Cultivation (skill)
Skill | Rank | Percent | Description |
---|---|---|---|
Foment | Inept | 0 % | Give rise to emotion and sensation. |
ScryingStone | Inept | 0 % | Form a seeing stone with your psychic power. |
Bud | Novice | 0 % | A symbol of serenity. |
Foster | Capable | 0 % | Foster primal emanations within your lotus bud. |
Intrusion | Adept | 50 % | Sow intrusive thought within the psyche. |
Cordon | Gifted | 0 % | Render your lotus untouchable. |
Vine | Expert | 25 % | Flourish upon the spirit's vine. |
Subtlety | Virtuoso | 40 % | Mask your mental intrusions. |
Recrudescence | Fabled | 0 % | Racing, repetitious thought. |
Etch | Fabled | 60 % | Engrave emotion unto an imbalanced psyche. |
Histrionics | Mythical | 60 % | Multiple overwhelming streams of emotion. |
=Basic Emanations
Skill | Rank | Percent | Description |
---|---|---|---|
Sadness | Inept | 0 % | Sorrow. |
Anger | Apprentice | 0 % | Fury. |
Joy | Skilled | 66 % | Jubilation. |
Fear | Gifted | 0 % | Terror. |
Disgust | Expert | 50 % | Revulsion. |
Complex Emanations
Skill | Rank | Percent | Description |
---|---|---|---|
Dread | Capable | 75 % | A sinking feeling. |
Shame | Skilled | 20 % | Self-hatred and disgust shall drive them. |
Longing | Gifted | 50 % | Far reaching ambition. |
Ambivalence | Expert | 0 % | Uncaring apathy. |
Guilt | Virtuoso | 0 % | A self-constructed burden. |
Regret | Virtuoso | 80 % | Compel second thoughts. |
Misery | Fabled | 30 % | Drive their thoughts to darkness. |
Spite | Fabled | 90 % | A deliberate, malicious desire. |
Wistful | Mythical | 20 % | A longing for home. |
Sonder | Transcendent | 0 % | Awareness of insignificance. |
Foment | Give rise to emotion and sensation | |
Syntax: | ||
Details: | The most important aspect of Cultivation is the ability to utilise your mental energy to
influence someone's mental state. Through subtle manipulation via telepathy and kai, you can impress sensations, urges, or fears upon a person or object. As the path to fomenting each emotion is a unique trail through the mind, you will be unable to compel a given emanation until you have full knowledge of their practical use. By typing AB CULTIVATION <emanation> you can learn how each will effect the world around you. |
ScryingStone | Form a seeing stone with your psychic power | |
Syntax: | MUSE CRAFT STONE | |
Required: | 2 obsidian | |
Details: | Additional syntax: MUSE MARK <stone>
If you obtain a scrying stone from another source, for example a Jewelcrafter, you can instead mark that stone as your own. |
Bud | A symbol of serenity | |
Syntax: | MUSE CRAFT BUD [VIOLET/BLACK/WHITE] | |
Required: | 1 wood | |
Details: | Utilising your supernatural prowess, you can compel a lotus bud to grow forth from a single piece
of wood. This bud can act as a focal point for complex emanations with the slightest nudge of a masterful seer's will, making them a valuable tool of this mental martial school. As long you hold your lotus within your hands, it will help you focus and bestow a small boon to the regeneration of your willpower. You have the decision of choosing what colour your lotus should take, or you can choose none in order to receive a random hue. The shade of your lotus has no effect beyond aesthetic. |
Foster | Foster primal emanations within your lotus bud | |
Syntax: | ||
Details: | This ability will allow you to foster mystic emanations within your lotus bud, with each
having a different effect that will trigger in differing scenarios. In order for your lotus bud to have an effect, it will need to be placed upon the ground. You can learn more about these complex effects by typing AB CULTIVATION <emanation>. You will need to have learned about the emanation before you can foster its energy within your lotus. |
Intrusion | Sow intrusive thought within the psyche | |
Syntax: | ||
Details: | This ability is passive.
After cultivating one of the five basic emanations upon a target, its energies will leave behind a lingering influence upon someone's spiritual state. Once a few seconds have passed and if the opponent is completely alone, this residual magic will stir itself to life within their mind and the original effects of that emanation will relapse upon the target. |
Cordon | Render your lotus untouchable | |
Syntax: | MUSE CORDON | |
Details: | By manifesting your kai energy in a precise shell around your lotus bud, it will blend
with the ethereal in such a way that it will turn into a permanent fixture of the current location it resides in. If anyone attempts to pick up or destroy your lotus, they will find themselves unable to do so. Using this ability once more will tether it to the Prime Material again and return it to normal. |
Vine | Flourish upon the spirit's vine | |
Syntax: | MUSE VINE [target/NONE] | |
Details: | By braiding together ropes of mental energy and threads of your own life essence, you can
create a mystic vine upon which your lotus bud will connect itself to another individual. In so doing, you will ensure that your bud will remain not far behind them should they attempt to leave. This will only trigger as long as your opponent stays still momentarily and remains within the same area as you. You can additionally tether your bud to yourself, either by specifying your own name or omitting a target. |
Subtlety | Mask your mental intrusions | |
Syntax: | MUSE SUBTLETY | |
Cooldown: | 20 seconds | |
Details: | By placing hyperfocus upon your expression and demeanor, as well as clouding your seeing
stone's innards to obscurity, you can hide any notions about the emanations that you are fomenting within your opponent. This will cause the Joy, Fear, and Disgust emanations to have their effects hidden for a limited time and deal a small amount of psychic damage. Additionally, it will hide the effects of Intrusion, however no damage will be caused. |
Recrudescence | Racing, repetitious thought | |
Syntax: | MUSE RECRUDESCENCE <target> | |
Details: | You can render another individual's psyche susceptible to circuitous, racing thoughts -
often to their own detriment. This will allow Intrusion to affect your opponent when they aren't alone until it is cured. Note that afflictions cured with panacea pills will make pill balance recovery take twice as long. You can read AB CULTIVATION INTRUSION to learn more about this skill. |
Etch | Engrave emotion unto an imbalanced psyche | |
Syntax: | MUSE ETCH <JOY/FEAR/DISGUST> <target> | |
Details: | If the opponent is disrupted completely by an emanation, you may seal the effects and
prevent them from curing those afflictions through pills for a limited time, even if those afflictions are reapplied at a later stage. Etched emanations will also boost the damage of the Sadness ability. While this effect only lasts for a limited amount of time, successfully etching an emanation once more will refresh the timer of all other etchings upon the target. Abilities such as the tree tattoo will still be able to cure the sealed afflictions. |
Histrionics | Multiple overwhelming streams of emotion | |
Syntax: | MUSE HISTRIONICS <target> | |
Details: | By implanting Joy, Disgust, and Fear in the mind of your opponent all at once, you can
induce an overemotional state that leaves their psyche frail and pliable. This will trigger the Intrusion effect upon your opponent for all three of these emanations. You can read AB CULTIVATION INTRUSION to learn more about this skill. |
Sadness | Sorrow | |
Syntax: | FOMENT SADNESS <target> | |
Works against: | Both players and NPCs | |
Details: | Sadness and stress together prove a crude yet effective manner of mental assault.
When fomented within another, it will deal psychic damage as it plagues their every thought with distracting sorrow. The amount of damage dealt to adventurers will increase the more you learn in Cultivation. The damage is further increased for each etched emanation that exists upon the target. Please see AB CULTIVATION ETCH for more information. |
Anger | Fury | |
Syntax: | FOMENT ANGER <target> | |
Works against: | Both players and NPCs | |
Details: | Anger lowers inhibition and demands aggression, resulting in an opening.
When fomented, it will disperse the magical shield defence, causing a small amount of mana loss to the target if successful. |
Joy | Jubilation | |
Syntax: | FOMENT JOY <target> | |
Details: | Joy brings with it a more pliable demeanor.
When fomented within another, it will first cause laxity, followed by lover's effect, peace, and lastly magnanimity. This order is sequential, depending on what afflictions the opponent already has. |
Fear | Terror | |
Syntax: | FOMENT FEAR <target> | |
Details: | Fear slays the mind, bringing with it disorder and panic.
When fomented within another, it will cause dizziness, then faintness, epilepsy, and lastly shyness. This order is sequential, depending on what afflictions the opponent already has. |
Disgust | Revulsion | |
Syntax: | FOMENT DISGUST <target> | |
Details: | Disgust makes an enemy of the self.
When fomented within another, it will cause merciful, then masochism, berserking, and lastly recklessness. This order is sequential, depending on what afflictions the opponent already has. |
Dread | A sinking feeling | |
Syntax: | FOMENT DREAD <target> | |
Details: | Dread will cause a sinking feeling in the stomach, which will manifest physically or
mentally depending on the manner of your telepathic deliverance. If your opponent is above or below you, you can instill them with a hidden sense of vertigo. Should an enemy fall over, their mental stability will sink with them. This will give them the mental disruption affliction. |
Shame | Self-hatred and disgust shall drive them | |
Syntax: | FOMENT SHAME <target> <direction> | |
Details: | Shame is an exceptionally powerful force, capable of clouding reason and forcing action.
This will allow you to implant shame within the mind, alongside a subsconscious direction to take when your target attempts to move. You can stack multiple directions, up to a total of ten. Once they move, the actions you have implanted will fade after a short time if they stand still. When an enemy leaves the location, they will be struck with shame at their cowardice. This will deal psychic damage as they leave. |
Longing | Far reaching ambition | |
Syntax: | FOMENT LONGING | |
Details: | Longing can serve to hone your own ambition, or to cloud the senses of another.
If you possess a lotus bud, then this ability will call it back to your possession by way of your intense longing for its tranquility. If the lotus bud is cordoned at the time, then it will additionally remove the effect. Any enemy who tries to GLANCE or SQUINT into a location with your lotus bud will find that their longing clouds their senses, making perception impossible. |
Ambivalence | Uncaring apathy | |
Syntax: | FOMENT AMBIVALENCE <target> | |
Details: | Ambivalence and apathy are formidible tools that can be utilised to obliterate your foe's
morale and motivation. This will sow indifference within your foe's psyche, loosening the mind's grip upon abnormal sensory abilities they might have. This includes: Mindseye, Thirdeye, Lifevision, Shadowsight, Spiritsight, Hypersight, and Truth. When an enemy attempts to FOCUS their mind, it will cost them more mana than normal. |
Guilt | A self-constructed burden | |
Syntax: | FOMENT GUILT <target> | |
Details: | Guilt brings forth deeply buried thoughts and notions related to shame and failure,
forcing them to the surface anew as demons. This will allow you to probe another's mind and determine if they consider you a friend or foe. Once an enemy gains a total number of mental afflictions that is divisible by six, they will begin to manifest a feeling of nausea. |
Regret | Compel second thoughts | |
Syntax: | FOMENT REGRET <direction with door/container> | |
Details: | Known amongst empathic warriors as the only emanation capable of surviving investment
into an inanimate object, Regret serves as a powerful emotion for enforcing your own will - to ward or to hold fast your foes. Investing regret within something in this way will seal a door or container, providing it is shut. If the object is then opened, then a magical explosion will occur that will stun and damage the person who opens it. The seal will only last a limited amount of time. Whenever an enemy uses an ability that will let them magically teleport, they will be prevented from doing so. |
Misery | Drive their thoughts to darkness | |
Syntax: | FOMENT MISERY <target> | |
Details: | Misery is a long time member of an empath's arsenal, its cutting edge capable of
shredding through the mind to render a victim vulnerable to other suggestions. After a delay, if the target stands in the same location as you, their senses will be overwhelmed and struck with psychic damage, otherwise they will be briefly stunned and be drained of some mana. The damage and secondary effect will be increased for each etched emanation upon the opponent. When an enemy assists another, they will begin to feel their ego grow. This will give them the egocentric affliction. |
Spite | A deliberate, malicious desire | |
Syntax: | FOMENT SPITE <target> | |
Details: | One of the greatest mortal motivators, Spite serves as an invasive force primed to
commandeer reason or sense when a target's lust for vengeance proves too great. Such behaviour often creates an opening for expert empaths. Fomenting spite will slightly unhinge your target, dealing psychic damage over time for a short period. If they have dementia, hallucinations, and paranoia when taking damage, they will receive a random physical affliction. When an enemy successfully performs a diagnosis on themselves, their confidence will wane and they will become stricken with hypochondria. |
Wistful | A longing for home | |
Syntax: | FOMENT WISTFUL | |
Details: | To be wistful is to be distracted; this complex emanation will encourage this lack of
focus in your foes and aid you in returning to sanctuaries. This will allow you to return to the location of your lotus bud, swapping places with it after a short delay. When an enemy crosses below 75%, 50%, or 25% health, they will find that their body will fall numb. This will afflict them with paresis. |
Sonder | Awareness of insignificance | |
Syntax: | FOMENT SONDER <target> | |
Details: | By opening someone's mind to the realisation that they are not the centre of existence
itself, a master empath is capable of trapping someone within circuits of ponderous thought. The effects of Sonder will trap your target within circuitous thoughts. Each time an Intrusion affects the target, it will relapse without any effort on your behalf. The effects of Sonder will remain as long as they have at least one affliction from either Joy, Fear, or Disgust. There is a grace period of nine seconds before Sonder will fade after casting. Once fifteen total Intrusion loops have occured, the affliction will expire. Loops that occur when the target is not the same room as you will count as three, instead of one. Sonder will disorient those who become trapped in its revelations, delaying the movements of your enemies. This will only work as long as you are not present within the same location and they are afflicted with patterns. |