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(Adding ABs and fixing the table.) |
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Sciomancy is used by the [[Sciomancers]] guild. | Sciomancy is used by the [[Sciomancers]] guild. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Channel | Inept | 0| | == Abilities == | ||
{{SkillTableRow |Channel|Inept|0|Link yourself to the plane of Shadow. }} | |||
{{SkillTableRow | | {{SkillTableRow |Blast|Novice|0|Batter your foe with a burst of shadow energy. }} | ||
{{SkillTableRow |Chill|Apprentice|0|Draw the heat from your victim. }} | |||
{{SkillTableRow | | {{SkillTableRow |Nightsight|Apprentice|50|Gaze through your domain. }} | ||
{{SkillTableRow |Nightsight | | {{SkillTableRow |Engulf|Capable|0|Move among the shadows. }} | ||
{{SkillTableRow | | {{SkillTableRow |Hew|Capable|50|Scythe through their protections. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ruin|Adept|0|Wreck their body with malignant force. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadeling|Adept|33|A useful minion of shadow. }} | ||
{{SkillTableRow | | {{SkillTableRow |Scourge|Adept|66|Disrupt their mental faculties. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadowprice|Skilled|0|Empower your spells, at a cost. }} | ||
{{SkillTableRow | | {{SkillTableRow |Gloom|Skilled|33|A deep despair to cloud the mind. }} | ||
{{SkillTableRow |Shaderot|Skilled|66|Shadows will consume them. }} | |||
{{SkillTableRow | | {{SkillTableRow |Repay|Gifted|0|All debts must be settled. }} | ||
{{SkillTableRow |Focus|Gifted|33|Create a magical focus for easier spellcasting. }} | |||
{{SkillTableRow | | {{SkillTableRow |Purity|Gifted|66|The purity of Shadow. }} | ||
{{SkillTableRow | | {{SkillTableRow |Leech|Expert|0|Leech maladies from your body. }} | ||
{{SkillTableRow | | {{SkillTableRow |Voidgaze|Expert|33|Force them to stare into the abyss. }} | ||
{{SkillTableRow | | {{SkillTableRow |Morph|Expert|66|Imitate another with your shadeling. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadowbrand|Virtuoso|0|Mark them with a symbol of destruction. }} | ||
{{SkillTableRow | | {{SkillTableRow |Fever|Virtuoso|33|A feverish curse of shadows. }} | ||
{{SkillTableRow | | {{SkillTableRow |Mantle|Virtuoso|66|Guard yourself with a cloak of the night. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shadowsphere|Fabled|0|No light may escape your void. }} | ||
{{SkillTableRow | | {{SkillTableRow |Devour|Fabled|33|Your shadeling hungers. }} | ||
{{SkillTableRow | | {{SkillTableRow |Haunt|Fabled|66|Summon a shadowy spectre to torment them. }} | ||
{{SkillTableRow |Forgive|Mythical|0|Respite from one's obligations. }} | |||
{{SkillTableRow | | {{SkillTableRow |Falter|Mythical|50|Let their weakness be their downfall. }} | ||
{{SkillTableRow |Consume|Transcendent|0|Leave no trace behind. }}|} | |||
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{{AB | {{AB | ||
|skillname = Channel | |skillname = Channel | ||
|syntax = | |syntax = CHANNELS | ||
|description = | |description = CHANNEL SHADOW | ||
In order to harness the power of the elements, you must first open a channel to the superior realm | |||
of Shadow. | |||
Once you have opened a channel to that realm, you will be able to make repeated use of spells that | |||
require that element. You can close your channel to Shadow at any time by severing it. There is no | |||
cost to keeping it active. | |||
The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a | |||
constant connection to that realm. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Blast | ||
|syntax = CAST | |syntax = CAST BLAST <target> | ||
CAST | |description = CAST BLAST ICEWALL [<direction>] | ||
Form and send a blast of shadow energy to strike out at your foe. You can also melt an icewall | |||
obstructing a path with it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Chill | ||
|syntax = CAST | |syntax = CAST CHILL <target> | ||
|description = | |description = | ||
Use the shadows surrounding you to draw their warmth away, chilling your target one stage. | |||
If the shadowprice is paid, this ability will first strip caloric if present. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Nightsight | |skillname = Nightsight | ||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
|description = See easily through the shadows that surround you. | |description = | ||
See easily through the shadows that surround you. | |||
}} | }} | ||
{{AB | |||
|skillname = Engulf | |||
|syntax = CAST ENGULF <ON/OFF> | |||
|description = | |||
Let night mask your movements - whenever you attempt to move through a room covered in darkness, | |||
your movement will be completely concealed. Lifevision may spot this attempt, but heatvision cannot. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Hew | ||
|syntax = CAST | |syntax = CAST HEW <target> | ||
|description = | |description = | ||
Call upon the shadows to slice through any magical shields surrounding your target. | |||
If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful. | |||
Failed attempts will incur the debt as well as the equilibrium cost. | |||
}} | }} | ||
{{AB | |||
|skillname = Ruin | |||
|syntax = CAST RUIN <target> | |||
|description = | |||
Shadow is the element of consumption, and devouring the physical body of your foe is well within | |||
its purview. When inflicting ruin upon them, first you will cause clumsiness. If already clumsy, | |||
you will cause weariness. If already weary and clumsy, they will be struck with lethargy. In all | |||
cases, the ruin will cause moderate magical damage. | |||
If all three afflictions are present, you will steal away their focus balance and cause paresis. | |||
If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If | |||
paresis is delivered in this way, no focus knock will be applied. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Shadeling | ||
|syntax = | |syntax = CAST SHADELING | ||
|description = | |description = ORDER SHADELING ATTACK <target> | ||
CALL ELEMENTALS | |||
Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered to attack | |||
your enemies, and will periodically cause cold damage and one level of freezing to your target. | |||
If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with | |||
nyctophobia. | |||
}} | }} | ||
{{AB | |||
|skillname = Scourge | |||
|syntax = CAST SCOURGE <target> | |||
|description = | |||
Shadow can cause various maladies to the body and mind as it eats away at all the other elements | |||
within your foe. When scourged, your victim will suffer immediately from one of the following | |||
afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia. | |||
If all four afflictions are present on the target, they will instead be struck with a significant | |||
mana drain and faintness. | |||
If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended | |||
victim leaves the room in this time, however, you will be scourged instead. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Shadowprice | ||
|syntax = | |syntax = SHADOWPRICE <spell> <target> | ||
|description = | |description = | ||
Empowers your spells by letting Shadow channel through your body with each cast. With every | |||
successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now, | |||
you may call upon the shadowprice twice, and not again until the previous debts are paid. | |||
Your shadow debt is slowly forgiven, and so long as you do not use the shadowprice for a time, you | |||
will replenish your charges free of any cost. | |||
Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN <target> | |||
}} | }} | ||
{{AB | |||
|skillname = Gloom | |||
|syntax = CAST GLOOM <target> | |||
|description = | |||
Infuse your victim with a despairing curse, giving them a chance to become burdened with phobias | |||
any time they focus. If standing in darkness, nyctophobia is always the first phobia to appear. The | |||
phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo, claustrophobia and | |||
fear of commitment. | |||
Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure | |||
gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this | |||
occurs will cause it to instead cure blindness once more. If your victim is already in despair from | |||
a gloom, any further attempts to use gloom on them will be ineffective. | |||
If the shadowprice is paid, this may be performed free of any equilibrium cost. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Shaderot | ||
|syntax = CAST | |syntax = CAST ROT <target> | ||
|description = | |description = | ||
Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you cast upon | |||
them. At first, the rot is benign, and has no meaningful effect. However, the rot will grow over | |||
time, and its effects too will increase. The rot may grow four times after the first stage. | |||
1) No effect. | |||
2) Their spirit gradually atrophies, causing escalating shadow damage. | |||
3) Their body ceases to generate heat - preventing application of the caloric defence. | |||
4) Their flesh withers under the shade, periodically causing lethargy. | |||
5) Their body falters - the recovery time from poultices is doubled. | |||
Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity, | |||
two stacks will be cured instead of one. | |||
If the shadowprice is paid, you will deliver two stacks of shaderot immediately. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Repay | ||
|syntax = CAST | |syntax = CAST REPAY | ||
|description = | |description = | ||
Repay the shadowprice instantly, costing you a moderate amount of health and restoring a charge of | |||
shadowprice. If used in succession, the repayment becomes much more dangerous and will cost | |||
equilibrium. | |||
Whenever you slay a target, one of your shadow debts will be repaid for free. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Focus | ||
|syntax = CAST | |syntax = CAST CREATE FOCUS | ||
|description = EMBED FOCUS IN <weapon> | |||
|description = | |||
Though the crystals extracted from the Master Crystal are no longer suitable for the arts of | |||
Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the | |||
Master Crystal while you are standing before it, and the focus can then be embedded into either a | |||
staff, shortsword, or a crozier. | |||
Should you be wielding such an object containing a focus crystal, you will be able to control the | |||
shadows with greater ease. Your spells will no longer require both hands, only a single hand. | |||
Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a | |||
portion of your mana instantly. | |||
}} | }} | ||
{{AB | |||
|skillname = Purity | |||
|syntax = CAST PURITY <ON/OFF> | |||
|description = | |||
Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging attacks to use | |||
shadow-type damage in exchange for a small drain to your willpower. This will cause your attacks to | |||
do less overall damage however. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Leech | ||
|syntax = CAST | |syntax = CAST LEECH | ||
|description = | |description = | ||
Draw upon the shadows to leech two random maladies from your body. Should you be suffering from | |||
paralysis or paresis, leech will always cure that first, and only that. | |||
If the shadowprice is paid, you can append an affliction name to the syntax to specify one of the | |||
afflictions that should be cured. This will only work on afflictions that leech can normally cure. | |||
}} | }} | ||
{{AB | |||
|skillname = Voidgaze | |||
|syntax = CAST VOIDGAZE <target> | |||
|description = | |||
If your target is not blind, you can create the image of a void before them, causing them to stare | |||
hopelessly into its depths. | |||
So long as the voidgaze remains uncured, they will quickly receive the following afflictions in | |||
order: weariness, clumsiness, vomiting, dementia. If all four afflictions are present when the | |||
voidgaze ticks, your victim will become trapped in the void, rendering them prone and unable to | |||
stand for a period of time. | |||
If the shadowprice is paid, your voidgaze will strip blindness when applied. | |||
}} | }} | ||
{{AB | |||
|skillname = Morph | |||
|syntax = CAST MORPH <target> | |||
|description = | |||
Order your shadeling to change its form into an inky caricature of your chosen target. Should the | |||
shadeling take any damage or attempt to attack someone, this effect will become undone. Can only be | |||
done on targets in the room. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Shadowbrand | |skillname = Shadowbrand | ||
|syntax = CAST | |syntax = CAST BRAND <target> | ||
|description = | |description = | ||
Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency, reducing | |||
the amount healed to health or mana this way by 20%. The strength of the brand is dependent on how | |||
low your victim's mana is - the shadowbrand will never last for fewer than two sips, and no more | |||
than five. There is a short channel associated with performing this ability. | |||
If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less | |||
equilibrium. | |||
}} | }} | ||
{{AB | |||
|skillname = Fever | |||
|syntax = CAST FEVER <target> | |||
|description = | |||
Infect them with a feverous curse, causing vomiting and haemophilia. | |||
If the shadowprice is paid, this ability is much quicker to use. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Mantle | ||
|syntax = | |syntax = CAST MANTLE | ||
|description = | |description = | ||
Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and | |||
significantly reducing the damage taken from shadow. | |||
Those wearing the mantle can bear up to four shadow debts at once. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Shadowsphere | ||
|syntax = CAST | |syntax = CAST SPHERE <target> | ||
|description = | |description = | ||
Engulf your victim in a dark void, draining all color from their vision. While surrounded by this | |||
void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The more | |||
afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears the | |||
darkness will suffer even longer still. There is a cooldown on using this ability. | |||
If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less | |||
equilibrium. | |||
}} | }} | ||
{{AB | |||
|skillname = Devour | |||
|syntax = CAST DEVOUR <ON/OFF> | |||
|description = | |||
Your shadeling hungers for corpses. Should anything die in the same location as your shadeling | |||
while it is with you, your shadeling will immediately devour the corpse and restore some willpower | |||
to you. An adventurer's corpse will restore a lot more willpower than a denizen's. There is a small | |||
cooldown on this effect occuring, as the shadeling needs time to digest. | |||
}} | |||
{{AB | {{AB | ||
|skillname = | |skillname = Haunt | ||
|syntax = CAST | |syntax = CAST HAUNT <target> | ||
|description = | |description = | ||
Conjure a spectral force to possess your victim, periodically sapping their mana. | |||
The haunting force will persist for a short time, but will vanish if your victim leaves your sight. | |||
If the shadowprice is paid, your haunt will persist indefinitely in your presence. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Forgive | ||
|syntax = CAST | |syntax = CAST FORGIVE | ||
|description = | |||
|description = | In a grand gesture of servitude, request that the shadows forgive all your debts. Once per a while, | ||
you will instantly recharge all outstanding shadowprice charges, but be warned - this action will | |||
leave you severely weakened in body and mind. | |||
}} | }} | ||
{{AB | |||
|skillname = Falter | |||
|syntax = CAST FALTER <target> | |||
|description = | |||
Should your victim be afflicted with maladies caused by shadows, you can use them as an opportunity | |||
for your own victory. This spell does nothing on its own, but can have any or all of the following | |||
effects depending on what they are afflicted by: | |||
Haemophilia: Causes significant bleeding. | |||
Nyctophobia: Causes significant health and mana damage. | |||
Dizziness: Causes dementia. | |||
Weariness: Causes exhaustion. | |||
If the shadowprice is paid, one of these missing conditional afflictions will be applied at random | |||
before the spell completes. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Consume | ||
|syntax = CAST | |syntax = CAST CONSUME <target> | ||
|description = | |description = | ||
Drawing upon your mastered link to the plane of Shadow, you may call forth a force that will | |||
annihilate your foe where they stand. Your victim must be prone and suffering from a fear of | |||
darkness to begin, and such a feat requires complete concentration. Should your attempt be | |||
successful, your victim will be erased from reality entirely, and any shadow debts you have drawn | |||
will be immediately forgiven. | |||
If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force | |||
may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your | |||
own body will be consumed to repay this grave debt. | |||
}} | }} |
edits