Assassination (skill)
Skill | Rank | Percent | Description |
---|---|---|---|
Dash | Inept | 0 % | Sprint in a particular direction. |
Envenom | Inept | 0 % | Coat a weapon in venoms. |
Stagger | Inept | 0 % | A quick strike with the hilt of your dirk. |
Doublestab | Apprentice | 0 % | Quickly administer two venoms to a target. |
Flay | Capable | 0 % | Flay away protective defences using your whip. |
Recuperating | Capable | 50 % | Heal your wounds in the safety of darkness. |
Warding | Adept | 0 % | Pray to your comrades to protect you from harm. |
Finesse | Adept | 33 % | Hone your reflexes to avoid a rebounding aura. |
Yank | Adept | 66 % | Use a whip to pull an opponent into your room. |
Swinging | Skilled | 0 % | Swinging up to a higher vantage point. |
Seize | Skilled | 33 % | Grab an unwary victim and drag him up to your footing. |
Bowmanship | Skilled | 66 % | Use of the valued projectile weapon. |
Garrote | Gifted | 0 % | Choke the life out of a target with your whip. |
Block | Gifted | 33 % | Obstructing departure with your body. |
Bowstance | Gifted | 66 % | Wield bows fluidly. |
Shove | Expert | 0 % | Sending a hapless victim crashing to the ground. |
Aiming | Expert | 33 % | Increase your accuracy in shooting. |
Marking | Expert | 66 % | Mark your opponent for a critical blow. |
Fangs | Virtuoso | 0 % | Use of the iconic assassin's fangs. |
Slit | Virtuoso | 25 % | Cut the throat of a helpless victim. |
Binding | Virtuoso | 50 % | Hog-tie an unconscious or sleeping opponent. |
Scaling | Virtuoso | 75 % | Agilely climb over a wall. |
Pacing | Fabled | 0 % | The ability to anticipate and keep pace with others. |
Shrugging | Fabled | 25 % | Shrug off the effects of certain venoms. |
Scan | Fabled | 50 % | Scanning the area for potential targets. |
Darkbows | Fabled | 75 % | Using the infamous darkbows of lore. |
Noose | Mythical | 0 % | Covert and deadly assassination from above. |
Weaving | Mythical | 25 % | Twist and dodge to avoid attacks. |
Backstab | Mythical | 50 % | Plant your dagger into an unsuspecting victim. |
Snipe | Mythical | 75 % | The ability to sharpshoot. |
Keeneye | Transcendent | 0 % | Perceptional awareness of your opponent. |
Dash | Sprint in a particular direction | |
Syntax: | DASH <direction> | |
Details: | You can now dash in a particular direction, allowing you to move through multiple rooms
at once. |
Envenom | Coat a weapon in venoms | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Stagger | A quick strike with the hilt of your dirk | |
Syntax: | STAGGER <target> | |
Works against: | Both players and NPCs | |
Details: | While wielding a dirk or stiletto in hand, you can perform a quick blow to your target by
thrusting the hilt of your weapon into their gut. This will deal a small amount of damage and, if they are an adventurer, it will knock them briefly off balance. |
Doublestab | Quickly administer two venoms to a target | |
Syntax: | DSTAB <target> [<venom>] [<venom>] | |
Works against: | Players only | |
Details: | If you are wielding a dirk or stiletto that has been envenomed with more than one venom,
you can quickly prick your target twice and deliver two venoms simultaneously to them. The pricks are shallow and will deal no damage to the target, however it will cause them to bleed. |
Flay | Flay away protective defences using your whip | |
Syntax: | FLAY <target> [<defence>] [<venom>] | |
Works against: | Both players and NPCs | |
Details: | Using a whip, you will be able to flay a number of defences from an opponent. If you do
not specify a defence, then it will strip one in the given order. You can flay the following defences: Shield, rebounding, fangbarrier, speed, and cloak. Additionally, it will deliver a venom to the opponent afterward, but keep in mind that it will not if: * They are affected by hypnosis and you were unsuccessful in stripping a defence. * They have either rebounding or shield after stripping a defence. |
Recuperating | Heal your wounds in the safety of darkness | |
Syntax: | RECUPERATE | |
Details: | While standing in the shadows, you can regain endurance, willpower and health while also
curing afflictions. It must either be night time or you must be surrounded by magical darkness. |
Warding | Pray to your comrades to protect you from harm | |
Syntax: | WARDING | |
Details: | Those devout in prayer towards their fallen comrades will find their comrades will
protect their bodies from harm. As a result, you will take less damage from physical and magic attacks. |
Finesse | Hone your reflexes to avoid a rebounding aura | |
Syntax: | FINESSE | |
Details: | By focusing on wielding your blade with finesse, you can quickly stop your attacks before
they will bounce off a rebounding aura. This can protect you two times before the defence will fade. |
Yank | Use a whip to pull an opponent into your room | |
Syntax: | YANK <target> | |
Details: | While wielding a whip, you can attempt to yank someone from an adjacent location into
yours. Should the target be bound, the density defence will have no effect. |
Swinging | Swinging up to a higher vantage point | |
Syntax: | SWING <UP/DOWN> | |
Details: | When in a location with either trees or in an urban setting, you may swing yourself up
onto the rooftops or into the trees. |
Seize | Grab an unwary victim and drag him up to your footing | |
Syntax: | SEIZE <target> | |
Details: | While in the trees or on the rooftops, you may seize someone on the ground below you and
bring them to your elevation. |
Bowmanship | Use of the valued projectile weapon | |
Syntax: | ||
Details: | Using a bow:
SHOOT <target> [type/venom] SWITCH <type> Using a quiver: INSPECT QUIVER or IQ INQ <amount> <type> ARROWS OUTQ <amount> <type> ARROWS Use a longbow to shoot someone in a line-of-sight location from you. First you must find yourself a longbow, some arrows, and a quiver. Place the arrows you wish to use within your quiver using INQ, and then while wielding your bow, you can SHOOT a target within line-of-sight of you. You can use SWITCH to choose which of your arrows you will shoot by default. In addition to the regular venoms, you may also use the sumac and loki venoms with a bow. |
Garrote | Choke the life out of a target with your whip | |
Syntax: | GARROTE <target> | |
Works against: | Both players and NPCs | |
Details: | By using your whip, you can slip behind a target and choke the life out of them. Should
your opponent be in a helpless state, then your damage will be amplified. |
Block | Obstructing departure with your body | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Details: | Move into a position that blocks others from leaving your location, providing you are not
incapacitated or feared. Should you move, you will cease to block. |
Bowstance | Wield bows fluidly | |
Syntax: | BOWSTANCE | |
Details: | While wearing a bow, you can fluidly move it into your hands. |
Shove | Sending a hapless victim crashing to the ground | |
Syntax: | SHOVE <target> | |
Details: | While in the trees or on the rooftops, you may shove someone to the ground, possibly
crippling their legs. |
Aiming | Increase your accuracy in shooting | |
Syntax: | AIM <target> | |
Details: | Increase the accuracy of your bow by aiming at your target first. As long as they
remaining within the trajectory of the arrow, it will always hit them, even if they move from their original location. |
Marking | Mark your opponent for a critical blow | |
Syntax: | MARK <target> | |
Details: | Direct your will to create a dark mark on your chosen foe, who must be in the same
location as you. Once the mark is applied, the next time the foe takes damage from a non-passive source, it will be a critical hit, resulting in double damage. You can use this skill from above or below your opponent, in addition to being on the same elevation. |
Fangs | Use of the iconic assassin's fangs | |
Syntax: | BITE <target/ME> <venom> | |
Works against: | Both players and NPCs | |
Details: | The iconic assassin's fangs is the trademark calling card for the members of the Syssin.
When worn, one can make use of any venoms within their fluidcache and inject them into an unwilling target, even if they are shielded. Those with the fang barrier defence will be immune to your fangs until the substance is removed. Any venom may be used with your fangs, except for cirisosis. You can additionally target your bites towards a limb by using the targeting ability within Weaponry. |
Slit | Cut the throat of a helpless victim | |
Syntax: | SLIT <target> | |
Details: | While wielding either a dirk or stiletto, you can slit the throat of an opponent who is
prone. This will cause a large amount of bleeding based upon their maximum health and can deliver a venom. Additionally, for each affliction below the bleeding will be increased: Asleep, hypersomnia, narcolepsy, and writhe bind. |
Binding | Hog-tie an unconscious or sleeping opponent | |
Syntax: | BIND <target> | |
Details: | If your target is sleeping or unconscious, and you have a length of rope ready, you can
hog-tie your opponent. |
Scaling | Agilely climb over a wall | |
Syntax: | SCALE <direction> | |
Details: | If there is some kind of wall in your way, you can quickly scale over it and to the other
side. If there is water in your current location, you won't be able to scale the wall. |
Pacing | The ability to anticipate and keep pace with others | |
Syntax: | PACING <ON/OFF> | |
Details: | At a constant endurance drain, you will be able to tense yourself to follow those that
take off in a sudden dash. |
Shrugging | Shrug off the effects of certain venoms | |
Syntax: | SHRUG VENOM | |
Cooldown: | 20 seconds | |
Details: | Your experience with poisons allows you to shrug off one of many afflictions that can
occur from a venom, the affliction does not need to be sourced from a venom however. Please see HELP AFFLICTION TYPES for more information on venom-type afflictions. |
Scan | Scanning the area for potential targets | |
Syntax: | SCAN | |
Details: | While in the trees or on the rooftops, you can scan the area and spot those upon the
ground. |
Darkbows | Using the infamous darkbows of lore | |
Syntax: | ||
Details: | This ability is passive.
The famous darkbows are both expensive and powerful, requiring well-refined technique in order to use competently. Your proficiency in the arts of the assassin has granted you the skill to use it. Refer to AB ASSASSINATION BOWMANSHIP on how to use a bow. |
Noose | Covert and deadly assassination from above | |
Syntax: | CRAFT NOOSE NOOSE <target> | |
Details: | In order to noose someone, you must first craft yourself one using a piece of rope in
your inventory. Once you have crafted a noose, you can attempt to hang a target by climbing above them either in the trees or on the nearby rooftops and quietly slipping the rope around their neck. This will take time to complete, and should you be successful, they will be hoisted from the ground and left unable to defend themselves. This cannot be performed if there is anyone else but your target present during the attempt. |
Weaving | Twist and dodge to avoid attacks | |
Syntax: | WEAVING <ON/OFF> | |
Details: | At the cost of your mental reserves, you can mimic the cobra and boost your ability to
dodge an attack. Read HELP AVOIDANCE for more information. |
Backstab | Plant your dagger into an unsuspecting victim | |
Syntax: | BACKSTAB <target> | |
Works against: | Both players and NPCs | |
Cooldown: | 30 seconds | |
Details: | While wielding a dirk or stiletto, you may plunge your weapon into the back of an
unsuspecting victim. As your victim recovers from the attack, their movement will be crippled for a short time. The first backstab to land will deal unblockable damage. Subsequent blows while they are crippled will cause it to deal cutting damage. |
Snipe | The ability to sharpshoot | |
Syntax: | ||
Details: | Usage: SNIPE <target> [type/venom]
Your ability to sharpshoot has improved, allowing you to use your bow quickly and efficiently on the fly. Sniping will grant you all the bonuses of using AIM as well as granting a small amount of extra damage. If you manage to slay your mark, then you will be left anonymous to their eye and others. |
Keeneye | Perceptional awareness of your opponent | |
Syntax: | ||
Details: | This ability is passive.
Your perceptive abilities have reached such a point that you are now able to passively discern the effects of random curing abilities used in the room with you. You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names utilised by Keeneye. |