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| skill1 = Battlefury | | skill1 = Battlefury | ||
| skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like | | skill1_desc = is the templar's primary skill set, which consists of several weapon attacks and other physical abilities like the ability to defend an ally or block an exit. | ||
| skill2 = Righteousness | | skill2 = Righteousness | ||
| skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally. | | skill2_desc = is the templar's secondary skill, containing mostly defenses through [[Righteousness_(skill)#Aura|aura]]. At transcendent, a Templar can have one primary aura and three lesser [[Righteousness_(skill)#Blessing|blessings]]. Which of these is best at any given time can vary widely. Righteousness also contains the important [[Righteousness_(skill)#Contort|contort]] ability, and several skills to make quick travel easier and allow the Templar to greatly support a single ally. | ||
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| def1 = Battlefury Sturdiness | | def1 = Battlefury Sturdiness | ||
| def1_desc = | | def1_desc = Offers an improved version of the density defense that also resists the fear effect and other means of forced movement. This is canceled upon moving. | ||
| def2 = Battlefury Bruising | | def2 = Battlefury Bruising | ||
| def2_desc = | | def2_desc = Passive. Gives blunt attacks a chance to cause bruising if they target a limb. This is important to limb based offenses that lead up to [[Battlefury_(skill)#Rupture|rupture]]. | ||
| def3 = Battlefury MainGauche | | def3 = Battlefury MainGauche | ||
| def3_desc = | | def3_desc = Gives a chance to counter physical attacks for damage only (cannot apply venoms or empowerments). | ||
| def4 = Battlefury Mastery | | def4 = Battlefury Mastery | ||
| def4_desc = | | def4_desc = Complicated, but important! See [[Battlefury_(skill)#Masterry|AB MASTERY]]. | ||
| def5 = Righteousness Aura | | def5 = Righteousness Aura | ||
| def5_desc = | | def5_desc = Allows the Templar to raise one of several auras that provide defensive or offensive effects. This can be shared with an ally via [[Righteousness_(skill)#Protection|protection]]. | ||
| def6 = Righteousness Blessing | | def6 = Righteousness Blessing | ||
| def6_desc = | | def6_desc = This allows the Templar to raise 'minor' versions of auras, with further learning increasing the number up to three total. | ||
| def7 = Righteousness Concentration | | def7 = Righteousness Concentration | ||
| def7_desc = | | def7_desc = Removes the mana cost of auras and blessings; canceled upon attacking. | ||
| def8 = Righteousness Unity | | def8 = Righteousness Unity | ||
| def8_desc = | | def8_desc = Links to a protected ally to increase both their and the Templar's health and damage resistance, and periodically cure afflictions from each of them. | ||
| def9 = | | def9 = Bladefire Charging | ||
| def9_desc = | | def9_desc = Passive. Causes successful weapon attacks to generate 'blade charge', a resource used to execute some powerful Bladefire abilities. | ||
| def10 = Bladefire | | def10 = Bladefire Bladefury | ||
| def10_desc = | | def10_desc = Reduces the passive drain of blade charge over time. | ||
| weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with | | weapon_info = two fast blades for affliction combat, two split-stat blunts for limb combat, and something to hunt with |
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