Signs |
<rank> |
Knowledge of the secret hand language.
|
Hide |
<rank> |
Conceal yourself from view.
|
Illusion |
<rank> |
Create an illusion of your choosing.
|
Warding |
<rank> |
Pray to your comrades to protect you from harm.
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Evade |
<rank> |
Misleading your pursuer.
|
Shadow |
<rank> |
Shadowing a target in order to track them.
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Flay |
<rank> |
Flay the anti-venom sileris coatings from your enemies.
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Waiting |
<rank> |
Awaiting a target to be shadowed.
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Pacing |
<rank> |
The ability to anticipate and keep pace with others.
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Recuperating |
<rank> |
Heal your wounds in the safety of Spinesreach.
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Scaling |
<rank> |
Agily climb over an icewall.
|
Block |
<rank> |
Obstructing departure with your body.
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Swinging |
<rank> |
Swinging up into the treetops.
|
Secret |
<rank> |
Give someone an item without their knowledge.
|
Forge |
<rank> |
Seal a letter with a fake sigil.
|
Scan |
<rank> |
Scanning the forest floor from the treetops.
|
Lightwall |
<rank> |
Create a palpable wall of light.
|
Bowmanship |
<rank> |
Use of the valued projectile weapon.
|
Colours |
<rank> |
Dye your arrows to categorize them.
|
Seize |
<rank> |
Grabbing unwary victims from the forest floor.
|
Shove |
<rank> |
Sending a hapless victim crashing to the forest floor.
|
Garrote |
<rank> |
Choke the life out of a target with your whip.
|
Noose |
<rank> |
Covert and deadly assassination from the trees.
|
Shadowsight |
<rank> |
Focus your vision on those hiding within the shadows.
|
Aiming |
<rank> |
Increase your accuracy in shooting.
|
Listen |
<rank> |
Detect action and conversations nearby.
|
Bowstance |
<rank> |
Wield bows fluidly.
|
Dispel |
<rank> |
Rid your environment of illusions.
|
Lipread |
<rank> |
The ability to understand what is said while deaf.
|
Eavesdrop |
<rank> |
Listen even through closed doors.
|
Slit |
<rank> |
Cut the throat of a helpless victim.
|
Wind |
<rank> |
Further increase your accuracy through wind compensation.
|
Echo |
<rank> |
Detect presences through wormholes.
|
Ghost |
<rank> |
Give yourself a ghostly appearance.
|
Warp |
<rank> |
Open and enter a dimensional wormhole.
|
Seek |
<rank> |
Sense for dimensional wormholes.
|
Crossbows |
<rank> |
A powerful projectile weapon.
|
Doublestab |
<rank> |
Quickly administer two venoms to a target with your dirk.
|
Cloak |
<rank> |
Hide your actions from others.
|
Dash |
<rank> |
Sprint in a particular direction.
|
Artifice |
<rank> |
Double your illusions.
|
Resonance |
<rank> |
Allow sounds to resonate through a distant wormhole.
|
Darkbows |
<rank> |
Using the infamous darkbows of lore.
|
Appraise |
<rank> |
Quickly measure your foe's offensive capability.
|
Splice |
<rank> |
Create a dimensional wormhole.
|
Darkflood |
<rank> |
Flood your location with magical darkness.
|
Channel |
<rank> |
Hurl an object through a dimensional wormhole.
|
Binding |
<rank> |
Hog-tie an unconscious or sleeping opponent.
|
Sources |
<rank> |
Sense out all dimensional wormholes.
|
Garrotelock |
<rank> |
Death by asphyxiation.
|
Weaving |
<rank> |
Twist and dodge to avoid attacks.
|
Yank |
<rank> |
Use a whip to pull an opponent into your room.
|
Vortex |
<rank> |
Suck an unwilling target into a wormhole.
|
Bedazzle |
<rank> |
Distract your opponent into losing his thoughts.
|
Snipe |
<rank> |
The ability to sharpshoot.
|
Cancel |
<rank> |
Destroy a wormhole.
|
Phase |
<rank> |
Alter your status in space-time itself.
|
Deception |
<rank> |
Deceive your enemies with your attacks.
|
Abduct |
<rank> |
Bring a spiritual guardian home.
|