked instrument.
Fiddle Inept 0 % A sharp, edgy instrument.
Guitar Inept 0 % A shallow, rounded instrument.
Viola Inept 0 % A deep, warm instrument.
Harp Inept 0 % A warm, delicate instrument.
Bow Inept 0 % A tool for playing some string instruments.
Lyre Inept 0 % A light, airy instrument.

Cello A mellow, deep instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Lute A rounded, mellow instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Violin A warm, rounded instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Mandolin An edgy, plucked instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Fiddle A sharp, edgy instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Guitar A shallow, rounded instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Viola A deep, warm instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Harp A warm, delicate instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Bow A tool for playing some string instruments
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}

Lyre A light, airy instrument
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is no help file on that ability.
Note: {{{note}}}


To become a Luthier, you must visit the master Luthier of Aetolia, Jessin. Located in the Grand College of Aetolia, he will teach you all he knows of Luthier for a fee of 75 credits. Once you have learned this Talent, you will be as skilled as any other Luthier, but your own personal crafting style will be the ultimate test of your creativity.

To create a string instrument, there are several steps you should follow:

1) Purchase a blank design sketch.

2) Acquire a graph of the same type as the arrangement you wish to design, then DESIGN <sketch> COPY <graph>. This will make a copy of the existing layout on your blank sketch. DESIGN <sketch> ERASE will completely erase a sketch, allowing you to start fresh.

3) Customize your sketch's appearance when held, when viewed in a room, and when examined closely.

4) Take your design sketch to a craft guild office and DESIGN <sketch> SUBMIT it for evaluation. The craft guild will review your sketch and make a layout from it if the design is approved.

5) When the graph is finished, you will be notified by letter that your graph is ready to pick up. Return to the craft guild office and DESIGN REQUEST <graph>, using the graph number specified in the letter from the craft guild. The craft guild charges a fee for the creation of the graph.

Use DESIGN LIST to list all of the unsubmitted sketches you are holding, and GRAPHS to view all of the graphs you hold. To create any of the graphs that you own, simply GRAPH #.