Sanguis (skill)

The unwholesome practices of the vampire comprise several paths of magic. This one, by far, is the most gruesome as it centers on the mastery of the mystical powers of Blood to transform and reanimate formerly living flesh. Masters of the skill are said to be able to propagate their own foul undead blood in the bodies of others.

Skill Rank Percent Description
Sanguine Inept 0 % The latent power of blood.
Expel Inept 0 % Forcefully expel blood from your body.
Pervade Novice 0 % Search out the bleeding dead.
Raise Apprentice 0 % Raise the dead as one of your own.
Wisp Capable 0 % Bring a wisp into existence.
Track Capable 50 % Take stock of blood loss around you.
Command Adept 0 % The mindless follow your command.
Thirst Adept 50 % Even your weapon thirsts.
Regurgitate Skilled 0 % Share your precious life blood.
Haze Skilled 50 % Obscure the sun with a haze of blood.
Effusion Gifted 0 % Expel the bodily fluids of your foe.
Level Gifted 0 % Determine the blood reserves of your prey.
Gift Gifted 25 % Gift your minion with a second chance.
Mask Gifted 50 % Mask your minion from the eyes of others.
Mutation Expert 0 % Mutate the blood of your minion.
Pulse Expert 33 % A rush of pulsating power.
Blur Expert 66 % Confuse predators.
Seethe Virtuoso 33 % Invoke blood seething anger.
Trepidation Virtuoso 66 % Induce anxiety in your enemies.
Concentration Fabled 0 % Focus and refine your sanguine powers.
Shadow Fabled 50 % The mystic shadow entity.
Path Mythical 0 % Specialize your body and mind.
Affinity Mythical 50 % Bind your blood to another.
Deluge Mythical 75 % Straddle the line between life and death.

Bloodline Abilities

Skill Rank Percent Description
Sire Virtuoso 0 % Sire one of the Proto-Vampires.
Glance Virtuoso 33 % Glance through the eyes of your progeny.
Vision Fabled 25 % Influence your progeny with illusory voices and visions.
Beckon Fabled 75 % Summon a progeny before you on one knee.
Will Mythical 25 % Will your progeny into action.
Tune Mythical 50 % Tune your mind to your Blood.
Monitor Mythical 75 % Monitor the activities of your blood progeny.
Embrace Transcendent 0 % Share the curse of the night.
Aegis Transcendent 0 % Bestow protection upon your bloodline.
Invigorate Transcendent 0 % Invigorate the blood lines.
Rile Transcendent 0 % Rile your bloodline to ready them for battle.

Path Abilities

Skill Rank Percent Description
Poison Mythical 0 % # A poison that slowly takes control.
Curse Mythical 0 % ## A curse that affects mental health and focus.
Spew Mythical 0 % ### Coat your foe with slimy filth.
Rune Mythical 50 % ## Warp their souls.
Strengthen Mythical 50 % # Strengthen your bond with your minion.
Enrage Mythical 50 % ### Impulsive feral will to survive.
Feast Transcendent 0 % ### Insatiable appetite for blood.
Seize Transcendent 0 % ## Deny the brain of its precious blood.
Pillar Transcendent 0 % # Summon forth the ancient blood pillar.

A # indicates exclusivity to the Insidiae spec.

A ## indicates exclusivity to the Rituos spec.

A ### indicates exclusivity to the Phreneses spec.

Sanguine The latent power of blood
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Although your blood grants you great power, it does not come without significant cost. The less blood you have, the more feral your strength will become, however this also leaves you susceptible to certain dangers.

The following is a list of attributes you will develop the less blood you have:

- Major weakness to fire damage
- Resistance to cold damage
- Resistance to asphyixation damage
- Resistance to poison damage
- Resistance to electric damage
- Less intelligence
- Additional strength

Additionally, you will no longer suffer the effects of less natural healing that applies when you have lost blood. You can read HELP BLOOD for more information.

Note: {{{note}}}

Expel Forcefully expel blood from your body
Syntax: BLOOD EXPEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 5% to 7%

Through the control of your own blood, you may choose to expel some of it from your body in order to lower it. This will cause a small amount of bleeding to yourself as well.

Be warned, should you expel all your blood, you will perish.

Note: {{{note}}}

Pervade Search out the bleeding dead
Syntax: PERVADE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sense the location of the dead in your local area.
Note: {{{note}}}

Raise Raise the dead as one of your own
Syntax: BLOOD RAISE <corpse> [MENTAL/PHYSICAL] CALL MINION SEVER MINION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 750

By spreading the gift of your blood, you can breathe life into the dead to raise it anew. You may only raise the corpse of a common, sentient denizen. Any other undead minions raised by you will cease to be once a new one is summoned forth.

You can additionally choose if your minion will inflict physical damage or mental damage. If neither is selected, then a random type of the two will be chosen.

Note: {{{note}}}

Wisp Bring a wisp into existence
Syntax: BLOOD WISP [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth the blood wisp which will aid you in blood rituals. This will drain your

blood reserves for as long as you have it active.

Collecting blood:

 COLLECT BLOOD FROM <target>
 BLOODLIST

All rituals require you to first collect the blood of whomever your ritual intends to target. To do this you must find yourself a phial and collect their blood while they are bleeding. Clawing in Corpus is well-suited to this task. You can use BLOODLIST to view the blood you have collected.

Performing a ritual:

 RITUALS
 IMBUE STONE WITH WISP

To begin a ritual, you must then stand before the bloodstone of the Dominion and then imbue the stone with your wisp. Once you have done this, you can then chant the phrase and paint the rune required for the ritual in question. RITUALS will give you more information on what rituals you can perform.

Note: {{{note}}}

Track Take stock of blood loss around you
Syntax: BLOOD TRACK [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your attunement with blood allows you to sense how much others are bleeding for within

your room. This will drain your blood reserves for as long as you have it active.

Note: {{{note}}}

Command The mindless follow your command
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Any undead minion you raise is now brought back to life under your command. You can view HELP LOYALTY for more information.

Note: {{{note}}}

Thirst Even your weapon thirsts
Syntax: BLOOD THIRST <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Effuse your weapon with a deep thirst for blood, allowing it to steal another's upon each strike and add it to your own if they are not protected by the fang barrier defence.

The amount of blood that will be drained is based upon the penetration stat of your weapon, however it will no longer drain any further blood once your target has less than half their blood reserves left.

This ability can only be used on the large blade weapon class.

Note: {{{note}}}

Regurgitate Share your precious life blood
Syntax: REGURGITATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood transfer: 500

Transfer blood from yourself to another vampire in one swift action.

Note: {{{note}}}

Haze Obscure the sun with a haze of blood
Syntax: BLOOD HAZE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 3000

Eject a large quanity of blood from your veins to conjure a fine blood haze across the location. This will disrupt the ability of everyone in the location to go incorporeal while it lingers.

Additionally, it will block the harmful effects of sunlight and will regenerate a small amount of health for all vampires that stand within.

Note: {{{note}}}

Effusion Expel the bodily fluids of your foe
Syntax: BLOOD EFFUSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By effusing your target of blood, you can cause them to bleed through the pores of their skin. Your foe will only be able to heal themselves of the effusion should they leave your presence first.

Note: {{{note}}}

Level Determine the blood reserves of your prey
Syntax: BLOOD LEVEL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine how much blood your target has remaining.
Note: {{{note}}}

Gift Gift your minion with a second chance
Syntax: BLOOD GIFT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Etch a small sigil upon the forehead of your minion, granting it a second life should it be slain by another. It will take some time before the minion will rise back up.

Note: {{{note}}}

Mask Mask your minion from the eyes of others
Syntax: BLOOD MASK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Mask your minion, preventing it from being seen by prying eyes.

Note: {{{note}}}

Mutation Mutate the blood of your minion
Syntax: BLOOD MUTATE <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By mutating the blood within your minion, you can gift it with new powers, making it more

dangerous. You can only mutate your minion once, so choose wisely.

Ghastly: A ghastly touch will seize the muscles causing paresis. Festering: Festering jaws will leave the target with haemophilia. Eldritch: An otherworldly gaze will cause the victim to hallucinate. Oozing: A foul, acrid ooze will rot away the fang barrier defence.

Note: {{{note}}}

Pulse A rush of pulsating power
Syntax: FRENZY <target> <pulse type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 50

A pulse of fresh blood through your veins gives your frenzy extra power. Each ability requires that your opponent is affected by the required affliction(s) before hand, otherwise your frenzy will act like normal.

Subdue: Your frenzy will additionally drain your opponent of mana if they have at least three depressant- healed afflictions.

Upset: Your attack will upset your opponent, which will make your blood effusion expel black bodily fluids instead of blood next time it triggers.

Craze: A fury of blows will throw your opponent to the floor and inspire your minion to use its mutative ability next time it attacks, as long as they have at least three antipsychotic-healed afflictions.

Bodyleech: Providing they have at least three euphoriant-healed afflictions, you will sap dexterity from your opponent and add it to yourself.

You can view HELP CURE ORDER for information on the various curing trees.

Note: {{{note}}}

Blur Confuse predators
Syntax: BLOOD BLUR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

By forcing your blood to circulate erratically, you can create a blurring effect when others attempt to gauge your vitals by sight or knowledge.

Note: {{{note}}}

Seethe Invoke blood seething anger
Syntax: BLOOD SEETHE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Should your opponent possess both balance and equilibrium, you can direct your seething gaze upon them. If successful, it will trigger an aggressive reaction within them. This can be performed while you are off balance.

Note: {{{note}}}

Trepidation Induce anxiety in your enemies
Syntax: BLOOD TREPIDATION [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Exude a powerful sanguine aura from yourself to spin fear and anxiety in those around you.
This will only affect up to two enemies at once. This will drain your blood reserves for as long 

as you have it active.

Trepidation can cause the following afflictions: Hubris, self-pity, sadness, and commitment fear.

Note: {{{note}}}

Concentration Focus and refine your sanguine powers
Syntax: BLOOD CONCENTRATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Refines your blood, making it more efficient. Abilities that expend blood will require

less with blood concentration in effect.

Note: {{{note}}}

Shadow The mystic shadow entity
Syntax: BLOOD SHADOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Form a mystic shadow entity from your blood. It will protect you by storing up damage dealt to you, then after a certain threshold has passed, it will strike out at the next person to harm you.

Note: {{{note}}}

Path Specialize your body and mind
Syntax: BLOOD PATH <path>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4 hours
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remold your body and psyche into one of the three vampiric paths. You can select from

Insidiae, the bond based subclass; Phreneses, the physical based subclass; or Rituos, the blood- magic based subclass. You can select PUROS in order to return to a pathless state.

Each subclass grants three new abilities, which you learn as part of Sanguis: Insidiae Phreneses Rituos


Poison Spew Curse Strengthen Enrage Rune Pillar Feast Seize

You can type AB SANGUIS <ability> to learn more about them.

Note: {{{note}}}

Affinity Bind your blood to another
Syntax: BLOOD AFFINITY <ally> BLOOD AFFINITY OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

Bind a mutual ally with your blood to split the pain of any attack between the two of you. You must remain within the same room as the other in order to receive this bonus.

Additionally, while you have bound your blood with another, you may perform any blood-related command on them normally reserved for your progeny.

Note: {{{note}}}

Deluge Straddle the line between life and death
Syntax: BLOOD DELUGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

By burning your blood reserves, you can cheat death, becoming able to fall below zero health. This effect will only last for a short period, at which point any further damage will destroy you.

You cannot bleed while under zero health.

Note: {{{note}}}

Sire Sire one of the Proto-Vampires
Syntax: SIRE <player> CHILDERLIST [ALL] REJECT CHILDER <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 2000

This will bond one of the blood to you, making you their Sire, providing they do not already have one. Siring is very difficult to break, and should be entered into with caution. You may use this ability even if the Praenomen class isn't your active chosen class.

Note: {{{note}}}

Glance Glance through the eyes of your progeny
Syntax: BLOOD GLANCE <progeny>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Glance through the eyes of your progeny and see what they do.

Note: {{{note}}}

Vision Influence your progeny with illusory voices and visions
Syntax: BLOOD VISION <progeny> <vision>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

This powerful ability allows you to send illusory visions to your blood progeny, no matter where they might be.

Note: You can add a new line into your vision by using the tag $nl within the text, however there is a limit in that you may only do this five times.

Note: {{{note}}}

Beckon Summon a progeny before you on one knee
Syntax: BLOOD BECKON <progeny>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Summon your progeny to you on one knee from anywhere on the continent.

Note: {{{note}}}

Will Will your progeny into action
Syntax: BLOOD WILL <progeny> <command>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

You may issue a direct command to your blood progeny as long as they are in the same location as you or adjacent.

Note: {{{note}}}

Tune Tune your mind to your Blood
Syntax: BLOOD TUNE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

By focusing on your Bloodline, you may tune yourself to their thoughts. If you are in the room with them, you may hear any entry they make by the THINK command.

Note: {{{note}}}

Monitor Monitor the activities of your blood progeny
Syntax: BLOOD MONITOR <progeny>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 1000

Through the bond in your blood, you may monitor the activities of your progeny. This will only last for a limited time however.

Note: {{{note}}}

Embrace Share the curse of the night
Syntax: EMBRACE <target> IN BLOOD CHILDERLIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 5000

With this ability you may sire a new vampire. The process is quite draining on both sire and progeny, and the progeny will have a rapacious thirst for blood afterward.

Note: {{{note}}}

Aegis Bestow protection upon your bloodline
Syntax: BLOOD AEGIS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 95%

Bestow an aegis on your bloodline, granting them extra protection from the attacks of denizens. Can only be used at the dead of Midnight, when the power of the blood is at its strongest.

Note: {{{note}}}

Invigorate Invigorate the blood lines
Syntax: BLOOD INVIGORATE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 95%

Invigorate the bloodlines with renewed vigour, granting all online vampires connected to you a boost to their experience gain for one hour. Can only be used at the dead of Midnight, when the power of the blood is at its strongest.

Note: {{{note}}}

Rile Rile your bloodline to ready them for battle
Syntax: BLOOD RILE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood Cost: 500 per affected

You heat your blood, and through focus on your Bloodline, force theirs to rile alongside yours. Your line, from you downward, will gain the defenses of Concentration, Shadow, and Blur with no blood cost to themselves.

Note: {{{note}}}

Poison A poison that slowly takes control
Syntax: BLOOD POISON <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By poisoning their blood stream, you can make the body slow to cure, extending the time it takes as long as at least one affliction is present within the antipsychotic, euphoriant, or depressant curing tree.

For each tree above that possesses an affliction, the more potent the poison will become. This will only affect pill, poultice, and pipe balance recovery times. Anxieties are not considered within the affliction tree check.

You can view HELP CURE ORDER for information on the various curing trees and HELP AFFLICTION TYPES for information on anxieties.

Note: {{{note}}}

Curse A curse that affects mental health and focus
Syntax: BLOOD CURSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

By cursing their blood and mind, you can distort their attention, leaving the effects of your whispers silent to them and increasing the amount of mana lost when drained or consumed through abilities.

Note: {{{note}}}

Spew Coat your foe with slimy filth
Syntax: BLOOD SPEW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 15 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Cover them in a mass of foul, reeking rot that burns the flesh and stings the senses. This will make them see and hear again.

Note: {{{note}}}

Rune Warp their souls
Syntax: BLOOD RUNE <target> ACTIVATE RUNE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Place a blood rune upon your target. You can activate this at any time for a small burst in health and mana damage.

Note: {{{note}}}

Strengthen Strengthen your bond with your minion
Syntax: BLOOD STRENGTHEN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Prepare and strengthen the holding bond of Effusion for when you place it upon another. As such, it will additionally become incurable while the target has masochism.

Please see AB SANGUIS EFFUSION for more information on this ability.

Note: {{{note}}}

Enrage Impulsive feral will to survive
Syntax: BLOOD ENRAGE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The less blood you have, the more instinctual your actions will become. As long as you

have missing blood, your balance and equilibrium will recover proportionally faster. A small bonus is applied even when at full blood.

Additionally, should you Feed or Feast from another, you will gain a short lived boost to your balance and equilibrium from the fresh blood.

See AB CORPUS FEED or AB SANGUIS FEAST for more information on those skills.

Note: {{{note}}}

Feast Insatiable appetite for blood
Syntax: BLOOD FEAST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target has been mesmerized into inaction, you can satisfy your lust for blood by

feasting upon your prey and open a large wound that will drain them of their blood reserves over time. This act will destroy their fangbarrier defence in the process.

Then, as long as the wound remains open, any vampire may FEED upon your target as long as they do not have the fangbarrier defence.

Note: {{{note}}}

Seize Deny the brain of its precious blood
Syntax: BLOOD SEIZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

By seizing the blood within your enemy, you cause considerable mental damage to your opponent by denying the brain of replenishment. The amount of mental damage this will cause is proportionate to the amount of mental afflictions the enemy has, plus the blood curse affliction, and will leave them stunned.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Pillar Summon forth the ancient blood pillar
Syntax: BLOOD PILLAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 2000

The earth itself can feed from your blood, allowing you to bring forth the mighty blood pillar. While in the presence of the blood pillar, anyone who receives bleeding will add a small amount of power to the pillar. Once a threshold has been passed, then the pillar will flare and re-afflict all your enemies of the last affliction they cured. They do not need to bleed in order for this effect to happen, any attack that creates bleeding will work.

Be warned that the pillar is not immune to the wrath of your enemies. It can be attacked and destroyed.

Note: {{{note}}}