Wayfarer (class): Difference between revisions

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{{ClassBox
{{FullClassBox
| class_name = Wayfarer
| class_name = Wayfarer
| alignment  = [[Neutral]]
| alignment  = Neutral
| city = (none)
| tutor = Hemold v50477
| attacks = phys - bal - str/dex
| armor = leather
| weapons = axes
| skillset_1 = Tenacity
| skillset_1 = Tenacity
| skillset_2 = Fury
| skillset_2 = Wayfaring
| skillset_3 = Wayfaring
| skillset_3 = Fury
| desc      = Axe-wielding wanderers of the [[Albedos]] continent.
}}
}}
__TOC__


{{Classpage
{{ClassPageTemplate
| preferred_stat_1 = Balance Recovery
| class = Wayfarer
| preferred_stat_1_summary = Vital for ensuring the fastest possible affliction rate.
| overview = '''Wayfarers''' are savage warriors of the wild places of Sapience, brutal and bloody berserkers who feed on rage. Equipped with a pair of axes and some light leather armor, they are uniquely capable of pursuing both a limb and affliction based offense at the same time, making them incredibly effective duelists who require great skill to effectively counter - and great skill to effectively use. Wayfarers bring a number of unique assets to a group effort, including the infamous ability to HALT an enemy in their tracks. They are among the greatest hunters in the land, able to swap one axe for a shield and draw on their rage to make them unstoppable flurries of death and destruction with enough damage output to compete for a top spot.
| preferred_stat_2 = Strength
| statpack = typical
| preferred_stat_2_summary = Increases the strength of your melee strikes with {{skill|Tenacity}}.
 
| preferred_stat_3 = Dexterity
| skill1 = Tenacity
| preferred_stat_3_summary = Increases the damage of your thrown strikes with {{skill|Tenacity}}.
| skill1_desc = revolves around the use of handaxes for both melee and ranged attacks, including the iconic [[Tenacity_(skill)#Execute|execute]].
| skill2 = Wayfaring
| skill2_desc = consists of an array of defensive and utility abilities, with a special emphasis on a chosen terrain ([[Wayfaring_(skill)#Mastery|AB MASTERY]]).
| skill3 = Fury
| skill3_desc = involves accumulating 'rage', a resource that can then be spent on a variety of shouts that can do anything from bolstering allies to startling or debilitating enemies.
 
| def1 = Skill Ability
| def1_desc =
 
| weapon_info = axes, and possibly a shield for hunting with [[Tenacity_(skill)#Chop|chop]]
| armor_info = a suit of leather armor, 10/10 protection or better
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Tree
| tattoo5 = Shield
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.
| eq_info = Wayfarers will need a stock of venoms and assortment of venom rags to fight other adventurers, but not to hunt denizens.
 
| hunt_info = Someone should fill this out.
| offense_info = Someone should fill this out.
| group_info = Someone should fill this out.
}}
}}
{{ClassNavBar}}
[[Category:Classes]]
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