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edits
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Empower | Inept | 0| Empower your weapon. }} | == Abilities == | ||
{{SkillTableRow | | {{SkillTableRow |Empower|Inept|0|Empower your weapon. }} | ||
{{SkillTableRow | | {{SkillTableRow |Cleanse|Inept|0|Cleanse empowerments from your weaponry. }} | ||
{{SkillTableRow |Crescent | Expert | 50| Carve up your foe with a celestial crescent | {{SkillTableRow |Charging|Expert|50|Your attacks will energize your weapons. }} | ||
{{SkillTableRow |Crescent|Expert|50|Carve up your foe with a celestial crescent. }} | |||
{{SkillTableRow |Blastwave | Virtuoso | 0| Unleash your weapon's charge in a firey explosion. }} | {{SkillTableRow |Blastwave|Virtuoso|0|Unleash your weapon's charge in a firey explosion. }} | ||
{{SkillTableRow |Iceblast | Virtuoso | 66| Release a blast of icy air to freeze your foe. }} | {{SkillTableRow |Iceblast|Virtuoso|66|Release a blast of icy air to freeze your foe. }} | ||
{{SkillTableRow |Lightning | Fabled | 66| Unleash a bolt of powerful lightning at your target. }} | {{SkillTableRow |Lightning|Fabled|66|Unleash a bolt of powerful lightning at your target. }} | ||
{{SkillTableRow |Vorpal | Mythical | 50| A spiritual strike with your blade. }} | {{SkillTableRow |Retribution|Mythical|0|Bring retribution upon your foe. }} | ||
{{SkillTableRow |Penance | Mythical | 75| Impose a Penance upon your foe. }} | {{SkillTableRow |Vorpal|Mythical|50|A spiritual strike with your blade. }} | ||
{{SkillTableRow |Bladefury | | {{SkillTableRow |Penance|Mythical|75|Impose a Penance upon your foe. }} | ||
{{SkillTableRow |Bladefury|Transcendent|0|Unleash the fury of your blade. }} | |||
|} | |} | ||
{{SkillHeader}} | |||
== Empowerments == | == Empowerments == | ||
{{SkillTableRow |Sacrifice|Inept|0|Damage your enemies, at the cost of your own health. }} | |||
{{SkillTableRow |Sacrifice | | {{SkillTableRow |Torch|Novice|50|Shine a light. }} | ||
{{SkillTableRow |Disrupt | Apprentice | 0| Disrupt the balances of your foe. }} | {{SkillTableRow |Conviction|Apprentice|0|Your conviction shall weaken the enemy. }} | ||
{{SkillTableRow |Cripple | Capable | 0| Attack with crippling bursts of energy. }} | {{SkillTableRow |Disrupt|Apprentice|0|Disrupt the balances of your foe. }} | ||
{{SkillTableRow |Flare | Capable | 50| Flaring lights to prevent stealth. }} | {{SkillTableRow |Cripple|Capable|0|Attack with crippling bursts of energy. }} | ||
{{SkillTableRow |Trauma | Adept | 0| Send a traumatic blast of power into your foes limb. }} | {{SkillTableRow |Flare|Capable|50|Flaring lights to prevent stealth. }} | ||
{{SkillTableRow |Numbing | Adept | 66| A surge of energy to numb your foes limbs. }} | {{SkillTableRow |Trauma|Adept|0|Send a traumatic blast of power into your foes limb. }} | ||
{{SkillTableRow |Combustion | Skilled | 0| Burn away your foes' mana. }} | {{SkillTableRow |Numbing|Adept|66|A surge of energy to numb your foes limbs. }} | ||
{{SkillTableRow |Resonance | Skilled | 50| Cause your opponent to resonate with your power. }} | {{SkillTableRow |Combustion|Skilled|0|Burn away your foes' mana. }} | ||
{{SkillTableRow |Burst | Gifted | 0| A delayed burst of psychic damage. }} | {{SkillTableRow |Resonance|Skilled|50|Cause your opponent to resonate with your power. }} | ||
{{SkillTableRow |Stun | Gifted | 50| A disrupting blast of power to stun your foe. }} | {{SkillTableRow |Burst|Gifted|0|A delayed burst of psychic damage. }} | ||
{{SkillTableRow |Blaze | Expert | 0| Empower your weapon to destroy rebounding auras. }} | {{SkillTableRow |Stun|Gifted|50|A disrupting blast of power to stun your foe. }} | ||
{{SkillTableRow |Destruction | Virtuoso | 33| Use your weapon to strip your foe's defences | {{SkillTableRow |Blaze|Expert|0|Empower your weapon to destroy rebounding auras. }} | ||
{{SkillTableRow |Destruction|Virtuoso|33|Use your weapon to strip your foe's defences. }} | |||
{{SkillTableRow |Hemorrhage|Mythical|25|Crush a bleeding opponent. }} | |||
{{SkillTableRow |Hemorrhage | Mythical | 25| Crush a bleeding opponent. }} | |||
|} | |} | ||
{{AB | {{AB | ||
|skillname = Empower | |skillname = Empower | ||
|syntax = EMPOWER | |syntax = BLADEFIRE EMPOWER <weapon/LEFT/RIGHT> WITH <power> | ||
|description = This ability allows you to empower your weapons to engender certain effects. | |description = | ||
This ability allows you to empower your weapons to engender certain effects. These effects will | |||
manifest when you strike an opponent. | |||
Refer to the empowerment section for abilities you can utilise. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Cleanse | |skillname = Cleanse | ||
|syntax = CLEANSE <weapon> | |syntax = BLADEFIRE CLEANSE <weapon/LEFT/RIGHT> | ||
|description = | |description = | ||
By cleansing a weapon, you can remove all empowerments that have been placed upon it. | |||
}} | }} | ||
{{AB | |||
|skillname = Charging | |||
|syntax = This ability is passive. | |||
|description = | |||
Supplimentary syntax: BLADEFIRE BLADE CHARGE <weapon/LEFT/RIGHT> | |||
Each time you land a weapon strike against another, your weaponry will come to life and be | |||
energized with rippling power. This power can be used to release surges of magical energy at your | |||
opponent. | |||
The amount of charge gained will depend upon the base penetration stat of your weapon. The more | |||
penetration it has, the more charge you will gain. | |||
This power will slowly decay over time and should you unwield your weapons or strike a new target, | |||
the energy will vanish completely. | |||
Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Crescent | |skillname = Crescent | ||
|syntax = BLADE RELEASE [LEFT | |syntax = BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT | ||
|description = | |description = | ||
By releasing your charged energy, you can cause a crescent of magical energy to strike your | |||
opponent with a hardened edge. | |||
* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding. | |||
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount | |||
of charge the weapon has. | |||
If your weapon is below a certain amount of charge, then the damage will be halved for all weapons. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Blastwave | ||
|syntax = BLADE | |syntax = BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE <direction> | ||
|description = This ability | |description = | ||
This ability will release your weapon's charge in a fiery explosion, damaging everyone within a | |||
location next to you. The damage dealt will be based upon the amount of charge within your weapon. | |||
One-handed weapons will deal half the damage of two-handed ones. | |||
Your protected ally will be immune to its effects. | Your protected ally will be immune to its effects. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Iceblast | |skillname = Iceblast | ||
|syntax = | |syntax = BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST | ||
|description = This ability will | |description = | ||
This ability will release the charge within your weapon as a blast of cold magic, chilling or | |||
freezing your opponent should they be inadequately protected. | |||
* One-handed weapons will freeze your opponent by one level. | |||
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor | |||
for a period determined by the amount of charge within your weapon. | |||
You must have enough charge within your weapon in order to use this ability. | |||
}} | }} | ||
{{AB | |||
|skillname = Lightning | |||
|syntax = BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING | |||
|description = | |||
If your opponent is within the local area, this ability releases a surge of lightning into the | |||
skies, striking them after a delay with electricity and causing epilepsy. You cannot use this | |||
ability while you or them are indoors. | |||
The amount of damage dealt will be based upon the charge of weapon. | |||
The delay will become longer the less charge the weapon has. | |||
One-handed weapons will have their damage halved. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Retribution | ||
|syntax = | |syntax = BLADEFIRE RETRIBUTION <target> | ||
|description = | |description = | ||
Should your opponent be suffering from disrupted mental and physical balance, have their body | |||
crippled, and are paralysed, then this power will kill them instantly. | |||
}} | }} | ||
{{AB | |||
|skillname = Vorpal | |||
|syntax = BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL | |||
|description = | |||
By directing your weapon toward a target, you can release its charge in a invisible strike of | |||
vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the | |||
weapon. | |||
You must have enough charge within your weapons in order to use this ability, and will fully drain | |||
all charge from any weapons in your hands. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Penance | |skillname = Penance | ||
|syntax = PENANCE <target> | |syntax = BLADEFIRE PENANCE <target> | ||
|description = | |description = | ||
Should your | This powerful ability will impose a penance upon your target. Should your opponent take damage | ||
within a single instance that places them close to death, then the imposed penance will take effect | |||
and finish the blow - killing them and leaving no corpse behind. | |||
This ability has a cooldown upon use, and may not be used again until it is ready once more. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Bladefury | |skillname = Bladefury | ||
|syntax = BLADEFURY [ON | |syntax = BLADEFIRE BLADEFURY [ON/OFF] | ||
|description = While enabled, this ability will half the natural drain of your charged weapons over time, allowing you to build and maintain them | |description = | ||
While enabled, this ability will half the natural drain of your charged weapons over time, allowing | |||
you to build and maintain them more easily. This will drain your willpower to maintain however. | |||
}} | }} | ||
= | {{AB | ||
|skillname = Sacrifice | |||
|syntax = Empower effect. | |||
|description = | |||
When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage | |||
your opponent for a percent of their current health. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Torch | ||
|description = | |syntax = Empower effect. | ||
|description = | |||
You can empower your blade with a torch effect, lighting up darkened locations with your blade. | |||
This will last a limited amount of time. | |||
}} | }} | ||
{{AB | |||
|skillname = Conviction | |||
|syntax = Empower effect. | |||
|description = | |||
An opponent struck by a weapon empowered with your conviction will leave them susceptible to | |||
stronger empowerments within your kit. | |||
Only one Templar may have their conviction placed upon an opponent at the same time. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Disrupt | |skillname = Disrupt | ||
|description = A weapon empowered with disrupt will | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with disrupt will muddle the balances of those it strikes. | |||
First it will disrupt their mental balance, making it more difficult to cope with mental tasks such | |||
as focusing, and then it will disrupt their physical balance, making it harder to writhe from | |||
entanglements. | |||
This empowerment will have no effect if they are not under your conviction. | |||
}} | }} | ||
{{AB | |||
|skillname = Cripple | |||
|syntax = Empower effect. | |||
|description = | |||
A weapon empowered with cripple will have two scaling effects, which will wear off over time if | |||
left uncured. | |||
The first strike will cripple their legs, making it more difficult to escape, while the second | |||
strike will cripple their body, halving the amount of damage they can deal. | |||
This empowerment will have no effect if they are not under your conviction. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Flare | |skillname = Flare | ||
|description = | |syntax = Empower effect. | ||
|description = | |||
When struck by the flare empowerment, for a period of time, the opponent will become visible | |||
despite any abilities that might hide them. | |||
They will additionally be unable to become incorporeal if they have such abilities that allow them | |||
to do so. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Trauma | |skillname = Trauma | ||
|description = A weapon empowered with trauma will | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, | |||
should you directly attack a limb. | |||
The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Numbing | |skillname = Numbing | ||
|description = This power will numb the nerves and muscles in the | |syntax = Empower effect. | ||
|description = | |||
This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of | |||
time. | |||
The way this works is that a numbed limb will act as though it is crippled, but only if the | |||
opposite limb is broken. It will have no effect otherwise. | |||
Only affects the arms and legs. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Combustion | |skillname = Combustion | ||
|description = A weapon empowered with combustion will | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with combustion will harm the mental faculties of your opponent, burning their | |||
mana reserves. | |||
The amount burned is increased should your opponent be under your conviction. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Resonance | |skillname = Resonance | ||
|description = This power will allow you to use | |syntax = Empower effect. | ||
|description = | |||
This power will allow you to resonate with your opponent for a limited time, making it easier to | |||
use certain abilities on your opponent. This will allow you to use them without cost to your | |||
balance or equilibrium. | |||
The following abilities are effected: | |||
Diagnose, Wounds, Gauge, and Assess. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Burst | |skillname = Burst | ||
|description = A weapon empowered with burst will store energy within your target for a short period of time. After this time has expired, the energy will burst outwards, attacking their mind. | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with burst will store energy within your target for a short period of time. | |||
After this time has expired, the energy will burst outwards, attacking their mind. | |||
You can combine other empowerment effects with the burst effect by striking them with it before it | |||
triggers. Each time you add a new power into the mix, the burst will be delayed by five seconds. | |||
The following empowerments can be added: | |||
Burst, Stun, Destruction, Combustion, Flare, and Resonance. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Stun | |skillname = Stun | ||
|description = A weapon empowered with stun will unleash a burst of energy when it strikes, stunning your | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning | |||
your opponent for a short time. | |||
}} | }} | ||
{{AB | |||
|skillname = Blaze | |||
|syntax = Empower effect. | |||
|description = | |||
A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your | |||
opponent, should you strike the aura when attacking them. This will destroy the aura in the process. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Destruction | |skillname = Destruction | ||
|description = | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with destruction will destroy a single defence from your opponent that does not | |||
originate from themselves. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Hemorrhage | ||
|description = | |syntax = Empower effect. | ||
|description = | |||
A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage | |||
based upon how much they are bleeding. The more they bleed, the more damage it will deal. | |||
Additionally, this ability will deal some extra bleeding as well, however it will have no effect if | |||
they are not bleeding. | |||
}} | }} |
edits