Purification (skill)

Skill Rank Percent Description
Focalmark Inept 0 % Generate flames with your overflowing spirit.
Ignition Capable 0 % Burn an object into ash.
Scorch Capable 50 % Scorch your enemies with your heat.
Purify Adept 0 % Purify a liquid substance into clean water.
Turning Adept 33 % Turn the forces of undeath.
Intensity Adept 66 % Learn how intense the flames are.
Cauterize Skilled 0 % Burn a bleeding wound shut.
Hearth Skilled 33 % Turn the earth into a hearth of molten fire.
Cinderkin Skilled 66 % Bring forth life to cinder.
Suncloak Gifted 0 % Cloak yourself in an obscuring light.
Cascade Gifted 33 % Healing energy that will soothe wounds.
Tempering Gifted 66 % Convert your body to a state of resilience.
Firefist Expert 0 % Ignite your hands with malicious flames.
Rejection Expert 33 % Reject those who utilise weapons.
Quicken Expert 66 % Quicken the flames around an opponent.
Etching Virtuoso 0 % Engrave runic etchings upon your chain.
Pendulum Virtuoso 25 % Shift the spirit to alter the physical.
Deflection Virtuoso 50 % Deflect incoming projectiles.
Heatspear Virtuoso 75 % A blow that will hinder the removal of flames.
Discharge Fabled 0 % Remove the wounds of your body.
Infernal Fabled 20 % Brand your opponent with the Seal of the Infernal.
Zenith Fabled 40 % Draw in heat and obtain your zenith.
Exudation Fabled 60 % Remove afflictions from another.
Immolation Fabled 80 % The righteous flames will purge heathens.
Dwindle Mythical 20 % Cause the spirit to dwindle into low depths.
Pyromania Mythical 40 % Eruptions of volcanic dancing flames.
Gauntlet Mythical 60 % Issue an unyielding challenge.
Symbiosis Mythical 80 % Grant another symbiosis with one of the Duamvi.
Purgatory Transcendent 0 % Draw aggressors into the halls of Purgatory.

Focalmark Generate flames with your overflowing spirit
Syntax: ENACT FOCALMARK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful branding will grant you focus for your spiritial energy, forming at your

hands and feet. It is through these marks that you can then enact feats of will, such as conjuring flames or amplifying the spirit. Without it, you will be unable to enact your purifying strikes.

This defence will also provide a measure of resistance against fire damage for as long as it is active.

Note: {{{note}}}

Ignition Burn an object into ash
Syntax: ENACT IGNITION <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Burn an item in your inventory with your flames, turning it into little more then ash.
Note: {{{note}}}

Scorch Scorch your enemies with your heat
Syntax: ENACT SCORCH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Thrust your fist forward to release a stream of flames that will scorch your opponent,

setting them ablaze and dealing a small amount of fire damage. It will pass through any protective barriers they might have.

This ability cannot be used off-balance in tandem with Zenith against denizens.

Note: {{{note}}}

Purify Purify a liquid substance into clean water
Syntax: ENACT PURIFICATION <liquid>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Perform a basic act of purification and turn a liquid into crystal clear water.
Note: {{{note}}}

Turning Turn the forces of undeath
Syntax: ENACT TURNING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Turn back undead and send them to the grave. If they are simple creatures of the night

then this ability will outright destroy them, otherwise it will inflict terror within them.

Note: {{{note}}}

Intensity Learn how intense the flames are
Syntax: ENACT INTENSITY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Inspect the intensity of flames upon someone in your location, although you will need to

be quick as someone on fire tends not to last long!

Note: {{{note}}}

Cauterize Burn a bleeding wound shut
Syntax: ENACT CAUTERIZE [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With quick action, you can cauterize a wound upon your body, reducing the bleeding you

might be suffering from. You may additionally choose to use this upon another within the same location as you.

Note: {{{note}}}

Hearth Turn the earth into a hearth of molten fire
Syntax: ENACT HEARTH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deliver a burst of heat into the ground below your feet, burning those who would attempt

to hide in the dirt below and forcing them to surface if capable.

Note: {{{note}}}

Cinderkin Bring forth life to cinder
Syntax: ENACT CINDERKIN CALL CINDERKIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a cinderkin, which can attack and deal fire damage to your opponent. You

must have a piece of coal in your inventory in order to do this.

You can view HELP LOYALTY for more information on how to command it.

Note: {{{note}}}

Suncloak Cloak yourself in an obscuring light
Syntax: ENACT SUNCLOAK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This dim cloak made from light will prevent others from looking directly at you, leaving

them unable to discern your features or the things you wear.

The Hypersight skill will allow you to see past it. Please see AB VISION HYPERSIGHT for more information.

Note: {{{note}}}

Cascade Healing energy that will soothe wounds
Syntax: ENACT CASCADE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Release a beam of spirit energy that will slowly bounce between allies in the same

location, healing them for a small amount of health. The last person struck is healed of an affliction as well. It can only bounce up to five times, at which point it will dissipate.

Note: {{{note}}}

Tempering Convert your body to a state of resilience
Syntax: ENACT TEMPERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Enact the purification of the body by removing impurity and tempering it against physical

attack. This will increase your resistance against cutting and blunt damage.

Note: {{{note}}}

Firefist Ignite your hands with malicious flames
Syntax: ENACT FIREFIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For a short period, you can set your fists alight, allowing fist-based attacks to set

your opponent ablaze. It will last for a limited amount of time and can be activated without cost to your equilibrium or balance.

Firefist will work with the following abilities: Pummel, Palmforce, Clawtwist, Direblow, and Fisticuffs (Punch).

Cooldown: 80 seconds

Note: {{{note}}}

Rejection Reject those who utilise weapons
Syntax: ENACT REJECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Only those who utilise solely their body and mind may strike you. This ability will form

an aura of rebounding around you instantly, deflecting weapon attacks directed at you until destroyed or you make an agressive action.

A pending aura of rebounding from smoking a pipe will be cancelled if this ability is used successfully.

Note: {{{note}}}

Quicken Quicken the flames around an opponent
Syntax: ENACT QUICKEN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Quicken the temperature of fire upon another, increasing its intensity by three levels.

You can check AFFLICT ABLAZE for more information on flame intensity.

Note: {{{note}}}

Etching Engrave runic etchings upon your chain
Syntax: ENACT ETCHING <chain>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires a silver chain.

Cleanse your chains and bless it with runic etchings that will protect you from harm. These etchings will allow you some resistance against non-physical damage while the chain is worn.

Note: {{{note}}}

Pendulum Shift the spirit to alter the physical
Syntax: ENACT PENDULUM <target> [REVERSE]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Twist their spirit and shift their bodypart trauma and related limb afflictions in a

clockwise direction. This ability only affects the arms and legs.

For example, it will move a broken left arm to the right arm, and a broken right arm to the right leg. You may choose to do this anti-clockwise by using the reverse keyword.

Cooldown: 20 seconds

Note: {{{note}}}

Deflection Deflect incoming projectiles
Syntax: ENACT DEFLECTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon your spiritual might and grant yourself a chance to deflect incoming arrows,

causing them to drop to the ground. There is another chance you will deflect them entirely, returning the arrow from whence it came.

Note: {{{note}}}

Heatspear A blow that will hinder the removal of flames
Syntax: ENACT HEATSPEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strike a burning opponent, forcing the flames through their body in an impressive jet of

holy fire. This will heat the flames into such a state that the ablaze affliction cannot be cured until the heatspear is.

Note: {{{note}}}

Discharge Remove the wounds of your body
Syntax: ENACT DISCHARGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability stores up damage done to you, and then when a certain threshold has been

passed, it will activate and release healing energy that will restore some of your wounds.

Note: {{{note}}}

Infernal Brand your opponent with the Seal of the Infernal
Syntax: ENACT INFERNAL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you have broken the torso of your opponent, you can place the Seal of the Infernal

upon them which will ocassionally burst into flames and set them on fire.

If you should fully damage and break any body part of your opponent while they are under the effects of the Seal, then a deadly shroud of flame will begin to form around them. When they move between locations the shroud will flare up and burn them, setting them ablaze and dealing fire damage. Additionally, if they try to form a magical shield, then the fiery shroud around them will burn it down and remove it.

Note: {{{note}}}

Zenith Draw in heat and obtain your zenith
Syntax: ENACT ZENITH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Begin to store heat within your body, which will slowly build until it reaches a tipping

point. Once this point is reached, certain abilities will no longer require balance for a limited amount of time.

This state can be reached sooner by moving between locations, as long as it isn't the direction you just came from and you do not have more than one curable affliction.

Once you have reached your zenith, the following abilities will no longer require balance: Focalmark, Scorch, Cauterize, Heatspear, Infernal, Quicken, and Pyromania.

Note: {{{note}}}

Exudation Remove afflictions from another
Syntax: ENACT EXUDATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remove a random affliction from the spirit of another. This affliction will then take

physical form in the shape of an orb. You can then THROW the orb at someone to inflict another with the affliction you just removed, which will be masked in the process.

Note: {{{note}}}

Immolation The righteous flames will purge heathens
Syntax: ENACT IMMOLATION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Unleash a devastating blaze of holy flame upon your opponent, stirring the existing

flames around them into a swathe of crackling flame that will completely incinerate them leave behind ash. In order for this to succeed, the target must be ablaze and possess at least twelve stacks of intensity.

You can check AFFLICT ABLAZE for more information on flame intensity.

Note: {{{note}}}

Dwindle Cause the spirit to dwindle into low depths
Syntax: ENACT DWINDLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Place a powerful effect over your location, draining the spirit of any who enter it and

lowering their max health, mana, and limb health by half. Although powerful, this effect can be broken by speaking the word 'Esondae' out loud.

This ability does not alter your current health and mana, only the maximum values.

Note: {{{note}}}

Pyromania Eruptions of volcanic dancing flames
Syntax: ENACT PYROMANIA
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Stomp your foot into the ground and cause eruptions of volcanic flames to jet up from the

ground. These eruptions will strike enemies within your location periodically, dealing fire damage, and the effect will follow you as you move.

If one of their legs are crippled, then the heated air ejected from the ground will unbalance and knock them over. If they are shielded, then it will destroy the shield under the heat.

Note: {{{note}}}

Gauntlet Issue an unyielding challenge
Syntax: ENACT GAUNTLET <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will bind your two spirits together in an unyielding dance of death.

Neither may escape until the other is dead. In order for this effect to become binding, the challenged must AGREE to the terms, otherwise little will come of it.

Both parties must have near full health in order to enact and agree to the terms.

Note: {{{note}}}

Symbiosis Grant another symbiosis with one of the Duamvi
Syntax: ENACT SYMBIOSIS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through steadfast zeal, you may help hone the mind, body, and soul of a living mortal,

scourging sin and shadow amidst the Grand Flame until they serve as a living conduit of Spirit. At the completion of this process, this individual shall become vessel to an entity of Spirit, a dual- natured being known as a duamvi. The Spirit-symbiote shall maintain the flow of Spirit, preventing it from overwhelming and destroying the newly-made duamvi.

The process of symbiosis must be performed before and within the Grand Flame - no lesser vahait shall do.

This skill requires you to be a part of the Illuminai guild, or to be sanctioned by the guild, in order to successfully use.

Note: {{{note}}}

Purgatory Draw aggressors into the halls of Purgatory
Syntax: ENACT PURGATORY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability allows you to open a gateway to a realm betwixt Prime and Spirit,

imprisoning those that would strike others in its location.

First you must begin the ability by enacting it, which will require you to call out to the beings of the beyond. During this time you may not make any actions or your focus will be lost. Once complete, all those within your location that have committed an act of violence within the last minute will be drawn into the Halls of Purgatory where they will be trapped. Although strong against spirits, the prison cannot hold living mortals forever, and can eventually be escaped from.

Keep in mind that opening a gateway to Purgatory is an aggressive action in and of itself, and will draw you into its barren landscape with the others.

Note: {{{note}}}