Difference between revisions of "Grook"

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{{RacePage
|race_name = Grook
|pop = -
|distribution = -
|strengths = -
|weaknesses = -
|desc = -
}}
==Overview==
[[File:GrookSciomancer.png‎|thumb|250px|right|Grook sciomancer]]
Hailing from the mist-shrouded swamps on the island of Ulangi, the Grook are a frog-like race, quiet and mysterious in their ways. They typically lack overt physical strength, gravitating as a whole towards the mystical and magical arts instead, with wise prophets and secretive scholars famed among their ranks. Physically, they are semi-amphibious, with green or blue skin, large eyes and wide mouths. Most have webbed fingers and toes and demonstrate an affinity for watery environments.
Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of [[Ulangi]], and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind.
Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of [[Ulangi]], and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind.


Base statistics for this race's starting Statpack:
==Racial Skills==
  Strength:     11    Dexterity:    13
*Level 1: '''Swimming''' All Grooks know how to swim with ease through bodies of water.
  Constitution: 10    Intelligence: 16
*Level 25: '''Underwater Breath''' Grooks can swim in deep water areas without needing any special defences.
*Level 50: '''Water Regeneration''' In water environments, Grooks passively regenerate health and mana.
*Level 75: '''Fire Retardant''' This skill will automatically cause any flames to cease after a short time, should a Grook catch fire.


Starting [[Statpack]]: Intelligent
==Roleplay==
Grooks are typically known as the more reclusive, scholarly of Aetolian races, with weaker physical forms and a cultural emphasis on knowledge, learning, mysticism and magic. Their homeland, Ulangi, is home to the famous sage Oorangu, who oversees meditations and studies in a quiet village in the depths of the island's swamps. A typical Grook would be an ideal match for a guild focused on the more arcane arts, such as the scholarly Ascendril or Sciomancer mages, or the science-driven Cabal, although some Grook also feel that the serenity of the Sentaari monks resonates with them, while some find that they are a semi-rebellious "frog out of water" in their homeland and are drawn, instead, to the more physical arts, though this tends to be rare among the race.


==The Origins of the Grook==
==The Origins of the Grook==
As told by the Grooks:
As told by the Grooks:


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