Difference between revisions of "Predator (class)"

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Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective.
Predators only need their sitara for hunting, and all sitaras have the same damage, speed, and penetration ratings. You may wield a shield in order to mitigate physical damage, but having a free hand makes all attacks (except crescentcut) more effective.
| offense_info = The simplest form of lethal offense for a Predator is to use [[Predation_(skill)#Twinshot|twinshot]] with venoms to apply afflictions to a target, eventually either overwhelming their ability to cure or shutting it down entirely with a venom lock. This should be done from Vae-Sant stance as it reduces the balance cost of throwing darts, and the [[Predation_(skill)#Swifteye|swifteye]] ability offers some additional options for increasing speed. An affliction offense will usually culminate in either [[Predation_(skill)#Cirisosis|cirisosis]] or voyria. It can be augmented by the use of [[Knifeplay_(skill)#Bloodscourge|bloodscourge]] and several [[Beastmastery_(skill)|Beastmastery]] abilities, particularly an orel's [[Beastmastery_(skill)#Swoop|swoop]] or a spider's [[Beastmastery_(skill)#Intoxicate|intoxicate]] and [[Beastmastery_(skill)#Acid|acid]]. Beast abilities can be coupled with [[Knifeplay_(skill)#Fleshbane|fleshbane]] to apply a venom. One important note is that darts do respect magical shields (and rebounding auras, unless the Predator's [[Predation_(skill)#Apex|apex]] level is high enough). This means even an affliction offense must make room for sitara combos when needing to [[Knifeplay_(skill)#Raze|raze]]. All combos used should end in Vae-Sant, to continue throwing darts as fast as possible.
Predators also have access to a limb trauma based offense through [[Knifeplay_(skill)|Knifeplay]], building up to death by [[Knifeplay_(skill)#Crescentcut|crescentcut]]. This is much more complicated to set up and understand, though certainly no less effective than an affliction offense. The root of the complexity stems from the interaction between stances and attacks. Building a sitara combo is not as simple as choosing which abilities to use - one must also consider the stance each ability will place them in, the benefits of that stance, and the potential hit to balance cost from using an ability in the wrong stance. A Predator's limb offense will typically focus on breaking at least one leg and getting the victim prone. This allows [[Knifeplay_(skill)#Teardown|teardown]] to kick in, preventing the target from protecting themselves. From there, it is only a matter of time before enough limbs are broken to empower a finishing combo. Applying limb trauma can be augmented by use of [[Knifeplay_(skill)#Fleshbane|fleshbane]] to slow down curing it, and either an orel's [[Beastmastery_(skill)#Swoop|swoop]] (which can't use epteth or epseth to cripple, but can do things like vardrax and monkshood to slow down rebounding) or an orgyuk's [[Beastmastery_(skill)#Mawcrush|mawcrush]], which does not itself cause trauma but will force the target to parry their torso instead of other limbs. Note that the orgyuk's [[Beastmastery_(skill)#Pummel|pummel]] ability is quite slow and does not deal enough trauma to make up for the lengthy equilibrium cost in most cases. There may be niche uses for it in 'burst' trauma to suddenly break a nearly-healthy limb, but this is an advanced concept.
| group_info = Due to their versatility, Predators are a great asset in a group fight, able to support either a limb or an affliction based offense and also very capable of simply doing a shockingly large amount of raw damage, and especially burst damage, through the use of [[Knifeplay_(skill)|Knifeplay]] attacks.
In addition to the typical offensive techniques, Predators bring [[Knifeplay_(skill)#Trip|trip]] and especially [[Predation_(skill)#Pindown|pindown]] to the field. A well-timed pindown can turn the tide of a battle, both preventing an enemy's escape and keeping them from attacking while they writhe free. Though [[Predation_(skill)#Cirisosis|cirisosis]] is a powerful tool in single combat, it is rarely used in a group setting due to the delay between application and actual death; many other classes have a quicker means to that end. Instead, look for opportunities to unleash empowered [[Knifeplay_(skill)#Crescentcut|crescentcut]] combos to swiftly dispatch the enemy team.


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