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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Empower | Inept | 0| Empower your weapon | {{SkillTableRow |Empower |Inept |0 |Empower your weapon. }} | ||
{{SkillTableRow |Cleanse |Inept |0 |Cleanse empowerments from your weaponry. }} | |||
{{SkillTableRow |Cleanse | | {{SkillTableRow |Crescent |Expert |50 |Carve up your foe with a celestial crescent. }} | ||
{{SkillTableRow |Crescent | Expert | 50| Carve up your foe with a celestial crescent. }} | {{SkillTableRow |Charging |Expert |50 |Your attacks will energize your weapons. }} | ||
{{SkillTableRow |Charging | | {{SkillTableRow |Blastwave |Virtuoso |0 |Unleash your weapon's charge in a firey explosion. }} | ||
{{SkillTableRow |Blastwave | Virtuoso | 0| Unleash your weapon's charge in a firey explosion. }} | {{SkillTableRow |Iceblast |Virtuoso |66 |Release a blast of icy air to freeze your foe. }} | ||
{{SkillTableRow |Iceblast | Virtuoso | 66| Release a blast of icy air to freeze your foe. }} | {{SkillTableRow |Waterflow |Fabled |0 |Channel the flow of water through your blade. }} | ||
{{SkillTableRow |Lightning | Fabled | 66| Unleash a bolt of powerful lightning at your target. }} | {{SkillTableRow |Lightning |Fabled |66 |Unleash a bolt of powerful lightning at your target. }} | ||
{{SkillTableRow |Vorpal | Mythical | 50| A spiritual strike with your blade. }} | {{SkillTableRow |Retribution |Mythical |0 |Bring retribution upon your foe. }} | ||
{{SkillTableRow |Penance | Mythical | 75| Impose a Penance upon your foe. }} | {{SkillTableRow |Vorpal |Mythical |50 |A spiritual strike with your blade. }} | ||
{{SkillTableRow |Bladefury | | {{SkillTableRow |Penance |Mythical |75 |Impose a Penance upon your foe. }} | ||
{{SkillTableRow |Bladefury |Transcendent |0 |Unleash the fury of your blade. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Sacrifice | | ====Empowerments==== | ||
{{SkillTableRow |Disrupt | Apprentice | 0| Disrupt the balances of your foe. }} | {{SkillTableRow |Sacrifice |Inept |0 |Damage your enemies, at the cost of your own health. }} | ||
{{SkillTableRow |Cripple | Capable | 0| Attack with crippling bursts of energy. }} | {{SkillTableRow |Torch |Novice |50 |Shine a light. }} | ||
{{SkillTableRow |Flare | Capable | 50| Flaring lights to prevent stealth. }} | {{SkillTableRow |Conviction |Apprentice |0 |Your conviction shall weaken the enemy. }} | ||
{{SkillTableRow |Trauma | Adept | 0| Send a traumatic blast of power into your foes limb. }} | {{SkillTableRow |Disrupt |Apprentice |0 |Disrupt the balances of your foe. }} | ||
{{SkillTableRow |Numbing | Adept | 66| A surge of energy to numb your foes limbs. }} | {{SkillTableRow |Cripple |Capable |0 |Attack with crippling bursts of energy. }} | ||
{{SkillTableRow |Combustion | Skilled | 0| Burn away your foes' mana. }} | {{SkillTableRow |Flare |Capable |50 |Flaring lights to prevent stealth. }} | ||
{{SkillTableRow |Resonance | Skilled | 50| Cause your opponent to resonate with your power. }} | {{SkillTableRow |Trauma |Adept |0 |Send a traumatic blast of power into your foes limb. }} | ||
{{SkillTableRow |Burst | Gifted | 0| A delayed burst of psychic damage. }} | {{SkillTableRow |Numbing |Adept |66 |A surge of energy to numb your foes limbs. }} | ||
{{SkillTableRow |Stun | Gifted | 50| A disrupting blast of power to stun your foe. }} | {{SkillTableRow |Combustion |Skilled |0 |Burn away your foes' mana. }} | ||
{{SkillTableRow |Blaze | Expert | 0| Empower your weapon to destroy rebounding auras. }} | {{SkillTableRow |Resonance |Skilled |50 |Cause your opponent to resonate with your power. }} | ||
{{SkillTableRow |Destruction | Virtuoso | 33| Use your weapon to strip your foe's defences | {{SkillTableRow |Burst |Gifted |0 |A delayed burst of psychic damage. }} | ||
{{SkillTableRow |Stun |Gifted |50 |A disrupting blast of power to stun your foe. }} | |||
{{SkillTableRow |Blaze |Expert |0 |Empower your weapon to destroy rebounding auras. }} | |||
{{SkillTableRow |Hemorrhage | Mythical | 25| Crush a bleeding opponent. }} | {{SkillTableRow |Destruction |Virtuoso |33 |Use your weapon to strip your foe's defences. }} | ||
{{SkillTableRow |Hemorrhage |Mythical |25 |Crush a bleeding opponent. }} | |||
|} | |} | ||
{{Anchor|Empower}} | |||
{{Skill_detail | |||
|skill = Empower | |||
|description = Empower your weapon | |||
|syntax = EMPOWER <weapon/LEFT/RIGHT> WITH <power> | |||
|detail = This ability allows you to empower your weapons to engender certain effects. These | |||
effects will manifest when you strike an opponent. | |||
{{ | Refer to the empowerment section for abilities you can utilise. | ||
| | |cooldown = | ||
|syntax = | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Cleanse}} | |||
{{Skill_detail | |||
|skill = Cleanse | |||
|description = Cleanse empowerments from your weaponry | |||
|syntax = CLEANSE <weapon/LEFT/RIGHT> | |||
|detail = By cleansing a weapon, you can remove all empowerments that have been placed upon it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crescent}} | |||
{{Skill_detail | |||
|skill = Crescent | |||
|description = Carve up your foe with a celestial crescent | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT | |||
|detail = By releasing your charged energy, you can cause a crescent of magical energy to strike | |||
your opponent with a hardened edge. | |||
* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding. | |||
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount | |||
of charge the weapon has. | |||
If your weapon is below a certain amount of charge, then the damage will be halved for all weapons. | |||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Charging}} | |||
{{Skill_detail | |||
|skill = Charging | |||
|description = Your attacks will energize your weapons | |||
|syntax = | |||
|detail = This ability is passive. | |||
Supplimentary syntax: BLADE CHARGE <weapon|LEFT|RIGHT> | |||
Each time you land a weapon strike against another, your weaponry will come to life and be | |||
energized with rippling power. This power can be used to release surges of magical energy at your | |||
opponent. | |||
The amount of charge gained will depend upon the base penetration stat of your weapon. The more | |||
penetration it has, the more charge you will gain. | |||
This power will slowly decay over time and should you unwield your weapons or strike a new target, | |||
the energy will vanish completely. | |||
Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Blastwave}} | |||
{{Skill_detail | |||
|skill = Blastwave | |||
|description = Unleash your weapon's charge in a firey explosion | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE | |||
|detail = This ability will release your weapon's charge in a fiery explosion, releasing flames and | |||
setting your opponent on fire. The damage dealt will be based upon the amount of charge within your | |||
weapon. | |||
* One-handed weapons will deal half the damage of two-handed ones. | |||
| | * Two-handed weapons will also produce a roaring sound that strips deafness. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Iceblast}} | |||
{{Skill_detail | |||
|skill = Iceblast | |||
|description = Release a blast of icy air to freeze your foe | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST | |||
|detail = This ability will release the charge within your weapon as a blast of cold magic, | |||
chilling or freezing your opponent should they be inadequately protected. | |||
* One-handed weapons will freeze your opponent by one level. | |||
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor | |||
for a period determined by the amount of charge within your weapon. | |||
You must have enough charge within your weapon in order to use this ability. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Waterflow}} | |||
{{Skill_detail | |||
|skill = Waterflow | |||
|description = Channel the flow of water through your blade | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW | |||
|detail = Much like water, you can empower your weapons to flow through the air when performing | |||
either Duality or Doubleswing. This will allow you to recover balance after using those abilities | |||
at a quickened rate. | |||
Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those | |||
abilities. | |||
You must have enough charge within your weapons in order to use this ability, and will fully drain | |||
| | all charge from any weapons in your hands. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Lightning}} | |||
{{Skill_detail | |||
|skill = Lightning | |||
|description = Unleash a bolt of powerful lightning at your target | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING | |||
|detail = If your opponent is within the local area, this ability releases a surge of lightning | |||
that will strike them with a delay after a few seconds. The amount of damage dealt will be based | |||
upon the charge of the weapon. | |||
If you are using a one-handed weapon: | |||
* You or the target will need to not be indoors. | |||
* If the charge is over 90, it will cause epilepsy when it strikes. | |||
* The damage will be halved. | |||
If you are using a two-handed weapon: | |||
* You or the target can be indoors. | |||
* It will always cause epilepsy. | |||
* If they have epilepsy already, it will upset their balance instead. | |||
The delay will become longer the less charge the weapon has. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Retribution}} | |||
{{Skill_detail | |||
|skill = Retribution | |||
|description = Bring retribution upon your foe | |||
|syntax = RETRIBUTION <target> | |||
|detail = Should your opponent be suffering from disrupted mental and physical balance, have their | |||
body crippled, and are paralysed, then this power will kill them instantly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vorpal}} | |||
{{Skill_detail | |||
|skill = Vorpal | |||
|description = A spiritual strike with your blade | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL | |||
|detail = By directing your weapon toward a target, you can release its charge in a invisible | |||
strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms | |||
upon the weapon. | |||
You must have enough charge within your weapons in order to use this ability, and will fully drain | |||
all charge from any weapons in your hands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Penance}} | |||
{{Skill_detail | |||
|skill = Penance | |||
|description = Impose a Penance upon your foe | |||
|syntax = PENANCE <target> | |||
|detail = This powerful ability will impose a penance upon your target. Should your opponent take | |||
damage within a single instance where an extra 50% damage would result in their death, then the | |||
imposed penance will take effect and finish the blow - killing them and leaving no corpse behind. | |||
{{ | Cooldown: 60 seconds | ||
| | |cooldown = | ||
|syntax = | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Bladefury}} | |||
{{Skill_detail | |||
|skill = Bladefury | |||
|description = Unleash the fury of your blade | |||
|syntax = BLADEFURY [ON/OFF] | |||
|detail = While enabled, this ability will half the natural drain of your charged weapons over time, | |||
allowing you to build and maintain them more easily. This will drain your willpower to maintain | |||
however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = Damage your enemies, at the cost of your own health | |||
|syntax = | |||
|detail = Empower effect. | |||
When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage | |||
your opponent for a percent of their current health. | |||
This can affect denizens, however it cannot score critical hits. | |||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Torch}} | |||
{{Skill_detail | |||
|skill = Torch | |||
|description = Shine a light | |||
|syntax = | |||
|detail = Empower effect. | |||
You can empower your blade with a torch effect, lighting up darkened locations with your blade. | |||
This will last a limited amount of time. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Conviction}} | |||
{{Skill_detail | |||
|skill = Conviction | |||
|description = Your conviction shall weaken the enemy | |||
|syntax = | |||
|detail = Empower effect. | |||
An opponent struck by a weapon empowered with your conviction will leave them susceptible to | |||
stronger empowerments within your kit. | |||
Only one Templar may have their conviction placed upon an opponent at the same time. | |||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Disrupt}} | |||
{{Skill_detail | |||
|skill = Disrupt | |||
|description = Disrupt the balances of your foe | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with disrupt will muddle the balances of those it strikes. | |||
First it will disrupt their physical balance, making it harder to writhe from entanglements, and | |||
| | then it will disrupt their mental balance, making it more difficult to cope with mental tasks such | ||
| | as focusing. | ||
This empowerment will have no effect if they are not under your conviction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cripple}} | |||
{{Skill_detail | |||
|skill = Cripple | |||
|description = Attack with crippling bursts of energy | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with cripple will have two scaling effects, which will wear off over time if | |||
left uncured. | |||
The first strike will cripple their legs, making it more difficult to escape, while the second | |||
strike will cripple their body, halving the amount of damage they can deal. | |||
This empowerment will have no effect if they are not under your conviction. | |||
| | |cooldown = | ||
| | |target = Players only | ||
|required = | |||
}} | }} | ||
{{Anchor|Flare}} | |||
{{Skill_detail | |||
|skill = Flare | |||
|description = Flaring lights to prevent stealth | |||
|syntax = | |||
|detail = Empower effect. | |||
When struck by the flare empowerment, for a period of time, the opponent will become visible | |||
despite any abilities that might hide them. | |||
They will additionally be unable to become incorporeal if they have such abilities that allow them | |||
| | to do so. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Trauma}} | |||
{{Skill_detail | |||
|skill = Trauma | |||
|description = Send a traumatic blast of power into your foes limb | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, | |||
should you directly attack a limb. | |||
The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. | |||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Numbing}} | |||
{{Skill_detail | |||
|skill = Numbing | |||
|description = A surge of energy to numb your foes limbs | |||
|syntax = | |||
|detail = Empower effect. | |||
This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of | |||
time. | |||
The way this works is that a numbed limb will act as though it is crippled, but only if the | |||
opposite limb is crippled as well. It will have no effect otherwise. | |||
Only affects the arms and legs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Combustion}} | |||
{{Skill_detail | |||
|skill = Combustion | |||
|description = Burn away your foes' mana | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with combustion will harm the mental faculties of your opponent, burning their | |||
mana reserves. | |||
The amount burned is increased should your opponent be under your conviction. | |||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Cause your opponent to resonate with your power | |||
|syntax = | |||
|detail = Empower effect. | |||
This power will allow you to resonate with your opponent for a limited time, making it easier to | |||
use certain abilities on your opponent. This will allow you to use them without cost to your | |||
balance or equilibrium. | |||
The following abilities are effected: | |||
| | Diagnose, Wounds, Gauge, and Assess. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Burst}} | |||
{{Skill_detail | |||
|skill = Burst | |||
|description = A delayed burst of psychic damage | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with burst will store energy within your target for 30 seconds. After this time | |||
has expired or should they be knocked to the ground, the energy will burst outwards, attacking | |||
their mind. | |||
You can combine other empowerment effects with the burst effect by striking them with it before it | |||
| | triggers. | ||
| | |||
The following empowerments can be added: | |||
Burst, Stun, Destruction, Combustion, Flare, and Resonance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stun}} | |||
{{Skill_detail | |||
|skill = Stun | |||
|description = A disrupting blast of power to stun your foe | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning | |||
your opponent for a short time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blaze}} | |||
{{Skill_detail | |||
|skill = Blaze | |||
|description = Empower your weapon to destroy rebounding auras | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your | |||
opponent, should you strike the aura when attacking them. This will destroy the aura in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Destruction}} | |||
{{Skill_detail | |||
|skill = Destruction | |||
|description = Use your weapon to strip your foe's defences | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with destruction will destroy a single defence from your opponent that does not | |||
| | originate from themselves. | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hemorrhage}} | |||
{{Skill_detail | |||
|skill = Hemorrhage | |||
|description = Crush a bleeding opponent | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage | |||
based upon how much they are bleeding. The more they bleed, the more damage it will deal. | |||
Additionally, this ability will deal some extra bleeding as well, however it will have no effect if | |||
they are not bleeding. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits