Difference between revisions of "Category:Artifacts"

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Replaced content with 'Pages detailing the mechanics of artifacts, and entries for individual artifact items. Category:The World of Aetolia'
(Created page with '{{HelpExpansion}} Many years ago, a sect of powerful enchanters called the Ankyrean Order discovered a secret power that, among other things, allowed them to create items imbued…')
 
(Replaced content with 'Pages detailing the mechanics of artifacts, and entries for individual artifact items. Category:The World of Aetolia')
 
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{{HelpExpansion}}
Pages detailing the mechanics of artifacts, and entries for individual artifact items.


Many years ago, a sect of powerful enchanters called the Ankyrean Order
[[Category:The World of Aetolia]]
discovered a secret power that, among other things, allowed them to
create items imbued with magical properties of mythical potency. But the
Ankyri grew haughty and jealous, and denied others the use of their
powerful creations. Soon, some would say inevitably, the Ankyri were
destroyed by their lust for power.
 
Of the Ankyri only one survives today, [[Qeddwyn]] the Wise. After the
destruction of his order, he collected the stores of powerful weapons
and other items imbued with the secret power of the Ankyri, and now
makes them available to any who have the desire and the means to acquire
an Ankyrean artifact. As an Ankyri himself, [[Qeddwyn]] also possesses the
arcane secrets of imbuing Ankyrean artifacts with additional powers.
 
[[Qeddwyn]]'s shop can be found in the neutral city of [[Delos]]. There,
Ankyrean artifacts can be examined up close before buying.
 
[[Qeddwyn]] can also imbue your purchased artifacts with additional artifact
powers. In this way one could own, for example, a robe that reduces mana
usage like robes of the magi AND that eliminates the need for food and
sleep like a bracelet of sustenance. The possibilities are virtually
limitless.
 
Some powers may only be added to weapons, and others may only be added
to wearable artifacts (robes, rings, collars, etc.) To see the powers
with which [[Qeddwyn]] can imbue your artifacts:
 
  ASK QEDDWYN ABOUT ARTIFACT POWERS
or
  ASK QEDDWYN ABOUT WEARABLE POWERS
or
  ASK QEDDWYN ABOUT WEAPON POWERS
 
To learn more about a specific artifact power,
 
  ASK QEDDWYN ABOUT <power> (i.e. ASK QEDDWYN ABOUT SUSTENANCE)
 
[[Qeddwyn]]'s price for adding a power to one of your artifacts is as
listed, with these exceptions: If you are upgrading an artifact power
(for example, from level 2 magic damage bonus to level 3), the full cost
of the old power will be subtracted from the price. If this is
confusing, don't worry. You can simply ask [[Qeddwyn]] how much a proposed
artifact power would cost:
 
  ASK QEDDWYN ABOUT <power> FOR <artifact>
or
  ASK QEDDWYN ABOUT <power> FOR <artifact> LEVEL <new level>
 
So if you wanted to inquire about the cost of adding the asp power to
your artifact rapier, you would ASK QEDDWYN ABOUT ASP FOR RAPIER. If you
wanted to inquire about adding level three magic damage bonus to your
artifact robe, you would ASK QEDDWYN ABOUT MAGIC_POTENCE FOR ROBE LEVEL
3.
 
Finally, when you are ready to purchase a new artifact power for one of
your artifacts:
 
  BUY ARTIFACT POWER <power> FOR <artifact>
or
  BUY ARTIFACT POWER <power> FOR <artifact> LEVEL <level>
 
So to imbue your artifact rapier with the asp ability, you would BUY
ARTIFACT POWER ASP FOR RAPIER. To buy level three magic damage bonus for
your artifact robe, BUY ARTIFACT POWER MAGIC_POTENCE FOR ROBE LEVEL 3.
 
You may also transfer powers from one artifact to another, if the power
is transferrable and the artifact it is going to is able to receive it.
 
  BUY ARTIFACT TRANSFER <power> FROM <old artifact> TO <new artifact>
 
All artifact power transfers cost 25 Bound Credits, and if the artifact
from which a power is being transferred has no powers left after a transfer,
it will be destroyed.
 
All artifacts will reset into your inventory on a very regular basis,
which means that they cannot be loaned out very long, but that they also
cannot be stolen for very long. They'll also never decay. They cannot be
changed to reset to anyone else's inventory, so do not buy artifacts of
any kind if you intend to sell them.
 
A list of artifacts can be found in the following files. Feel free to
ask [[Qeddwyn]] about the properties, if you are curious for more
information or for prices.
 
== Artifact tattoos ==
 
Artifact tattoos are also available in [[Qeddwyn]]'s shop. These will not
decay, nor can they be wiped off.
 
Some artifacts will have an automatic prefix or suffix attached to their
description. You can hide these prefixes and suffixes with the following
commands:
 
  HIDE <artifact>
  - Hide any extra descriptions on the item.
 
  REVEAL <artifact>
  - Display any extra descriptions on the item.
 
  ARTIFACT LIST
  - List all the artifacts you own.
 
  ARTICALL [ALL]
  - Return your artifacts to your person. Including ALL will return artifacts, such as casks, that normally will stay in place back to you.