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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Rouse |Inept |0 |No time for sleep. }} | {{SkillTableRow |Rouse |Inept |0 |No time for sleep. }} | ||
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|skillname = Tempo | |skillname = Tempo | ||
|syntax = TEMPO <target> [venom] | |syntax = TEMPO <target> [venom] | ||
|description = AFFECTS: Both players and | |description = AFFECTS: Both players and NPCs | ||
attempt to thrust it into your opponent, inflicting them with a venom if you so choose. This deals | |||
a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.If the | While wielding either a falchion or a rapier, you may attempt to thrust it into your opponent, | ||
target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to | inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises | ||
Rhythm. | your dexterity, unlike traditional weaponry attacks. | ||
If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not | |||
apply to Rhythm. | |||
}} | }} | ||
{{Anchor|Flair}} | {{Anchor|Flair}} | ||
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|description = This ability will let you perform an pre-defined emote in a manner that will consume | |description = This ability will let you perform an pre-defined emote in a manner that will consume | ||
a small amount of balance. Helpful to those who want to eliminate their dithering when making use | a small amount of balance. Helpful to those who want to eliminate their dithering when making use | ||
of Weaving!See EMLIST for a list of potential emotes. | of Weaving! | ||
See EMLIST for a list of potential emotes. | |||
}} | }} | ||
{{Anchor|Tackle}} | {{Anchor|Tackle}} | ||
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generosity of the common people. This particular ability will have unique interactions while you | generosity of the common people. This particular ability will have unique interactions while you | ||
are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will | are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will | ||
reward you with extra gold.Be warned however, the consequences of charisma are not always kind and | reward you with extra gold. | ||
can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth | |||
retaining. | Be warned however, the consequences of charisma are not always kind and can sometimes result in | ||
jealousy or other unfortunate circumstances. It is not always a boon worth retaining. | |||
}} | }} | ||
{{Anchor|Pierce}} | {{Anchor|Pierce}} | ||
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|skillname = Pierce | |skillname = Pierce | ||
|syntax = PIERCE <target> | |syntax = PIERCE <target> | ||
|description = AFFECTS: Both players and | |description = AFFECTS: Both players and NPCs | ||
pierce through defensive auras and abilities that protect your target. It will pierce the following | |||
in order: | This ability will use your falchion or rapier to pierce through defensive auras and abilities that | ||
protect your target. | |||
It will pierce the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
}} | }} | ||
{{Anchor|Seduce}} | {{Anchor|Seduce}} | ||
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|description = Seduction is one of many basic talents in the performer's arsenal. With a little | |description = Seduction is one of many basic talents in the performer's arsenal. With a little | ||
charm, you can make your opponent remove an item of clothing from their body. If they are wearing | charm, you can make your opponent remove an item of clothing from their body. If they are wearing | ||
armour, it is removed first.If you are scantily-clad or their emotional state is predominately | armour, it is removed first. | ||
happiness, then your act of seduction will also cause the lovers effect in them. | |||
If you are scantily-clad or their emotional state is predominately happiness, then your act of | |||
seduction will also cause the lovers effect in them. | |||
}} | }} | ||
{{Anchor|Tolerance}} | {{Anchor|Tolerance}} | ||
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|syntax = MIMIC <speaker/NOONE> | |syntax = MIMIC <speaker/NOONE> | ||
|description = Every talented performer knows how to imitate another and you are no exception. With | |description = Every talented performer knows how to imitate another and you are no exception. With | ||
this ability, you may adopt the demeanour of another person within your location.Once you have | this ability, you may adopt the demeanour of another person within your location. | ||
begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking | |||
instead.You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | Once you have begun to mimic them, your ability to SAY and TELL will appear as though they are the | ||
one speaking instead. | |||
You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | |||
}} | }} | ||
{{Anchor|Tumbling}} | {{Anchor|Tumbling}} | ||
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|description = Your body is agile enough that you are able to escape nearly any predicament by | |description = Your body is agile enough that you are able to escape nearly any predicament by | ||
tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your | tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your | ||
vigourous movement will strip away the cloak defence.If you are ablaze, you will tumble slightly | vigourous movement will strip away the cloak defence. | ||
faster than usual. Perhaps being on fire isn't so bad after all. | |||
If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire isn't so bad | |||
after all. | |||
}} | }} | ||
{{Anchor|Guilt}} | {{Anchor|Guilt}} | ||
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|skillname = Crackshot | |skillname = Crackshot | ||
|syntax = FASHION CRACKSHOTS CRACKSHOT <target> | |syntax = FASHION CRACKSHOTS CRACKSHOT <target> | ||
|description = Requires 1 elemental ash for 50 crackshots.Hurl a small pellet that will explode | |description = Requires 1 elemental ash for 50 crackshots. | ||
upon contact with your opponent, generating a large flash and unruly sound. This will leave your | |||
opponent dizzy and perplexed, and will stun them for a short period. | Hurl a small pellet that will explode upon contact with your opponent, generating a large flash and | ||
unruly sound. This will leave your opponent dizzy and perplexed, and will stun them for a short | |||
period. | |||
}} | }} | ||
{{Anchor|Whistle}} | {{Anchor|Whistle}} | ||
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|skillname = Needle | |skillname = Needle | ||
|syntax = FASHION NEEDLES NEEDLE <target> <venom> | |syntax = FASHION NEEDLES NEEDLE <target> <venom> | ||
|description = Requires 1 iron bar for 50 needles.Fashion a small needle that you can hurl at your | |description = Requires 1 iron bar for 50 needles. | ||
target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to | |||
circulate the blood stream before it affects the opponent. Further flung needles will have no | Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a | ||
effect until the current venom circulates.In addition to the regular venoms, you may also use the | venom of choice. The venom will take some time to circulate the blood stream before it affects the | ||
sumac venom with a needle.On a successful hit, there is a minor cooldown before you may fling | opponent. Further flung needles will have no effect until the current venom circulates. | ||
another needle.Cooldown (when successful): 200 csecs | |||
In addition to the regular venoms, you may also use the sumac venom with a needle. | |||
On a successful hit, there is a minor cooldown before you may fling another needle. | |||
Cooldown (when successful): 200 csecs | |||
}} | }} | ||
{{Anchor|Unwind}} | {{Anchor|Unwind}} | ||
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|description = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind | |description = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind | ||
there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but | there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but | ||
such is the price to pay for comfort.Cooldown: 60 minutes | such is the price to pay for comfort. | ||
Cooldown: 60 minutes | |||
}} | }} | ||
{{Anchor|Rhythm}} | {{Anchor|Rhythm}} | ||
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|description = Call forth memories of your budding adulthood and unleash a quip that'll be sure to | |description = Call forth memories of your budding adulthood and unleash a quip that'll be sure to | ||
destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their | destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their | ||
intelligence is lower than yours, berserking.If their current emotional state is predominately | intelligence is lower than yours, berserking. | ||
filled with anger, then your intelligence won't matter. | |||
If their current emotional state is predominately filled with anger, then your intelligence won't | |||
matter. | |||
}} | }} | ||
{{Anchor|Harry}} | {{Anchor|Harry}} | ||
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|description = With a brazen flip, you can chase after an adjacent opponent while evading any traps | |description = With a brazen flip, you can chase after an adjacent opponent while evading any traps | ||
in the process. Upon landing next to your foe, you will strike them with your falchion or rapier | in the process. Upon landing next to your foe, you will strike them with your falchion or rapier | ||
and deliver a venom.For each curable affliction on your opponent, the time it takes to recover | and deliver a venom. | ||
balance from this skill will be reduced.You may use this ability while off balance. | |||
For each curable affliction on your opponent, the time it takes to recover balance from this skill | |||
will be reduced. | |||
You may use this ability while off balance. | |||
}} | }} | ||
{{Anchor|Stretching}} | {{Anchor|Stretching}} | ||
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as such you have now become able to learn a second language of choice. You will continue to | as such you have now become able to learn a second language of choice. You will continue to | ||
understand the language even if you are in a different class, providing that you maintain ownership | understand the language even if you are in a different class, providing that you maintain ownership | ||
over this skill.Select your language carefully, you may only choose once. See HELP LINGUISTICS for | over this skill. | ||
a list of languages you can learn. | |||
Select your language carefully, you may only choose once. See HELP LINGUISTICS for a list of | |||
languages you can learn. | |||
}} | }} | ||
{{Anchor|Sock}} | {{Anchor|Sock}} | ||
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|description = With a free hand you can sock an opponent right in their face, leaving them dizzy. | |description = With a free hand you can sock an opponent right in their face, leaving them dizzy. | ||
If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to | If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to | ||
move while off balance from this skill.If the target is holding a thurible of your own making, then | move while off balance from this skill. | ||
socking them will cause it to be dropped. | |||
If the target is holding a thurible of your own making, then socking them will cause it to be | |||
dropped. | |||
}} | }} | ||
{{Anchor|Hiltblow}} | {{Anchor|Hiltblow}} | ||
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|skillname = Bravado | |skillname = Bravado | ||
|syntax = BRAVADO <target> [venom] | |syntax = BRAVADO <target> [venom] | ||
|description = AFFECTS: Both players and | |description = AFFECTS: Both players and NPCs | ||
summon forth a burst of bravado and attack your opponent, rejecting any afflictions you may have to | |||
cure one of them at random.This attack will utilise your strength and cannot be dodged.Cooldown: 10 | While wielding either a falchion or rapier, you can summon forth a burst of bravado and attack your | ||
seconds | opponent, rejecting any afflictions you may have to cure one of them at random. | ||
This attack will utilise your strength and cannot be dodged. | |||
Cooldown: 10 seconds | |||
}} | }} | ||
{{Anchor|Gossipmonger}} | {{Anchor|Gossipmonger}} | ||
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weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements | weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements | ||
of the great houses of Djeir, and with a word or two in the right ear, they would draw their | of the great houses of Djeir, and with a word or two in the right ear, they would draw their | ||
targets into the open.You must be at least slightly tipsy in order to loosen your silver tongue, | targets into the open. | ||
both allowing you to pick up gossip with more clarity than other people, and spread new gossip. | |||
Gossip spread in this way will be local to the current area, and last a lot shorter than natural | You must be at least slightly tipsy in order to loosen your silver tongue, both allowing you to | ||
gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed | pick up gossip with more clarity than other people, and spread new gossip. Gossip spread in this | ||
as the source. | way will be local to the current area, and last a lot shorter than natural gossip. Gossip can only | ||
be spread once every hour - any shorter than that and you risk being outed as the source. | |||
}} | }} | ||
{{Anchor|Reprisal}} | {{Anchor|Reprisal}} | ||
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|description = While wielding either a falchion or a rapier, you can attempt to retaliate against | |description = While wielding either a falchion or a rapier, you can attempt to retaliate against | ||
an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will | an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will | ||
automatically strike them while you remain focused. Such an act requires concentration, should you | automatically strike them while you remain focused. | ||
perform any action then you will cease your focus. | |||
Such an act requires concentration, should you perform any action then you will cease your focus. | |||
}} | }} | ||
{{Anchor|Mundane}} | {{Anchor|Mundane}} | ||
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you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, | you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, | ||
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you | then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you | ||
may utilise that in place of adopting a peasant-like appearance.Act with care, as your disguise | may utilise that in place of adopting a peasant-like appearance. | ||
only works so long as you do not draw attention yourself - most actions will still show you for who | |||
you are. Only emotes and says will convey your disguise otherwise.This ability will fool even | Act with care, as your disguise only works so long as you do not draw attention yourself - most | ||
guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once. | actions will still show you for who you are. Only emotes and says will convey your disguise | ||
otherwise. | |||
This ability will fool even guards, but keep in mind that if you perform an aggressive action, it | |||
will lose its effects at once. | |||
Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | ||
}} | }} | ||
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|description = This mesmerising blow will deal increased damage to your opponent with your falchion | |description = This mesmerising blow will deal increased damage to your opponent with your falchion | ||
or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the | or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the | ||
black star from Impetus, it will cause vast amounts of bleeding to them.Please see AB WEAVING | black star from Impetus, it will cause vast amounts of bleeding to them. | ||
IMPETUS for more information this ability. | |||
Please see AB WEAVING IMPETUS for more information this ability. | |||
}} | }} |
edits