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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Quarterstaff | Inept | 0| Summon forth a quarterstaff from the forest. }} | {{SkillTableRow |Quarterstaff | Inept | 0| Summon forth a quarterstaff from the forest. }} | ||
{{SkillTableRow |Recall | Inept | 0| Call your quarterstaff back to you. }} | {{SkillTableRow |Recall | Inept | 0| Call your quarterstaff back to you. }} | ||
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|skillname = Quarterstaff | |skillname = Quarterstaff | ||
|syntax = COMMUNE QUARTERSTAFF | |syntax = COMMUNE QUARTERSTAFF | ||
|description = While standing within a forest, you may call upon nature itself to lend | |description = While standing within a forest, you may call upon nature itself to lend you a powerful quarterstaff. The shape and condition of the staff itself will depend on which forest you obtain it from.}} | ||
you a powerful quarterstaff. The shape and condition of the staff itself | |||
will depend on which forest you obtain it from.}} | |||
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|skillname = Recall | |skillname = Recall | ||
|syntax = COMMUNE RECALL | |syntax = COMMUNE RECALL | ||
|description = You may recall your quarterstaff to your hand, so long as it lies on | |description = You may recall your quarterstaff to your hand, so long as it lies on your current continent.}} | ||
your current continent.}} | |||
{{AB | {{AB | ||
|skillname = Communication | |skillname = Communication | ||
|description = You are capable of interacting with the primal forces of nature, shaping | |description = You are capable of interacting with the primal forces of nature, shaping them into the weapons of life itself - you need only commune with them. It should be noted that the undead are incapable of generating primal energy, and thus are restricted to only the most basic of shamanic abilities.}} | ||
them into the weapons of life itself - you need only commune with them. | |||
It should be noted that the undead are incapable of generating primal | |||
energy, and thus are restricted to only the most basic of shamanic | |||
abilities.}} | |||
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Generates 1 energy | Generates 1 energy | ||
You may draw upon the natural energy around you to conjure an orb of | You may draw upon the natural energy around you to conjure an orb of lightning to strike your foe. | ||
lightning to strike your foe. | |||
Boosted effect: Reduces the equilibrium cost and increases the damage.}} | Boosted effect: Reduces the equilibrium cost and increases the damage.}} | ||
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|description = Consumes 1 energy. | |description = Consumes 1 energy. | ||
You may draw upon your generated primal energy to empower the next | You may draw upon your generated primal energy to empower the next commune ability you use, granting it an additional effect. This ability requires equilibrium but does not consume it. The defences will fade after ten seconds if it is not used. | ||
commune ability you use, granting it an additional effect. This ability | |||
requires equilibrium but does not consume it. The defences will fade | |||
after ten seconds if it is not used. | |||
You may refer to the ability's AB file to see additional information.}} | You may refer to the ability's AB file to see additional information.}} | ||
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|description = Energy requirement: 1 | |description = Energy requirement: 1 | ||
Send a flurry of razor-sharp leaves at your target, shredding their | Send a flurry of razor-sharp leaves at your target, shredding their defences. | ||
defences. | |||
Boosted effect: Knocks the target off of equilibrium and deals bleeding | Boosted effect: Knocks the target off of equilibrium and deals bleeding damage.}} | ||
damage.}} | |||
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Generates 1 energy (no energy gained if boosted) | Generates 1 energy (no energy gained if boosted) | ||
You may scourge your target with a mass of vines, causing poison damage | You may scourge your target with a mass of vines, causing poison damage and delivering the loki venom. | ||
and delivering the loki venom. | |||
Boosted effect: In addition to being faster, vinelash will leave behind | Boosted effect: In addition to being faster, vinelash will leave behind a group of thorns, increasing the bleeding damage taken from subsequent vinelashes - if your target manages to accumulate three groups of thorns, vinelash will additionally cause haemophilia. | ||
a group of thorns, increasing the bleeding damage taken from subsequent | |||
vinelashes - if your target manages to accumulate three groups of | |||
thorns, vinelash will additionally cause haemophilia. | |||
Thorns may be removed by attempting to PULL THORNS FROM BODY or by | Thorns may be removed by attempting to PULL THORNS FROM BODY or by writhing out of any entanglement.}} | ||
writhing out of any entanglement.}} | |||
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Energy consumed: 1 | Energy consumed: 1 | ||
This crude blast of sheer force will knock your target to the ground, | This crude blast of sheer force will knock your target to the ground, knocking them off balance. | ||
knocking them off balance. | |||
Boosted effect: Delay the effect of the skill by six seconds.}} | Boosted effect: Delay the effect of the skill by six seconds.}} | ||
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|description = Energy requirement: 2 | |description = Energy requirement: 2 | ||
By channeling primal spiritual energy, you may invoke the curse of | By channeling primal spiritual energy, you may invoke the curse of life's bane on a target. For a short time, the target will find that elixirs will heal them for far less. | ||
life's bane on a target. For a short time, the target will find that | |||
elixirs will heal them for far less. | |||
Boosted effect: The impact of the curse will also cause plodding in your | Boosted effect: The impact of the curse will also cause plodding in your target.}} | ||
target.}} | |||
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Consumes 1 energy | Consumes 1 energy | ||
This rapid burst of electrical energy will shock your target's nerves, | This rapid burst of electrical energy will shock your target's nerves, paralyzing them, and giving them stupidity. A short time later, they'll be shocked again for minor damage if they still remain stupid. | ||
paralyzing them, and giving them stupidity. A short time later, | |||
they'll be shocked again for minor damage if they still remain stupid. | |||
Boosted effect: Overload will fry their nerves even further, causing a | Boosted effect: Overload will fry their nerves even further, causing a short blackout.}} | ||
short blackout.}} | |||
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|skillname = Discharge | |skillname = Discharge | ||
|syntax = COMMUNE DISCHARGE <target> | |syntax = COMMUNE DISCHARGE <target> | ||
|description = Unleash a vast blast of primal energy towards any target that is | |description = Unleash a vast blast of primal energy towards any target that is line-of-sight from your current location. | ||
line-of-sight from your current location. | |||
Boosted effect: Causes additional damage, ignites the target and knocks | Boosted effect: Causes additional damage, ignites the target and knocks them down.}} | ||
them down.}} | |||
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Generates 1 energy (no energy gained if boosted) | Generates 1 energy (no energy gained if boosted) | ||
You may inflict the bane of vitality on your target, causing curatives | You may inflict the bane of vitality on your target, causing curatives to inflict further illnesses for a short period. | ||
to inflict further illnesses for a short period. | |||
Boosted effect: The impact of the bane will also cause idiocy in your | Boosted effect: The impact of the bane will also cause idiocy in your victim.}} | ||
victim.}} | |||
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|skillname = Reclamation | |skillname = Reclamation | ||
|syntax = COMMUNE RECLAMATION <target> | |syntax = COMMUNE RECLAMATION <target> | ||
|description = Drawing upon the spirit of nature itself, you may commit a target to | |description = Drawing upon the spirit of nature itself, you may commit a target to return to the primal flows of the rhythm - sacrificing their body as a testament to the inevitable call of the Cycle. While you are performing this rite, you may do no other actions - though a target below half their maximum life will fall quicker. If your target has at least four focusable afflictions upon them, your reclamation cannot be stopped by hindering you.}} | ||
return to the primal flows of the rhythm - sacrificing their body as a | |||
testament to the inevitable call of the Cycle. While you are performing | |||
this rite, you may do no other actions - though a target below half | |||
their maximum life will fall quicker. If your target has at least four | |||
focusable afflictions upon them, your reclamation cannot be stopped | |||
by hindering you.}} | |||
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Consumes 2 energy | Consumes 2 energy | ||
This powerful blast of lightning will knock an enemy unaware, stunning | This powerful blast of lightning will knock an enemy unaware, stunning them while inflicting heavy electric damage. | ||
them while inflicting heavy electric damage. | |||
Boosted effect: Stormbolt becomes much quicker to cast.}} | Boosted effect: Stormbolt becomes much quicker to cast.}} | ||
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|description = Energy requirement: 3 | |description = Energy requirement: 3 | ||
By inundating your victim in a cloud of toxic spores, you may impair | By inundating your victim in a cloud of toxic spores, you may impair their mental capacity - causing confusion and impatience. | ||
their mental capacity - causing confusion and impatience. | |||
Boosted effect: Your spores are much more toxic, causing hallucinations | Boosted effect: Your spores are much more toxic, causing hallucinations to your target without their knowledge.}} | ||
to your target without their knowledge.}} | |||
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Consumes 1 energy | Consumes 1 energy | ||
Your lightning will bounce from enemy to enemy, giving each a powerful | Your lightning will bounce from enemy to enemy, giving each a powerful jolt in the process. This ability may strike up to two additional enemies randomly. | ||
jolt | |||
in the process. This ability may strike up to two additional enemies | |||
randomly. | |||
Boosted effect: Your foe will share up to two of their afflictions with | Boosted effect: Your foe will share up to two of their afflictions with subsequent targets.}} | ||
subsequent targets.}} | |||
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Consumes 1 energy | Consumes 1 energy | ||
This surge of electric energy will not only harm your foe, but will | This surge of electric energy will not only harm your foe, but will inflict a random mental malady. As the charge accumulates, it will lash out at your foe once more. | ||
inflict a random mental malady. As the charge accumulates, it will lash | |||
out at your foe once more. | |||
Boosted effect: Staticburst will activate one additional time before | Boosted effect: Staticburst will activate one additional time before fading and afflictions will be masked.}} | ||
fading and afflictions will be masked.}} | |||
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|skillname = Lifebloom | |skillname = Lifebloom | ||
|syntax = COMMUNE LIFEBLOOM | |syntax = COMMUNE LIFEBLOOM | ||
|description = Through your service to the spirits of Dendara, you may be granted a | |description = Through your service to the spirits of Dendara, you may be granted a chance at renewal when your body suffers heavy damage. Should you find yourself low on health, life will blossom from within - granting you 60% of your maximum health over a short period. Once activated, this ability has a short cooldown before you may call upon it once more.}} | ||
chance at renewal when your body suffers heavy damage. Should you find | |||
yourself low on health, life will blossom from within - granting you | |||
60% of your maximum health over a short period. Once activated, this | |||
ability has a short cooldown before you may call upon it once more.}} | |||
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Consumes 1 energy | Consumes 1 energy | ||
Nature is swift to correct imbalances - through this ability, you may | Nature is swift to correct imbalances - through this ability, you may deal damage equal to the amount of health you are missing. This attack may not exceed 40% of a target's maximum health. | ||
deal damage equal to the amount of health you are missing. This attack | |||
may not exceed 40% of a target's maximum health. | |||
Boosted effect: Equivalence balances afflictions as well - you will | Boosted effect: Equivalence balances afflictions as well - you will transfer up to two afflictions from yourself to your target.}} | ||
transfer up to two afflictions from yourself to your target.}} | |||
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Generates 1 energy | Generates 1 energy | ||
One of the many maladies a Shaman may place on their victim includes a | One of the many maladies a Shaman may place on their victim includes a deadly parasitic infestation, that feasts upon the soul. The druid is then able to draw upon this curse, using the energy to empower their own efforts. When attacking an infested target, no energy will be consumed by the abilities used. | ||
deadly parasitic infestation, that feasts upon the soul. The druid is | |||
then able to draw upon this curse, using the energy to empower their own | |||
efforts. When attacking an infested target, no energy will be consumed | |||
by the abilities used. | |||
Boosted effect: Infest's effects are delayed slightly.}} | Boosted effect: Infest's effects are delayed slightly.}} | ||
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|description = Energy requirement: 1 | |description = Energy requirement: 1 | ||
Drawing upon your own vital energy as a source of power, you can compel | Drawing upon your own vital energy as a source of power, you can compel the life of another to be altered accordingly. When used upon an ally, the effusion will mend their wounds. Used on any other target, the effusion will overwhelm their body - restoring their senses, inducing sensitivity and stunning the victim briefly. | ||
the life of another to be altered accordingly. When used upon an ally, | |||
the effusion will mend their wounds. Used on any other target, the | |||
effusion will overwhelm their body - restoring their senses, inducing | |||
sensitivity and stunning the victim briefly. | |||
Boosted effect: Effusion will restore a greater amount of health to an | Boosted effect: Effusion will restore a greater amount of health to an ally, or extend the stun duration on any other target.}} | ||
ally, or extend the stun duration on any other target.}} | |||
{{AB | {{AB | ||
|skillname = Spines | |skillname = Spines | ||
| | |syntax = COMMUNE SPINES <target> | ||
|description = | |description = Energy requirement: 1 | ||
Energy requirement: 1 | |||
Generates 1 energy | Generates 1 energy | ||
The malady of blight is a powerful druidic curse - one that may be | The malady of blight is a powerful druidic curse - one that may be condensed into a number of sharp spines and released your foe. Infecting your target with a spiritual blight will greatly harm their body if they attempt to move. | ||
condensed into a number of sharp spines and released your foe. Infecting | |||
your target with a spiritual blight will greatly harm their body if they | |||
attempt to move. | |||
Boosted effect: Spines' effects are delayed slightly.}} | Boosted effect: Spines' effects are delayed slightly.}} | ||
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Consumes 1 energy | Consumes 1 energy | ||
You may choke a prone enemy with barbed vines, causing persistent | You may choke a prone enemy with barbed vines, causing persistent asphyxiation damage until they writhe out of it. Thorns present from Vinelash will increase this damage significantly.}} | ||
asphyxiation damage until they writhe out of it. Thorns present from | |||
Vinelash will increase this damage significantly.}} | |||
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|description = Energy requirement: 5 | |description = Energy requirement: 5 | ||
Nature will speed your assault, causing the next three Primality | Nature will speed your assault, causing the next three Primality abilities used to incur their boosted effects and be cast as if at maximum energy. Activating quicken will consume all energy present. | ||
abilities used to incur their boosted effects and be cast as if at | |||
maximum energy. Activating quicken will consume all energy present. | |||
The defence will fade if more than 10 seconds pass. The timer is | The defence will fade if more than 10 seconds pass. The timer is refreshed upon each attack you make.}} | ||
refreshed upon each attack you make.}} | |||
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|syntax = COMMUNE NATURALTIDE <ability> | |syntax = COMMUNE NATURALTIDE <ability> | ||
COMMUNE RELEASE <target> | COMMUNE RELEASE <target> | ||
|description = Having mastered the forces of nature and the subtle energy that flows | |description = Having mastered the forces of nature and the subtle energy that flows throughout the Rhythm, you are now able to tap into this source of power and generate a tide to unleash upon your foe. After being stored, the tide's energy will be at your fingertips, allowing you to release its force upon an enemy at only a slight cost. You may release the natural tide off equilibrium, though a penalty will be applied. Once released, the tide must be stored once more. | ||
throughout the Rhythm, you are now able to tap into this source of power | |||
and generate a tide to unleash upon your foe. After being stored, the | |||
tide's energy will be at your fingertips, allowing you to release its | |||
force upon an enemy at only a slight cost. You may release the natural | |||
tide off equilibrium, though a penalty will be applied. Once released, | |||
the tide must be stored once more. | |||
The following abilities may be stored within the tide of nature: | The following abilities may be stored within the tide of nature: Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, Infest.}} | ||
Lightning, Vinelash, Scourge, Vitiate, Staticburst, Overload, Spines, | |||
Infest.}} |
edits