Difference between revisions of "Monk (class)"

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(Created page with "{{ClassBox | class_name = Monk | alignment = Neutral | skillset_1 = Tekura | skillset_2 = Kaido | skillset_3 = Telepathy | desc = Martial artists who draw power fro...")
 
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| preferred_stat_1 = Strength
| preferred_stat_1 = Strength
| preferred_stat_1_summary = Strength increases the damage of Tekura attacks, with some abilities receiving dramatic damage boosts at high levels of Strength.
| preferred_stat_1_summary = Strength increases the damage of Tekura attacks, with some abilities receiving dramatic damage boosts at high levels of Strength.
| preferred_stat_2 = Balance Recovery
| preferred_stat_2 = Dexterity/Constitution
| preferred_stat_2_summary = Monks must strike as quickly as possible to pressure opponents to continually cure their limbs.
| preferred_stat_2_summary = Dexterity allows you to dodge more often if you have learned [[Avoidance]], and Constitution increases your maximum health and endurance, making you tankier.
}}
}}


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Preferred statpacks for Monks are:
Preferred statpacks for Monks are:


==== Regular ====
* [[Statpacks#Typical|Typical]] - A good leveling statpack, this provides a 10% xp bonus as well as endurance regeneration, with no negative effects.
* [[Statpacks#Stalwart|Stalwart]] - With only 12 strength, Stalwart lacks in DPS, but makes up for it for the tankiness, having 15 base constitution as well as resistance to cutting, blunt and electric.
* [[Statpacks#Athletic|Athletic]] - A well-rounded statpack, Athletic provides high strength, dexterity and constitution, allowing you to deal high damage while also being somewhat tanky.
* [[Statpacks#Muscular|Muscular]] - Muscular will provide high damage and decent survivability at the cost of speed. With a low mana pool, extended use of Telepathy can be dangerous.
* [[Statpacks#Muscular|Muscular]] - Muscular will provide high damage and decent survivability at the cost of speed. With a low mana pool, extended use of Telepathy can be dangerous.
* [[Statpacks#Resilient|Resilient]] - Resilient's high [[CON]] and damage resistances make it extremely good for [[bashing]]. Damage output is low, but this is made up for by increasing critical rate at higher levels.
* [[Statpacks#Agile|Agile]] - The absolute fastest statpack before endgame, Agile will allow you to break limbs as quickly as possible, and recover quickly for {{skill|Backbreaker}}. Its incredibly low health may make it unsuitable against skilled opponents.
* [[Statpacks#Lithe|Lithe]] - Lithe sacrifices a little of Agile's speed, but with an extra point of [[STR]] and two points of [[CON]], it may prove more balanced.
==== Endgame ====
* [[Statpacks#Herculean|Herculean]] - With a very high [[STR]] of 16, Herculean is all about outputting as much damage as possible. At endgame, however, you may find yourself unable to pressure very tanky opponents.
* [[Statpacks#Powerful|Powerful]] - Powerful provides incredible tankiness, and not at much cost, as it only lacks 2 points of [[STR]] compared to Powerful. This is suitable for Monks who want to outlast their opponents or survive in teamfights, but has the same speed problems as Muscular.
* [[Statpacks#Dexterous|Dexterous]] - With a level 2 balance recovery, Dexterous is considered the go-to statpack for [[PvP]]. With the lowest endgame [[CON]] and no resistances, however, it is very squishy, requiring the Monk to make effective use of Kaido's damage mitigation abilities.


= Recommended Armaments =
= Recommended Armaments =
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# [[Armour#Leather|Leather armour]] - Leather is the only armour available for this profession.
# [[Armour#Leather|Leather armour]] - Leather is the only armour available for this profession.
# An umbral medallion - Negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# The eclipse medallion - Negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects. Alternatively, a starchart relic may be used to choose which star you want to be affecting you.
# A necklace of purity - Has a chance to randomly remove one affliction from the person wearing it.
# A necklace of purity - Has a chance to randomly remove one venom affliction from the person wearing it.
# [[Resistance]] rings - Increases the resistance of the person wearing it to their specific element by 10%.
# [[Resistance]] rings - Increases the resistance of the person wearing it to their specific element by 10%. Available resistances are electric, fire, magic and cold.
# Allsight earring(s) - To see while blind and hear while deaf, two common afflictions often encountered while hunting.
# A piece of jewelry enchanted with Allsight - To see while blind and hear while deaf, two common afflictions often encountered while hunting. This frees up a tattoo slot.


= Recommended Tattoos =
= Recommended Tattoos =
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[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Monk class:
[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Monk class:


# [[Tattoos#Boar|Boar]]
# [[Tattoos#Boar|Boar]] - passively restores health.
# [[Tattoos#Moss|Moss]]
# [[Tattoos#Moss|Moss]] - passively clots bleeding.
# [[Tattoos#Mountain|Mountain]]
# [[Tattoos#Mountain|Mountain]] - passively restores endurance.
# [[Tattoos#Shield|Shield]]
# [[Tattoos#Shield|Shield]] - surrounds you with a magical shield that prevents damage.
# [[Tattoos#Cloak|Cloak]]
# [[Tattoos#Cloak|Cloak]] - prevents you from being summoned with the brazier tattoo.
# [[Tattoos#Tree|Tree]]
# [[Tattoos#Tree|Tree]] - cures 1 random affliction when touched.
 
Additional recommendations are:
 
# [[Tattoos#Book|Book]] - for hunting, increases experience gain.
# [[Tattoos#Crystal|Crystal]] - restores health to 100% on a 15 minute cooldown.
# [[Tattoos#Starburst|Starburst]] - Lets you revive from a death.
# [[Tattoos#Moon|Moon]] - passively restores mana.
 
Note: The Mindseye tattoo is NOT recommended, as the Allsight enchantment can do the same thing.
 




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