Brutality (skill)

Skill Rank Percent Description
Wounds Capable 0 % Determine if a limb has been subjected to trauma.
Attitude Capable 50 % Brains AND brawn.
Oppose Capable 75 % Oppose attacks on your limbs.
Sprint Adept 0 % Don't let them get away.
Premeditation Adept 10 % The best atrocity is the one planned in advance.
Onslaught Skilled 66 % Grant them no reprieve.
Velocity Gifted 66 % Chase them down.
Predation Expert 0 % They cannot keep you out.
Exhilarate Expert 50 % High on carnage.
Contempt Virtuoso 50 % You won't be held down.
Physique Virtuoso 75 % Hone your body to be the ultimate weapon.
Assail Fabled 20 % Inject a portion of your soul into your hook.
Seethe Fabled 60 % Pain sharpens the mind and body.
Contusion Mythical 40 % Brutality will leave its mark.
Bait Mythical 60 % Lure them in and punish them.
Reflexes Mythical 80 % Act instinctively while your attention is elsewhere.
Rampage Transcendent 0 % Lose yourself in the fight.

Fist-Based Attacks

Skill Rank Percent Description
Bully Inept 0 % Make them cry.
Clobber Adept 33 % Knock 'em to their knees.
Plexus Gifted 33 % Hit them where it hurts.
Bustup Expert 75 % Probably can't rip it off, but you can certainly try.
PressurePoint Fabled 0 % With just your thumbs.
Haymaker Mythical 20 % A swing and a prayer.

Foot-Based Attacks

Skill Rank Percent Description
Kneecap Adept 66 % No such thing as a fair fight.
Concussion Skilled 33 % They'll be seeing stars.
Rebound Virtuoso 0 % Down, but not out.
Overpower Virtuoso 75 % Leave them reeling.
Windpipe Fabled 80 % Get 'em where they're softest.

Hook-Based Attacks

Skill Rank Percent Description
Hobble Skilled 0 % It's sweeter when they run.
Slug Gifted 0 % Hook, line, sinker.
Flog Expert 25 % Whip 'em into shape.
Butcher Fabled 40 % Even better than the abattoir.
Whiplash Mythical 0 % They're gonna feel that in the morning.
Tenderise Mythical 0 % Always prep the meat before you sear it.

Wounds Determine if a limb has been subjected to trauma
Syntax: WOUNDS [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to determine how badly damaged the limbs of your opponent are.
If you specify no target, then you can check your own limbs.
Note: {{{note}}}

Attitude Brains AND brawn
Syntax: ATTITUDE <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the right attitude, you can receive a damage boost to a subset of abilities within

the Brutality skillset.

The following attitudes are available to you: Aggressive: Increases the damage of fist-based abilities. Decisive: Increases the damage of foot-based abilities. Cruel: Increases the damage of hook-based abilities.

Note: {{{note}}}

Oppose Oppose attacks on your limbs
Syntax: OPPOSE <limb> or OPPOSE NOTHING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using nothing but your raw strength, you can oppose attacks aimed at a specific limb.

Both your hands must have nothing in them in order to oppose an attack.

You can oppose attacks to either the head, torso, left arm, right arm, left leg, or right leg.

You will be unable to oppose attacks if you have paresis or become prone (see HELP PRONE). Being fallen is excluded from this list.

Note: {{{note}}}

Sprint Don't let them get away
Syntax: SPRINT <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: It is unavoidable that people will flee from your might. Chase after them by quickly

sprinting in a particular direction until there is nowhere left to go.

Note: {{{note}}}

Premeditation The best atrocity is the one planned in advance
Syntax: PREMEDITATE <hook> WITH <EDGE/STOPPER>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Decide in advance how best to brutalise your victim by adjusting your hook to suit. You

will need a piece of iron in your inventory, allowing you to either sharpen the edge of your hook to deal cutting damage, or blunt it with a stopper to deal blunt damage.

Without first preparing your hook in this manner, you will be unable attack with it.

Note: {{{note}}}

Onslaught Grant them no reprieve
Syntax: ONSLAUGHT <target> <[ab] [param]> <[ab] [param]>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Savage your victim with a vicious onslaught of attacks at a reduced balance cost. You may

optionally include a secondary parameter, such as left or right, when the ability requires one. Only two abilities may be used at once.

Example: ONSLAUGHT BULROK BULLY LEFT CLOBBER PUNISH

Note: {{{note}}}

Velocity Chase them down
Syntax: VELOCITY [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your bloodlust allows you to increase your celerity greatly, allowing you to move quickly

across the land. This will slowly drain your endurance while it is active however.

Note: {{{note}}}

Predation They cannot keep you out
Syntax: PREDATION [EXTEND]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Close in on your victim, observing the subtle shifts in their defences that will allow

you to brutalise them without obstruction. When someone changes their parry within your location, you will see to which limb it is shifted to.

If you choose to extend this ability, the length it'll remain in effect is doubled, however it will drain your strength temporarily by 1 point as an additional cost.

If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist.

Cooldown: 30 seconds

Note: {{{note}}}

Exhilarate High on carnage
Syntax: EXHILARATE and SOBER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Allow yourself to become lost to bloodlust and push your body beyond its limits in order

to satisfy your cravings for carnage. This will allow you to periodically recover some of your lost balance or equilibrium, while draining your health slowly over time.

Note: {{{note}}}

Contempt You won't be held down
Syntax: CONTEMPT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Show your contempt for your lessers by refusing to be held down, curing the paresis

affliction or granting you a defence against it if you are not afflicted. However, this will strain your body in a way that it will reduce your strength temporarily by 1 point each time this ability is used.

If your strength is lowered by 4 points or more, then your arms will become weak and you will no longer be able to make use of Brutality strikes that utilise the fist. Contempt will also become unusable.

Note: {{{note}}}

Physique Hone your body to be the ultimate weapon
Syntax: PHYSIQUE PHYSIQUE TRAIN GRADE <person> PHYSIQUE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: There is one true, time-tested way to improve your body: training. Push your body to the

limit by undergoing a harsh training regime. Once your physique has been fully honed through this training, and graded by a veteran Ravager, you will find that your fist and foot techniques extra damage against adventurers when used.

Only someone who has already fully honed their physique may grade you.

Note: {{{note}}}

Assail Inject a portion of your soul into your hook
Syntax: ASSAIL <target> <[ab] [param]>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By temporarily extending a portion of your soul, you can use it to manipulate your hook

with ease, allowing it to attack independent of your hands. This will allow you to command your hook to assail your victim, using a secondary balance to do so.

You may only use hook-based abilities with this skill and only one at a time.

Example: ASSAIL BULROK WHIPLASH

Note: {{{note}}}

Seethe Pain sharpens the mind and body
Syntax: SEETHE [HEIGHTEN]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your anger makes you strong. Take a moment to seethe and bask in that rage, recovering

some of your health in the process.

You can also choose to stew upon your dark thoughts, heightening your anger even further. This is a channeled action that, if uninterrupted, will heal you for additional health and restore your strength to its original might if it has been sapped.

Note: {{{note}}}

Contusion Brutality will leave its mark
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When brutalising your victim with your feet or hands, there is a chance your blow will leave behind a reminder of the pain suffered in the form of a contusion. If it does and you strike that body part with your hook, your hook will deal a small amount of trauma to that limb.

In order to gain the bonus effect from a contusion, you must use: Concussion -> Whiplash : for a contusion on the head. Clobber -> Flog : for a contusion on the torso. Bully -> Maim : for a contusion on either arm. Kneecap -> Hobble : for a contusion on either leg.

Only one contusion will appear on an opponent at a time, and it will naturally heal itself after several seconds if the contusion is left alone.

Note: {{{note}}}

Bait Lure them in and punish them
Syntax: BAIT <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Leave one of your limbs conspicuously open to an attack, baiting your victim in to strike

it. This will protect your limb from the attack while punishing your opponent by knocking them over and stunning them. This effect is single use.

Using an attack that requires your hook while baiting a limb will remove the effect.

Cooldown: 10 seconds

Note: {{{note}}}

Reflexes Act instinctively while your attention is elsewhere
Syntax: REFLEXES [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By heightening your reflexes, you will no longer suffer a malus to your dodge chance when

using an ability that requires a channeling motion. There is an endurance drain associated with this ability.

Note: {{{note}}}

Rampage Lose yourself in the fight
Syntax: RAMPAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give yourself over to the battle, going on a rampage that will leave several of your

enemies suffering greatly. When you rampage, you will quickly strike up to five different enemies within your location and adjacent to you over a short period of time, crippling limbs and dealing damage in the process.

During your rampage, others will not be able to target you directly until your rampage comes to an end.

You can only begin this ability with at least one visible enemy within your location.

Cooldown: 8 seconds

Note: {{{note}}}

Bully Make them cry
Syntax: BULLY <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bully your victim with a relentless strike to the arm, so long as you have a hand free.

This will deal blunt damage and inflict trauma to the arm in the process.

Note: {{{note}}}

Clobber Knock 'em to their knees
Syntax: CLOBBER <target> [PUNISH]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Viciously clobber your victim in the chest with a hard strike, knocking them to the

ground with the force of the blow.

You may choose to follow up with a punishing blow after knocking your opponent to the ground. This is a channeled action, and if they remain upon the ground when it completes, you will strike them in the face and daze them.

Note: {{{note}}}

Plexus Hit them where it hurts
Syntax: PLEXUS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive a merciless fist into the plexus of your victim, dealing significant trauma to

their torso. Should their torso be broken, it will aggravate the wound and cause extra bleeding.

Note: {{{note}}}

Bustup Probably can't rip it off, but you can certainly try
Syntax: BUSTUP <target> <LEFT/RIGHT> ARM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a cruel motion, you can seize hold of someone's arm and twist it with enough brute

force to pop the limb from its socket. If the dislocation is not healed, eventually it will suffer permanent damage and become broken.

While this deals no damage or trauma from attack itself, it cannot be parried by your opponent.

This skill has no effect upon a limb that is already damaged.

Note: {{{note}}}

PressurePoint With just your thumbs
Syntax: PRESSURE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grab hold of your victim's neck and drive your thumbs into the pressure points, causing

their body to convulse. This convulsion will stiffen their limbs and cause a ripple of spasms through their muscles. While this deals no damage or trauma, it cannot be parried by your opponent.

Note: {{{note}}}

Haymaker A swing and a prayer
Syntax: HAYMAKER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Wind back your arm and use the momentum of your body to strike your victim with a

powerful torso blow.

This is a channeled action, and should it succeed, it will deliver a deep wound that will turn ordinary bleeding into deep bleeding. If it is interrupted by your own fault or other means, a weaker blow will occur that will leave behind a light wound that will slightly increase the amount of bleeding caused when bleeding occurs.

Note: {{{note}}}

Kneecap No such thing as a fair fight
Syntax: KNEECAP <target> [LEFT/RIGHT]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deliver trauma and blunt damage to your victim's leg by way of a harsh strike at their

kneecap.

Note: {{{note}}}

Concussion They'll be seeing stars
Syntax: CONCUSS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Introduce your victim to your foot by way of a brutal high kick to the face. This will

leave them dizzy and stupid, and will deal trauma to the skull.

Note: {{{note}}}

Rebound Down, but not out
Syntax: REBOUND [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A momentary setback is not without an opportunity to inflict suffering upon your opponent.

If you have been tripped or otherwise fallen to the ground, you may quickly rebound to your feet, delivering a swift knee to your victim's torso as you do so. This will upset their balance and deliver a small amount of trauma to the torso.

If you supply no target, then you can simply rebound from the ground, regardless if you were tripped or not.

Note: {{{note}}}

Overpower Leave them reeling
Syntax: OVERPOWER <target> <bodypart>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Ruthlessly overpower your victim with a series of three damaging kicks aimed at a

bodypart of your choice, dealing trauma to it. You may not perform any action that utilises balance or equilibrium during this sequence, otherwise the attack will be interrupted. Each strike will deal more damage and trauma than the last, and the final hit will leave them stunned.

Note: {{{note}}}

Windpipe Get 'em where they're softest
Syntax: WINDPIPE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drive your foot into their windpipe without mercy, crippling their voice and leaving them

unable to speak.

Note: {{{note}}}

Hobble It's sweeter when they run
Syntax: HOBBLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Hobble your victim with a fierce blow to the feet, ensuring they have difficulty getting

away from you. This will strain the ankle, causing trauma to both of their legs when they move between locations.

Note: {{{note}}}

Slug Hook, line, sinker
Syntax: SLUG <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Catch your victim off-guard with a sudden slug to the face with your hook. This heavy

attack will make them stutter.

Note: {{{note}}}

Flog Whip 'em into shape
Syntax: FLOG <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Leave your victim in excruciating pain by scourging their back with your hook. The pain

inflicted will place a strain upon their back, dealing trauma to their torso when they stand up from the ground.

Note: {{{note}}}

Butcher Even better than the abattoir
Syntax: BUTCHER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Carve through flesh as your hook was meant to do, causing your victim to bleed profusely.
Note: {{{note}}}

Whiplash They're gonna feel that in the morning
Syntax: WHIPLASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let fly your hook to ensnare your victim's neck and yank it violently, leaving them with

whiplash. This will cause damage to the head each time they sip an elixir.

Note: {{{note}}}

Tenderise Always prep the meat before you sear it
Syntax: TENDERISE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Properly tenderise your victim's flesh with a direct attack from your hook. If used in

tandem with the Assail ability, then the hook will ignite with hellfire and deal fire damage instead.

Please see AB BRUTALITY ASSAIL for more information on the Assail ability.

Note: {{{note}}}