33
edits
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{{SkillHeader}} | {{SkillHeader}} | ||
== Abilities == | |||
{{SkillTableRow | Formation | Inept | 0| Call upon the Earth to grant you a deadly flail. }} | {{SkillTableRow |Formation|Inept|0|Call upon the Earth to grant you a deadly flail. }} | ||
{{SkillTableRow | Absorb | Novice | 0| Let the Earth ease all physical afflictions. }} | {{SkillTableRow |Absorb|Novice|0|Let the Earth ease all physical afflictions. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stonebind|Novice|50|Embed your weapon into your body. }} | ||
{{SkillTableRow | Surefooted | Apprentice | 0| Travel with ease across the earth. }} | {{SkillTableRow |Surefooted|Apprentice|0|Travel with ease across the earth. }} | ||
{{SkillTableRow | Entwine | Apprentice | 50| Punish your foe for tactical missteps | {{SkillTableRow |Entwine|Apprentice|50|Punish your foe for tactical missteps. }} | ||
{{SkillTableRow |Stoneblast|Capable|50|Break through barriers with a rock blast. }} | |||
{{SkillTableRow | Stoneblast | Capable | 50| Break through barriers with a rock blast. }} | {{SkillTableRow |Resonance|Adept|0|Regenerate your body upon the earth. }} | ||
{{SkillTableRow | Resonance | Adept | 0| Regenerate your body upon the earth. }} | {{SkillTableRow |Tremorsense|Adept|33|Sense movement within the earth. }} | ||
{{SkillTableRow | | {{SkillTableRow |Stonefury|Adept|66|Imbue your flail with the earth's force. }} | ||
{{SkillTableRow | Stonefury | Adept | 66| Imbue your flail with the earth's force. }} | {{SkillTableRow |Grasp|Skilled|0|Knock your foe from the sky. }} | ||
{{SkillTableRow | Grasp | Skilled | 0| Knock your foe from the sky. }} | {{SkillTableRow |Rockshower|Skilled|33|Pelt your enemies with rocks. }} | ||
{{SkillTableRow | Rockshower | Skilled | 33| Pelt your enemies with rocks. }} | {{SkillTableRow |Merge|Skilled|66|Merge with the earth. }} | ||
{{SkillTableRow | | {{SkillTableRow |Quake|Gifted|0|The earth will ripple and shake. }} | ||
{{SkillTableRow | Quake | Gifted | 0| The earth will ripple and shake. }} | {{SkillTableRow |Erosion|Gifted|25|Imbue your flail with the desert's rage. }} | ||
{{SkillTableRow | Erosion | Gifted | 25| Imbue your flail with the desert's rage. }} | {{SkillTableRow |Runemark|Gifted|50|Etch ancient runes upon your flail. }} | ||
{{SkillTableRow | Runemark | Gifted | 50| Etch ancient runes upon your flail. }} | {{SkillTableRow |Earthenpass|Gifted|75|Travel through the earth itself. }} | ||
{{SkillTableRow | Earthenpass | Gifted | 75| Travel through the earth itself. }} | {{SkillTableRow |Chasm|Expert|0|Absorb your foe back into the earth. }} | ||
{{SkillTableRow | Chasm | Expert | 0| Absorb your foe back into the earth | {{SkillTableRow |Impale|Expert|50|Strike through your foe with a stalagmite. }} | ||
{{SkillTableRow |Steady|Expert|75|Cleanse the earth of unnatural effects. }} | |||
{{SkillTableRow | Impale | Expert | 50| Strike through your foe with a stalagmite. }} | {{SkillTableRow |Ricochet|Virtuoso|0|Bounce your weapon off of theirs. }} | ||
{{SkillTableRow | Steady | Expert | 75| Cleanse the earth of unnatural effects. }} | {{SkillTableRow |Stonevice|Virtuoso|33|Turn their innards to stone. }} | ||
{{SkillTableRow | Ricochet | Virtuoso | 0| Bounce your weapon off of theirs. }} | {{SkillTableRow |Tomb|Virtuoso|90|Let them rest deep within the earth. }} | ||
{{SkillTableRow | Stonevice | Virtuoso | 33| Turn their innards to stone. }} | {{SkillTableRow |Momentum|Fabled|0|Make every blow faster and more wicked. }} | ||
{{SkillTableRow | | {{SkillTableRow |Earthenwill|Fabled|50|Release your golem's potential. }} | ||
{{SkillTableRow | Momentum | Fabled | 0| | {{SkillTableRow |Shockwave|Mythical|33|Unleash a resonant wave that cripples limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Undeath|Mythical|50|Impart the gift of Undeath. }} | ||
{{SkillTableRow | | {{SkillTableRow |Earthenform|Transcendent|0|Embrace your true form, and become one of the Earthen. | ||
{{SkillTableRow | Barrage | Fabled | 75| A perpetual assault upon their body. }} | }}|} | ||
{{SkillTableRow | Skullbash | Mythical | 0| Shatter their skull with your weapon. }} | {{SkillHeader}} | ||
{{SkillTableRow | | == Flail Abilities == | ||
{{ | {{SkillTableRow |Batter|Inept|0|Assault your foe with a whirling flail. }} | ||
{{ | {{SkillTableRow |Slam|Capable|0|Crush their limbs with a traumatic blow. }} | ||
|} | {{SkillTableRow |Facesmash|Adept|33|A blow to the face leaves them reeling. }} | ||
{{SkillTableRow |Gutsmash|Skilled|66|Crush their innards with a forceful strike. }} | |||
{{SkillTableRow |Fracture|Expert|25|Their limbs crumble beneath your blows. }} | |||
{{SkillTableRow |Furor|Virtuoso|50|Batter your target and their limbs. }} | |||
{{SkillTableRow |Overhand|Virtuoso|66|Bypass their defenses in a mighty blow. }} | |||
{{SkillTableRow |Pulp|Fabled|25|Crush their chest as they lie bleeding. }} | |||
{{SkillTableRow |Barrage|Fabled|75|A perpetual assault upon their body. }} | |||
{{SkillTableRow |Skullbash|Mythical|0|Shatter their skull with your weapon. }} | |||
{{SkillTableRow |Hammer|Mythical|66|Bury them beneath a cascade of stone. }}|} | |||
{{AB | |||
|skillname = Formation | |||
|syntax = EARTH FORM | |||
|description = EARTH PETRIFY <club> | |||
Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of metal, it | |||
will not be as durable and will possess inferior quality, however it can serve well in a pinch. | |||
You can additionaly petrify "a wooden club" item, turning it into a suitable stone war club. | |||
}} | |||
{{AB | |||
|skillname = Absorb | |||
|syntax = EARTH ABSORB | |||
|description = | |||
Call upon the earth to cleanse yourself of a random affliction. Should you be standing underground | |||
or in a flood of sand, then you will remove an extra affliction. There is a short cooldown after | |||
use before this ability can be used again. | |||
}} | |||
{{AB | |||
|skillname = Stonebind | |||
|syntax = EARTH STONEBIND | |||
|description = | |||
By binding your weapon in stone, its earthen properties will extend and envelop your arms in a | |||
sheet of granite - both preventing you from being disarmed and allowing you to make use of it with | |||
a single broken arm. | |||
Note that although you will be able to attack with a single broken arm, it will inflict a penalty | |||
on the speed of your flail attacks if you choose to do so. | |||
}} | |||
{{AB | |||
|skillname = Surefooted | |||
|syntax = EARTH SUREFOOTED | |||
|description = | |||
The earth will now grant you passage, allowing you to move with increased celerity for a limited | |||
time as long as you stand upon the ground. | |||
}} | |||
{{AB | |||
|skillname = Entwine | |||
|syntax = EARTH ENTWINE | |||
|description = | |||
Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can touch | |||
their weapon in response and fill it with the weight of the earth. | |||
This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a | |||
small chance it will break their arm under its weight. | |||
}} | |||
{{AB | |||
|skillname = Stoneblast | |||
|syntax = EARTH STONEBLAST <target> | |||
|description = | |||
Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or a magical | |||
shield upon your target. Should they be protected by neither, then you will strip a random defence | |||
instead at an increased balance cost. | |||
}} | |||
{{AB | |||
|skillname = Resonance | |||
|syntax = EARTH RESONANCE | |||
|description = | |||
Resonating with the might of the earth will grant you a bonus to your health and mana regeneration, | |||
providing you remain upon the ground. | |||
}} | |||
{{AB | |||
|skillname = Tremorsense | |||
|syntax = TREMORSENSE | |||
|description = | |||
As a master of the earth, it is a simple task to check for those within it. This ability will allow | |||
you to sense if there is any adventurer buried beneath you in the ground. | |||
}} | |||
{{AB | |||
|skillname = Stonefury | |||
|syntax = EARTH IMBUE STONEFURY | |||
|description = | |||
Imbue your flail with the fury of stone. This will cause your flail to deal increased damage | |||
against your target, however as a trade off, your attacks will become somewhat slower. | |||
You may only imbue your flail with one force at a time. | |||
}} | |||
{{AB | |||
|skillname = Grasp | |||
|syntax = EARTH GRASP <target> | |||
|description = | |||
Send forth a column of earth into the skies above you, dragging down a target of choice who | |||
attempts to evade your grasp. This will throw them to the ground and knock them off balance if | |||
successful. | |||
}} | |||
{{AB | |||
|skillname = Rockshower | |||
|syntax = EARTH ROCKSHOWER | |||
|description = | |||
Providing you are within an earthen environment, this lesser manifestation of earthen might will | |||
draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling | |||
enemies in the location. | |||
You may perform this ability in the following earthen environments: | |||
Mountain, Hills, Desert, Natural underground, Constructed underground, Mines, Lifeless sands, | |||
Cavern, Crater, Canyon. | |||
There is also a small chance one of the rocks will upset the balance of a person it strikes. | |||
If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be | |||
increased. | |||
}} | |||
{{AB | |||
|skillname = Merge | |||
|syntax = EARTH MERGE | |||
|description = EARTH SHIFT <dir> | |||
EARTH EMERGE | |||
Merge into the earth, taking you below ground. While buried within the earth, you can shift around | |||
to travel, and emerge again when ready. | |||
}} | |||
{{AB | |||
|skillname = Quake | |||
|syntax = EARTH QUAKE | |||
|description = | |||
The earth will shake with your very presence, damaging anyone in your location who is unlucky | |||
enough to have fallen upon the ground. This damage is further amplified by the amount body part | |||
damage inflicted upon the victim. | |||
}} | |||
{{AB | |||
|skillname = Erosion | |||
|syntax = EARTH IMBUE EROSION | |||
|description = | |||
By imbuing your flail with the force of the desert, each strike has half a chance to increase the | |||
strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for | |||
more information. | |||
You may only imbue your flail with one force at a time. | |||
}} | |||
{{AB | |||
|skillname = Runemark | |||
|syntax = EARTH INSCRIBE <minor rune> UPON <major rune> | |||
|description = | |||
Major rune: 2 inks | |||
Minor rune: 1 ink | |||
You may now etch ancient runes upon yourself, granting you a number of bonuses. The first rune | |||
etched is known as the minor rune, and is etched upon a major rune. Depending on the colors used, a | |||
number of effects will occur. | |||
--- MAJOR --- | |||
RED: Improves limb damage by flails, reduces direct damage. | |||
BLUE: Stonefury damage increased and malus reduced, reduces limb damage. | |||
YELLOW: Erosion chance improved by 10% and doubles sandstorm growth. | |||
GREEN: Fracture now has a 50% chance to make the target fall. | |||
PURPLE: You may swap your minor rune with no equilibrium loss. | |||
GOLD: Your flail speed bonuses are dependent on equilibrium, not balance. | |||
--- MINOR --- | |||
RED: Fracture becomes faster and deals increased limb damage. | |||
YELLOW: Increases bleeding done from Teradrim abilities by 30%. | |||
BLUE: The chance for Ricochet to fade/end is decreased. | |||
GREEN: Gutsmash will cause the heartflutter affliction. | |||
PURPLE: You may swap your major rune with no equilibrium loss. | |||
GOLD: Your flail damage is dependent on intelligence, not strength. | |||
For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was | |||
originally painted in no equilibrium loss will be incurred. | |||
}} | |||
{{AB | |||
|skillname = Earthenpass | |||
|syntax = EARTH PASS <target> | |||
|description = | |||
While buried within the earth, you may travel to your target anywhere on the continent after a | |||
short delay. Should there be a monolith or should either of you stand in a non-earthen location, | |||
then the delay will become somewhat longer. | |||
Earthen environments include: | |||
Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, | |||
caverns, craters, and canyons. | |||
}} | |||
{{AB | |||
|skillname = Chasm | |||
|syntax = EARTH CHASM <target> | |||
|description = | |||
You may draw upon the earth itself to devour your victim, slaying them instantly after a channelled | |||
delay. While opening the chasm will require your full attention, there is a small chance that it | |||
will expand to an extra two enemies within your location, slaying them as well if the action is | |||
completed. | |||
}} | |||
{{AB | |||
|skillname = Impale | |||
|syntax = EARTH IMPALE <target> | |||
|description = WITHDRAW STALAGMITE | |||
You may draw upon the earth with your flail to provide a massive stalagmite, allowing you to impale | |||
a prone target upon its end. You may withdraw the stalagmite to free them if you so choose. | |||
}} | |||
{{AB | |||
|skillname = Steady | |||
|syntax = EARTH STEADY | |||
|description = | |||
You may purge the earth around you of unnatural effects, removing magically flooded water or | |||
destroying a spiritual rite. | |||
}} | |||
{{AB | |||
|skillname = Ricochet | |||
|syntax = EARTH RICOCHET | |||
|description = | |||
You may swing your weapon with such force and precision that parried blows will sometimes bounce | |||
from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate | |||
victim. | |||
You have a chance to lose your concentration with each ricochet, causing the defence to fade. | |||
}} | |||
{{AB | |||
|skillname = Stonevice | |||
|syntax = EARTH STONEVICE | |||
|description = | |||
Should your victim remain impaled upon your stalagmite, you may cause the earth to explode - | |||
shredding their gut and dealing both magical damage and asphyxiation damage at once. | |||
The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to | |||
their torso. | |||
}} | |||
{{AB | |||
|skillname = Tomb | |||
|syntax = EARTH TOMB <target> | |||
|description = | |||
If there is an opponent buried within the earth below you, you can instruct the earth to crush them | |||
of their breath and bones. This will deal significant damage and crack their ribs under the | |||
pressure. | |||
}} | |||
{{AB | |||
|skillname = Momentum | |||
|syntax = EARTH MOMENTUM | |||
|description = | |||
Increase your internal momentum, causing the next five flail attacks that you use to have less | |||
downtime due to balance loss. This does not cost equilibrium nor balance to activate and will | |||
expire if not used promptly. | |||
There is a large cooldown after use, during which you may not use this ability again until it | |||
becomes ready once more. | |||
}} | |||
{{AB | |||
|skillname = Earthenwill | |||
|syntax = PREPARE EARTHENWILL [imprint action] | |||
|description = | |||
Imbue your golem with the will to deliver a blow of choice against your target when you next land a | |||
successful attack with your flail. If you do not select a choice of attack, then it will choose on | |||
its own. | |||
This ability costs no equilibrium or balance to activate, however it does have a short cooldown | |||
once utilised before you may use it again. | |||
}} | |||
{{AB | |||
|skillname = Shockwave | |||
|syntax = EARTH SHOCKWAVE <target> | |||
|description = | |||
You may send a ripple through the earth itself, crippling any bruised limb on your unfortunate foe, | |||
to a maximum of three, and knock them to the ground. | |||
Should they lack levitation, then it will break three random limbs regardless of bruising state. | |||
}} | |||
{{AB | |||
|skillname = Undeath | |||
|syntax = EARTH UNDEATH <target> | |||
|description = | |||
Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace the Gift | |||
given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced | |||
into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer | |||
visit Lord Dhar's realm through death, but rely upon the earth for reshaping. | |||
The purification process must be done within the Pillars of the Earthen, located where Earthwarden | |||
Uzgrol is. | |||
}} | |||
{{AB | |||
|skillname = Earthenform | |||
|syntax = EARTHENFORM EMBRACE | |||
|description = EARTHENFORM RELEASE | |||
DESCRIBE EARTHENFORM SELF <description> | |||
You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself the | |||
strength of the Pillars of the Earth and rising to embrace a new, massive earthenform. | |||
While in this state, you will receive the following bonuses: | |||
* Increased strength. | |||
* Increased constitution. | |||
* Increased intelligence. | |||
* Resistance to electrical damage. | |||
* Can speak the Earthen language. | |||
However, this form is not without side effects - while embracing the earthenform, you may find more | |||
than your body to be linked to the Pillars, and whispers of the dead kings may periodically intrude | |||
upon your thoughts. | |||
It is said that offerings of blood upon the binding stones shall increase one's binding to the | |||
Pillars of the Earth. Without such offerings, the bonds shall weaken and madness will descend upon | |||
all who wield the Earthen's power. | |||
}} | |||
{{AB | |||
|skillname = Batter | |||
|syntax = EARTH BATTER <target> [body part] | |||
|description = | |||
Grasping your flail, you may batter your foe in quick succession. If you so choose, you may aim for | |||
a specific body part in the hopes of causing internal damage. | |||
You may aim for the head, the torso, an arm, or a leg. | |||
}} | |||
{{AB | |||
|skillname = Slam | |||
|syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG> | |||
|description = | |||
By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful blow - | |||
causing limb damage and inflicting surface trauma in the form of bruises. | |||
}} | |||
{{AB | |||
|skillname = Facesmash | |||
|syntax = EARTH FACESMASH <target> | |||
|description = | |||
A heavy blow to the head with your flail will both cause vicious damage to your victim and inflict | |||
surface trauma in the form of bruises. | |||
}} | |||
{{AB | |||
|skillname = Gutsmash | |||
|syntax = EARTH GUTSMASH <target> | |||
|description = | |||
This mighty blow to the torso with your flail will not only harm your foe, but inflict trauma in | |||
form of bruises in the process. | |||
}} | |||
{{AB | |||
|skillname = Fracture | |||
|syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG> | |||
|description = | |||
This powerful swing from your flail will crack an opponent's limb, crippling it instantly and | |||
dealing damage to the limb. Should the limb be suffering from bruising, then the blow will cause | |||
bonus limb damage depending on the severity. | |||
}} | |||
{{AB | |||
|skillname = Furor | |||
|syntax = EARTH FUROR <target> <body part> <body part> | |||
|description = | |||
In a moment of furor, bring your flail crashing down upon an opponent twice, attacking two body | |||
parts of your choice and dealing damage to them. You may not target the same body part twice. | |||
You can only target the arms or legs with this ability. For example, you could target the left leg | |||
and right arm. | |||
}} | |||
{{AB | |||
|skillname = Overhand | |||
|syntax = EARTH OVERHAND <target> | |||
|description = | |||
You may position your flail strike to bypass your target's aura of rebounding, knocking them to the | |||
ground and stripping their levitation defence in the process. | |||
}} | |||
{{AB | |||
|skillname = Pulp | |||
|syntax = EARTH PULP <target> | |||
|description = | |||
This powerful strike to the torso will only connect to a prone target, dealing heavy damage and | |||
crushing their chest. This will collapse their lung in the process, making it difficult to escape | |||
and cause harm when smoking a pipe until it is cured. | |||
}} | |||
{{AB | |||
|skillname = Barrage | |||
|syntax = EARTH BARRAGE <target> | |||
|description = | |||
A slow but powerful barrage upon your foe. This will strike your opponent three times with your | |||
flail, battering random limbs in a chaotic fashion, although each hit will be slightly weaker. It | |||
will not strike the same limb more than once. | |||
Additionally, there is one-in-two chance that each blow will cause surface trauma to your | |||
opponent's limb, forming a bruise where your flail struck. | |||
}} | |||
{{AB | |||
|skillname = Skullbash | |||
|syntax = EARTH SKULLBASH <target> | |||
|description = | |||
This slow but powerful blow to the head will not only damage the skull, but deal an increasing | |||
number of mental afflictions dependent on the bruising caused to the head. Each effect is | |||
cumulative. | |||
No bruising: Amnesia. | |||
Minor bruising: Stupidity. | |||
Moderate bruising: Indifference. | |||
Severe bruising: Impatience. | |||
}} | |||
{{AB | |||
|skillname = Hammer | |||
|syntax = EARTH HAMMER <target> | |||
|description = | |||
Generate a massive cascade of stone to form an earthen maul, bringing it down upon your victim in | |||
an attempt to end their life. Your victim must possess at least three body parts with moderate | |||
bruising or more to be successful, otherwise it will have little effect. | |||
}} |
edits