Sentinel (class): Difference between revisions

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From the ways set forth by the first of their kind, Huwald, the Sentinels oversee the state of the wilderness and the creatures therein first and foremost. The path of a Sentinel is not an easy one; the wilds is often unforgiving, unfair, and brutal.
{{FullClassBox
| class_name = Sentinel
| alignment  = [[Spirit]]
| city = [[Duiran]]
| guild = Sentinels
| mirror = Executor
| attacks = phys - bal - str
| armor = chainmail
| weapons = dhurive
| skillset_1 = Dhuriv
| skillset_2 = Woodlore
| skillset_3 = Tracking
}}
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As warriors of the wilds, the Sentinels use the ancient knowledge of the Dhurive, the double-bladed staff used by Huwald, to quickly cut down their prey. They are aided by the creatures of the wood, feral animal companions that may be called upon to assist the Sentinel while they are on the hunt.
{{ClassPageTemplate
| class = Sentinel
| overview =
| statpack = typical


A Sentinel is also knowledgeable in the field of toxicology. Utilizing the assistance of their animal companions, they are granted the use of natural snake venoms to coat their blades or envenom their traps. Altogether, the Sentinels are well-prepared to fight for the wilds.
| skill1 = Dhuriv
| skill1_desc = consists of the skills necessary to carve a dhurive, a staff with blades on either end, as a weapon - and to use it to great effect. Combining an elegant series of acrobatic techniques with the powerful strikes and flourishes made possible with the dhurive, the Sentinel warrior is capable of numerous wondrous feats.
| skill2 = Woodlore
| skill2_desc = is a skill focused on both the summoning of animal companions, as well as providing a number of useful defensive skills to the Sentinel. Those transcendent in this ability are able to call up to four animal companions to assist them in fighting versus their enemies.
| skill3 = Tracking
| skill3_desc = is a mostly-ranged utility skillset, allowing Sentinels to lay a number of different traps to gain control of the area around them, as well as providing them with the ability to shoot different kinds of arrows from their crossbows.


As a Pride, the Sentinels stand together as one, bound to one another for their common cause. They stand not for good nor evil, not for light nor dark, not for mercy nor cruelty. The Sentinels stand only for the defense of what is still natural in the world, eradicating the stain of undeath from the wilds. The thrill of the Hunt courses through each hunter within the Pride, as alive and savage as any beast within the realm.
| def1 = Skill Ability
| def1_desc =
 
| weapon_info =
| armor_info = chainmail
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Shield
| tattoo5 = Tree
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.
 
| hunt_info = Someone should fill this out.
| offense_info = Someone should fill this out.
| group_info = Someone should fill this out.
}}
 
 
 
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[[Category:Classes]]
[[Category:Classes]]
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